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Afterlight Exclusive Edition of Great Big Beautiful Life by Emily Henry
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Afterlight Exclusive Edition of Great Big Beautiful Life by Emily Henry
Announcement rendering of Afterlight's Great Big Beautiful Life Exclusive Edition

Presale is officially open to Afterlight subscribers! Is anyone else planning on grabbing this?



How do you feel about Afterlight?
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How do you feel about Afterlight?

I just received my invite to join and I’m vaguely debating. Both the November and December picks seem good, but I’m struggling to decide if it’s worth it on top of my other subscriptions (Fairyloot YA, OwlCrate YA, Illumicrate). Any thoughts? Do they come out with any good exclusives? Are their monthly picks generally well-received?





Afterlight Check & Mate
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Afterlight Check & Mate

Just curious if anyone knows why Ali Hazelwood’s Check and Mate seems to be hard to find and at a higher cost. When I purchased it had been available on the shop for quite some time. I know Ali’s books are popular but I was just curious why the resale market seems way out of the norm. (Not trying to sell, just curious).



Afterlight, acrylic, 16”x 16”
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Afterlight, acrylic, 16”x 16”
BERJAYA r/Art - Afterlight, acrylic, 16”x 16”

We are excited to announce that Faerie Afterlight Will be releasing on Nintendo Switch and Steam this September!
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We are excited to announce that Faerie Afterlight Will be releasing on Nintendo Switch and Steam this September!
media poster


[Humble] Bohemia Interactive Bundle (€0.87 Arma X, Fairy Tale, Take On Mars, Carrier Command Gaea, Take On Helicopters |BTA Arma3, Ylands Exp Pack, Ufo Afterlight, Original War |€17.50 Arma3 Apex+Jets+Tac-Ops+Marksmen |€26 DayZ, Arma3 Contact)

Which version of Bride to keep? Afterlight or OwlCrate?
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Fairyloot is a fantasy focused monthly subscription box that offers limited edition book covers and bookish goodies relating to the months theme in each box. We're here to share our enthusiasm in all things fairyloot!


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Which version of Bride to keep? Afterlight or OwlCrate?

I’m torn! I have both and I don’t need both lol. I’ve just been too lazy to skip so I let the charges go through 😂 I’m leaning more towards Afterlight as there’s more customization but the drawing of the characters throws me off. With OwlCrate, the reverse jacket is nice but I love a good sprayed/stenciled edge and this one doesn’t have it. I love how the characters look on this one too. 😭



I have been spoiled by the Afterlight Series.
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I have been spoiled by the Afterlight Series.

I downloaded the first two books onto my kindle and now I’m left to wait patiently for the 3rd installment. Regrettably, I’ve been spoiled by the awesome, novel quality writing. No shade to SM, but I think it’s better than the originals!

What amazing, LONG recs do you have to get me through?



Using Cassia's ability "Scourge of the red tide" I put a damaging zone that oneshots Afterlight but doesn't destroy the lens that ressurects him so there is a loop of him resurrecting and dying immediately. Now he is stuck in eternal torture. (I am also waiting or my pc to crash lol)
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Using Cassia's ability "Scourge of the red tide" I put a damaging zone that oneshots Afterlight but doesn't destroy the lens that ressurects him so there is a loop of him resurrecting and dying immediately. Now he is stuck in eternal torture. (I am also waiting or my pc to crash lol)
BERJAYA r/RogueTraderCRPG - Using Cassia's ability "Scourge of the red tide" I put a damaging zone that oneshots Afterlight but doesn't destroy the lens that ressurects him so there is a loop of him resurrecting and dying immediately. Now he is stuck in eternal torture. (I am also waiting or my pc to crash lol)

Initial impression of faerie afterlight
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Metroidvania is a subgenre of video games focused on guided non-linearity and utility-gated exploration. The term, popularized by video game critic Jeremy Parish, is a portmanteau of Metroid and Castlevania.


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Initial impression of faerie afterlight

Alright guys, I took the plunge and began playing faerie afterlight. Here's a few key things I noticed:

Movement

  • Coyote time - pretty generous in this game. It's pretty hard to miss ledges unless you are really not paying attention.

  • Clipping - again, very generous clipping, in which if you miss the ledge by a few pixels, the game will pop you up and count it as a proper landing.

  • Input buffer - there's also a decent implementation of input buffer. As in, before you land, if you tapped or held the jump button, you'll immediately jump after landing.

  • movement - this is a little slidey. Combined with the lack of legs, sometimes this feels like sliding through ice instead of walking. Not as precise as Hollow Knight, and feels more like Islets or Super Meat Boy.

  • jumping - the jump speed is pretty linear, which is the opposite of Hollow Knight. It feels slower, as if there's less gravity, and changing directions in mid-air feels a little less precise.

Unique elemens

  • Puzzles - in the first hour alone, the game pretty much solidifies itself as a puzzle-focused metroidvania. The level design hasn't wowed me yet, but so far I'm enjoying the puzzles, simple as they may be

  • Possession - one of the main mechanics seem to be possession of enemies. This is actually a great mechanic that I'm starting to love, and appreciate. There's so much potential for this mechanic that I'm excited to see what the devs have in store in mid and late game.

Polish

  • I'm impressed. One of my biggest issue with Aeterna Noctis is just how bad its polish is, especially on the UI elements. Not in this game; everything works, menus are well designed, visual clarity and contrast is great, and rebinding keys is simple and intuitive. Great work on this front.

  • Charm. The art direction is amazing. There's a consistency to the world, and great abstractions to things like gates, doors, and what not. Animation is top notch, and it's charming to see how the art direction portrays a well polished game without blowing the devs' budget. It's simple, minimalistic, and exudes charm.

Irritations

  • Not many irritations so far, other than the slow jump button.

  • The opening cutscene is however, irritating. You drip from somewhere and coaslece into a being, but stays there for like 10 seconds before something happens. Also, you can't skip cutscenes; I hope this doesn't become a trend in the game...

All in all, worth the buy! I had to do a double take at the price, as it's ridiculously low for a well polished metroidvania. Go check it out!


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