TransitionSet
public
class
TransitionSet
extends Transition
| java.lang.Object | ||
| ↳ | android.support.transition.Transition | |
| ↳ | android.support.transition.TransitionSet | |
|
|
A TransitionSet is a parent of child transitions (including other
TransitionSets). Using TransitionSets enables more complex
choreography of transitions, where some sets play ORDERING_TOGETHER and
others play ORDERING_SEQUENTIAL. For example, AutoTransition
uses a TransitionSet to sequentially play a Fade(Fade.OUT), followed by
a ChangeBounds, followed by a Fade(Fade.OUT) transition.
Unlike the platform version, this does not support declaration by XML resources.
Summary
Constants | |
|---|---|
int |
ORDERING_SEQUENTIAL
A flag used to indicate that the child transitions of this set should play in sequence; when one child transition ends, the next child transition begins. |
int |
ORDERING_TOGETHER
A flag used to indicate that the child transitions of this set should all start at the same time. |
Public constructors | |
|---|---|
TransitionSet()
Constructs an empty transition set. |
|
Public methods | |
|---|---|
TransitionSet
|
addTransition(Transition transition)
Adds child transition to this set. |
void
|
captureEndValues(TransitionValues transitionValues)
Captures the values in the end scene for the properties that this transition monitors. |
void
|
captureStartValues(TransitionValues transitionValues)
Captures the values in the start scene for the properties that this transition monitors. |
Animator
|
createAnimator(ViewGroup sceneRoot, TransitionValues startValues, TransitionValues endValues)
This method creates an animation that will be run for this transition given the information in the startValues and endValues structures captured earlier for the start and end scenes. |
int
|
getOrdering()
Returns the ordering of this TransitionSet. |
TransitionSet
|
removeTransition(Transition transition)
Removes the specified child transition from this set. |
TransitionSet
|
setOrdering(int ordering)
Sets the play order of this set's child transitions. |
Inherited methods | |
|---|---|
android.support.transition.Transition
| |
java.lang.Object
| |
Constants
ORDERING_SEQUENTIAL
int ORDERING_SEQUENTIAL
A flag used to indicate that the child transitions of this set should play in sequence; when one child transition ends, the next child transition begins. Note that a transition does not end until all instances of it (which are playing on all applicable targets of the transition) end.
Constant Value: 1 (0x00000001)
ORDERING_TOGETHER
int ORDERING_TOGETHER
A flag used to indicate that the child transitions of this set should all start at the same time.
Constant Value: 0 (0x00000000)
Public constructors
TransitionSet
TransitionSet ()
Constructs an empty transition set. Add child transitions to the
set by calling addTransition(Transition) )}. By default,
child transitions will play together.
Public methods
addTransition
TransitionSet addTransition (Transition transition)
Adds child transition to this set. The order in which this child transition
is added relative to other child transitions that are added, in addition to
the ordering property, determines the
order in which the transitions are started.
If this transitionSet has a duration set on it, the
child transition will inherit that duration. Transitions are assumed to have
a maximum of one transitionSet parent.
| Parameters | |
|---|---|
transition |
Transition:
A non-null child transition to be added to this set. |
| Returns | |
|---|---|
TransitionSet |
This transitionSet object. |
captureEndValues
void captureEndValues (TransitionValues transitionValues)
Captures the values in the end scene for the properties that this
transition monitors. These values are then passed as the endValues
structure in a later call to
createAnimator(ViewGroup, TransitionValues, TransitionValues).
The main concern for an implementation is what the
properties are that the transition cares about and what the values are
for all of those properties. The start and end values will be compared
later during the
createAnimator(ViewGroup, TransitionValues, TransitionValues)
method to determine what, if any, animations, should be run.
Subclasses must implement this method. The method should only be called by the transition system; it is not intended to be called from external classes.
| Parameters | |
|---|---|
transitionValues |
TransitionValues:
The holder for any values that the Transition
wishes to store. Values are stored in the values field
of this TransitionValues object and are keyed from
a String value. For example, to store a view's rotation value,
a transition might call
transitionValues.values.put("appname:transitionname:rotation",
view.getRotation()). The target view will already be stored
in
the transitionValues structure when this method is called. |
captureStartValues
void captureStartValues (TransitionValues transitionValues)
Captures the values in the start scene for the properties that this
transition monitors. These values are then passed as the startValues
structure in a later call to
createAnimator(ViewGroup, TransitionValues, TransitionValues).
The main concern for an implementation is what the
properties are that the transition cares about and what the values are
for all of those properties. The start and end values will be compared
later during the
createAnimator(ViewGroup, TransitionValues, TransitionValues)
method to determine what, if any, animations, should be run.
Subclasses must implement this method. The method should only be called by the transition system; it is not intended to be called from external classes.
| Parameters | |
|---|---|
transitionValues |
TransitionValues:
The holder for any values that the Transition
wishes to store. Values are stored in the values field
of this TransitionValues object and are keyed from
a String value. For example, to store a view's rotation value,
a transition might call
transitionValues.values.put("appname:transitionname:rotation",
view.getRotation()). The target view will already be stored
in
the transitionValues structure when this method is called. |
createAnimator
Animator createAnimator (ViewGroup sceneRoot, TransitionValues startValues, TransitionValues endValues)
This method creates an animation that will be run for this transition given the information in the startValues and endValues structures captured earlier for the start and end scenes. Subclasses of Transition should override this method. The method should only be called by the transition system; it is not intended to be called from external classes.
This method is called by the transition's parent (all the way up to the
topmost Transition in the hierarchy) with the sceneRoot and start/end
values that the transition may need to set up initial target values
and construct an appropriate animation. For example, if an overall
Transition is a TransitionSet consisting of several
child transitions in sequence, then some of the child transitions may
want to set initial values on target views prior to the overall
Transition commencing, to put them in an appropriate state for the
delay between that start and the child Transition start time. For
example, a transition that fades an item in may wish to set the starting
alpha value to 0, to avoid it blinking in prior to the transition
actually starting the animation. This is necessary because the scene
change that triggers the Transition will automatically set the end-scene
on all target views, so a Transition that wants to animate from a
different value should set that value prior to returning from this method.
Additionally, a Transition can perform logic to determine whether the transition needs to run on the given target and start/end values. For example, a transition that resizes objects on the screen may wish to avoid running for views which are not present in either the start or end scenes.
If there is an animator created and returned from this method, the
transition mechanism will apply any applicable duration, startDelay,
and interpolator to that animation and start it. A return value of
null indicates that no animation should run. The default
implementation returns null.
The method is called for every applicable target object, which is
stored in the view field.
| Parameters | |
|---|---|
sceneRoot |
ViewGroup:
The root of the transition hierarchy. |
startValues |
TransitionValues:
The values for a specific target in the start scene. |
endValues |
TransitionValues:
The values for the target in the end scene. |
| Returns | |
|---|---|
Animator |
A Animator to be started at the appropriate time in the overall transition for this scene change. A null value means no animation should be run. |
getOrdering
int getOrdering ()
Returns the ordering of this TransitionSet. By default, the value is
ORDERING_TOGETHER.
| Returns | |
|---|---|
int |
ORDERING_TOGETHER if child transitions will play at the same
time, ORDERING_SEQUENTIAL if they will play in sequence. |
See also:
removeTransition
TransitionSet removeTransition (Transition transition)
Removes the specified child transition from this set.
| Parameters | |
|---|---|
transition |
Transition:
The transition to be removed. |
| Returns | |
|---|---|
TransitionSet |
This transitionSet object. |
setOrdering
TransitionSet setOrdering (int ordering)
Sets the play order of this set's child transitions.
| Parameters | |
|---|---|
ordering |
int:
ORDERING_TOGETHER to play this set's child
transitions together, ORDERING_SEQUENTIAL to play the child
transitions in sequence. |
| Returns | |
|---|---|
TransitionSet |
This transitionSet object. |


