May 9, 2006 - First thing was first at the Microsoft E3 press conference in Los Angeles today. Before Peter Moore took the stage to announce the upcoming library of 360 titles, and before Bill Gates unveiled the amazing Live Anywhere technology that will allow 360-owners to take on PC-owners at cross-platform titles, the lights went dark and the Gears of War trailer started rolling.
It was 30 seconds or so of intense, run-and-gun, CG action with a bit of back-story, detailing the war against the Locust on the planet Sera. Then a Microsoft representative took the stage and unveiled the first level of Gears of War -- 100 percent gameplay. The entire audience at the Mann's Chinese Theater went into sensory overload. Sure the sound was cranked up to 11, but the bullets and explosions and voices and screams and chainsaws all sounded brilliant and reverberated throughout the room. Visually, Gears has come a long way from E3 2005 -- the framerate has picked up considerably, while the textures, models and animations still look amazing. There were plenty of times when Gears slowed down when there was a lot of action on screen, but considering that it's May and the game is slated for release before the end of the year, and the survival-horror-FPS is looking very good. Click on the video link below for the trailer and direct feed of the in-game footage from E3.
We will get our hands on Gears of War in an eight-on-eight team deathmatch tomorrow morning when E3 officially opens, but here's what we took from the gameplay so far. Marcus Fenix was imprisoned for ignoring orders on Emergence Day to do some kind of heroic deed so he was jailed for several years. Of course, the Locust Hoards pull ahead in the war against humanity, so everyone in prison was pardoned. Former squadmate Dominic shows up with a duffle bag of gear and you get to make your first choice: jump right into the fray and storm the Locust head on or work your way through the interior of the prison in a basic tutorial mode.
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After clearing out a room with the help of Dominic, Marcus picked up ammo off dead bodies lying around. Mostly he had used an assault rifle equipped with a chainsaw-bayonet. When up close, Marcus triggered a nice cut scene, cranked up the saw and easily dispatched a Locust enemy as it let out a final scream of death. Blood splattered everywhere.









