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Formed in 2009, the Archive Team (not to be confused with the archive.org Archive-It Team) is a rogue archivist collective dedicated to saving copies of rapidly dying or deleted websites for the sake of history and digital heritage. The group is 100% composed of volunteers and interested parties, and has expanded into a large amount of related projects for saving online and digital history.
History is littered with hundreds of conflicts over the future of a community, group, location or business that were "resolved" when one of the parties stepped ahead and destroyed what was there. With the original point of contention destroyed, the debates would fall to the wayside. Archive Team believes that by duplicated condemned data, the conversation and debate can continue, as well as the richness and insight gained by keeping the materials. Our projects have ranged in size from a single volunteer downloading the data to a small-but-critical site, to over 100 volunteers stepping forward to acquire terabytes of user-created data to save for future generations.
The main site for Archive Team is at archiveteam.org and contains up to the date information on various projects, manifestos, plans and walkthroughs.
This collection contains the output of many Archive Team projects, both ongoing and completed. Thanks to the generous providing of disk space by the Internet Archive, multi-terabyte datasets can be made available, as well as in use by the Wayback Machine, providing a path back to lost websites and work.
Our collection has grown to the point of having sub-collections for the type of data we acquire. If you are seeking to browse the contents of these collections, the Wayback Machine is the best first stop. Otherwise, you are free to dig into the stacks to see what you may find.
The Archive Team Panic Downloads are full pulldowns of currently extant websites, meant to serve as emergency backups for needed sites that are in danger of closing, or which will be missed dearly if suddenly lost due to hard drive crashes or server failures.
To use ArchiveBot, drop by #archivebot on EFNet. To interact with ArchiveBot, you issue commands by typing it into the channel. Note you will need channel operator permissions in order to issue archiving jobs. The dashboard shows the sites being downloaded currently.
There is a dashboard running for the archivebot process at http://www.archivebot.com.
ArchiveBot's source code can be found at https://github.com/ArchiveTeam/ArchiveBot.



Corona is a cross-platform framework ideal for rapidly creating apps and games for mobile devices and desktop systems. That means you can create your project once and publish it to multiple types of devices, including Apple iPhone and iPad, Android phones and tablets, Amazon Fire, Mac Desktop, Windows Desktop, and even connected TVs such as Apple TV, Fire TV, and Android TV.
Lua is an open source scripting language designed to be lightweight, fast, yet also powerful. Lua is currently the leading scripting language in games and has been utilized in Warcraft ™, Angry Birds ™, Civilization ™ and many other popular franchises.
Select from numerous plugins which extend the Corona core for features like in-app advertising, analytics, media, and much more.
If it’s not already in the core or supported via a plugin, you can call any native (C/C++/Obj-C/Java) library or API using Corona.
Develop for mobile, desktop, and connected TV devices with just one code base.
No hidden fees, charges, or royalties.
No matter if you are an indie developer or a large publisher, you will never pay for core functionality.
Corona speeds up the development process. Update your code, save the changes, and instantly see the results in our instant-update Simulator. When you're ready to test on real devices, build and deploy your app just once and then see code/assets update automatically, all over your local network. It's like magic.
Live builds in action (0:39 sec)

From bleeding-fast OpenGL graphics to the lightweight scripting power of Lua, Corona is optimized for performance at every core level. With Corona, your apps are automatically compiled at build time, streamlined for performance and stability.
More than 500,000 developers and an active, helpful forum are not just facts. They’re all about 8 years of trust and inspiration in Corona. Our team is also there.
Our marketplace is where you can easily find or distribute whatever you need to build the next blockbuster game or app. Full project templates, graphical assets, music, sound effects, and a wide selection of plugins are all waiting for you.
Corona's source code is now open for developers to add features to that they need and even contribute back to the core product.
Get priority support provided by our engineering team via our community Slack channel and email.
“... it took mere hours to get used to Corona.
You don’t need to learn a huge IDE like Visual
Studio or Unity, so if you know how your code
editor works you’re basically done. Using Corona
is effortless. I’d say it takes about 1/8th the time
to make a game using Corona because of the
highly iterative nature of using Lua.”
John Romero, Romero Games Ltd.
“... I never really worked with other development
systems or languages, but I appreciate the simple
syntax. Everything mostly just works,
I don’t need to declare variable types,
write extra-long lines with hundreds
of parentheses,
and the transition library
is a life saver.”
Philipp Stollenmayer
“The team at Corona has worked
with me to both improve my game
and the framework. It is a symbiotic
relationship and, as a developer,
this is really important to me.”
Adrian of Sphere Game Studios
“On the Corona I found for myself
a lot of interesting things, I was
able to learn about the process of
developing some games,
get acquainted with them.”
Sergey of Greenolor Studio
Join over 500k developers worldwide using Corona to create hit mobile apps.
Many apps need a way to log in users. Plugin developer Scott Harrison has made this pretty straight forward for Google and Apple Sign In. His guest po
Corona's APIs make many things simple, but some times, convenience methods can be more complicated that just doing it yourself. Theming a widget.newP
Functions are one of the most useful tools in a programmer's tool box. But how do you make the best use of this tool? This tutorial can help you under
Corona Labs is happy to announce the general availability of the public beta of Android 64-bit Corona builds.
