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Article 12—KONAMI CES BROCHURE (1983)
Konami is best known for popular series
like Castlevania, Metal Gear, Silent Hill and Winning Eleven (a.k.a. Pro Evolution
Soccer). It’s one of the
biggest video game
Before Konami opened its Torrance,
California office in November of ’82, popular Japanese
games like Taito’s Space
Invaders, Namco’s Pac-Man and
Nintendo’s Donkey Kong were licensed by American publishers. The
licensees would then use their own
Also inside: Konami’s
“JoySTICK” (a garish orange-colored controller,
apparently also for the 2600) and two handheld games with
vacuum fluorescent display screens. I’ve seen the Tutankham handheld on
eBay before, but I’m not sure if Time Pilot or the
Even though it’s not technically a
video game, I’m fascinated by the “Baseball
Computer” depicted on Page 5. It’s a handheld
device that was intended to simplify the arcane practice of
keeping a scorecard at a baseball game. By pressing buttons
with labels like “FOULBALL” and “SWINGA
MISS,” you could document the result of every pitch and
even print hard copies of the results and records by using the
attached “reliable printer”! Unfortunately, the
picture of the unit is an artist’s illustration, and I
can’t find any evidence that this thing was ever
manufactured. In fact, I’m skeptical that such a device
could even have existed, given the state of consumer
electronics technology in 1983. I suspect that the Baseball
Computer was probably just a pipe dream, the pet project of
some baseball-crazy Konami executive. I’d love to be
proven wrong, though.
And as much as I have always admired
Konami’s games, I really dig the package design of its Atari 2600
releases. They came in sturdy boxes with front flaps that
opened like books; the cartridges had a unique curved shape;
both the boxes and cartridges had gold foil printing…and
how can you not love the old Konami logo with the curly
“K”?
There is one other Konami innovation that
I’d like to mention here, even though it’s not
depicted in the brochure. In the 1980s, several Japanese game
publishers thought it would be a good idea to identify their
games with sequential numbers. I’m not talking about
serial numbers or product codes; every game has those. These
were more like the numbers on comic books or baseball cards,
placed in a conspicuous location on the cartridge and/or box,
starting with #1. Like the Pokémon “Gotta Catch
‘Em All”
______________________________________________________
© 2010 Chris Bieniek. Certain video
game images, characters and logos on this Web site are
copyrighted or trademarked by their respective publishers.
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