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Pull requests: bevyengine/bevy

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Pull requests list

Reduce LayoutCache::get and BindGroupLayoutCache::get heap allocation A-Rendering Drawing game state to the screen C-Performance A change motivated by improving speed, memory usage or compile times D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Uncontroversial This work is generally agreed upon
#24503 opened May 31, 2026 by beicause Member Loading…
Expose pipeline constants to materials A-Rendering Drawing game state to the screen C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Uncontroversial This work is generally agreed upon
#24502 opened May 31, 2026 by Visse Loading…
Fixes 24412 S-Needs-Triage This issue needs to be labelled S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#24500 opened May 30, 2026 by MyCodingSpace5 Loading…
Fixes 24465 S-Needs-Triage This issue needs to be labelled S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#24499 opened May 30, 2026 by MyCodingSpace5 Loading…
Add this_run and last_run to DetectChanges A-ECS Entities, components, systems, and events D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#24496 opened May 30, 2026 by akriegman Loading…
Add lens dirt support to Bloom A-Rendering Drawing game state to the screen C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#24493 opened May 30, 2026 by Breakdown-Dog Contributor Loading…
Activate missing-docs warning for bevy_sprite C-Docs An addition or correction to our documentation D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#24490 opened May 29, 2026 by amtep Contributor Loading…
More safety comments in bevy_ecs A-ECS Entities, components, systems, and events C-Code-Quality A section of code that is hard to understand or change D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes D-Unsafe Touches with unsafe code in some way S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Uncontroversial This work is generally agreed upon
#24488 opened May 29, 2026 by SpecificProtagonist Contributor Loading…
Track DeferredWorld::trigger caller A-ECS Entities, components, systems, and events D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#24485 opened May 29, 2026 by SpecificProtagonist Contributor Loading…
Clippy: Allow bevy_ptr::deconstruct_moving_ptr to use core::mem::forget A-Pointers Relating to Bevy pointer abstractions C-Usability A targeted quality-of-life change that makes Bevy easier to use S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#24484 opened May 29, 2026 by LeandroVandari Contributor Loading…
Dual extraction A-Rendering Drawing game state to the screen C-Code-Quality A section of code that is hard to understand or change D-Straightforward Simple bug fixes and API improvements, docs, test and examples M-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide S-Blocked This cannot move forward until something else changes
#24482 opened May 29, 2026 by Zeophlite Contributor Loading… 0.20
Bump zizmorcore/zizmor-action from 0.5.5 to 0.5.6 C-Dependencies A change to the crates that Bevy depends on
#24480 opened May 29, 2026 by dependabot Bot Loading…
Bump crate-ci/typos from 1.46.1 to 1.46.2 C-Dependencies A change to the crates that Bevy depends on D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#24478 opened May 29, 2026 by dependabot Bot Loading…
Fix Transform Gizmo: Snapped scale values now have a minimum of snap_scale A-Editor Graphical tools to make Bevy games A-Gizmos Visual editor and debug gizmos C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#24477 opened May 29, 2026 by kfc35 Contributor Queued 0.19
fix all clippy lints C-Code-Quality A section of code that is hard to understand or change D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#24475 opened May 29, 2026 by laundmo Member Loading…
2 tasks done
Don't use ScenePatchInstance for queued scenes A-Scenes Composing and serializing ECS objects C-Bug An unexpected or incorrect behavior S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#24474 opened May 28, 2026 by cart Member Loading… 0.19
bsn: improve docs and add tests A-Scenes Composing and serializing ECS objects C-Code-Quality A section of code that is hard to understand or change C-Docs An addition or correction to our documentation S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#24464 opened May 27, 2026 by laundmo Member Draft 0.19
bevy_render: reconfigure surface on Suboptimal present A-Rendering Drawing game state to the screen D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#24463 opened May 27, 2026 by rubeniskov Loading…
Harden pull_request_target workflows against untrusted checkout A-Build-System Related to build systems or continuous integration C-Bug An unexpected or incorrect behavior P-Security Relevant to the security of Bevy's users or infrastructure. S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#24461 opened May 27, 2026 by stuartparmenter Loading…
docs: explain morph weight limit A-Rendering Drawing game state to the screen C-Docs An addition or correction to our documentation D-Trivial Nice and easy! A great choice to get started with Bevy S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#24459 opened May 27, 2026 by YUHAO-corn Loading…
Account for MouseScrollUnit in projection_zoom example. C-Examples An addition or correction to our examples D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#24457 opened May 26, 2026 by eswartz Contributor Loading…
Fix rgb_to_hsv returning a negative hue A-Color Color spaces and color math C-Bug An unexpected or incorrect behavior D-Shaders This code uses GPU shader languages D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#24454 opened May 26, 2026 by dylansechet Contributor Loading…
Scale transmission roughness by IOR A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior D-Shaders This code uses GPU shader languages D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#24453 opened May 26, 2026 by issam3105 Contributor Loading…
Change CameraOutputMode::Write::blend_state behavior and default to alpha blending A-Rendering Drawing game state to the screen D-Domain-Expert Requires deep knowledge in a given domain S-Needs-Design This issue requires design work to think about how it would best be accomplished
#24452 opened May 26, 2026 by beicause Member Loading…
WIP: Add SpectralColor type A-Color Color spaces and color math C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged X-Uncontroversial This work is generally agreed upon
#24447 opened May 26, 2026 by coreh Contributor Draft
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