Blender 5.0: Virtual Reality¶
Vignette and Snap Turning¶
New features were added to the movement system in VR Scene Inspection (dde9d21b91):
- A vignette effect is added to the periphery of the screen. This appears only when moving.
- By default, snapping left / right on the right thumbstick will move the camera left and right by a discrete amount (previously, there was only continuous camera movement).
Navigation Preferences and VR Session Settings¶
New options are now provided to fine tune camera movements in VR Scene Inspection:
- A new "VR Navigation" section under the "Navigation" tab in "Preferences". This includes the ability to adjust: vignette intensity, snap vs smooth turn, turn speed / amount, invert camera rotation.
- Added a new option to control fly speed under VR Session Settings (in the N panel).
Improvements to Teleportation¶
Miscellaneous quality of life improvements to teleportation in VR Scene Inspection (dde9d21b91):
- The teleportation raycast now arcs downward.
- Better affordances and visualization for when the teleportation raycast is successful / unsuccessful.
- If the teleportation arc does not hit an object, it will attempt to collide with the ground plane, making it easier to navigate around sparse scenes.



