Civilization IV: City Improvements
There are two significant changes from the city improvements in Civ3. The first difference is city improvements no longer have upkeep cost in Civ4 -- the city maintenance cost now depends on the number of cities your have, distance from your capital, and your civic choices. The second difference is the new health system. Now some buildings, such as aqueducts and supermarket, can improve the health of your city, while some other improvements, such as forge and factory, can reduce your city's health.
The table below has 54 city improvements. 21 of them are religious improvements: each of the seven religions in the game has a temple, a monastery, and a cathedral level building.
| Icon | City Improvement | Cost | Requires | Effects |
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Academy | - | Great Scientist | +4 culture |
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Airport |
250 | Flight | +1 |
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Aqueduct |
100 | Mathematics Masonry |
+2 health |
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Bank |
200 | Banking | +50% commerce |
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Barracks |
60 | - | New land units receive +4 experience points |
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Bomb Shelters |
100 | Electricity | -75% damages from nukes |
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Broadcast Tower |
175 | Mass Media | +50% culture |
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Buddhist Monastery | 60 | Meditation Buddhism |
+2 culture |
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Buddhist Stupa
(Double Production Speed w/ Copper) |
300 | Music Buddhism 3 Budd. Temples |
+50% culture |
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Buddhist Temple | 80 | Priesthood Buddhism |
+1 culture |
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Bunker | 100 | Electricity | -75% damage from air units |
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Castle
(Double Production Speed w/ Stone) |
100 | Engineering Walls |
+1 culture |
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Christian Cathedral
(Double Production Speed w/ Stone) |
300 | Music Christianity 3 Christ. Temples |
+50% culture |
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Christian Monastery | 60 | Meditation Christianity |
+2 culture |
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Christian Temple | 80 | Priesthood Christianity |
+1 culture |
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Coal Plant | 150 | Assembly Line Factory |
Provides power with Coal (+2 |
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Colosseum | 120 | Construction | +1 |
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Confucian Academy
(Double Production Speed w/ Copper) |
300 | Music Confucianism 3 Confu. Temples |
+50% culture |
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Confucian Monastery | 60 | Meditation Confucianism |
+2 culture |
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Confucian Temple | 80 | Priesthood Confucianism |
+1 culture |
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Courthouse | 120 | Code of Laws | -50% maintenance |
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Drydock | 120 | Steel | +1 |
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Factory | 250 | Assembly Line | +1 |
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Forge | 120 | Metal casting | +1 |
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Granary | 60 | Pottery | Stores 50% of food after growth |
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Grocer | 150 | Guilds Currency |
+25% commerce |
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Harbor | 80 | Compass | +50% trade route yield +1 health from clam, crab, fish Available for free on Modern and later starts |
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Hindu Mandir (Double Production Speed w/ Marble) |
300 | Music Hinduism 3 Hindu Temples |
+50% culture |
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Hindu Monastery | 60 | Meditation Hinduism |
+2 culture |
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Hindu Temple | 80 | Priesthood Hinduism |
+1 culture |
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Hospital | 200 | Medicine | +3 health Heal units extra 10% damage/turn Required to build Red Cross |
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Hydro Plant | 200 | Plastic Factory |
Provides power |
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Islamic Monastery | 60 | Meditation Islam |
+2 culture |
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Islamic Mosque (Double Production Speed w/ Marble) |
300 | Music Islam 3 Islamic Temples |
+50% culture |
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Islamic Temple | 80 | Priesthood Islam |
+1 culture |
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Jail | 120 | Constitution | -25 War Available for free on Modern and later starts |
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Jewish Monastery | 60 | Meditation Judaism |
+2 culture |
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Jewish Synagogue (Double Production Speed w/ Stone) |
300 | Music Judaism 3 Jewish Temples |
+50% culture |
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Jewish Temple | 80 | Priesthood Judaism |
+1 culture |
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Laboratory | 250 | Computers Observatory |
+1 +25% science +50% spaceship production Can turn 1 citizen into scientist |
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Library | 90 | Writing | +2 culture +25% science Can turn 2 citizens into scientist Required to build University, National Epic, The Great Library |
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Lighthouse | 60 | Sailing | +1 food on water tiles Required to build The Great Lighthouse Available for free on Industrial and later starts |
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Market | 150 | Currency | +25% commerce Can turn 2 citizens into merchant +1 Available for free on Industrial and later starts |
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Nuclear Plant | 250 | Fission Factory |
Small chance of nuclear meltdown Provides power with Uranium |
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Obelisk | 30 | Mysticism | +1 culture Obsolete with Calendar |
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Observatory | 150 | Astronomy | +25% science Can turn 1 citizen into scientist Required to build Laboratory |
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Recycling Center | 300 | Ecology | No |
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Supermarket | 150 | Refrigeration Grocer |
+1 health from cow, deer, pig, sheep |
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Taoist Monastery | 60 | Meditation Taoism |
+2 culture |
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Taoist Pagoda (Double Production Speed w/ Copper) |
300 | Music Taoism 3 Taoist Temples |
+50% culture |
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Taoist Temple | 80 | Priesthood Taoism |
+1 culture |
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Theatre | 50 | Drama | +3 culture +1 Can turn 2 citizens into artists +1 Required to build Globe Theatre |
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University | 200 | Education Library |
+3 culture +25% science Required to build Oxford University |
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Walls (Double Production Speed w/ Stone) |
50 | Masonry | 50% defense (except vs. gunpowder-based units) Required to build Castle |
Related Links:
- Wonders of the Worlds in Civilization IV
- More info about city improvements are available in the Civilization IV Info Center.

























































