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Score of 0
1 answer
146 views

I am doing a task as to import glb file and adding keyframes and animation and generate it as a video, so i was working on it, I was able to work until I add keyframes and the animation is also ...
Score of 3
3 answers
168 views

This code snippet contains bpy. I am trying to write data to a three column CSV. The first column is the vertex index, the second column is the U coordinate, and the third column is the V coordinate. ...
Tooling
0 votes
0 replies
46 views

I've already linked Trae with BlenderMCP, and I have a tunnel model that can be opened with Blender. Now I need Trae to directly generate the tunnel model from my existing one.Material/UV/texture need ...
Advice
0 votes
1 replies
53 views

I was just wondering if anyone would be able to help me replicate this rendering style of the concept below for a small indie project. I'm quite new to Blender and at that Procedural Shaders (all I ...
Advice
1 vote
0 replies
60 views

I'm currently working with a 3D character model and trying to switch animations (e.g. idle / walk / relax) in an iOS app using RealityKit. My current pipeline is: Blender → export FBX (confirmed ...
Best practices
0 votes
3 replies
82 views

I recently created a 3D map for my Unity game. The level is a cave, so I’m not using a skybox — the ceiling is part of the 3D model itself. For convenience, I divided the map into two separate objects:...
Advice
0 votes
1 replies
121 views

I've seen that Blender is capable of creating animations, obviously in 3D and some in 2D, but what I want to know is that is it recommended, or even possible to create animations meant for websites? ...
Tooling
0 votes
0 replies
49 views

I want to create a 3d plot that only shows data and annotations in the xy, xz, and yz planes. Especially, annotations should be fixed to these planes as well, and should not rotate out of them when ...
Advice
0 votes
0 replies
57 views

I wanted to add an explosion to a project I'm currently working on. I'd like to add a nuclear explosion (mushroom cloud) using geometry nodes. I couldn't find any helpful tutorials online which is why ...
Score of 4
1 answer
138 views

I'm implementing hidden line removal for a 3D wireframe renderer using HTML5 Canvas 2D. When rendering a solid object with wireframe overlay, edges behind solid faces should be hidden. Drag to rotate. ...
Score of 0
0 answers
84 views

I have a stl file which I imported in the Blender software. After importing it and some processing the stl file looks like as follows After that I export the picture as a .ply file and try to display ...
Score of 0
1 answer
198 views

I can create a PointCloud object in the blender python API via pc_data = bpy.data.pointclouds.new(name) pc_obj = bpy.data.objects.new(name, pc_data) bpy.context.collection.objects.link(pc_obj) ...
Score of 0
0 answers
74 views

The idea is to have 62 points along a 3d sphere in a "net" formation. (extra points if the formation can be changed in code) From each point, an image is taken towards the sphere origin. ...
Score of 0
0 answers
81 views

I am trying to port a Blender shader to WGSL. My plan is to port over every node I need as a WGSL function (unless the node already has an equivalent in WGSL). Currently, I am trying to create an ...
Score of 0
0 answers
202 views

I am implementing an .bpy for an input module to blender using pycharm and am running into an issue with the .bpy not installing properly. I'll be bashing this for a bit, but wanted to start a thread ...

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