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The Wayback Machine - https://web.archive.org/web/20231120010943/https://priestwithacause.blogspot.com/search/label/bloodmyst%20isle
Showing posts with label bloodmyst isle. Show all posts
Showing posts with label bloodmyst isle. Show all posts

21/11/2020

New Old Levelling

When I fired up retail for the first time in years last month my main goal was to check out the revamped levelling experience, but then our trip to 50 through BfA ended up being so quick that you could blink and miss it, and the husband got all caught up in continuing to play at endgame, so I haven't really been giving the whole levelling thing as much attention as I'd originally wanted to.

However, I've greatly enjoyed reading about both Bhagpuss' and Wilhelm's sometimes very confused experiences with levelling since the level squish, so I thought I should really go back and have another look at it myself as originally planned. So I returned to the random Draenei shaman I created a month ago and continued levelling her through Azuremyst and Bloodmyst Isle.

BERJAYA

The Draenei starter zone has been a really interesting place for me to observe the changes, as I'm very familiar with it due to it being one of my favourites, and it's currently the oldest starter zone in the game, dating all the way back to 2007 - minor updates not withstanding (I keep being surprised by how many old and common creatures, such as bears and naga, have received graphical updates since I last played).

I finished Azuremyst Isle at level 15 and Bloodmyst at 27, and it was quite an interesting journey. Bloodmyst in particular used to have a very carefully designed flow, with higher-level quests gradually unlocking as you completed the lower-level ones first. With the new system, I was immediately greeted by a forest of exclamation marks on arrival, as I was instantly eligible for most quests bar a few that are part of chains, and it didn't matter what order I did them in as all the enemies always scaled to my level anyway.

Initially this felt pretty liberating, and I found myself forced to return to town due to the bag space needed to carry all the quest items more than anything else. However, towards the end it actually got a bit annoying as those quests that were parts of chains ended up sending me back and forth all over the place. In the old levelling flow they would have unlocked at just the right time to combine them with other quests of the same level so that you could clear out each area in one go, but this guidance was missing now. (And while I'm very familiar with the zone, it's not as if I had every single quest's original level and order perfectly memorised or anything.)

After the first ten levels or so, combat moved away from the boring "two-shot everything without losing mana or health" model and I actually found myself starting to use different abilities, which was nice! However, I also felt like I was getting weaker as I levelled up, with mobs seemingly taking off larger and larger chunks of my health and forcing me to use my heals more often, which felt less good, especially if it was the same mobs I'd fought before and they'd actually put up less resistance earlier. I guess it didn't help that useful quest rewards were pretty sparse in these zones, meaning that my gear fell pretty far behind after a while.

Still, I only died twice - once to fall damage after a badly judged jump (d'oh), and the second time after my first encounter with a Myst Leecher. I immediately remembered Rohan mentioning that the damage from some bleed abilities felt off to him in the new level scaling, and I can only guess that these spiders' poison falls into the same category as I soon learned that I had to keep spamming heals on myself for the remaining duration of the poison debuff even after the mob was dead. (I don't know how you're supposed to survive these if you don't have self-heals...) Also, this was when I learned that shamans in retail apparently can't cure poisons anymore; FML.

Leaving Blood Watch, I followed the old breadcrumb that gets you in touch with the night elves and used to send you to Auberdine, curious to see what had been done with that, but it just... dies. This huntress tells you that sure, she can send you to Auberdine, and then nothing. However, there are Hero's Call boards everywhere, and I used one of those instead to pick up a breadcrumb to see Chromie. Fortunately there's a portal to Stormwind in the Exodar now, and the guards even point it out if you know how to ask the right questions. I suppose I'll be off to Outland next.

Another subject I just wanted to mention briefly were professions. I noticed that for all the hand-holding the game tries to do in Exile's Reach when it comes to many aspects of the game, any mention of professions is conspicuously absent. I trained skinning, leatherworking and the still available secondaries anyway, but boy is it all a mess. There are different tiers for every expansion now, which makes some sense I guess, but the UI for keeping track of what's what is pretty horrid. I also don't know how you're supposed to farm the right type of skins now as the mobs level with you, so once they are high enough level to drop medium leather, you're just out of luck if you still needed light leather I guess? And here I thought the regular levelling was confusing...