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BERJAYA
BERJAYA
What better way to get the inside scoop on up and coming Xbox games than to ask the people that make them? The interviews on TeamXbox are much more in-depth than what you�ll find anywhere else. We are hardcore gamers, after all, so we ask the questions you want to know and dig deep into the bright minds of the video game industry.

Below you'll find a listing of our latest interviews or you can search through our large archive by using the two dropdowns menus to list by date.

If you can't find it here you can use the TeamXbox search engine to Search Xbox Interviews.
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Dragon Ball Z Sagas: Dan DeOreo Interview
November 23rd, 2004
Get all the details on the first action/adventure game of the DBZ series in our exclusive interview.
Stolen: Jaid Mindang Interview
November 19th, 2004
A stealth action game like no other. Get all the details in our exclusive interview.
Halo 2: Brian Jarrard Interview
November 7th, 2004
We sat down with Brian Jarrard, Community Lead of Bungie.net, to talk about Halo 2 and get answers to our questions in this exclusive interview.
GoldenEye: Rogue Agent Interview
November 5th, 2004
Senior Producer, Chris Plummer, gives us all the details behind EA�s latest James Bond title.
Close Combat: First to Fight Interview
November 4th, 2004
The next BIG thing in military first-person shooters?
Call of Duty Finest Hour: Scott Langteau Interview
October 28th, 2004
New details regarding Activision�s WWII FPS in this exclusive interview.
Prince of Persia Warrior Within: Bertrand Helias Interview
October 25th, 2004
Exclusive info from Lead Producer, Bertrand Helias, and 7 new screenshots!
Scrapland: Ra�l Rubio Mun�rriz Interview
October 22nd, 2004
We went directly to Ra�l Rubio Mun�rriz, Co-founder of Mercury Steam, to discuss the game and how it came to be.
Otogi 2: Klayton Vorlick Interview
October 21st, 2004
Exclusive info regarding one of our favorite series.
Greg Hastings� Tournament Paintball Interview
October 20th, 2004
We speak with Steve Williams, Director of Category Brand Management, Activision Value Publishing, about this surprisingly shooter title.
Need for Speed Underground 2: Kristian von Fersen Interview
October 18th, 2004
We had a chance to chat with Associate Producer, Kristian von Fersen to learn more about NFSU2's vast array of mods and online options.
The Bard�s Tale: Eric Flannum Interview
October 14th, 2004
We speak with Lead Designer, Eric Flannum about the revival of the RPG series.
Backyard Wrestling 2: Tera Patrick Interview
October 7th, 2004
The incredibly sexy adult film star talks about her role in the upcoming brawler.
BloodRayne 2: Liz Buckley Interview
October 5th, 2004
Get all the details on the sexy dhampir�s sequel in our exclusive interview.
Oddworld Stranger - Lorne Lanning Interview
October 2nd, 2004
Lorne Lanning outlines why Stranger is an Xbox exclusive once again.
Microsoft Game Studios Interview: Shane Kim
September 28th, 2004
We interview the man taking the Xbox to the next level of gaming.
Halo 2 Interview � Frank O�Connor
September 24th, 2004
We get a few additional details regarding Halo 2�s multiplayer modes.
Project: Snowblind Interview
September 23rd, 2004
Producer John Chowanec tells us what makes Project: Snowblind so special.
Iron Phoenix: Xbox Live 3.0 Interview
September 21st, 2004
We get the exclusive details on the incredible online fighter�s Xbox Live 3.0 features!
BioWare-Unreal Engine 3 License Agreement Interview
September 20th, 2004
We recently had a chance to chat with BioWare Corp's joint CEOs, Dr. Ray Muzyka and Dr. Greg Zeschuk, about their deal with Epic Games and what we can expect for this misterious next-generation RPG.
The Lord of the Rings: The Third Age Interview
September 17th, 2004
Executive Producer Steve Gray gives us all the details on the incredible RPG. Tons of exclusive screens!
NBA Live 2005: Tim Tschirner Interview Part 2
September 15th, 2004
Enjoy part two of our in-depth look at NBA Live 2005 and be sure to check back for additional coverage as we work our way up to the game's release in October.
Leisure Suit Larry: Beatrice Interview
September 15th, 2004
She may study primates, but we�d like to study her.
The URBZ: Sims in the City Interview
September 14th, 2004
Sr. Producer Scot Amos chats about the new flava of The Sims franchise.
FIFA Interactive World Cup Interview
September 8th, 2004
Peter Moore and Clive Downie took a few minutes to outline the objectives of the FIFA Interactive World Cup and also to give us an overview of what a truly unique gaming experience this will be.
FIFA 2005 Interview
September 2nd, 2004
We kick the ball around with Producer Danny Isaac in an exclusive interview.
Burnout 3: Harvey Elliott Interview
August 25th, 2004
Get the details on this smashing racer direct from Executive Producer, Harvey Elliott, in this exclusive interview.
NBA Live 2005: Tim Tschirner Interview
August 24th, 2004
We hit the hardwood with Line Producer, Tim Tschirner, in this exclusive interview.
Def Jam Fight for NY: Josh Holmes Interview
August 23rd, 2004
To help bring you up to speed on this fly fighter, we spoke with Producer, Josh Holmes of EA Canada. Here's what he had to say regarding our inquisitive queries.
Inon Zur Interview
August 20th, 2004
We were delighted to have the opportunity to ask Inon Zur a few questions in this exclusive interview regarding his expertise in music and his contributions to the gaming industry.
Forza Motorsport: Microsoft Games Interview
August 19th, 2004
We talk Forza with the group behind the game for Microsoft Games members including Garrett Young - Lead Program Manager, Dan Greenawalt - Lead Designer, John Wendl - Art Director and Greg Shaw - Audio Lead.
Leisure Suit Larry: Bilzarbra Interview
August 11th, 2004
There�s something synthetic about Bilzarbra: from her straightened raven hair to her button-nose to her impossible breasts. All this begs the question, after all these treatments and superfluous surgery: has man truly triumphed over nature?
Tiger Woods PGA 2005: GameFace Interview
August 11th, 2004
To give you an overview of the changes in this year's game, we have a brief interview with Dave Woldman, Producer, and Jim Brooks, Lead Engineer, about the GameFace feature of this year's Tiger Woods PGA Tour 2005.
Steve Allison Interview
August 5th, 2004
With the recent announcement of a massive deal between Epic Games and Midway regarding the publishing rights to the Unreal franchise, we decided to get the downlow to bring you the details behind the scenes.
Madden 2005: Michael Strahan Interview
August 4th, 2004
We recently had a chance to speak with Michael about his love of videogames and his thoughts on why Madden NFL is the king of all videogame football series.
Tomonobu Itagaki Exclusive Interview
August 2nd, 2004
We sit down for an exclusive chat with renowned producer Tomonobu Itagaki.
Xbox Live Arcade: Greg Canessa Interview
July 22nd, 2004
We had a brief chat with Greg Canessa, Group Manager, Xbox Casual Games to bring you more details about this cool new feature that will become a major part of Xbox Live.
GunGriffon: Masato Dobashi Interview
July 17th, 2004
We decided to see what we could find out from Game Arts Co., LTD. 3rd Party Development Department Director, Masato Dobashi. Also check out some new screens and our full preview.
Day 1 Studios: Jon Kimmich Interview
July 14th, 2004
We spoke with Jon recently and got the details of his departure from Microsoft Game Studios and found out more about what he's been up to since joining up with Day 1 Studios.
Jade Empire: BioWare Interview
July 8th, 2004
We had the opportunity to speak with a trio of the game's creators. Check out what they had to say about the upcoming powerhouse title from BioWare on the Xbox.
Leisure Suit Larry: Barbara Jo Interview
July 8th, 2004
Garland Merriwether sits down with Barbara Jo for her thoughts on starring in Magna Cum Laude. Hubba hubba!
Xbox Live: Past, Present, and Future
July 2nd, 2004
A Chat with Andre Vrignaud, Director of Technical Strategy for Xbox Live.
Fatal Frame 2: Keisuke Kikuchi Interview
July 1st, 2004
We talk with Fatal Frame creator and general producer Keisuke Kikuchi about his follow-up thriller.
Need for Speed Underground 2: Greg Uhler Interview
June 25th, 2004
We recently had a chance to sit down with Greg Uhler, one of the producers of Need for Speed Underground 2, to get an idea of how they plan to follow up their smash hit.
Ghost Recon 2: Heather Chandler Interview
June 25th, 2004
Here's our detailed talk with Heather Chandler, the producer, about the latest in this massively successful franchise from Ubi Soft.
Inside Area 51: Devin Shatsky Interview
June 24th, 2004
We spoke with Devin Shatsky, the Associate Producer on Area 51, about the game and what players are in store for...or did we?
Star Wars: KotOR II Interview
June 18th, 2004
Recently we had the opportunity to speak with Mike Gallo, Producer, along with Chris Avellone, Lead Designer of Obsidian Entertainment, about the game and we were able to bring you these insightful details.
DOA Ultimate: Tomonobu Itagaki Interview
June 8th, 2004
In this exclusive interview, Itagaki-san provides some thoughts on the success of Ninja Gaiden, DOAU's online offerings, and Team Ninja's relationship with Microsoft.
Leisure Suit Larry: Zena Zeppelins Interview
June 7th, 2004
We sit down with Zena Zeppelins of Leisure Suit Larry: Magna Cum Laude.
Rainbow Six 3 Black Arrow: Patrick Naud Interview
May 31st, 2004
In order to bring you the scoop on this highly anticipated title we bring you this exclusive interview with Patrick Naud, Producer, of Ubisoft about the latest Rainbow Six 3 game.
20 Questions with the Playboy: The Mansion Leads
May 25th, 2004
Check out what the masterminds behind Playboy: The Mansion have to say about the game.
Pete Parsons: Bungie Livewire Interview
May 14th, 2004
We had a chance to sit down with Pete Parsons of Bungie to discuss Halo 2 and its showing at the E3 2004 Expo.
Leisure Suit Larry: Analisa Interview
May 4th, 2004
Today we bring you an exclusive interview unlike any we've done before. This time around "David Fingerhut" sits down with Analisa from the game in an attempt to match wits with her.
Mortal Kombat Deception: Ed Boon & John Podlasek Interview
May 1st, 2004
We recently had a chance to sit down with Ed Boon and Producer, John Podlasek, to briefly discuss some of the beginnings of the series and how things have drastically changed as they currently work on the latest iteration, Mortal Kombat: Deception.
Mortal Kombat Deception: John Podlasek Interview
April 28th, 2004
Today we bring you an exclusive interview with John Podlasek, the Producer of Mortal Kombat: Deception, about all the juicy details of the next chapter in the MK series.
Thief Deadly Shadows: Paul Weaver Interview
April 16th, 2004
This week, we took some time to speak with Paul Weaver, Senior Producer of Thief: Deadly Shadows, about the project and the game in development by Ion Studios.
Bungie.net Interview
April 13th, 2004
We had a chance to chat it up with Brian Jarrard (Community Manager) and Frank O'Connor (Content Manager) of Bungie.net to see what they had to say about the site re-launch and a little bit about Halo 2.
Scott Henson: XNA Interview
March 29th, 2004
To further clear up any issues relating to XNA, we asked Scott Henson of Microsoft a few questions about last weeks announcement and the future of gaming as we know it.
X-Play: Morgan Webb Interview
March 18th, 2004
We decided we'd take a shot at getting to know a little more about this "Gamer Girl" and what she has to say about her position with TechTV and her thoughts on the gaming industry in this exclusive interview.
Alias: Patrik McCormack Interview
March 17th, 2004
You know we are always determined to bring you as much information as possible, and today we bring you a ton of information direct from Acclaim Producer Patrik McCormack, who has quite a bit to say about this exciting title.
James Schmalz: Pariah Interview
March 12th, 2004
We spoke with James Schmalz, Founder and Creative Director of Digital Extremes about Pariah and what we can hope to see from this new partnership between Digital Extremes and Groove Games.
Tenchu Return From Darkness: Interview & Sweepstakes
March 11th, 2004
Producer Tad Horie gives us the scoop on bringing the series online, and we give you a chance to win some great Tenchu prizes!
Mafia: Tom� Hreb�cek Interview
March 10th, 2004
With the game out in stores, we spoke with Tom� Hreb�cek, Illusion Softworks Lead Animator and Team Leader, for his insight into the game in this exclusive interview.
NBA Ballers: George Gomez Interview
March 10th, 2004
George Gomez, Lead Designer, of Midway spoke to us about NBA Ballers and gave us an inside look at the game so we could bring those details directly to you.
MechAssault 2 Interview: Denny Thorley
March 4th, 2004
Today in our exclusive interview Denny spills the beans to our most pertinent questions about MechAssault 2.
Pandora Tormorrow Interview: James Green
March 3rd, 2004
This highly anticipated title from Ubi Soft is firmly on the minds of gamers, so we decided to speak with James Green, the game's Lead Animator, to give us some information about the game and it's creation.
Fight Night 2004: Kudo Tsunoda Interview
February 25th, 2004
Today we bring you an exclusive interview with Fight Night 2004's Executie Producer, Kudo Tsunoda, who tells us his take on the game and give us insight to the game due out next month.
Men of Valor: Interview and Trailer
February 18th, 2004
John Whitmore, Director of Development at 2015, gives us an update on one of the most anticipated FPS games of 2004, along with the first in-game footage since E3 to boot.
Psi-Ops: Brian Eddy Interview
February 13th, 2004
Brian Eddy, Project Lead on Midway's upcoming action/stealth game Psi-Ops, uses his mind powers on us in this exclusive interview. Check out what Brian had to say.
TOCA Race Driver 2 Interview: Gavin Raeburn
February 11th, 2004
Check out our exclusive interview with Gavin Raeburn, Studio Head for Codemasters, regarding their intense sequel to Pro Racer Driver.
Breakdown: Hirofumi Kami Interview
January 29th, 2004
To give us some direct info on the game, Hirofumi Kami spoke with us in great detail about the specifics of Breakdown and the decision to make this one an Xbox exclusive title.
Fear Factory: Raymond Herrera Interview
January 9th, 2004
We had a chance to speak with Raymond about his band and the work he and Fear Factory have done in the gaming industry and he certainly shows how strong his enthusiasm for both music and games really is.
BERJAYA
BERJAYA