|
|
BC Field Report: The Results
Ben Judd
Producer
Capcom
Before I get onto the main topic, I wanted to put a link to a recent Gametrailers video that shows off a side by side comparison of the original Bionic Commando with Bionic Commando Rearmed. It's hawt stuff!
Also, the current gamerankings review scores are as follows:
Xbox 360: 86.2%
PS3: 88.1%
PC: 91.3%
Yeah, that's um, high. The highest we've ever scored on a digital title. And the best part is that there are only 2 real major complaints:
1) The lack of no jump button (Of which I would again remind people that it's Bionic Commando and you should not be required to add a jump button to everything).
2) A difficult to use D-pad (The controls are analog so you will have the easiest time with the analog stick. We added the D-pad in there as an "optional" control scheme for old school gamers that wanted to experience the game like it was back in 1988).
Additionally, the site is growing and our forums are bigger than ever. We have a great community and I hope that the good coverage we have gotten on the 3D version means that some of you will be staying around in future months to see how the 3D version turns out.
In the last Top Secret podcast we had all the members guess how many units we would sell in one week across all 3 skus. While I have to admit, throwing out a number like 100,000 seemed pretty overzealous after seeing how hard digital titles are to sell, I still hoped we could reach that lofty goal. Boy, did I miss the mark.
7 days -- over 130,000 units.
Holy fiddlesticks!
That may not seem impressive compared to package titles that sell in the millions but compared to other digital titles that is a friggin JUGGERNAUT!
And while, it's great to have my first title be not only a critically acclaimed one but also a financial success, there is a bigger picture at play here that we need to look at. Consumers voted with their dollars. They basically have sent the message loud and clear:
We are tired of meta-emulated crap.
We want the titles of yesteryear to be paid the proper respect.
We want them done right.
And if the price is right, we'll buy.
Basically, we have set a standard in digital gaming. The bar has been raised and you have let developers around the world know that if they invest the time, money, and heart into making (and remaking) some great games, you will support that initiative.
That's the way it should be. I can't wait to see what the future has in store...
It's good to be a gamer.
Ben
Gearoid Reidy
Community Manager
Capcom
Waaaaay back in the day, we ran a little competition over at our Capcom-Unity site to allow people just like you to design a Challenge Room for Rearmed. Now the game is virtually in your hands, you have a chance to sample to work of one of our most dedicated fans for yourself!
The winner was Aaron Sedillo, whose Challenge Room design got just the right balance between "possible" and "wow, these wireless controllers really go far when you throw them, huh?".
To access the hidden Challenge Room, just enter the following code at the title screen, where the BCR logo is shown, before the intro starts again. You can use the D-pad or the analogue stick for the directions, and they'll work on the PC version too, provided you have a controller.
Aaron Sedillo's Room
Xbox 360: Right, Down, Left, Up, Left Bumper, Right Bumper, Y, Y, X, X, Start
PS3: Right, Down, Left, Up, L1, R1, Triangle, Triangle, Square, Square, Start
We've also hooked up (hah!) with several different websites and games publications to offer their own exclusive rooms too - and whereas I could beat Aaron's room without too much fuss, these have the difficulty level pumped all the way up to "Devil May Cry 3". Downloadable content? Bah! This is how we used to give away extra content back in the day! Be warned: you'll have to re-input the code when you restart your system, and these work in English language only.
Eurogamer Challenge Room
Xbox 360: Down, Up, Down, Up, Left, Left Bumper, X, Left Bumper, X, Y, Start
PS3: Down, Up, Down, Up, Left, L1, Square, L1, Square, Triangle, Start
GamesRadar Challenge Room
Xbox 360: Right Bumper, Y, X, X, Up, Down, Left Bumper, Left Bumper, Up, Down, Start
PS3: R1, Triangle, Square, Square, Up, Down, L1, L1, Up, Down, Start
IGN Challenge Room
Xbox 360: Up, Down, Y, X, X, Y, Down, Up, Left Bumper, Left Bumper, Start
PS3: Up, Down, Triangle, Square, Square, Triangle, Down, Up, L1, L1, Start
|
| Sun |
Mon |
Tue |
Wed |
Thu |
Fri |
Sat |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Hil-IGN
Sep 11 '08 10:38 pm PST
Painkiller. Drums. Owned.
So, I just gave a go at Judas Priest's Painkiller on drums for Rock Band 2. Holy balls. I...
Greggy-IGN
Sep 11 '08 4:27 pm PST
Rosenbaum vs. Me
object_ID=964601&downloadURL=ht tp://ps3movies.ign.com/ps3/video/ar ticle/909/909573/PodcastB...
symbiote_studios
Sep 11 '08 2:44 pm PST
Caution, Nintendo preparing for Disaster
I like surprises, surprises are good, great in fact. Take for example, one surprise for me...
Jehuty20xx
Sep 11 '08 12:44 pm PST
Fans Only Dood! (Disgaea 3 Review)
Its been awhile since I've been able to sink my teeth into a really decent RPG (since...
That_Reilly_Monster
Sep 11 '08 12:09 pm PST
Cogratulations - You're Still Alive and Languishing In Limbo
You probably already know this, but the Large Hadron Collider has been tested and managed to...
Peer-IGN
Sep 11 '08 8:48 am PST
Quantum of Ass-Kicking
I'm not sure why, but I somehow avoided reading an Ian Fleming Bond novel until a month ago. I...
Next-Gen-Gamer
Sep 11 '08 6:45 am PST
Trainer's Log #3
I feel a little more accomplished than I did the previous day. Pokedex Seen: 76 Obtained:...
Jess-IGN
Sep 10 '08 5:26 pm PST
IGN Strategize: Star Wars-The Force Unleashed
Back from vaycay (it was excellent minus the yellow jacket that stung my leg) and WAY TOO...
sevenSixteen
Sep 10 '08 3:14 pm PST
So much for that Xbox idea....
I was close. I was in Best Buy, package in hand, mulling over my options. Having no luck in...
GamerGirlA
Sep 10 '08 8:32 am PST
I am the Constant Gardner in my Garden of Eaten
Viva Piñata is so ridiculously amazing. The only critique I would give the game is Erik...
|