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PSO2 Delayed Until 2012, Second Alpha Test Announced
By Tomeeboy at 09/30/2011 - 15:53
PSO2

The official site for Phantasy Star Online 2 in Japan was updated today with slew of information, including news that the game will be delayed until 2012 and that a second Alpha Test will take place sometime early next year. The reason given for the delay was that the developers wanted to make Phantasy Star Online 2 a better game. There also appear to be a number of user-submitted changes that will be implemented in PSO2, thanks to feedback from its first Alpha Test. The entire list of user suggestions and dev responses (in bold) can be found below. A big thanks to Mike for compiling the translated information in our PSO2 forum, be sure to drop by and join in on the discussion that is already underway.

 

Combat Related

  • I want to be able to perform just attacks with ranged weapons and techs.
    We'll make it so you can do this.

  • I want to be hold the attack button to auto attack.
    Ok, but you won't be able to perform Just Attacks using this method.

  • The hunter's step and ranger's dodge-roll are too powerful and they ruin the balance of the game. Fix it!
    We are adjusting the time spent invincible and the time spent unable to move after dodging. We are also slightly quickening the change from walking to running.

  • There's no reason to use the hunter's guard.
    We are adjusting the timing so that attacks are cancelled quicker by guarding than dodging. This will allow guarding to be more affective against sudden attacks.

  • The reduced movement speed while charging techs sucks. Do something.
    Charging will no longer reduce movement speed but you won't be able to perform the mirage dash.

  • I want to charge techs in the subpallete too.
    You will be able to do that.

  • Uncharged techs are too weak.
    The power of uncharged techs will be raised and there will be an appropriate difference between charged and uncharged techs.

  • Resta's range is too short and I can't heal my buddies.
    Resta's range is now longer.

  • The screen shakes too much and makes me wanna puke.
    We have reduced the instances of screen shaking events and even these can be turned off in the options.

  • It'd be nice if there was a walking animation for when you only push the stick on a controller weakly.
    Your characters now walk in this situation but only when their weapons are sheathed.

  • Some enemy's damage-animation cancelling attacks are ridiculous.
    We'll change it so that all enemies, except large ones, will always complete their damage animation when attack with a just attack.

  • Make it so we don't accidentally waste mates when our HPs are full.
    Done

  • Don't let us lock on to other players.
    Done

  • Make the lock-on work like PSU.
    We'll change it so the defaults are click for the keyboard & mouse users and hold for the game pad users. These can be changed in the options. When there are no targets around, this will recenter the camera
  • User Interface & Controls

  • The menus are harder to navigate with a controller than PSU!
    We've fixed the user interface so it works well with all control methods.

  • It's hard to tell the difference between all the icons.
    We've rethought the direction we were taking icons in and have redone them all.

  • It's hard to tell what items are locked or equipped by looking at the icon.
    We've made the locked/equipped signifiers more visible.

  • Buying and selling items is clunky and hard to control.
    We've gotten rid of the shopping cart system and made it easy to quickly buy and sell items.

  • I want to be able to deposit more than one item at a time at the storage box.
    We've made it possible to select and move multiple items at the same time.

  • I want to buy and sell from storage.
    Done.

  • I want to store meseta in storage.
    We're working to see that happen.

  • In order to get a sense of when to heal, I want the HPs of other parties displayed in multi-party areas.
    The HPs of players in other parties will be displayed above their heads.

  • I don't want the map to change from full display to local display when I change areas.
    It won't.

  • The local radar map is too small. Make it bigger.
    It will be made bigger.

  • I'd like party members to show up on the map so I know where they are if we get split up.
    Party members will show up on the map.

  • I want disks to show their level when they drop so I know whether to pick them up or not.
    Done.

  • It's hard to see when you've locked on to an enemy.
    We'll make it easier to see when you've locked on to an enemy.
  • Communication

  • I want to type just by typing on the keyboard.
    We'll add a mode that let's you do that when using a game pad.

  • Press "C" to chat feels weird.
    You can press "C" or "Enter" to chat.

  • I don't want to have to use the chat key to do lobby actions or cut-in chat. Give them their own key.
    They'll have there own key.

  • I want to be able to meet my friends right away.
    We'll add a function that will allow you to travel to the block your friends are in when you log in.

  • I don't know if I'm using party chat or public chat! Also, make it easier to switch between the two.
    We'll add another window that let's you switch between the chats. Party and public chats will also have different balloons.
  • Character Creation

  • I want to be able to change clothes at a whim. Lose the clothing defense attributes.
    Costumes will lose their stats making units the primary source of defense.

  • I want to be able to decided if units are visible are not.
    You will be able to turn the visibility of units on or off.

  • I want my character's eyebrows to match their hair color.
    You'll be able to do that.

  • I want to be able to make characters bigger and smaller than the current limits.
    You'll be able to make both bigger and smaller characters, but only slightly.

  • I want to be able to change my cast character's body using a morphing slider like the fleshies.
    You'll be able to do that.

  • I want to change my cast's face like the other races.
    There will be faces that can be changed like the other race's faces in the character creator.

  • I want my cast to run instead of hover. Or make it dependent on the type of leg parts.
    You'll be able to choose between hovering or walking, no matter what the parts.
  • Quests

  • I want a input box to allow me to input my party name when I create the party to let other players know what kind of player I am.
    Done. You'll also be able to select a playstyle along with using party comments and passwords.

  • There's not much information when selecting a party to join and it makes it hard to pick one.
    You'll be able to see the party information like playstyle and time elapsed when you go to join a party now.

  • I want to be able to set a way to only allow certain players in to a multi-party area.
    You'll be able to set a password for a multi-party area when you create an entirely new party.

  • I want the camp ship to have the abilities of the quest counter so we don't have to go back to the ship after each quest.
    The camp ship will now act as a quest counter.

  • I want to go down to the planet without having to take a quest.
    You'll be able to accept free quests without going to the quest counter and just going straight to the camp ship.

  • Shops in the camp ship please.
    There will be shops in the camp ship.

  • I want to be able to teleport to areas already visited by party members.
    You will be able to do that.

  • It'd be nice if interrupt events happened during free quests too.
    Interupt events will now occur during free quests.

  • I want free quests to actually have a clear end point.
    Free quests will have a boss and defeating that boss will end the quest but the area before the boss will be playable forever. (As in monsters will continue to respawn)

  • Having to unlock quests by waiting for a random event to happen sucks.
    Quests will no longer be unlocked by random events.

  • I want boss areas like PSO and PSU.
    Certain maps will have these areas. Certain maps will not.

  • I ran out of item space!
    There were too many drops at a single point in time so we will be cutting down on unneeded drops.

  • Not being able to accept and losing a reward after an interrupt event because my inventory was full is ridiculous.
    When this happens, the reward item will be sent to your storage.

  • Update for September 30
    By S-T-H at 09/27/2011 - 22:28
    Ambition of the Illuminus

    As posted on the official forums and Japanese homepage, the Xbox 360 servers will be receiving an update this week. The specific details are below.

    • Ninth GAS wave: Also known as JP's eighth GAS wave, this set includes the following changes and additions.
      • Special Abilities cap increases: Human (6->8), Newman (5->7), CAST (4->6), Beast (5->7)
      • Attributes/Resistances cap increases: Human (20->22), Newman/CAST/Beast (15->17)
      • Type customizations: Critical Rate, Critical Mastery, Burn/Poison/Confu. Resist+ (up to LV2)
      • Style customizations: Revenge Blaster
    • AP cap increase: Players can now store up to 20 AP for GAS options (up from 10).
    • Halloween: Party lobbies will be replaced with the ones for Halloween. The Halloween remodeling ticket will be available from the Variety Shop. Also be sure to keep an eye out for Rappy Latan! These will last for six weeks (until November 10).
    • Casino Voloyal: There will be a standard rotation of items here.

    The GAS options are currently listed with EspioKaos's translations, but will be updated with the official ones later. Also worth mentioning is that we will soon be unlocking the final version of Spiral Labyrinth for the MAX event. Discussion of this topic continues inside Tawon's thread on the forums.

     

    Update: The GAS options have been updated with their official localizations.


    Maintenance for September 23 and Event Reward Progress
    By S-T-H at 09/23/2011 - 23:18
    Ambition of the Illuminus

    As noted on the official forums, the Xbox 360 version had a maintenance period last night. Details on changes were not provided, nor did they appear on the Japanese homepage. However, it appears that the weapons Ai-kunai, Beni-kunai, and Shag Shij were added as drops to the MAX event missions.

     

    Also mentioned was an important note about the Berdysh fixes. If yours is already fixed, do not sell it to the NPC (it will not be returned). If yours is not fixed, you have through Sunday to sell it to the NPC (to obtain a fixed version in a later maintenance).

     

    Now for a bit on the event rewards. We're approximately a third of the way through the event and have recently surpassed 2 million chips. This puts us at five out of twelve milestones unlocked so far. It also means that the Twin Diska will be released at the full 50% elemental attribute rate. Which element a player receives will of course be up to them. A new reward weapon and its chip count target will be revealed tomorrow.


    Phantasy Star Online 2 Alpha Report
    By S-T-H at 09/19/2011 - 20:44
    PSO2

    Race and Gender

     

    A detailed alpha report has popped up on the PSO2 homepage. Many more graphs are provided than the ones featured in the earlier Tokyo Game Show presentations.

     

    You can find additional information on this topic inside Spellbinder's thread on the forums.


    Phantasy Star Online 2 Tokyo Game Show Presentation
    By S-T-H at 09/16/2011 - 06:02
    PSO2

    Sega has scheduled two presentations regarding PSO2 during TGS 2011. A stream of the first is embedded below with a second to follow tomorrow. It lasts for a half hour and includes a new trailer! Also Magneto!

     

     

    For discussion of this presentation, please visit the forums and check out the related thread.

     

    Update: Click here for a recording of the second presentation. It is much like the first, but with fan favorite Arisa Noto.

     

    Update: The new trailer has been added to the movie gallery on the PSO2 homepage.


    Phantasy Star Online 2 Official Alpha Videos
    By S-T-H at 09/08/2011 - 20:21
    PSO2The PSO2 website has been updated recently with a new section. Currently, two videos have been posted with footage from the recent alpha tests. They run fifty-one minutes in total and are narrated by Producer Sakai and Arisa Noto. An upcoming third will present a battle with the dragon. Embeds of the first two videos along with lists of highlights follow.

    • 7:40 - character creation
    • 18:05 - item shop
    • 20:45 - skill counter
    • 22:40 - quest counter
    • 23:10 - item storage
    • 24:00 - block select
    • 25:20 - chat
    • 25:50 - cut-in chat
    • 26:40 - lobby animations

    • 2:50 - quest counter
    • 3:20 - ship warp
    • 4:00 - field warp
    • 4:25 - jumping
    • 4:50 - battle start
    • 8:45 - initiate events
    • 10:05 - clear events
    • 10:40 - telepipe
    • 10:55 - quest rank
    • 12:00 - auto-chat
    • 13:15 - lobby warp
    • 14:00 - weather
    • 14:20 - hovering

    Discussion is ongoing at the forums in this post of Mizunos's.

    Update: The third video has been posted to the website and is twenty-five minutes in length. An embed and list of highlights is directly below.

    • 3:40 - footage start
    • 4:30 - multi-party quest start
    • 7:30 - boss encounter
    • 10:25 - item healing
    • 11:15 - environment trap
    • 11:20 - new quest
    • 12:15 - rappy encounter
    • 12:30 - boss encounter
    • 16:15 - in-air shooting
    • 18:30 - quest complete
    • 19:45 - mass lobby swarm

    Maximum Attack X begins September 9!
    By S-T-H at 09/06/2011 - 08:28
    Ambition of the Illuminus

    Maximum Attack X logo

     

    As posted on the official forums and Japanese homepage, the major event Maximum Attack X will be starting soon on the Xbox 360 servers! The specific details of this week's update are below.

    • Maximum Attack X: MAX is scheduled to last for six weeks (until October 20) and will be accessible from the 5th floor of the GUARDIANS Colony. Unlike Japan's own run of the event, this version will not link with Phantasy Star Portable 2. Additionally, there will be three (currently unannounced) event reward weapons as opposed to the original four.
      • GUARDIANS Training: This prologue mission covers various details regarding the event missions. The main objective of the two event missions is to collect data chips along the way to obtain a better rank.
      • Spiral Labyrinth C-S3: This event mission features numerous paths to choose depending on event progress. It is also possible to choose from a variety of in-game music at the start.
      • Red and Green C-S3: This event mission is intended for beginners, but can of course be played by experts. Players have the choice of an uncontaminated field or a fire-contaminated one.
      • Mission Launch Post: This recruitment mission allows players to gain members for their team up to a maximum of six.
    • Party Lobby: Never before seen in the west, this is a seasonal event which has accompanied Japan's own PSU anniversaries. It will last for three weeks (until September 29). Pinkie Pie not included.
    • Special Trading Stn.: New items will be added for trade.
    • Casino Voloyal: There will be a standard rotation of items here.

    The event missions are currently listed with EspioKaos's translations, but will be updated with the official ones later. Additional details (along with the event page) will be posted as they become available. For discussion of this update, click on to Tawon's forum thread.

     

    Update: The Berdysh will be adjusted with tonight's maintenance. Originally said to have a 40%/light attribute, this weapon released with a 0%/neutral attribute. This was not due to Tenora Works losing The Great Arms Race and was unintentional. More details on this will be posted soon.

     

    Update: GM Edward has posted an introduction to the event along with some screenshots on the SEGA Blog.

     

    Update: The MAX event site is located here (JP version). The mission names have been updated with their official translations (the in-game names match the event site). For information on the Berdysh adjustment, please refer to this official forum post. The Japanese end maintenance notes also contain this information. Regardless of grind, the spear should have its attribute corrected. If not, you also have a chance to NPC the weapon to obtain a corrected version later on. Finally, the "Prophecy of Moatoob" has had its name corrected to "Motav Prophecy."


    More Phantasy Star Online 2 Character Creation Screenshots
    By Ryna at 09/03/2011 - 00:22
    PSO2

    4gamer.net has published a new article detailing the character creation process for Phantasy Star Online 2. While the article has not been fully translated yet, a large number of screenshots are showcased in the article. These screenshots show off potential color schemes and sliders for adjusting various body parts such as the eyes, ears, arms, legs, and chest. Be sure to click on the article to view all of the screenshots.
     
    Credit goes to Vashyron for bringing us this news. You can discuss these screenshots in our Phantasy Star Online 2 forum.


    Phantasy Star Online 2 Concept Art: RAmar and RAcaseal
    By Ryna at 09/02/2011 - 23:50
    PSO2

    Concept art for the RAmar and RAcaseal was posted today on the official Phantasy Star Online 2 Facebook page. Be sure to click on the images below to view larger versions of the concept art!

     

    Phantasy Star Online 2 RAmar
    RAmar

     

    Phantasy Star Online 2 RAcaseal
    RAcaseal

     

    Credit goes to Board for bringing us this news. You can discuss this concept art in this forum thread.


    SEGA @ PAX Prime 2011 and Community Event
    By S-T-H at 08/25/2011 - 22:28
    Sega

    Sega has been announcing plenty of details for their presence at PAX Prime 2011. To begin, here's a list of various games they'll be showing off:

    During PAX, Sega will also be holding a community event! Similar to last year's, here are those details:

    • Who: Open to the public, all ages allowed!
    • Where: GameWorks, 1511 7th Avenue, Seattle, WA
    • When: Saturday, August 27th from 6:00 PM until 12:00 AM
    • Food & Drink: We will have food and non-alcoholic drinks available for everyone. If you are 21 or older and would like to drink alcohol, you will be carded and given a wristband at the door. Alcohol will be served in the bar area only.
    • Game Play: You will receive a card good for 2 hours of free game play from the time you first start playing. You can re-load the card if you wish to keep playing after 2 hours. The card works in all arcade machines in GameWorks. We will not have any demos of games from the show floor at GameWorks.
    • Prizes: We will be raffling off 20 pieces (one per winner) of rare custom-made merchandise. But we’re not going to tell you what it is yet! Trust us though, you want it. (Ed. note: Check them out here.)

    In addition, you might just have a chance at meeting up with an awesome lead news writer/official forum moderator. Actually I'm lying...it's just me. If you're going to PAX or are just in the area, I hope to see you there! A badge is not required for the community event, however you may want to line up early. There was quite a large group outside last year.


     
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