The meeting was on 2026-08-06T16:00:00Z.

People present are referred to by first name for brevity. Others are referred to by full name.

Present: Christoph Lendenfeld, David Woolf, Eitan Traurig, Nacho de Andrés, Sybren Stüvel

Links

Opening

  • Please raise your hand when you don’t understand things for any reason. The purpose of these meetings is collaboration. It is absolutely fine to ask for explanations.
  • There are no recordings of the meeting. This way everybody is free to say or show anything they want.

Since the Last Meeting / Announcements

Landed

Names are from the Git log.

Blender

Technical Documentation

User Manual

Ongoing Work

Patches: Review & Decision Time

  • #162239: Fix #74726: Renaming a vertex group now updates modifiers that reference it
    • Should renaming a vertex group also rename the bone it corresponds to?
    • Sybren: gut feeling says “no”
    • Christoph: it’s useful when fixing up a rigged character, for example after swapping the armature for another, to be able to just rename vertex groups to make them match. If that has side-effects, where it changes the bone name but ONLY if it happens to match a bone, that would be weird.
    • Nacho: can you see in the UI whether a vertex group is for bone deformations?
    • Sybren & Christoph: nope.
    • Sybren: having these chained renames (vertex group → bone → bone-referencing property) makes things too complex. For example, it’ll break when some custom property happened to be a bone name, but Blender didn’t know about it and thus didn’t update it.
    • Conclusion: don’t rename the bone when the vertex group is renamed.

Demo Time!

Christoph & Sybren give a demo of the ‘animdata filtering replacement prototype’.

Next Meeting

The next meeting will be on 2026-08-11T10:00:00Z. Again it will be open for everybody who’s interested. The provisionary meeting agenda will be updated before the meeting.

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