Computer Graphics Engineer & Low-Level Dev specializing in real-time rendering, systems architecture, and cross-platform development.
I build high-performance graphics applications and explore the intersection of hardware capabilities and creative expression. Currently working on experimental graphics research in The Lab 🔬
Graphics & Rendering
- C++ | C | RUST |
- GLSL | HLSL
- OpenGL | DirectX | Vulkan
- Data-Oriented Design & OOP
Full-Stack & Systems
- React | Electron | NextJS | Tauri
- Python/Lua scripting
- Arduino | ESP32 embedded systems
- Real-time rendering optimization
- Custom shader development
- Cross-platform computer applications
- Modern and fast websites
- Hardware-software integration
- Performance-critical system design
I prioritize performance and hardware-aware design while building scalable systems. Every project is an opportunity to push the boundaries of what's computationally possible.
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Vertex — Realtime renderer built on Vulkan with low-level GPU control and modern rendering techniques
C++Vulkan -
Touch Quran — Web experience for writing, listening, and reading Quranic verses with a clean, focused interface
TypeScriptWeb -
Lab — DirectX 11 sandbox for prototyping and experimenting with new realtime rendering techniques
C++DX11 -
MyCarrier — Fast local-network file transfers to multiple devices including iOS, no cloud required
MobileNetworking
"Turning computational power into visual poetry, one frame at a time."


