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32599_Capcom
CapcomBionicCommando collection | wishlist Blog Posts: 25
Comments: 179
Blog Created: Jan '08
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BERJAYA
Monday, August 25, 2008
BERJAYA

BC Field Report: The Results

Ben Judd
Producer
Capcom


BERJAYA
Before I get onto the main topic, I wanted to put a link to a recent Gametrailers video that shows off a side by side comparison of the original Bionic Commando with Bionic Commando Rearmed. It's hawt stuff!

Also, the current gamerankings review scores are as follows:

Xbox 360: 86.2%

PS3: 88.1%

PC: 91.3%

Yeah, that's um, high. The highest we've ever scored on a digital title. And the best part is that there are only 2 real major complaints:

1) The lack of no jump button (Of which I would again remind people that it's Bionic Commando and you should not be required to add a jump button to everything).

2) A difficult to use D-pad (The controls are analog so you will have the easiest time with the analog stick. We added the D-pad in there as an "optional" control scheme for old school gamers that wanted to experience the game like it was back in 1988).

Additionally, the site is growing and our forums are bigger than ever. We have a great community and I hope that the good coverage we have gotten on the 3D version means that some of you will be staying around in future months to see how the 3D version turns out.

In the last Top Secret podcast we had all the members guess how many units we would sell in one week across all 3 skus. While I have to admit, throwing out a number like 100,000 seemed pretty overzealous after seeing how hard digital titles are to sell, I still hoped we could reach that lofty goal. Boy, did I miss the mark.

7 days -- over 130,000 units.

Holy fiddlesticks!

That may not seem impressive compared to package titles that sell in the millions but compared to other digital titles that is a friggin JUGGERNAUT!

And while, it's great to have my first title be not only a critically acclaimed one but also a financial success, there is a bigger picture at play here that we need to look at. Consumers voted with their dollars. They basically have sent the message loud and clear:

We are tired of meta-emulated crap.
We want the titles of yesteryear to be paid the proper respect.
We want them done right.
And if the price is right, we'll buy.

Basically, we have set a standard in digital gaming. The bar has been raised and you have let developers around the world know that if they invest the time, money, and heart into making (and remaking) some great games, you will support that initiative.

That's the way it should be. I can't wait to see what the future has in store...

It's good to be a gamer.

Ben



Gearoid Reidy
Community Manager
Capcom


BERJAYA
Waaaaay back in the day, we ran a little competition over at our Capcom-Unity site to allow people just like you to design a Challenge Room for Rearmed. Now the game is virtually in your hands, you have a chance to sample to work of one of our most dedicated fans for yourself!

The winner was Aaron Sedillo, whose Challenge Room design got just the right balance between "possible" and "wow, these wireless controllers really go far when you throw them, huh?".

To access the hidden Challenge Room, just enter the following code at the title screen, where the BCR logo is shown, before the intro starts again. You can use the D-pad or the analogue stick for the directions, and they'll work on the PC version too, provided you have a controller.

Aaron Sedillo's Room

Xbox 360: Right, Down, Left, Up, Left Bumper, Right Bumper, Y, Y, X, X, Start
PS3: Right, Down, Left, Up, L1, R1, Triangle, Triangle, Square, Square, Start

We've also hooked up (hah!) with several different websites and games publications to offer their own exclusive rooms too - and whereas I could beat Aaron's room without too much fuss, these have the difficulty level pumped all the way up to "Devil May Cry 3". Downloadable content? Bah! This is how we used to give away extra content back in the day! Be warned: you'll have to re-input the code when you restart your system, and these work in English language only.

Eurogamer Challenge Room

Xbox 360: Down, Up, Down, Up, Left, Left Bumper, X, Left Bumper, X, Y, Start
PS3: Down, Up, Down, Up, Left, L1, Square, L1, Square, Triangle, Start

GamesRadar Challenge Room

Xbox 360: Right Bumper, Y, X, X, Up, Down, Left Bumper, Left Bumper, Up, Down, Start
PS3: R1, Triangle, Square, Square, Up, Down, L1, L1, Up, Down, Start

IGN Challenge Room

Xbox 360: Up, Down, Y, X, X, Y, Down, Up, Left Bumper, Left Bumper, Start
PS3: Up, Down, Triangle, Square, Square, Triangle, Down, Up, L1, L1, Start

 

Posted: 12:08 pm by CapcomBionicCommando      Rating:  1  0     Views: 2047

BERJAYA
Comments (10)
BERJAYA
8/25 5:06pm, ninelivesmoonlight2 posted:

A worthy platformer, no jump helps make it challenging. applause
 
8/25 5:45pm, ignfan69 posted:

thank GOD it was only 800 points.
 
8/25 7:02pm, kz1de posted:

Congrats and great work on a job well done. Now when will we see that old Strider remake?? ;-)
 
8/25 8:33pm, symbiote_studios posted:

It's a great game. We have lost a ton of work this week playing it at the office.
 
8/25 8:53pm, pauleku posted:

MAIN PROBLEM WITH THE GAME: No internet co-op support. HUGE disappointment. Other than that, its PERFECT!
 
8/25 9:12pm, I_LIKE_TURTLES posted:

Are you going to fix up the muliplayer mode? It's really awesome, but my brother and I just can't beat the last level simply because we can see any of the platforms that rise and collapse if it's on spilt-screen, lol!
 
8/26 3:46am, Crankyeko111 posted:

whould you please fix the tearing in the 360 version? the game is awesome but tearing is really distracting sometimes
 
8/26 4:32am, mannamator posted:

Can you guys call Konami and tell them to do the same thing to Castlevania, how awesome would it be to have the 3 NES Castlevanias made into 3d side scrollers. I am also all for the remake of strider!!!!!!!!!!!!
 
8/26 7:21pm, Bahdusia posted:

Thank you Thank you thank you for this game. 2D sidescrollers rule my world. Please make more and I will thank you with my hard earned cash!
 
8/28 9:57am, amanojakumo posted:

Is it too early to make suggestions for Rearmed 2? There definitely needs to be someway to tell whether there are hazards beneath you before you make a leap.

Maybe a 'hud' across the bottom of the screen. It could be a black bar with a wire frame representation of what's beneath you. That way you could see pits, spikes, or possible grapple points before you leap.

or

Maybe a button on the controller that freezes the action and allows you to scroll around the screen. That way before you make a leap of faith you can at least have some idea of whether the jump is possible or if you can save yourself before death.
 

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