Best Bad Guys? 03:15 am
- Robert 'Apache' Howarth
- Games: General News
(1 comment)
This week's Voodoo Extreme poll of the week asks for your take on the best types on bad guys. Choices include (vote to your right):
Aliens - Includes a broad spectrum of choices from movie bugs, to your anal probing green dudes.
Agents - From the classic KGB to The Matrix.
Cyborgs - Part living organism, part machine.
Grunts - Your basic soldier type.
Mutants - Marvel super villian types, victims of radiation, science experiments gone bad, etc.
Ninjas - 'Nuff said.
Pirates - Blaaarg!
Robots - Cyborgs without the smelly meat.
Thugs - Your basic street type, gang members, mobsters and more.
Undead - Skeletons, zombies, vampires, oh my!
Results of last week's poll which asked which CPU you used are in, with AMD taking the crown with no real problem. What happened to Intel you might ask? Well, perhaps they've been working on their Cell based CPUs and didn't work very hard the past couple generations or something..
Unreal Engine 3 Q&A; 12:25 am
- Robert 'Apache' Howarth
- Games: Action
(0 comments)
Computer Games Magazine has a quick Q&A; with Epic Game's Mark Rein about their plans to show off the latest Unreal engine technology at GDC this week: Computer Games - By the time the first Unreal Engine 3 games start to ship, what does Epic expect from graphics chip companies like NVIDIA and ATI and microproccessors from Intel and AMD and how does Epic plan to support their new technologies?
Mark Rein - We already have a pretty good idea what we'll see from the graphics cards vendors but we're under NDA on that so let's switch to the CPU vendors. Both Intel and AMD are now fully up to speed with 64bit computing and Microsoft recently announced that their 64bit Windows XP will be out very soon. The next big thing in CPUs are multi-core CPUs. The timing on these are pretty good because next generation console systems share a multi-core philosophy so generally speaking the effort we're making to divide computing up among multiple threads on next generation console systems will also pay off for PC users. Everything is looking very rosy right now.
Tim Schafer Interview 12:21 am
- Robert 'Apache' Howarth
- Games: Action / Adventure
(0 comments)
Computer Games Magazine chatted with former LucasArts legend, now of of Double Fine Productions, Tim Schafer about their long-in-development humor themed action/adventure game - Psychonauts:
Computer Games - First, Psychonauts is a game that has had a rather long development time. Has the design of the game changed at all since it was first announced?
Tim Schafer - Making Psychonauts has been the longest and craziest experience of my life. There have been ups and downs like you wouldn't believe. And yes, so many parts of the game that we made for one purpose over here have been chopped up, turned upside-down, repurposed or cut. But the amazing thing to me is if I showed you the very first seven-page game proposal, and then showed you the final game, you would say, "Yep, that's it!" and you wouldn't know that the game had been through so many revolutions. I think that's because even though we changed a lot of implementation details, we never changed the basic idea of what we wanted to do.
Future winner of the "Best Game on Weed" award.
Hardware & Tech Nuggets 12:20 am
- Robert 'Apache' Howarth
- hardware: General News
(0 comments)
These are going to suck until they fix the email:
Game Reviews 12:15 am
- Robert 'Apache' Howarth
- Games: General News
(0 comments)
See above...
In Other News... 12:02 am
- Robert 'Apache' Howarth
- In-House: In Other News...
(2 comments)
I hope you guys had a nice weekend and all; I managed to catch up on a couple movies including "Aliens vs Predator" and "Pirates of the Caribbean". I was expecting the worst for AvP, but it wasn't as bad as I feared. The whole "At the Mountains of Madness" / South Pole setting was pretty cool. I was surprised the DISH guys gave it a 3-star rating, but I didn't notice that they included "Aliens" in the pay-per-view bundle, so I think that explains it. Seeing the movies back to back was interesting -- I think the special effects were actually better in the older Aliens movie -- in AvP everything looked so plastic. It was like a layer of polish was missing; that, or all the good make-up and monster guys are gone from Hollywood after being replaced by computerized special effects. There are a lot of things you can do with computers, but we're still not at a point where all of it looks "good". At least not in AvP. Overall, I'd say It's better than the last couple Aliens movies (the one in the prison colony and where they clone Ripley), but it's not as cool as the first two films.
Anyhoo, it appears VE3D.com still isn't resolving, but hopefully that clears up later today. Email is pretty much dead as well, so if you've sent in anything important, use a @voodooextreme.com addy instead (as opposed to @ve3d.com).
Today's question is: What game related movie has the coolest special effects?
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