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Tim Schafer Interview
- Computer Games Magazine chatted with former LucasArts legend, now of of Double Fine Productions, Tim Schafer about their long-in-development humor themed action/adventure game - Psychonauts:
Computer Games - First, Psychonauts is a game that has had a rather long development time. Has the design of the game changed at all since it was first announced?

Tim Schafer - Making Psychonauts has been the longest and craziest experience of my life. There have been ups and downs like you wouldn't believe. And yes, so many parts of the game that we made for one purpose over here have been chopped up, turned upside-down, repurposed or cut. But the amazing thing to me is if I showed you the very first seven-page game proposal, and then showed you the final game, you would say, "Yep, that's it!" and you wouldn't know that the game had been through so many revolutions. I think that's because even though we changed a lot of implementation details, we never changed the basic idea of what we wanted to do.

Future winner of the "Best Game on Weed" award.
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