What better way to get the inside scoop on up and coming Xbox games than to ask the people that make them? The interviews on TeamXbox are much more in-depth than what you�ll find anywhere else. We are hardcore gamers, after all, so we ask the questions you want to know and dig deep into the bright minds of the video game industry.
Below you'll find a listing of our latest interviews or you can search through our large archive by using the two dropdowns menus to list by date.
If you can't find it here you can use the TeamXbox search engine to
Search Xbox Interviews.
Halo 2: Brian Jarrard Interview
November 7th, 2004
We sat down with Brian Jarrard, Community Lead of Bungie.net, to talk about Halo 2 and get answers to our questions in this exclusive interview.
BioWare-Unreal Engine 3 License Agreement Interview
September 20th, 2004
We recently had a chance to chat with BioWare Corp's joint CEOs, Dr. Ray Muzyka and Dr. Greg Zeschuk, about their deal with Epic Games and what we can expect for this misterious next-generation RPG.
NBA Live 2005: Tim Tschirner Interview Part 2
September 15th, 2004
Enjoy part two of our in-depth look at NBA Live 2005 and be sure to check back for additional coverage as we work our way up to the game's release in October.
FIFA Interactive World Cup Interview
September 8th, 2004
Peter Moore and Clive Downie took a few minutes to outline the objectives of the FIFA Interactive World Cup and also to give us an overview of what a truly unique gaming experience this will be.
FIFA 2005 Interview
September 2nd, 2004
We kick the ball around with Producer Danny Isaac in an exclusive interview.
Def Jam Fight for NY: Josh Holmes Interview
August 23rd, 2004
To help bring you up to speed on this fly fighter, we spoke with Producer, Josh Holmes of EA Canada. Here's what he had to say regarding our inquisitive queries.
Inon Zur Interview
August 20th, 2004
We were delighted to have the opportunity to ask Inon Zur a few questions in this exclusive interview regarding his expertise in music and his contributions to the gaming industry.
Forza Motorsport: Microsoft Games Interview
August 19th, 2004
We talk Forza with the group behind the game for Microsoft Games members including Garrett Young - Lead Program Manager, Dan Greenawalt - Lead Designer, John Wendl - Art Director and Greg Shaw - Audio Lead.
Leisure Suit Larry: Bilzarbra Interview
August 11th, 2004
There�s something synthetic about Bilzarbra: from her straightened raven hair to her button-nose to her impossible breasts. All this begs the question, after all these treatments and superfluous surgery: has man truly triumphed over nature?
Tiger Woods PGA 2005: GameFace Interview
August 11th, 2004
To give you an overview of the changes in this year's game, we have a brief interview with Dave Woldman, Producer, and Jim Brooks, Lead Engineer, about the GameFace feature of this year's Tiger Woods PGA Tour 2005.
Steve Allison Interview
August 5th, 2004
With the recent announcement of a massive deal between Epic Games and Midway regarding the publishing rights to the Unreal franchise, we decided to get the downlow to bring you the details behind the scenes.
Madden 2005: Michael Strahan Interview
August 4th, 2004
We recently had a chance to speak with Michael about his love of videogames and his thoughts on why Madden NFL is the king of all videogame football series.
Xbox Live Arcade: Greg Canessa Interview
July 22nd, 2004
We had a brief chat with Greg Canessa, Group Manager, Xbox Casual Games to bring you more details about this cool new feature that will become a major part of Xbox Live.
GunGriffon: Masato Dobashi Interview
July 17th, 2004
We decided to see what we could find out from Game Arts Co., LTD. 3rd Party Development Department Director, Masato Dobashi. Also check out some new screens and our full preview.
Day 1 Studios: Jon Kimmich Interview
July 14th, 2004
We spoke with Jon recently and got the details of his departure from Microsoft Game Studios and found out more about what he's been up to since joining up with Day 1 Studios.
Jade Empire: BioWare Interview
July 8th, 2004
We had the opportunity to speak with a trio of the game's creators. Check out what they had to say about the upcoming powerhouse title from BioWare on the Xbox.
Star Wars: KotOR II Interview
June 18th, 2004
Recently we had the opportunity to speak with Mike Gallo, Producer, along with Chris Avellone, Lead Designer of Obsidian Entertainment, about the game and we were able to bring you these insightful details.
DOA Ultimate: Tomonobu Itagaki Interview
June 8th, 2004
In this exclusive interview, Itagaki-san provides some thoughts on the success of Ninja Gaiden, DOAU's online offerings, and Team Ninja's relationship with Microsoft.
Leisure Suit Larry: Analisa Interview
May 4th, 2004
Today we bring you an exclusive interview unlike any we've done before. This time around "David Fingerhut" sits down with Analisa from the game in an attempt to match wits with her.
Mortal Kombat Deception: Ed Boon & John Podlasek Interview
May 1st, 2004
We recently had a chance to sit down with Ed Boon and Producer, John Podlasek, to briefly discuss some of the beginnings of the series and how things have drastically changed as they currently work on the latest iteration, Mortal Kombat: Deception.
Thief Deadly Shadows: Paul Weaver Interview
April 16th, 2004
This week, we took some time to speak with Paul Weaver, Senior Producer of Thief: Deadly Shadows, about the project and the game in development by Ion Studios.
Bungie.net Interview
April 13th, 2004
We had a chance to chat it up with Brian Jarrard (Community Manager) and Frank O'Connor (Content Manager) of Bungie.net to see what they had to say about the site re-launch and a little bit about Halo 2.
Scott Henson: XNA Interview
March 29th, 2004
To further clear up any issues relating to XNA, we asked Scott Henson of Microsoft a few questions about last weeks announcement and the future of gaming as we know it.
X-Play: Morgan Webb Interview
March 18th, 2004
We decided we'd take a shot at getting to know a little more about this "Gamer Girl" and what she has to say about her position with TechTV and her thoughts on the gaming industry in this exclusive interview.
Alias: Patrik McCormack Interview
March 17th, 2004
You know we are always determined to bring you as much information as possible, and today we bring you a ton of information direct from Acclaim Producer Patrik McCormack, who has quite a bit to say about this exciting title.
James Schmalz: Pariah Interview
March 12th, 2004
We spoke with James Schmalz, Founder and Creative Director of Digital Extremes about Pariah and what we can hope to see from this new partnership between Digital Extremes and Groove Games.
Mafia: Tom� Hreb�cek Interview
March 10th, 2004
With the game out in stores, we spoke with Tom� Hreb�cek, Illusion Softworks Lead Animator and Team Leader, for his insight into the game in this exclusive interview.
NBA Ballers: George Gomez Interview
March 10th, 2004
George Gomez, Lead Designer, of Midway spoke to us about NBA Ballers and gave us an inside look at the game so we could bring those details directly to you.
Pandora Tormorrow Interview: James Green
March 3rd, 2004
This highly anticipated title from Ubi Soft is firmly on the minds of gamers, so we decided to speak with James Green, the game's Lead Animator, to give us some information about the game and it's creation.
Fight Night 2004: Kudo Tsunoda Interview
February 25th, 2004
Today we bring you an exclusive interview with Fight Night 2004's Executie Producer, Kudo Tsunoda, who tells us his take on the game and give us insight to the game due out next month.
Men of Valor: Interview and Trailer
February 18th, 2004
John Whitmore, Director of Development at 2015, gives us an update on one of the most anticipated FPS games of 2004, along with the first in-game footage since E3 to boot.
Psi-Ops: Brian Eddy Interview
February 13th, 2004
Brian Eddy, Project Lead on Midway's upcoming action/stealth game Psi-Ops, uses his mind powers on us in this exclusive interview. Check out what Brian had to say.
Breakdown: Hirofumi Kami Interview
January 29th, 2004
To give us some direct info on the game, Hirofumi Kami spoke with us in great detail about the specifics of Breakdown and the decision to make this one an Xbox exclusive title.
Fear Factory: Raymond Herrera Interview
January 9th, 2004
We had a chance to speak with Raymond about his band and the work he and Fear Factory have done in the gaming industry and he certainly shows how strong his enthusiasm for both music and games really is.