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TransitionSet

public class TransitionSet
extends Transition

java.lang.Object
   ↳ android.support.transition.Transition
     ↳ android.support.transition.TransitionSet
BERJAYAKnown Direct Subclasses


A TransitionSet is a parent of child transitions (including other TransitionSets). Using TransitionSets enables more complex choreography of transitions, where some sets play ORDERING_TOGETHER and others play ORDERING_SEQUENTIAL. For example, AutoTransition uses a TransitionSet to sequentially play a Fade(Fade.OUT), followed by a ChangeBounds, followed by a Fade(Fade.OUT) transition.

Unlike the platform version, this does not support declaration by XML resources.

Summary

Constants

int ORDERING_SEQUENTIAL

A flag used to indicate that the child transitions of this set should play in sequence; when one child transition ends, the next child transition begins.

int ORDERING_TOGETHER

A flag used to indicate that the child transitions of this set should all start at the same time.

Public constructors

TransitionSet()

Constructs an empty transition set.

Public methods

TransitionSet addTransition(Transition transition)

Adds child transition to this set.

void captureEndValues(TransitionValues transitionValues)

Captures the values in the end scene for the properties that this transition monitors.

void captureStartValues(TransitionValues transitionValues)

Captures the values in the start scene for the properties that this transition monitors.

Animator createAnimator(ViewGroup sceneRoot, TransitionValues startValues, TransitionValues endValues)

This method creates an animation that will be run for this transition given the information in the startValues and endValues structures captured earlier for the start and end scenes.

int getOrdering()

Returns the ordering of this TransitionSet.

TransitionSet removeTransition(Transition transition)

Removes the specified child transition from this set.

TransitionSet setOrdering(int ordering)

Sets the play order of this set's child transitions.

Inherited methods

BERJAYAFrom class android.support.transition.Transition
BERJAYAFrom class java.lang.Object

Constants

ORDERING_SEQUENTIAL

int ORDERING_SEQUENTIAL

A flag used to indicate that the child transitions of this set should play in sequence; when one child transition ends, the next child transition begins. Note that a transition does not end until all instances of it (which are playing on all applicable targets of the transition) end.

Constant Value: 1 (0x00000001)

ORDERING_TOGETHER

int ORDERING_TOGETHER

A flag used to indicate that the child transitions of this set should all start at the same time.

Constant Value: 0 (0x00000000)

Public constructors

TransitionSet

TransitionSet ()

Constructs an empty transition set. Add child transitions to the set by calling addTransition(Transition) )}. By default, child transitions will play together.

Public methods

addTransition

TransitionSet addTransition (Transition transition)

Adds child transition to this set. The order in which this child transition is added relative to other child transitions that are added, in addition to the ordering property, determines the order in which the transitions are started.

If this transitionSet has a duration set on it, the child transition will inherit that duration. Transitions are assumed to have a maximum of one transitionSet parent.

Parameters
transition Transition: A non-null child transition to be added to this set.
Returns
TransitionSet This transitionSet object.

captureEndValues

void captureEndValues (TransitionValues transitionValues)

Captures the values in the end scene for the properties that this transition monitors. These values are then passed as the endValues structure in a later call to createAnimator(ViewGroup, TransitionValues, TransitionValues). The main concern for an implementation is what the properties are that the transition cares about and what the values are for all of those properties. The start and end values will be compared later during the createAnimator(ViewGroup, TransitionValues, TransitionValues) method to determine what, if any, animations, should be run.

Subclasses must implement this method. The method should only be called by the transition system; it is not intended to be called from external classes.

Parameters
transitionValues TransitionValues: The holder for any values that the Transition wishes to store. Values are stored in the values field of this TransitionValues object and are keyed from a String value. For example, to store a view's rotation value, a transition might call transitionValues.values.put("appname:transitionname:rotation", view.getRotation()). The target view will already be stored in the transitionValues structure when this method is called.

captureStartValues

void captureStartValues (TransitionValues transitionValues)

Captures the values in the start scene for the properties that this transition monitors. These values are then passed as the startValues structure in a later call to createAnimator(ViewGroup, TransitionValues, TransitionValues). The main concern for an implementation is what the properties are that the transition cares about and what the values are for all of those properties. The start and end values will be compared later during the createAnimator(ViewGroup, TransitionValues, TransitionValues) method to determine what, if any, animations, should be run.

Subclasses must implement this method. The method should only be called by the transition system; it is not intended to be called from external classes.

Parameters
transitionValues TransitionValues: The holder for any values that the Transition wishes to store. Values are stored in the values field of this TransitionValues object and are keyed from a String value. For example, to store a view's rotation value, a transition might call transitionValues.values.put("appname:transitionname:rotation", view.getRotation()). The target view will already be stored in the transitionValues structure when this method is called.

createAnimator

Animator createAnimator (ViewGroup sceneRoot, 
                TransitionValues startValues, 
                TransitionValues endValues)

This method creates an animation that will be run for this transition given the information in the startValues and endValues structures captured earlier for the start and end scenes. Subclasses of Transition should override this method. The method should only be called by the transition system; it is not intended to be called from external classes.

This method is called by the transition's parent (all the way up to the topmost Transition in the hierarchy) with the sceneRoot and start/end values that the transition may need to set up initial target values and construct an appropriate animation. For example, if an overall Transition is a TransitionSet consisting of several child transitions in sequence, then some of the child transitions may want to set initial values on target views prior to the overall Transition commencing, to put them in an appropriate state for the delay between that start and the child Transition start time. For example, a transition that fades an item in may wish to set the starting alpha value to 0, to avoid it blinking in prior to the transition actually starting the animation. This is necessary because the scene change that triggers the Transition will automatically set the end-scene on all target views, so a Transition that wants to animate from a different value should set that value prior to returning from this method.

Additionally, a Transition can perform logic to determine whether the transition needs to run on the given target and start/end values. For example, a transition that resizes objects on the screen may wish to avoid running for views which are not present in either the start or end scenes.

If there is an animator created and returned from this method, the transition mechanism will apply any applicable duration, startDelay, and interpolator to that animation and start it. A return value of null indicates that no animation should run. The default implementation returns null.

The method is called for every applicable target object, which is stored in the view field.

Parameters
sceneRoot ViewGroup: The root of the transition hierarchy.
startValues TransitionValues: The values for a specific target in the start scene.
endValues TransitionValues: The values for the target in the end scene.
Returns
Animator A Animator to be started at the appropriate time in the overall transition for this scene change. A null value means no animation should be run.

getOrdering

int getOrdering ()

Returns the ordering of this TransitionSet. By default, the value is ORDERING_TOGETHER.

Returns
int ORDERING_TOGETHER if child transitions will play at the same time, ORDERING_SEQUENTIAL if they will play in sequence.

See also:

removeTransition

TransitionSet removeTransition (Transition transition)

Removes the specified child transition from this set.

Parameters
transition Transition: The transition to be removed.
Returns
TransitionSet This transitionSet object.

setOrdering

TransitionSet setOrdering (int ordering)

Sets the play order of this set's child transitions.

Parameters
ordering int: ORDERING_TOGETHER to play this set's child transitions together, ORDERING_SEQUENTIAL to play the child transitions in sequence.
Returns
TransitionSet This transitionSet object.
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