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BERJAYA
12681_Baseball & Bat
MVP07NCAA collection | wishlist Blog Posts: 4
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Blog Created: Jan '07
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BERJAYA
Wednesday, January 31, 2007
BERJAYA

MVP 07 NCAA - New Mini Games!!

Hey Everyone,

Welcome back to the world of MVP 07 NCAA Baseball. So, today’s entry is all about MVP 07’s new mini-games. Truth be told we have 2.5 new mini-games. 2 based on our new pitching mechanic we’ve dubbed Rock and Fire pitching, and a significant update to our Classic batting mini-game. Whenever we are developing new mini-games, we want them to be fun, but also to serve as a place to practice. We are very pleased with what we ended up with and think you’ll dig them too.

Firstly, we will dive into the Rock and Fire challenge. The idea for this game came up during pre-production. Have you owned a dart board that you flipped over and had a baseball game on the back? If so, you know where we’re coming from. If not, you should get one, it is a lot of fun. I remember playing the baseball game lots more than the traditional dart game. Anyways, the idea is you take turns throwing darts at the 1B, 2B, 3B, and HR spots on the board and try to avoid all of the Strike, Out, and Double Play spots, while using “ghost runners” to keep score. For Rock and Fire challenge, we built our test bed by using the core of our Classic pitching mini-game. Then we added the base paths and base runner icons to the on screen display. From there, it was just a matter of tweaking, tuning, and balancing things until it played out just right. In RNF Challenge, you start by aiming specific pitches at like-colored blocks in the strike zone. If you hit a chunk of like-colored blocks with the correct pitch, it will spawn a “special” block. The more blocks in your combo, the higher the value of your spawned special block. Hit the special blocks to get runners on base and then hit more to drive them in. You have a specific amount of time to score a specific amount of runs per round. Score the required runs in a given round and you will progress to the next round. Pretty straight forward. The first couple of rounds are relatively easy once you get the hang of things, but in order to play thru all rounds and snag a spot on the leader boards, you will be required to have pin-point accuracy on all of your pitches.

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We were so pleased with how Rock and Fire Challenge turned out that we decided to look into the possibility of putting together a 2 player, split-screen/heads up version. And so Rock and Fire Showdown was born. We used the core of our split screen code for Home Run Showdown, a perennial MVP favorite, and started tinkering. We had to do some camera and on screen display work to frame the split screen action in a way that looked cool, but also displayed the all of the necessary information in an intuitive way. This is tricky because there are a lot of things going on in a head to head match up. We also decided to set RNF Showdown in a more traditional baseball format. You can choose to play for 3, 6, and 9 innings game, where player 1 pitches at Offensive tiles, and Player 2 throws at Defensive tiles, switching sides in the middle of each inning. There is actually a lot more depth and strategy to RNF Showdown than we had anticipated. While on Offense, do you manufacture runs by going after smaller chunks of blocks, or load the bases and go for the HR tile? On Defense, do you try to focus on hitting just Strike blocks, or wait until the Offensive player has runners on base and try and roll a pair? RNF Showdown definitely got the development team’s competitive juice flowing. One programmer in particular beat the tar out of me every time we played and talked smack the whole way. I still think he had some sort of “beat the producer cheat” enabled. One word of advice for you guys, if a programmer ever challenges you to a game that he has worked on, use caution. It’s like playing poker against a magician. You are probably going to lose. All in all, we are very pleased with our Rock and Fire mini-games and think they do a great job of showcasing our new pitching mechanic in a fun and intuitive way.

As I mentioned earlier, we also performed a significant update to our Classic batting mini-game. Since we were going with a “Road to Omaha” theme in this year’s game with all of the added College Authenticity, we thought it could be carried into other areas of the game as well. Essentially, we gave the mini game a massive facelift. Since we already had the tractors, we decided to add some corn fields and scarecrows beyond the outfield fence. For those of you familiar with our Classic batting mini-game, you will know that hitting a tractor with a batted ball gives you a juicy bonus. Well, hitting a Scarecrow beyond the fence is much more difficult and even more rewarding. If you have ever had trouble progressing into the later rounds, hitting a Scarecrow or two will definitely make things much easier. So make sure you practice up on your analog Load and Fire batting. I have to give some big credit to our Art team for putting in the extra time to make this update happen. Many of them have been on MVP for years and have always taken great pride in their work. We could not have shipped this game without their help, that’s for sure.

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Well that’s it for my MVP 07 blog entry on mini games. I hope they give you a good breakdown of some of our new features, and an idea of what it was like making MVP 07. At the end of the day, we do this for you guys. Shipping a game that we are all proud of and that our fans enjoy is what MVP has been all about, and this year is no different. We hope you take the time to check out MVP 07 and have as much fun playing it as the dev team and myself had making it.

Thanks for your continued support of MVP and thanks again to our friends at IGN for providing us with this forum to talk with our fans,

Trey Smith and the MVP Dev Team

 

Posted: 2:25 pm by MVP07NCAA      Rating:  3  1     Views: 1210

BERJAYA
Comments (8)
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2/1 5:11am, rawfan31 posted:

very cool! i can't wait to try it
 
2/1 6:16am, ecuplanr posted:

Why did you guys spend so much time on things like mini-games and rock-and-fire when things such as including ALL the teams, more stadiums, and alternate uniforms still haven't been addressed??? MVP gamers spend more time focusing on their dynasties than they do playing these ridiculous mini-games, so why couldn't you have used that development time to give us what we actually WANTED???
 
2/2 5:36am, brandon4919 posted:

It's all about game-play and the last few year you "ea" have forgotten that. You can't even get the schedules right. It's game-play not gimmicks. You don't even seem to try to make the best games anymore. You leave out lots of content that was in the games in years past and then want us to pay for it. Your manuals are a joke. Your servers are the worst I have ever played on. I won't even talk about support Da what's support. I will do what you always tell interviewers maybe next year
 
2/2 5:46am, brandon4919 posted:

Mr. Smith

We no longer believe what you and the ea hype machine say. We get burned everytime. If the sport games that ea has put out for the 360 are the best as far as gameplay go. that ea can put out. I would suggest that you quit and let people who can about gameplay take over. Mini games are a joke how long do you really think we spend playing a mini game.
 
2/2 6:31am, gameonPumpkinHead posted:

EA really blows, I'm surprised we as gamers have chuck out 60 bucks to buy a game thats not complete, it's crazy. It should be 30.00, because of less features like in madden.Mini games just suck in a NCAA baseball, they should concentrate making the game more realistic than fake.If you, EA i mean, don't get your act together before madden 08, I'm not going to even buy your products anymore, it's bias. I'll be buying NFL pro football 2k8 when that comes out this year.EA stop being so cheap,lazy and greedy. angry
 
2/2 2:34pm, g0rrilla posted:

It is 30 bux, not 60.
 
2/2 5:51pm, Shaggy_Drew posted:

I agree with the rest of these guys. First of all, do you really think we're stupid enough to think a mini game that was in MVP '05 is a "new feature"? Also, don't you understand that the MASS MAJORITY of the MVP fans spend 99.9% of their time on Dynasty mode. I spend about a grand total of 30 minutes EVER on mini games. This is a frickin' waste! There are like 12 stadiums in the game and you guys are worried about "Rock and Fire" and some bugus rehashed mini games. Perhaps if the mini games actually had some point in dynasty I'd care, but meanwhile... I'll wait for MLB '07: The Show by SCEA.

P.S. It's really NOT about the MLB vs. NCAA, because I play the best game, and you guys have been half-assing it for years now.
 
2/2 6:48pm, bigb254 posted:

To the EA development teams all I want to say is "WAKE UP." EA you have done nothing but destroy your fan base.Visual Concepts has improved there sport games year after year while your games have not.Every one that I talk to all feel that 2k games will be the sport games to play on there systems . So if you don't improve your games as far as gameplay and online play I guarantee you will lose most of your fan base to 2ksports.OH by the way who the hell cares about mini games . Stop wasting time in putting mini games in and actually put more time in developing a game that offers the best game play and online experience. If you can't then my money will be spent on Visual Concept's games not yours.
 

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