Allow UA to constrain clip planes#802
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LGTM. And as the comments in #698 point out it's not actually clear that we want to prevent inverted depth ranges, so I think it's appropriate that there's not a restriction enforcing that |
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Fixes #698
For enforcing
near < farI don't think we should be throwing an error due to the two-step nature of applying render states. Instead, perhaps we should set near=far or something? (and encourage UAs to warn to the console). Alternatively, we can throw an error when the pending render state is created, but that can be a bit unpredictable.cc @cabanier
r? @toji