close
Skip to main content
Filter by
Sorted by
Tagged with
1 vote
1 answer
98 views

As I was messing around with Glium, I made an FPS counter to appear in the terminal, but it seems locked to 61 FPS. I tried lowering the number of rendered objects, but the result was the same. At ...
Galogico's user avatar
0 votes
1 answer
176 views

I have to repaint the screen every refresh, and matching with the native refresh rate makes smooth animations. It seems the easiest way to get the native refresh rate is via: Component....
Coarse Rosinflower's user avatar
1 vote
0 answers
147 views

Calling renderer.render() in a requestAnimationFrame() loop will often fire faster than the <canvas> element can update its image, making any "true" FPS measurement inaccurate. In ...
user3163495's user avatar
  • 4,104
2 votes
0 answers
201 views

I'm using ScreenCaptureKit to capture screen frames at 60 FPS. To measure capture latency, I display a timer label on the screen using CVDisplayLink, and when each frame is captured, I save the image ...
Lex's user avatar
  • 31
1 vote
0 answers
88 views

I have this piece of code: var framerate = 120; function setup() { createCanvas(1920, 1080); frameRate(framerate); } function draw() { clear(); textSize(13); text(frameRate(), 20, 20); } &...
Nproductions's user avatar
0 votes
0 answers
43 views

FPS calculation is not giving expected number in my react application. My application looks like this <Myapp> <App1> <FPSComponent /> </App1> <App2> <...
Pravin Poudel's user avatar
1 vote
0 answers
269 views

I am building a flutter app to record videos but they need to be at 4K and 60 fps. First off, I tried using the native Flutter camera plugin, which supposedly takes in an optional fps paramter, but ...
Eoiner's user avatar
  • 166
0 votes
1 answer
57 views

I would like to move a div at a perfect constant speed. The following project shows my implementation https://stackblitz.com/edit/angular-6x9fejz3?file=src%2FAnimationPage%2Fanimation.component.html ...
Foxhunt's user avatar
  • 1,076
5 votes
2 answers
414 views

I'm trying to create a screen recording program using Python, but I'm running into some issues. My goal is to be able to set a specific duration (e.g., 10 seconds) and frame rate (e.g., 30 FPS), but ...
Philip Neumair's user avatar
3 votes
0 answers
70 views

Please, I would appreciate some help and will be grateful for any help. I have some doubts about how to calculate the frame rate (FPS) in image classification for training an testing routines. I've ...
rafa's user avatar
  • 31
6 votes
1 answer
229 views

I'm developing my own toy UI framework in C++ using OpenGL. However, animations seem to be capped at 60Hz when dynamic refresh rate (DRR) is on, whereas I have a display with 120Hz. It seems like the ...
helloworld123's user avatar
2 votes
1 answer
86 views

I made an ASCII video player that runs in the Windows command prompt. However, I am having issues in regards to having the frames print at the same speed (FPS) as the original video. At first I ...
Alexander's user avatar
-3 votes
1 answer
168 views

My pong implementation is very choppy, and I think it may be because of how I calculate how much the program sleeps. The maximum frame rate is set to 60 and my computer should be able to run this at ...
Omar Khaled's user avatar
5 votes
3 answers
655 views

I have the following animation/movement that's a simple physics attraction model: const steps = 25; const friction = 0.68; const target = 400; // Pixels let velocity = 0; let position = 0; function ...
David's user avatar
  • 637
1 vote
1 answer
261 views

I am making a game like space invaders in c++ using the win32 api. I am a beginner. When I increase my games FPS, game objects move faster across the screen. I want objects to move the same speed ...
Kevin's user avatar
  • 23

15 30 50 per page
1
2 3 4 5
114