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The Wayback Machine - https://web.archive.org/web/20231124025058/https://priestwithacause.blogspot.com/search/label/sethekk%20halls
Showing posts with label sethekk halls. Show all posts
Showing posts with label sethekk halls. Show all posts

17/01/2022

I'm the Tank! Or Am I?

My druid got her swift flight form this weekend, and originally I meant to make this a post about the awesomeness of the quest chain required to unlock it. However, after a quick search of the blog archives, I found that I already made a post to that effect almost twelve years ago. This was during Wrath, when you could already get the skill directly from the trainer if you wanted, but the quest chain was still in game as a piece of optional content.

My druid has been getting all my love lately as she's my most recent character to 70, and as my paladin is approaching the point of being as kitted out as she's going to get outside of progression raids, focusing on the druid seemed like the next logical step. She's also still a tank, so I've been doing a fair amount of bear tanking (though there've also been some dungeons where I got to tag along as cat).

BERJAYA

On Saturday I took her to our weekly community Gruul/Mag run for the first time and it was pretty fun, even if I didn't get any loot. I was the least geared of the three tanks, so it made sense that I was given the easy jobs... but on High King Maulgar the main tank died and it was up to me to taunt him and save the raid!

To top it off, something similar happened on Magtheridon afterwards: One of the much better geared paladins in attendance was supposed to tank him, and I was told to only build some threat "just in case" (as sudden tank death is not uncommon on this boss due to how hard he hits). I did as I was told, happily mangling away at one of his legs and trying to stay ahead of the dps on threat but not really expecting it to be important, when suddenly the tank went squish here as well, and I found myself yelling for people to heal me on voice while I was trying to manoeuvrer Mags away from the cube I'd stood next to. I then proceeded to tank him for the rest of the fight and felt very proud.

Of course, in case that got my ego too inflated, I tanked heroic Sethekk Halls for my flight form quest right after and I must have died five or six times in that (and only about half of those were wipes). That put things into perspective for sure.

As a result of all this, I've found myself thinking about tanking a lot. In WoW at least, it's something that's been tied to a lot of anxiety for as long as I can remember... both for the people actually playing the role and those complaining that they can never find a tank. It's never been my main focus, but I did do a fair amount of it over the years... yet I could remember little of how I felt about it.

Consulting the blog archives for past me's thoughts was certainly enlightening... and not just because it was like slowly watching a frog boil, as my standards for what I expected of my group mates declined over time. It's funny to look at posts like this one from 2010 for example, titled "An exemplary UP pug", in which I excitedly recount the tale of wiping twice in heroic Utgarde Pinnacle without anyone rage-quitting and only one guy insulting me a bit! The height of positive social interactions in an MMO, everyone!

On the subject of tanking in specific, I found this quote from a post about tanking in early Cata enlightening: "I was a pretty decent tank in late Burning Crusade, but two years of racing through Wrath heroics while AoEing everything and calling that tanking has left its mark on me." So I was a decent tank in late BC, eh? I do remember kind of liking tanking on my feral druid, though I seem to have little evidence of it other than old screenshots demonstrating how hard it can be to see anything while tanking certain bosses...

BERJAYA

Exhibit A, dated October 2008.

My feeling right now is that I do like tanking in BC in a similar way to the way I like healing. With the lack of AoE aggro generating abilities, it's not dissimilar to the whack-a-mole of healing in dungeons. Use mangle on this mob, taunt a second, stun a third... whatever's needed to keep them all off the squishy people. What makes it more demanding is mainly that it's not a direct UI interaction, but that you have to actually operate in three-dimensional space, making sure you're in range for a taunt, at just the right distance for a charge, and so on and so forth. Plus there's a general expectation for the tank to take the lead and do the marking and kill order/CC assignments - which again, I don't really mind, but it does require additional mental effort that results in me feeling tired more quickly after spending some time tanking dungeons.

Oddly though, the thing that bothers me the most about tanking right now is that I'm always at the mercy of people who might not care. For me, both tanking and healing are caring roles in the sense that they are about helping and protecting the rest of your party, and the more I care about them and they care about me, the more satisfying it is. (I know it's kind of a cliché that healers are more caring and therefore favoured by women and blah de blah... I'm not speaking for anyone else, just how it works for me.)

The thing is, in our little group of "dungeon regulars", almost everyone has a tanking alt, but I'm the only person who's willing to heal. This means that whenever I'm tanking, the healer will have to come from the outside. Sometimes it's a guildie and it's generally okay (though it can still be a bit anxiety-inducing if I don't know the person that well and they behave in - to me - erratic ways, such as the priest who absent-mindedly decided to wander ahead of me into the last room in heroic Slave Pens, body-pulling both groups of crabs and nearly wiping us), but pugs can be completely hit and miss.

The priest healing us through heroic Sethekk Halls for example was a pug and clearly not impressed. He died on the first pull when a big heal got him aggro on a mob and it hit him before I could taunt it back, something for which I immediately apologised, because even though he was a stranger, I cared and felt bad. But all the subsequent times I died (and I mean when it happened to only me, and the rest of the group survived just fine), he seemed more annoyed with me than anything. I mean, I may well be projecting - I know it's a tough dungeon to heal, and didn't want to complain. But I certainly didn't feel the love when I slowly watched my health bar deplete sometimes with no incoming heals for what felt like ages, just to go splat yet again and then see the rest of the group finish off the pull or boss without me.

So I'm kind of torn about staying a bear on my druid... I like having a tanking alt available when needed, and I do quite enjoy tanking in some ways, but there's also a big part of me that's considering simply going tree so that I can focus on healing people I like, and not having to entrust my (virtual) life to strangers all the time. Plus in one of those "that's just typical" situations, my attempts at gearing my druid have coincided with several other people suddenly deciding that they want to work on their tanking alts now, so that we'll have e.g. four tank sign-ups for Kara and no healers. It's just awkward all around.

04/09/2010

Instances shouldn't just be mini games

Some days you have good pugs, some days you have bad pugs; some days you have pugs that make you angry, some days you have pugs that make you sad. Today I had one of the latter.

I queued up to tank normal Sethekk Halls on my death knight. Even though my death knight tanking involves a lot of flailing around as I still can't always decide on which ability would be best to use next, things went quite smoothly overall, until we got to the area with the trash mobs that fear... I died, the rest of the group got feared into all directions, it was a wipe.

The healer left the party and we queued up for a new one... just to get the exact same guy back a minute later. When someone asked him why he had left, his response was:

"Because we wiped lol, I dont have anything against u guys"

Another party member responded with "??", which reflected my own feelings pretty well. Does this guy also log off every time he dies while playing on his own? Or does he have a different version of the game where dying in an instance presents him with a pop-up that says: "Game over, press ok to start a new game?"

I mean, as much as I hate it, I can at least vaguely understand the idea that some people are so used to steamrolling everything that the slightest hitch makes them want to quit, but this guy seemed perfectly happy to continue with us after he had rejoined. He seriously made it sound as if quitting when you wipe was just some sort of compulsion that he simply had to follow. It made no sense to me.

We should have been able to continue at this point, but two of the dps had decided to port out of the instance and started questing instead. At first we waited for them, then I made a small pull that the three of us that remained should have been able to handle, but the healer had gone AFK without a word and we died again. Then we spent the next fifteen minutes or so mucking about as people left, disconnected, new players joined but the old ones couldn't be arsed to actually port back in and rejoin us... it was somewhat infuriating, considering that we could have continued so easily if everyone hadn't run off to do something else the instant we had that first wipe.

Finally we got a full group again, and everyone but our retribution paladin was back in. The pally told us that she was doing an escort quest and would rejoin us later. /groan. (I would have considered booting her, but I had already used up a kick to remove a DCed player from the group a few minutes earlier.) Nonetheless we managed to move on eventually and cleared the rest of the instance without any further problems.

Ikiss dropped his Crow Wing Reaper and my eyes got wide at the thought of filling all those sockets with Northrend gems, but the paladin rolled need on it as well and won. I politely asked why she had needed since she was using the heirloom axe anyway, to which she just replied with "I'm so dirty" and dropped group. I thought the average player was supposed to be way past high school age... /sigh.

Still, the thing that stuck with me the most was the massive grinding halt we came to halfway through the instance, when our first healer left "because we wiped lol" and everyone else immediately ran off to do something else, even though they stayed in the party. It really made me wonder if the dungeon finder wouldn't simply be a lot better without the teleportation feature. Keep everything else, just make it so that moving to the instance actually requires at least a little bit of brain power - even if you put some sort of summoning stone right inside the instance portal so you don't have to wait for every single person to make the run - and force players to actually move to the instance for real.

I bet that a lot of people wouldn't drop group over every broken nail if they actually had to invest at least a few minutes into moving their arse to the dungeon and if they knew that dumping the group would leave them sitting outside the entrance, possibly in the middle of nowhere, and not take them conveniently back to whatever else they were doing.

At the moment queuing up for an instance is sort of like playing a game of Bejeweled during your lunch break - one button press to join, one button press to leave, and it makes no difference to what you were doing before. I don't think a dungeon run should be like that though - it should be an activity in the world you're already playing in and affect that accordingly. Want to go to an instance? Well, then you should actually have to go to that instance. Doesn't that sound absurdly self-evident when put like that?

It would add a couple of minutes to each of our runs for sure, but I'm almost certain that we'd make that time up again with people being a little less likely to leave on a whim, so you wouldn't have to wait for replacements after every minor hiccup. (And maybe people wouldn't want to kick quite so easily either, knowing that they might have to go back to the summoning stone to get a replacement in. The horror!)