Axebox
There is every indication that Microsoft is set to fire a large swath of game developers and/or shut down entire studios in the next few days.
While Microsoft is weighing canceling Blade, it’s also exploring options to sell Arkane Studios. Bloomberg reported earlier this month that Microsoft is trying to spin off Compulsion Games, Double Fine, and Ninja Theory, too. GamesBeat reported this week that Microsoft is actively looking for a buyer for Undead Labs, the developers behind State of Decay. If buyers are found for these studios, then they’ll avoid being closed, but sources stress these talks could take months in some cases.
If some of those studios sound vaguely familiar, it’s because they were showcased in the recent Xbox Games, er, Showcase. Like three weeks ago. Ninja Theory is the one developing Senua and Undead Labs has State of Decay 3, a game series that I have very much enjoyed in the past. If the studios don’t find a buyer soon though, they may be shuttered and the games canceled, no matter how close (or not) to release they were.
What has been interesting about this latest round of layoff news has been the general Reddit sentiment. A few years ago, there was an appropriate level of outrage when Tango Gameworks got axed right after releasing the award-winning Hi Fi Rush. With this latest teaser round of studio closures, the reactions are, at best, ¯\(ツ)/¯. Some are straight-up supportive.
…and more and more, I find myself falling into the latter camp.
To be clear, I find Microsoft generally abhorrent. I shill for Game Pass because I consider it a great value for consumers (for now), but everything else about Microsoft is bog-standard megacorp bullshit. Asking for your games division to have a 30% profit margin like the rest of your monopolies products is absurd. Buying studios and then shutting them down so that the IPs are forever entombed is tragic, let alone the reality of layoffs in this economy generally.
However. HOWEVER. Sometimes… there’s no baby in the bathwater, and you’re hanging on to dirty bathwater for no reason. Sometimes it’s been so fucking long since you’ve checked on the baby that he’s done grown up and moved out of the house. If Undead Labs gets dissolved and we lose State of Decay 3, I will be sad. Or would have been, if I hadn’t done some cursory Google searches:
A 2022 investigation by Kotaku reported on a sexist studio culture, which was abetted by Philip Holt, the new studio head who replaced Strain, and then-head of HR Anne Schlosser.[15] Schlosser was removed after a Microsoft HR investigation. The toxic work environment, which continued after Schlosser’s departure, led to a high employee turnover rate, especially among experienced staff. These issues, combined with a lack of design vision, contributed to extensive delays in the development of State of Decay 3.[15] Employees also blamed Microsoft for not living up to its goals of diversity, equity, and inclusion by not responding to reports of abuse in a timely manner.[15]
Back in April, I wrote Game Development is Expensive for Dumb Reasons. This is the sort of thing I am talking about. Presumably not every studio has the same skeletons in their closets, but the point is that these companies are not releasing games faster because of incompetent (at best) leadership. It does not have to take 6+ years to develop a game. The original Mass Effect trilogy came out in 2007, 2010, and 2012. Can you imagine how long it would take for any other trilogy to come out these days?
Arguably, Microsoft should not have bought all these studios in the first place. Or maybe if they didn’t buy Activision Blizzard, they would have had the time to let the devs cook longer before layoffs. But it could also be true that many of these studios would/should have died on their own via natural selection. We’re used to being outraged by publishers closing studios, but I somehow doubt that Undead Labs could have gone 6+ years without another product to sell without folding on their own. Mayhap it was the Microsoft money that encouraged the foolishness and dulled the scrappy edge.
I dunno. The sympathy I have for game developers in general is at an all-time low. The live-service bubble is for sure popping, and the economics of AAA games in general is collapsing along with it. And it kind of has to, for everyone’s sake. The status quo is being made possible by only the most extreme psychological hacks, FOMO, battle passes, gacha mechanics, etc. Remember when these companies were incentivized by, you know, selling more copies of the game? The indie and AA developers remember because that is pretty much all they have access to. We should get back to that.
Soon enough, there may not be another choice.
Posted on July 2, 2026, in Commentary and tagged Armchair Game Development, Layoffs, Microsoft, State of Decay 3, State of the Industry. Bookmark the permalink. 5 Comments.

Let’s be honest, State of Decay 2 was very average at best, and this is coming from someone who found SoD1 very enjoyable. My guess is SoD3 would be closer to the second than the first, if not exceedingly worse.
As for gaming overall, it’s interesting that the news is mostly about studios shutting down and such, while any day you look on Steam, there are countless new titles being released, and many of them are really great.
If in 5 years Microsoft and other big companies are no longer in gaming, I don’t think it will actually be that noticeable from a players perspective, at least not mine.
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Here’s my thing: not everything needs to be groundbreaking. Incremental upgrades can be fine. Or, hell, more of the same sometimes! The Valve-like obsession with needing the sequel be wildly different is what has led us down the blind alley of epic failures, withered IPs, and robbed experiences. Fallout: New Vegas did not reinvent the Fallout 3 wheel, and neither did Silksong with Hollow Knight.
After eight years, yeah, my expectations for SoD3 would be higher simply due to improvements in game design/quality of life in similar titles. But the series’ only real competition in the specific gameplay experience is… sorta, maybe, 7 Days to Die, if you squint. What other zombie game lets you roam about a huge map, take over any building you want to, recruit survivors into your own personal camp, and try and tread water while risking permadeath looking for supplies? Maybe Project Zomboid? State of Decay as a franchise was a very unique experience, and it may evaporate into the aether through sheer incompetence.
As for the big companies, you are probably correct, seeing as how long they are going between releases already. Will Fallout 5 or or TES6 even come out in five years? It boggles my mind that Bethesda hasn’t let Obsidian reuse the Fallout 4 engine (or 76’s) to make New Vegas 2 or whatever.
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Been a long time, but wasn’t SoD2 far more limited than SoD1 in terms of all that? I remember it becoming far easier/basic than SoD1, but SoD2 came out 8 years! ago, so maybe I’m not remembering correctly. I do recall playing SoD1 a lot, for the reasons you mentioned, being hyped for 2, and then only playing it a bit because it lost a lot of what made 1 good.
Also while certainly not a zombie game, Kenshi does everything else you listed 100x better at a far larger scale. It has its own quirks for sure, but it’s really hard to go into any open-world build-a-base game and not think ‘huh, Kenshi did this better’.
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I don’t recall SoD2 being “more limited” than the original. After trying to look up comparison videos and such to see if I was misremembering things, I’m relatively certain both games have the same general structure with being limited to specific locations for home bases and such. The sequel added co-op, being able to put loot in the trunk of cars, a larger map, and then the infested hearts situation. For SoD3, they honestly could just do a different map, fix the issues with co-op (leashing, no character progress for guests, etc), and maybe spice up the zombies and call it a day.
I’m aware of Kenshi, but running around being beaten/starved for hours before achieving a baseline level of competence is a specific mood that I’m usually not into. Like, I see videos like this and go “huh.”
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That video is funny because while its clearly comedy, it’s also how I bet some people actually play the game, at least initially. Needless to say, that’s not the most efficient way. Depending on the starting conditions and mods, you can get going pretty quickly to do more than get beat up by starving bandits. It’s actually right around the early/mid game, especially when you first start building a base, that I think the game is at its peak. Once you are strong enough to mow down groups, it loses some of its shine (again mods can lessen this and extend that mid game feeling).
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