February 6, 2007 - After nearly a year of slipping out morsels of downloadable content for The Elder Scrolls IV: Oblivion, Bethesda's first full-fledged expansion, The Shivering Isles, is nearing release. Though Knights of the Nine, the most recent downloadable content made available for Oblivion, was fairly sizable, The Shivering Isles promises much more. The new expansion delivers more characters, quests, items, armor and enemies with which players can entangle themselves. As a contrast to the world of Cyrodiil in which most of Oblivion took place, the realm of The Shivering Isles appears more twisted and fantastical. Though you'll still be defending a realm from destruction in the expansion, you'll be doing so at the beck and call of the Prince of Madness, Sheogorath, rather than for the honor of some dead emperor. We recently got some hands-on time with the expansion, and scoped out as much as we possibly could.

The new adventures begin with the appearance of a small island in Nibben Bay off the coast of Bravil. Once you've installed Shivering Isles on your PC or Xbox 360, you'll need to rest your character for 24 hours before the island pops up, at which point you'll receive a notice to investigate. Upon reaching the island we found a large stone gate in the shape of several twisted faces that frame a glowing portal. According to a nearby guard, people keep heading through only to return as batty, violent versions of their former selves. Naturally, we proceeded forward into the portal.
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The lands themselves are split into two halves: the bright and cheerfully warped Mania and the more somber, shadowy lands of Dementia. As Sheogorath will later describe them, The Isles are, "A wonderful place! Except when it's horrible!" But before we can proceed there, we need to take down a Gatekeeper in the first town of Passwall which you step foot in right after accepting Haskill's charge. A towering foe with a menacing blade for an arm, the Gatekeeper wiped out an entire group of well-armed and armored adventurers the first time we set eyes on him. Since he's got the key that allows access to the Shivering Isles buried inside him, we absolutely had to take him down to proceed. After a few attempts, it became clear a solo direct attack was sure death, so we instead wandered around Passwall looking for an alternate method of dispatching the monstrosity.
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Just like with Oblivion, it's an open world. You can head to the main city of New Sheoth where Sheogorath sits on his throne to follow the main quest or simply wander about, discovering hidden caves, ruins, and towns. The lands look significantly different from Cyrodiil. Dementia, for instance, is populated with mists, oversized spiked mushrooms, and jutting knuckles of rock. We chose to trek to the capital and check out one of the main quests from a little further on in the game, which involved a substance called Felldew.









