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RenegadeSquadron collection | wishlist Blog Posts: 29
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Blog Created: Jun '07
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Friday, August 31, 2007
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Galactic Conquest Revealed!

Hey folks, Mike Rosser here. One area of Star Wars Battlefront: Renegade Squadron that we haven’t really touched on in these blogs is Galactic Conquest. I’d like to remedy that today by briefly describing the all-new Galactic Conquest mode, and explaining the design process behind it.

In the previous games in the series, I felt that the Galactic Conquest mode was good at giving you a sense of the galaxy and your inexorable march to dominion, and good at providing a context for the individual battles, but not so good at providing strategic and tactical options. My aim with the Galactic Conquest redesign was to make the metagame (i.e. the galactic level play) more involving and strategic (yet without alienating and overwhelming the casual player).

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One issue I identified was the lack of short-term goals. In the original design, the objective is simply to take over the galaxy, planet by planet. I felt that was a bit monolithic, and potentially overwhelming, so I broke the galaxy down into 4 quadrants of 3-5 planets each. Now the player has an overall objective (capture the galaxy) but also sub-objectives (capture all the planets in a given quadrant). When the player owns all the planets in a quadrant, they are rewarded in two ways: extra credits per turn and the option to hire a commander, such as Admiral Ackbar or Grand Moff Tarkin, who provide special bonuses.

Another area I wanted to enhance was resource management. The player now has one resource -- credits, earned per turn for each planet/quadrant owned -- and two main outlets to spend it on: technology upgrades/commanders and military units. Rather than purchasing an abstract ‘fleet’, as before, the player uses credits to purchase military units that are garrisoned on individual planets. These units are then linked to the number of reinforcements in the planetary battles. So, let’s say I have 100 units on Kashyyyk and the enemy has 50 units on neighbouring Boz Pity. If I send 75 units to attack Boz Pity in the galactic metagame, when I actually play out the planetary battle, I’ll start with 75 reinforcement tickets and the enemy will start with 50.

As you can imagine, these changes make the all-new Galactic Conquest mode more strategic and thoughtful...if I buy more troops for Yavin 4, I can launch a mass attack on Korriban and take control of the entire quadrant, then hire Mon Mothma who will give me a planetary income bonus. But! Ord Mantell only has 20 troops garrisoned on it, which isn’t many -- if I buy more troops for Yavin 4, I can’t afford any for Ord Mantell, leaving the quadrant vulnerable to a counter-attack. Hmmm. Maybe I should sit tight until I can afford to buy the technology upgrade that lets me garrison more troops per planet, so I can consolidate my position.

Choices, choices!

And now, another Renegade Squadron team blog exclusive: The Galactic Conquest tutorial video directly from the game.

 

Category: PSP
Posted: 11:22 am by RenegadeSquadron      Rating:  2  0     Views: 888

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Comments (14)
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8/31 12:41pm, portheiusJ posted:

Thats cool. I'd think it'd look better without the loops but for now it works well.
 
8/31 1:17pm, alex_04_rowing posted:

Are you able to play in the clone wars era for galactic conquest? In the video it only showed the rebels and empire. It's not Campaign so will you be able to? You always had the choice in the previous games regardless of what the campaign was based on..
 
8/31 1:24pm, GunwingTigers posted:

That was a nice info video! I like the fact that on the enemies home planet you have to win two battles. IE one space, one ground. Will make the combat way more intense, as well as make the bettle feel more epic. It won't be oh look I won. It will be yeah! I BEAT HIM IN THE FINAL BATTLE OF THE WAR! ROCK ON!
 
8/31 1:29pm, ekfka001 posted:

I like how the new Galactic Conquest looks. I wasn't a bog fan of the old one cuz, like you said, It was a bit monolithic. And the new Galactic Conquest plays a lot like the Risk game! (buy reinforce ments attack and take thereinforcements with you, planetary bonust, & regional bonus)

p.s. To join the Rogue Assassins Clan, click HERE.
 
8/31 1:40pm, The-Big-Cheese posted:

BOO YA! FIRST!

Anyways, this looks a whole lot better than the original galactic conquest because there is a lot more too it.

Keep up the good work! Can't wait for the game to come out peace
 
8/31 6:29pm, Autob0n posted:

Join Renegade Squadron Union for the latest updates, info, and all other goodness that Renegade Squadron brings.

link- http://www.gamespot.com/pages/unions/home.php?union_id=TheRSU#


(looks awesome, thanks rebellion)
 
8/31 9:03pm, SquirrelX posted:

I'm happy you guys made the GC more in-depth and less "it's a skirmish game, but takes longer." I can't say I'm surprised at the direction you went though. It does seem like you took the next logical step to make the GC more fun. The commander upgrades is a nice touch as well and like someone mentioned before it seems to have taken on a "Risk" factor. This is indeed a good thing.
 
8/31 9:55pm, sherk27 posted:

Looks amazing!!like all the new actual strategic fell to it! makes i t a lot better then the versions before@!!!!!!!!!
 
9/1 8:06am, FuzzyWuzzyBunny-tk posted:

Hurray! Thank you guys. This game will be a roll model for swbf games to come! I will finaly have the DESIRE to play glactic conquest finaly! You don't know how tired I was of loosing dagobah, just to take it back and repeating that process tens of times.
 
9/1 9:46am, ekfka001 posted:

Well here;s a question for the next Q&A (next week)

Will there be Galactic Cocquest for the Clone Wars era?
 

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