Leadwerks 5.1 developer log, with MSAA and alpha-to-coverage by MichaelKlint in FuckTAA
[–]MichaelKlint[S] 1 point2 points3 points (0 children)
Leadwerks 5.1 developer log, with MSAA and alpha-to-coverage by MichaelKlint in FuckTAA
[–]MichaelKlint[S] 1 point2 points3 points (0 children)
I’m 14 and building my engine on a low-end PC. After days of struggle, I finally added CSM shadows! Current tech: SSAO, SSGI, and Volumetric Light. It’s been a tough journey but version 1.0 is here. What do you think of the visuals? by Ok-Roll-5617 in gameenginedevs
[–]MichaelKlint 1 point2 points3 points (0 children)
would it be better to use OpenGL or Vulkan? And for UI editors, is it done with ImGui? by Mecanes in gameenginedevs
[–]MichaelKlint -1 points0 points1 point (0 children)
Any valid altenative to TAA,FSR,DLLS,XESS AND TSR? by Fast-Researcher-971 in FuckTAA
[–]MichaelKlint 2 points3 points4 points (0 children)
Leadwerks 5.1 Terrain Preview by MichaelKlint in gameenginedevs
[–]MichaelKlint[S] 0 points1 point2 points (0 children)
would it be better to use OpenGL or Vulkan? And for UI editors, is it done with ImGui? by Mecanes in gameenginedevs
[–]MichaelKlint 2 points3 points4 points (0 children)
would it be better to use OpenGL or Vulkan? And for UI editors, is it done with ImGui? by Mecanes in gameenginedevs
[–]MichaelKlint -2 points-1 points0 points (0 children)

Terrain-mesh Blending in Leadwerks 5.1 (youtube.com)
submitted by MichaelKlint to r/gameenginedevs
So Long, Image Layouts: Simplifying Vulkan Synchronization by thekhronosgroup in vulkan
[–]MichaelKlint 0 points1 point2 points (0 children)
When to use Vulkan vs OpenGL? by [deleted] in vulkan
[–]MichaelKlint 0 points1 point2 points (0 children)
Is Vulkan more buggy than OpenGL? by [deleted] in vulkan
[–]MichaelKlint 1 point2 points3 points (0 children)
Are bindless textures niche or weird? by Asyx in opengl
[–]MichaelKlint 0 points1 point2 points (0 children)
Are bindless textures niche or weird? by Asyx in opengl
[–]MichaelKlint 1 point2 points3 points (0 children)
How does Doom 2016 deal with overlapping glass? by Orangy_Tang in GraphicsProgramming
[–]MichaelKlint 0 points1 point2 points (0 children)





would it be better to use OpenGL or Vulkan? And for UI editors, is it done with ImGui? by Mecanes in gameenginedevs
[–]MichaelKlint 0 points1 point2 points (0 children)