Quake Wars
Out-of-box Impressions
Bungie Breaks Free from MS
Regains Indy Developer Status
Half-Life 2: Episode 2
Orange Box Unlocks 00:01, 10/10/07
| - Crysis CEO Poops on Console Shooters | (145) |
| - Super Awesome Hellgate London Co-op M... | (112) |
| - Whoa! A Negative Halo 3 Review! | (91) |
| - Bungie Addresses Halo 3 at 640p | (87) |
| - Halo 3 Natively runs at 640p? | (74) |
| - Halo 3 Review at IGN | (70) |
| - Crysis Open Beta Commences | (65) |
| - Hellgate London DX10 Shader Comparison | (54) |
| - Clive Barker's Jericho Demo Released | (53) |
Having sampled the game first-hand, it�s clear Unreal 3 is shaping up to be something special. While the franchise�s absence from our machines may have been a protracted one, the series is looking like it�s going to be returning to PlayStation better, slicker and more frantic than ever. With its stunning arsenal of weapons, countless vehicles, incredible multiplayer action and compelling single-player campaign, Unreal Tournament 3 has the potential to be one of the most complete FPS packages ever. And not too far off from now, you�ll be able play it for yourselves.
"I don't think there's a lot of money in making engines for the Wii."They could always re-package the Unreal Engine 1.0 for it. :) Ho, ho, ho..."What we're doing is the really high-end, next-generation visuals," he said. "We're pushing these machines real hard. I just think that we have too many things on our plate to go back and put resources into that kind of thing."
1. Halo 3These include single player games also, provided you're logged into Live when you play.
2. Gears of War
3. Madden NFL 08
4. Jericho Demo
5. Guitar Hero II
6. Tom Clancy's Rainbow Six Vegas
7. Forza Motorsport 2
8. skate.
9. Call Of Duty 3
10. BioShock
You play the predefined character, Geralt of Rivia � a professional monster hunter and expert swordsman known as a witcher - a small cult who undergo arduous training along with deadly rituals and mutating potions to give them superhuman strength and reflexes � but leaving them not quite human. Their position in society is a reflection of the complex world Sapkowski has shaped � persecuted and feared as mutants but their services are often needed, as they travel the lands slaying monsters for pay. Soon after the game opens, the witchers� decaying mountain fortress of Kaer Morhen is attacked and the survivors set out in different directions to search for answers.The Witcher is like Poland's version of Britney Spears. But with a sword (cough).
Hellgate: London Media #2
Glistening Blade Minions are among the demonic foes we'll face when Flagship's action RPG ships later this month - An exclusive 1680x1050 screenshot
We're bringing on another poster here shortly as well (Matt from Planet Call of Duty), so there shouldn't be much downtime in the news department while I'm away. I'd post on the road, but mobile gaming notebooks desktop replacements are good for neither gaming or mobility unless you like lugging an extra bag around. Anyways, it looks like you guys dig the Hellgate, so we'll be bringing you more next weekend. News is usually slow on Sat/Sun, so little nuggets like those help spice things up [as we slack off].
Um, I can't think of a good QoTD at the moment, but I'll come up with something after the news...
P.S. Woot D-Backs!
Most notable are DX10 smoke and lighting effects, plus two higher levels of version 4.0 shaders: very high and extreme. Very high shaders retain the original artistic look of the game, while extreme adds some serious field of depth effects (causing objects to blur). Which looks better? That depends on your taste, but here are a few sets of comparison images which should give you an idea of what I'm talking about.
Make sure to examine the full-sized 1680x1050 nudies, as the mid-sized shots don't do them justice.
Which do you prefer?
While the 4.2 million units equate to major profit for Microsoft, that same audience would amount to major failure for Fox and Universal. If each of the roughly 11 million Xbox 360 owners buys two tickets to the film, it is still a bust. Of course a film would be made to appeal to a larger audience, but despite best intentions, that rarely happens. Absent a significant leap of faith, or hubris, Halo may never be a film. For Halo fans, that could be a good thing. It could even be a good thing for Microsoft. Games are a stand-alone medium. Financially, compared to film, they are a much better one.Thanks, Rotten Tomatoes.
Are you really an independent studio now?Any other questions?Frank O�Connor: Oh yeah, we�re a privately owned LLC, we are not part of Microsoft at all.
Part of it is taking place in Iraq. How much are you doing with that element?Thanks, Beyond Unreal.Quite a lot, actually. When I first wrote the one-page BlackSite story, it ignored things like, "Sure we want to steal some of the breakables from Stranglehold. We've got vehicles, [and so on]." We eventually did squad command and this interesting squad morale feature, and I think those are cool. But always in the background, I was like, "Look, I'm really fucking angry right now. Everything I read pisses me off." You can do this two ways: you can be super heavy-handed and propagandize -- and I wasn't interested in that -- or you can try to organically weave something through the entire work. If you do that, you run the risk of minimizing it so much that nobody notices it.
I think that we've actually done a pretty good job of not pushing it down your throat, and yet not letting it vanish either. It's very much there. The game starts in Iraq. You're Aaron Pierce, this Delta Force assassin, essentially. Something happens to one of your squadmates in Iraq. You're looking for weapons of mass destruction that aren't there, of course, and then you move into small-town America. At that point, you're U.S. special forces operating on American soil. It's subtle stuff, but moving into the first mission where you're about to be briefed, you're going past people and cars and checkpoints that have been quarantined. They're going, "Hey, you guys can't do this," and somebody else is saying, "The hell we can't."
Then it just gets more and more subversive from there as Pierce figures out that the primary enemy in the game, which is being called an insurgency operating on U.S. soil, is really wounded American soldiers from Iraq who are being disappeared by the government, taken underground, and experimented on with regard to this "Army of One"-type program. So we go into the Walter Reed allusions, and the Abu Ghraib allusions, and we try to do it in such a way that won't make people vomit or whatever, but at the same time, it's definitely there. The whole theme is, "Who is the enemy? Look at the enemy -- do I look like the enemy to you?" One year, somebody's a freedom fighter, the next year they're a terrorist.
Thanks, Blue's News.
The massive carriers serve as operations centers for leaders of the protoss fleets. Heavily armored and shielded, carriers can punch their way through enemy blockades by unleashing flights of robotic interceptors at vital enemy targets. These maneuverable, computer-guided craft tear through enemy flight formations and relentlessly strafe slower ground targets with potent plasma charges.Interceptors are automatically manufactured and serviced inside the carriers� bays, and a number of prepped interceptors can be launched in rapid succession. In battle, carriers appear to be virtual hornets� nests of activity as their agile offspring dart out to launch their attacks and retreat just as rapidly to repair any damage they sustain. Terran scientists have long yearned for an opportunity to study just how the smoothly orchestrated operations of a carrier are achieved in detail.
Most carriers have no weapon batteries of any kind, but their deployment of interceptor flights makes them devastating in a ship-to-ship battle. However, a handful of heavily armed "super carriers" exist, most famously the Gantrithor. This was the flagship of Executor Tassadar when he led a protoss expeditionary force in its attempts to eradicate the zerg in terran space. The Gantrithor was powerful enough that it single-handedly defeated an entire terran battlecruiser squadron under the command of General Edmund Duke. Tassadar later sacrificed himself and his ship to destroy the zerg Overmind when it manifested on Aiur.
Look for that bad boy to hit the interwebs Thursday, October 11th at 9AM PST/12PM EST.
How hard is it to adhere to Lore when you're making an MMORPG? Where does the team draw the line between staying true to the lore and making a balanced, fun game with mechanics that work?A computer game is a change of medium, the same way as films are, inevitably different from the novels they are based on. Players should be prepared to enjoy Robert E. Howard's Conan universe in a new way, through an MMORPG experience. It will inevitably be a different experience from the books, but will still reflect the same Conan spirit and adventure (and plenty of blood).
Peter Jackson�s Lord of the Rings trilogy, Chris Nolan's Batman Begins and the recent Casino Royale film are all good examples of film-makers retelling stories and reinventing or re-examining characters to great effect. Mark Waid�s Kingdom Come and Mark Millar�s Ultimates graphic novels are also excellent examples of presenting favorite characters from fresh view-points.
Lore is an invaluable framework. Staying true to it and producing a fun game need not be mutually exclusive. And nothing we do in the MMO will violate the original stories, they�ll still be right there on the shelf.
We'll be unlocking The Orange Box products just after midnight Pacific time next week on the 10th of October. Lots of people have been having a lot of fun with the Team Fortress 2 beta, so we're looking forward to seeing what people think of Portal and Episode Two. The Orange Box will also be available at North American game retailers later on the 10th, for both PC and XBOX 360.
And while the promised Team Fortress 2 Demoman movie has not materialised, Valve has instead released the following Orange Box TV trailer:
There's been a ton of interest from the Linux Community, so I wanted to give you all a status update on development.On the server front, we've now released stable server builds for the demo and the retail release. There are over 1,300 servers running the Linux version already (more than Windows in fact) so as a Linux proponent myself, I'm really pleased with its popularity.
I've also been making steady progress with the Linux Client, and it's coming along really well. We've been running a closed-beta test for 'friends and family' for a little while, and for the past couple of weeks have had a fully functional version of the demo running. The closed-beta testers are now able to play alongside Windows players on the same version, with full Punkbuster support. The major systems including the renderer and audio are working great, and performance has been good on both the NVIDIA and ATI graphics cards.
Alongside my other responsibilities at id, my focus now is on optimization for the Linux Client. If everything goes to plan, we should have the Linux Client ready for release in just a few weeks.
Electronic Arts Inc. (NASDAQ: ERTS) today announced the acquisition of Atlanta-based Super Computer International (SCI), a leading provider of gaming client applications and software tools for the PC.EA will purchase SCI�s technology assets and the SCI development team will join EA�s Online Technology Group. Jesper Jensen, SCI CEO, will continue to lead the team, reporting to Nanea Reeves, EA Vice President and COO for Online.
�SCI�s development expertise is uniquely suited to our online technology needs,� said Nanea Reeves. �The team�s technical leadership and creative approach is a great fit, and we�re thrilled to have them join EA.�
SCI is the creator of PlayLinc, a next generation online game browsing and messaging platform that includes rich social networking tools like IM and VoIP, buddy tracking, player invitations, team management and more.
As you have no doubt read on the web today, Microsoft Corp. and Bungie Studios, have reached an unprecedented and exciting agreement � starting immediately, Bungie will become an independent company and will retain a long-term publishing agreement with Microsoft Game Studios for �Halo� titles. The new structure became effective on Oct. 1, 2007. The official blurb follows, but since you�re a valuable part of our community, we thought we�d sum it up simply and concisely.Bungie has long been built on creativity, originality and the freedom to pursue ideas. Microsoft agreed, and rather than stifle our imagination, they decided it was in both our best interests to unleash it. We�ll continue to make Xbox 360 games, and we�ll continue to make amazing games for MGS. In that regard, nothing has changed. All that has changed is that now Bungie Studios is once again, the property of the folks of Bungie Studios. Microsoft is and will continue to be, a brilliant, inventive and creatively collaborative publishing partner. Practically speaking, nothing has changed and you guys won�t see much, if any difference, for a while unless you come to work for us, that is � we�re hiring at http://www.bungie.net/inside/jobs.aspx
In Paradise City, the player takes on the role of a young, ambitious gangster with the single goal of becoming the most successful and influential criminal in the entire city. Move through the city, robbing, intimidating and killing all that stand in your way, gaining notoriety and cool cash. As the player becomes more and more notorious, his influence grows and other criminals flock to him and become the core of this gang, his own criminal organization.
Wanna know if the girls are pretty in Paradise City before starting the demo download? Then read IGN's recent preview, or hit up the game's official site.
Sony Online Entertainment LLC�s (SOE) Platform Publishing label and Flying Lab Software LLC (FLS) announced today Pirates of the Burning Sea, is scheduled to launch worldwide on January 22, 2008. The hotly anticipated MMO (Massively Multiplayer Online) game, featuring high seas action and swashbuckling adventure in a bold world of pirates and plunder, is being developed by Seattle-based FLS and published by Platform Publishing.�We are eagerly anticipating the day we can raise the anchor and set sail with Pirates of the Burning Sea. Our team�s hard work and dedication, and that of our partners at SOE�s Platform Publishing group, is going to result in a fantastic gameplay experience for PC gamers,� said Russell Williams, CEO, Flying Lab Software. �We are looking forward to bringing this game to fruition, and appreciate the support from our dedicated community in helping us to develop a top-notch game."
REDMOND, Wash. � Oct. 5, 2007 � Microsoft Corp. today announced a plan for Bungie Studios, the developers of the �Halo� franchise, to embark on a path to become an independent company. Microsoft will retain an equity interest in Bungie, at the same time continuing its long-standing publishing agreement between Microsoft Game Studios and Bungie for the Microsoft-owned �Halo� intellectual property as well as other future properties developed by Bungie.
The press release can be read here.
"New Line Cinema will most likely not move forward with (Gears of War) at all. Our source is saying that the studio has concerns with ballooning budget of the film," according to IESB.
The updated, grand total of people I know at Mythic is now less than, or equal to zero.
Cases
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P.S. - Are you a member of the mole people? Does the color white affect you like sun does a Vampire? Then you may be pleased that Crazy Vincent made a bunch of skins for the site that include: tinted, slate and classic colors with normal or enlarged font sizes. It's pretty easy to install. Firefox users need the stylish extension, and IE/Opera users need to add a new style sheet to their browser. Please note, we do not support/endorse/etc the skins and use them at your own risk, etc, etc, etc ... Anyways, thanks Jason. :)
Today's TGIF question:
What games are on your most played list last week?
You can see mine in the related games links below.