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Today we released Developer Preview 6 (DP6) of Android Things, which includes new features that incorporate feedback from developers. DP6 is now based on API 27, and supports the latest Google Play Services 11.6 SDK features
Read our blog post here → goo.gl/d6A1yw
The device setup experience was improved through a new command-line utility for flashing and an enhanced Launcher UI that allows developers to configure WiFi, check for updates, and see the local I/O pin mappings. The Android Things Console has been updated and DP6 includes a new partition scheme, so developers will need to reflash existing devices. Support for WebView, TextureView, and OpenGL is now possible across all supported devices. New APIs enable control of local device settings, and over-the-air updates.
Join the discussion in our Google+ community → g.co/iotdev.
#AndroidThings
Read our blog post here → goo.gl/d6A1yw
The device setup experience was improved through a new command-line utility for flashing and an enhanced Launcher UI that allows developers to configure WiFi, check for updates, and see the local I/O pin mappings. The Android Things Console has been updated and DP6 includes a new partition scheme, so developers will need to reflash existing devices. Support for WebView, TextureView, and OpenGL is now possible across all supported devices. New APIs enable control of local device settings, and over-the-air updates.
Join the discussion in our Google+ community → g.co/iotdev.
#AndroidThings
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Looking for ways to improve retention on #Android? Check out our DevByte on Google Sign-In, Smart Lock, Autofill, and Auto Backup
Watch here → goo.gl/xetEbs
Watch here → goo.gl/xetEbs
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Delve deeper into #Android #Dev and learn about adding sensors, maps, places, custom views, animations and more to your app with our new course!
Get started here → goo.gl/9g1nQ5
Get started here → goo.gl/9g1nQ5
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Catch +Dan Galpin share what's new in the #Android 8.1 Developer Preview including - optimizations for Android Go, the Neural Networks and SharedMemory APIs, and many other refinements
Watch the full ep here → goo.gl/mCA59K
On Pixel, Android 8.1 supports lower latency audio using AAUDIO_SHARING_MODE_EXCLUSIVE, while on the Pixel 2, the developer preview allows Android apps to take advantage of HDR+ implemented on the Pixel Visual Core, Google's first custom-designed co-processor for consumer products.
Watch the full ep here → goo.gl/mCA59K
On Pixel, Android 8.1 supports lower latency audio using AAUDIO_SHARING_MODE_EXCLUSIVE, while on the Pixel 2, the developer preview allows Android apps to take advantage of HDR+ implemented on the Pixel Visual Core, Google's first custom-designed co-processor for consumer products.
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Get your apps ready - the final preview of #Android 8.1 is now available!
Blog post and documentation here → goo.gl/YQYw5A
Today we’re rolling out an update to the #Android 8.1 developer preview, the last before the official launch to consumers in December. Android 8.1 adds targeted enhancements to the Oreo platform, including optimizations for Android Go, and a Neural Networks API to accelerate on-device machine intelligence.
Blog post and documentation here → goo.gl/YQYw5A
Today we’re rolling out an update to the #Android 8.1 developer preview, the last before the official launch to consumers in December. Android 8.1 adds targeted enhancements to the Oreo platform, including optimizations for Android Go, and a Neural Networks API to accelerate on-device machine intelligence.
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Join us on the #GDDIndia live stream on 1-2 of December to learn about the latest developer products and platforms from #Google!
Check out the schedule for #Android talks here → goo.gl/CfFFXL
Check out the schedule for #Android talks here → goo.gl/CfFFXL
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Join Sean McQuillan (@objcode) as he covers the Account Transfer #API for #Android developers
Watch the full ep here → goo.gl/fk2HkF
Watch the full ep here → goo.gl/fk2HkF
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Innovating with genre mashing in mobile gaming
Read tips & insights → goo.gl/92jZop
In today’s competitive mobile gaming market, games that innovate attract a very loyal fanbase. Genre mashing is a great way to inject very tangible points of difference between your game and others of the same genre. Today we take a look at some examples from developers around the world.
Read tips & insights → goo.gl/92jZop
In today’s competitive mobile gaming market, games that innovate attract a very loyal fanbase. Genre mashing is a great way to inject very tangible points of difference between your game and others of the same genre. Today we take a look at some examples from developers around the world.
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Watch Sean McQuillan (@objcode) explain how Google Sign-In, Smart Lock, Autofill Framework, and Auto Backup can improve retention & #UX on #Android
Full ep here → goo.gl/mYQNn1
Full ep here → goo.gl/mYQNn1
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With the release of version 11.6.0 of the #GooglePlay services #SDK, we have reworked the APIs to reduce boilerplate, improve #UX, and simplify authentication and authorization
Get started here → goo.gl/VVnCxB
The primary change in this release is the introduction of new Task and GoogleApi based APIs to replace the GoogleApiClient access pattern.
Get started here → goo.gl/VVnCxB
The primary change in this release is the introduction of new Task and GoogleApi based APIs to replace the GoogleApiClient access pattern.
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