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Civilization IV: City Improvements

There are two significant changes from the city improvements in Civ3. The first difference is city improvements no longer have upkeep cost in Civ4 -- the city maintenance cost now depends on the number of cities your have, distance from your capital, and your civic choices. The second difference is the new health system. Now some buildings, such as aqueducts and supermarket, can improve the health of your city, while some other improvements, such as forge and factory, can reduce your city's health.

The table below has 54 city improvements. 21 of them are religious improvements: each of the seven religions in the game has a temple, a monastery, and a cathedral level building.

Icon City Improvement Cost Requires Effects
Academy Academy - Great Scientist

+4 culture
+50% science

Airport

Airport

250 Flight

+1 BERJAYA
Can airlift 1 land unit per turn

+1 trade route
Aqueduct

Aqueduct

100 Mathematics
Masonry

+2 health
Required to build the Hanging Gardens
Available for free on Industrial and later starts

Bank

Bank

200 Banking

+50% commerce
Required to build Wall Street
Available for free on Modern and later stats

Barracks

Barracks

60 -

New land units receive +4 experience points
Required to build Heroic Epic

Bomb Shelters

Bomb Shelters

100 Electricity

-75% damages from nukes
Requires the Manhattan Project

Broadcast Tower

Broadcast Tower

175 Mass Media

+50% culture
+1 BERJAYA per 10% BERJAYA rate
Can turn 2 citizens into artists
+1 BERJAYA from hit musicals, hit singles, hit movies

Buddhist Monastery Buddhist Monastery 60 Meditation
Buddhism

+2 culture
+10% research
Required to train Buddhist Missionary

Obsolete with Scientific Method

Buddhist Stupa Buddhist Stupa

(Double Production Speed w/ Copper)

300 Music
Buddhism
3 Budd. Temples

+50% culture
+2 BERJAYA if Buddhism is state religion
Can turn two citizens into priest
+1 BERJAYA from Incense

Buddhist Temple Buddhist Temple 80 Priesthood
Buddhism

+1 culture
+1 BERJAYA
Can turn 1 citizen into Priest

Bunker Bunker 100 Electricity

-75% damage from air units

Castle Castle

(Double Production Speed w/ Stone)

100 Engineering
Walls

+1 culture
50% defense (except vs. Gunpowder-based units)

Christian Cathedral Christian Cathedral

(Double Production Speed w/ Stone)

300 Music
Christianity
3 Christ. Temples

+50% culture
+2 BERJAYA if Christianity is state religion
Can turn two citizens into priest
+1 BERJAYA from Incense

Christian Monastery Christian Monastery 60 Meditation
Christianity

+2 culture
+10% research
Required to train Christian Missionary

Obsolete with Scientific Method

Christian Temple Christian Temple 80 Priesthood
Christianity

+1 culture
+1 BERJAYA
Can turn 1 citizen into Priest

Coal Plant Coal Plant 150 Assembly Line
Factory

Provides power with Coal (+2 BERJAYA)

Colosseum Colosseum 120 Construction

+1 BERJAYA
+1 BERJAYA per 20% culture rate

Confucian Academy Confucian Academy

(Double Production Speed w/ Copper)

300 Music
Confucianism
3 Confu. Temples

+50% culture
+2 BERJAYA if Confucianism is state religion
Can turn two citizens into priest
+1 BERJAYA from Incense

Confucian Monastery Confucian Monastery 60 Meditation
Confucianism

+2 culture
+10% research
Required to train Confucian Missionary

Obsolete with Scientific Method

Confucian Temple Confucian Temple 80 Priesthood
Confucianism

+1 culture
+1 BERJAYA
Can turn 1 citizen into Priest

Courthouse Courthouse 120 Code of Laws

-50% maintenance
Required to build Forbidden Palace

Drydock Drydock 120 Steel

+1 BERJAYA
New water units receive +4 experience points
Builds water units +50% faster

Factory Factory 250 Assembly Line

+1 BERJAYA
+25% hammers
+50% hammers with Power
Can turn 2 citizens into Engineer
Required to build coal plant, hydro plant, nuclear plant

Forge Forge 120 Metal casting

+1 BERJAYA
+25% hammers
Can turn 1 citizen into Engineer
+1 BERJAYA from Gems, Gold, Silver
Required to build Ironworks, The Colossus, The Eiffel Tower, the Statue of Liberty
Available for free on Modern and later starts

Granary Granary 60 Pottery

Stores 50% of food after growth
+1 health from Corn, Rice, Wheat
Available for free on Renaissance and later starts

Grocer Grocer 150 Guilds
Currency

+25% commerce
Can turn 2 citizens into Merchant
+1 health from Banana, Spices, Sugar, Wine
Required to build Supermarket
Available for free on Industrial and later starts

Harbor Harbor 80 Compass +50% trade route yield
+1 health from clam, crab, fish
Available for free on Modern and later starts
Hindu Mandir

Hindu Mandir

(Double Production Speed w/ Marble)

300 Music
Hinduism
3 Hindu Temples

+50% culture
+2 BERJAYA if Hinduism is state religion
Can turn two citizens into priest
+1 BERJAYA from Incense

Hindu Monastery Hindu Monastery 60 Meditation
Hinduism

+2 culture
+10% research
Required to train Hindu Missionary

Obsolete with Scientific Method

Hindu Temple Hindu Temple 80 Priesthood
Hinduism

+1 culture
+1 BERJAYA
Can turn 1 citizen into Priest

Hospital Hospital 200 Medicine +3 health
Heal units extra 10% damage/turn
Required to build Red Cross
Hydro Plant Hydro Plant 200 Plastic
Factory
Provides power
Islamic Monastery Islamic Monastery 60 Meditation
Islam

+2 culture
+10% research
Required to train Islamic Missionary

Obsolete with Scientific Method

Islamic Mosque

Islamic Mosque

(Double Production Speed w/ Marble)

300 Music
Islam
3 Islamic Temples

+50% culture
+2 BERJAYA if Islam is state religion
Can turn two citizens into priest
+1 BERJAYA from Incense

Islamic Temple Islamic Temple 80 Priesthood
Islam

+1 culture
+1 BERJAYA
Can turn 1 citizen into Priest

Jail Jail 120 Constitution -25 War BERJAYA
Available for free on Modern and later starts
Jewish Monastery Jewish Monastery 60 Meditation
Judaism

+2 culture
+10% research
Required to train Jewish Missionary

Obsolete with Scientific Method

Jewish Synagogue

Jewish Synagogue

(Double Production Speed w/ Stone)

300 Music
Judaism
3 Jewish Temples

+50% culture
+2 BERJAYA if Judaism is state religion
Can turn two citizens into priest
+1 BERJAYA from Incense

Jewish Temple Jewish Temple 80 Priesthood
Judaism

+1 culture
+1 BERJAYA
Can turn 1 citizen into Priest

Laboratory Laboratory 250 Computers
Observatory
+1 BERJAYA
+25% science
+50% spaceship production
Can turn 1 citizen into scientist
Library Library 90 Writing +2 culture
+25% science
Can turn 2 citizens into scientist
Required to build University, National Epic, The Great Library
Lighthouse Lighthouse 60 Sailing +1 food on water tiles
Required to build The Great Lighthouse
Available for free on Industrial and later starts
Market Market 150 Currency +25% commerce
Can turn 2 citizens into merchant
+1 BERJAYA from fur, ivory, silk, whale
Available for free on Industrial and later starts
Nuclear Plant Nuclear Plant 250 Fission
Factory
Small chance of nuclear meltdown
Provides power with Uranium
Obelisk Obelisk 30 Mysticism +1 culture
Obsolete with Calendar
Observatory Observatory 150 Astronomy +25% science
Can turn 1 citizen into scientist
Required to build Laboratory
Recycling Center Recycling Center 300 Ecology No BERJAYA from buildings
Supermarket Supermarket 150 Refrigeration
Grocer
+1 health from cow, deer, pig, sheep
Taoist Monastery Taoist Monastery 60 Meditation
Taoism

+2 culture
+10% research
Required to train Taoist Missionary

Obsolete with Scientific Method

Taoist Pagoda

Taoist Pagoda

(Double Production Speed w/ Copper)

300 Music
Taoism
3 Taoist Temples

+50% culture
+2 BERJAYA if Taoism is state religion
Can turn two citizens into priest
+1 BERJAYA from Incense

Taoist Temple Taoist Temple 80 Priesthood
Taoism

+1 culture
+1 BERJAYA
Can turn 1 citizen into Priest

Theatre Theatre 50 Drama +3 culture
+1 BERJAYA per 10% culture rate
Can turn 2 citizens into artists
+1 BERJAYA from dye
Required to build Globe Theatre
University University 200 Education
Library
+3 culture
+25% science
Required to build Oxford University
Walls

Walls

(Double Production Speed w/ Stone)

50 Masonry 50% defense (except vs. gunpowder-based units)
Required to build Castle

 

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