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  • Battletoads, Famicom (Japanese Import)

Battletoads, Famicom (Japanese Import)

Platform : Nintendo NES
Rated: Everyone
5.0 out of 5 stars (2)

$255.05
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  • Famicom Import Game (Japanese NES/Nintendo Import)
  • Japanese text (most games are easy to pick up and play).
  • A rare game, for collectors or fans.
  • Requires a modified or Japanese console to play.

Product information

ASIN B000068I5F
Customer Reviews
5.0 out of 5 stars (2)

5.0 out of 5 stars
Package Dimensions 4.25 x 2.91 x 0.71 inches; 2.08 ounces
Type of item Video Game
Rated Everyone
Item Weight 2.08 ounces
Manufacturer Nintendo
Batteries 1 Lithium Metal batteries required. (included)
Date First Available August 8, 2012

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Battletoads, Famicom (Japanese Import)


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Product Description

This is a Japanese import for the Nintendo Famicom (Japanese NES). It cannot be played on a US console without an adapter, Japanese console, or third-party console.

Customer reviews

5 out of 5 stars
2 global ratings

Top reviews from the United States

  • 5 out of 5 stars
    Everything you need to know about the Famicom Battletoads
    Reviewed in the United States on September 29, 2014
    Brief content visible, double tap to read full content.
    Full content visible, double tap to read brief content.

    Battletoads for NES is nearly impossible, but wait, what about the Japanese version of the game? All the difficulty, glitches, and major problems in the NES version were fixed and now Battletoads is actually playable and significantly easier than the NES version.

    If you are familiar with Battletoads on NES, you probably owned a GameGenie and still couldn't beat the game because of outrageous difficulty or cheap deaths. In the Famicom version, you won't even consider using a GameGenie because if you die, it was probably your fault. The places that have unfair deaths usually have an extra life nearby that respawns every time you die so you don't feel cheated one bit. The overall gameplay was absolutely fantastic and was always fun punching stuff, sadly on the USA version, few saw passed level 3 and even fewer saw passed level 7, many would quit on level 8 or 9. Had the original been designed a little less difficult, there may still be sequels to this game series.

    About the game, the game is very fun, has a very addicting soundtrack, controls very well, supports 2 player mode (you have a select screen on the Japanese version), and is very creative, especially for the time. I highly recommend playing Battletoads, if the USA version is too difficult, then I highly advise getting the Famicom verison. Struggling on the USA for years, I was able to beat this version very easily.

    Differences:

    Level 1:

    -No apparent differences other than some enemies dying in 1 ramhorn move instead of 2

    Level 2:

    -Laserbeams are spread farther apart

    -Silver robots take 1 wrecking ball instead of 2

    Level 3:

    -2 platforms before the race part has no enemy

    -During the race, walls are spread farther apart

    -On the USA version, there is a spot where you have to time jumps by pressing A on smaller platforms, they are replaced by ramps

    -When you see the planes, the last one was removed

    Level 4:

    -All speed level 3 speed Spinies were dropped to level 2 speed

    -After the first snowman section, a ceiling tile was removed to make the jump over spikes easier

    -On the last section, the ceiling of spikes was removed

    -I think the bouncing walls were removed in the last part

    Level 5:

    -Logs are spread farther apart

    -Big Blarg has less HP

    -There are fewer mines

    Level 6:

    -Many spikes were removed throughout

    -Almost every snake takes a different, much easier path)

    -All speed level 5 snakes were dropped to level 2 speed

    Level 7:

    -Tricky log platforming was removed

    -Planes fly MUCH slower

    -The last section goes much easier paths

    -There are fewer fireballs and missiles

    Level 8:

    -Electric machines travel longer and fire slower

    -1 goo monster was removed 1/2 way through the level

    -No speed level 3 platforms

    -Fewer electric platforms

    -Some suction fans were removed

    -The boss has 3/4 HP and is easier by jumping around less

    Level 9:

    -Silver electric robots do not explode when you touch them

    -Ducks die in 1 hit instead of 10 I think

    -Many spikes were removed

    -Metal wheels give you more of a chance

    Level 10:

    -All 3 rats' paths were slightly modified so they take a more indirect path to give you more of a chance

    -Part 3 is a little shorter

    -The boss has less hits and moves at 1/2 speed

    Level 11:

    -Cornering gives you a better boost

    -Does not freeze Player 2 in place like the USA version

    -The boss has 1/2 HP and moves less vigorously

    Level 12:

    -Player 2 can actually play this level without GameGenie

    -Some rhinos take 1 hit instead of 3 (if you use ramhorns)

    -Green clouds can be knocked off the screen with a stick before the initialize

    -Red clouds can be killed

    -1 less giant red face that blows you off the screen

    -The spot that had 5 consecutive green disappearing platforms are now red, green, red, green, red

    -Getting sticks when the red face blows you off the level is easier to land below (the platforms appear closer to you)

    Level 13:

    -Boss does not drill dive

    -Boss has fewer hits

    -Boss cannot 1 hit KO you

    Other:

    -No PAUSE MUSIC... :(

    -Some text has been changed (if you translate it 100%)

    -Dark Queen's home is DARKSPACE

    -Intruder Excluder has been changed to Elevator Shaft (same level)

    -The intro music's last bass drum skips a beat (to simulate a fadeout?)

    These are all the differences I have noticed between the USA and Japanese versions, I highly recommend getting this game and playing it with a friend as opposed to the USA version.

    One person found this helpful
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  • 5 out of 5 stars
    Almost like playing Bucky O'Hare as a Ninja Turtle
    Reviewed in the United States on September 28, 2016
    Brief content visible, double tap to read full content.
    Full content visible, double tap to read brief content.

    I've never been past level 3 on the NES version, but on my first day playing this one, I made to level 7 before running out of continues. It's still hard, but I think I can beet this version with more practice.

    I was disappointed about 2 player mode though. It still has the same issues as the US version; namely, friendly fire and if either player gets a game over, both have to start at the beginning of the level. Playing as a one player game is what makes it a 5 Star game to me.

    One of my favorite things about this game is how each level is unique. It's not just the same layout over and over with different enimies and backgrounds, but actually changing. I would recommend this to everyone who has a Famicom.

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