Thirty Years of TorilMUD

It seems strange writing about a 30 year old game.

Not that writing about old things is exactly something odd around here.  I have been writing about modems, Usenet, and jobs I had in the 90s of late.

The strangeness isn’t that TorilMUD is old.  I write about a lot of old games of the past.  It is more that it is still an active, going concern 30 years down the road from when I first started playing it.

BERJAYA

TorilMUD – Since 1993… or 2003… a long time

Granted, there have been changes since late 1993, when a coworker of mine at Global Village said I had to try this new game he found online.  It started as SojournMUD in 1993, then split into TorilMUD and DurisMUD, the latter being PvP focused, in 1996.  Then the first Toril MUD shut down, then it came back as SojournMUD again in 1998, then was reborn again in 2001, then had another pwipe and came back as the current TorilMUD in 2003 when Kris Kortright, the original developer, moved on.

There was a lot of upheaval in the first decade of TorilMUD, and I did not come back after every pwipe.  There are no 1993 characters left, except possibly in some file backup somewhere.

So perhaps the interesting bit is that it has, as a game, survived for the last 20 years without another pwipe or reset.  When I log into it these days, which I do every couple of months, I see some of the same characters, or their alts, that I played with during my last true active era in the game, which was from 2003 pwipe up into the launch of EverQuest II, where a good chunk of our TorilMUD guild went off to play… though we kept playing TorilMUD for quite some time after that.

Not only does it survive and still have a small but dedicated player base, it gets updates.  I watch the web site and see new zones and new classes getting added from time to time.  Plus it went through a whole transition to a more modern interpretation of the Dungeons & Dragons play model, leaving behind 2.0 (we will always have THAC0) to adopt some closer to 5th generation and the options it affords.

Because, as its core, TorilMUD has always been a Forgotten Realms campaign, a MUD that in many ways brought to life the locations of the Faerun and the planes surrounding it.  I have ventured forth from Waterdeep to the Underdark and Baldur’s Gate and Calimport, and Mithril Hall, and Jotunheim, and the City of Brass, and many more in between.

I have written a whole series of experiences about the elves of Evermeet and their hometown of Leuthilspar, where I started my adventures back in 1993, as well as tales about other parts of the game, about how questing was back in the day and how I attempted vendor arbitrage at one point in the game, hauling bronze arm plates all across the countryside, some fun NPCs, how tightly held game information was back in the day, and even about Dartan and his portable hole and all it contained.

There are a lot of memories there.  A lot more for me than I have in EverQuest really, though EverQuest took most of its design cues from TorilMUD due to Brad McQuaid being an avid player, though some thing had to be modified to fit into a commercial, live ops virtual world.  Did EQ have full zone respawns at launch?  Or was that something else they needed to adjust.

As with many posts, I started out on this one not quite knowing where I would end up.  I thought it might be just a mention of the anniversary and maybe a list of links to some past posts.  Well, I’ve gotten the links in, and there are some prime tales at some of them.

But I can never tell just how much such memories will trigger when it comes to nostalgia.

In away, its closeness to EverQuest in my heart is much more than a shared origin.  They are both titles that I have a lot of emotion tied up in.  They are also both games that, when I started in on some tale of the past about I immediately start thinking about whether or not it is viable to go back, to start over again, to play through it all one more time.

It is tough.  As a text based game it is simplicity itself.  You don’t need a powerful processor or an up to date video card to play.  I think I first played on a Macintosh Quadra 800, my home machine at the time, and a Quadra 630, which was my desktop machine at the office.  I used a simple terminal emulator that only had ten configurable macro keys, but it supported full ANSI color.  And that was one of the things about TorilMUD, then and now, that it went all out on color in its text.

The names of your gear, for example, were colored to give you a sense of what they might look like.

BERJAYA

All Slots Filled on my character… from back in the day

At one point I had the Macintosh PC Compatibility Card installed in my Mac… borrowed from one of their sales reps who I worked with at Global Village… so I could run ZMud, which was the premier MUD client of the day.  I had macros, triggers, maps, healing lists, buff stats, and a host of other functions.  I remember getting auto-rescue setup.  As a tank there was no real aggro mechanic and if a mob switched to one of your party, you had to use the “rescue” command to save them and get the mob back on you.

But is going back worth it?  If you think EverQuest was not very solo friendly, then Toril MUD was even less so.  And it is grindy, as leveling up is not very quest oriented at all.  It is more a matter of farming a zone of appropriate level with a group, splitting coin, and rolling on the occasional piece of gear that shows up.  You need two, a healer and a tank, to get anywhere, but add a mage to cast stoneskin and your horizons are considerably expanded.

In the end, when you get to level 50 and have done your class quests to get your special items, the reward is end game raiding, which are done in full, 16 player groups.  The bounty from raids can be great.  But they take time.

The problem is that text on the screen isn’t as clear as it once was, a rapidly scrolling text even less so.  At one point they were working on reducing combat spam, which can float dozens of lines up your screen with every round of combat.   And my old copy of ZMud… can I get it to work yet again on Windows 11?  But there are other MUD clients out there like MUDlet, and if I were to start over, it might be a thing to start from scratch rather than with a hoard of maps.  (There are even clients for iOS and Android, though I am not sure how that works.)

We shall see.  It calls to me, but I don’t answer calls like I used to.  Too many wrong numbers these days.  Makes me wonder why I even have a phone… metaphorical or otherwise… sometimes.

But I am still happy it is an option, that 30 years later it is still there and playable.  And it remains a massive place.  The current “world stat” command returns the following:

  • Total number of zones in world: 359
  • Total number of rooms in world: 68373
  • Total number of different mobiles: 20762
  • Total number of living mobiles: 49254
  • Total number of different objects: 20903
  • Total number of existing objects: 161689

That is a lot of stuff going on, and it is all Forgotten Realms.

Related Links:

Past milestones with thoughts and links:

Sorting Ourselves Out in the WoW Classic Season of Discovery

The ongoing discussions and updates about WoW Classic Season of Discovery have made it clear that the “discovery” aspect is in there for Blizz as well.  People from the company have said as much on social media and in the forums over the last week.

BERJAYA

WoW Classic – Season of Discovery

Our group is mostly focused on trying to… well… sort out a group that will be able to take on the Deadmines at some point.  And that has been a bit of a challenge because… it always is.

There is always a point when we start out where we are sifting through the possibilities of who should be tank, who should be healer, which classes will work out for that, and, since Wrath Classic, what two classes can Potshot effectively play together since he is dual boxing to give us a group of five.

This time it is just a bit more challenging because the point of Season of Discovery is a shake up in the classes, something Blizzard itself pushes quite regularly.

BERJAYA

Mage, shaman, warlock, rogue…

So there is a desire to embrace this new class meta and run with it, but also the uncertainty of what it will actually take to get a viable group out of this for people at our rather limited skill level.

We have spent the last couple of weeks rolling up new characters to try them out to see how the runes they get, if they can be found, affect the class.

I have had the most luck so far with the priest, which I am currently considering being my group character.  And by “most” luck, I mean he has found the most runes so far, which still isn’t a lot.

BERJAYA

Radon has Runes

I actually ended up with two of those runes because, after having done most of the quests around Dun Morough outside of Ironforge, I ran him over to Elwynn Forest to do some of those quests and ended up getting two of the runes as drops from kobold miners in the Fargodeep Mines.  I take more than candle it seems.

BERJAYA

Say the line!

The trick with the priest runes is that, in order to learn them, you have to get two meditation auras on you, Meditation of the Light, which you can only get directly as a human or dwarf, and Meditation of Elune, which you can only get directly as a night elf.

In order to get the one you are missing you have to find a priest of the race you need and /kneel before them and have them /pray over you, at which point the meditation will be passed to you.  So I had to run around Stormwind trying to find a night elf priest who could share the meditation I needed.

Eventually I found a human priest who had both meditations, plus the two Horde blessings, which their priests need, so I got the full load.   They had me return the favor to refresh their meditations, as they last for four hours but you can restart the timer with a rebless.

Not wanting to be stuck out again I persuaded Potshot to run a priest he had rolled up over to Stormwind where I hit him with all four meditations, so he is our meditation recharge point.

Later on I read that this stops being a problem at level 17, because at that point you get a quest that lets you get the other meditation you need.  So basically it is a punishment for being low level.  Another one.

All that done however, the priest runes are pretty nice.  Void Plague is a good DOT and Homunculi turns your priest into a light pet class… though your little friends are pretty aggressive.  I was standing out in Elwynn and after a fight they went after every critter in sight, just for good measure.

So the priest could be my character.  We’ll see what everybody ends up bringing, and if not the priest, I have a couple others not too far behind.  Our tentative plan is to get past level 10 and meet up in Elwynn Forest for a run at Hogger… if he isn’t constantly camped… and then into Westfall for the run up to the Deadmines.

Ragefire Chasm isn’t in the cards this time.  Not yet.

Mining My Own Business in the Winter Nexus

Having been thwarted on my first run at the Winter Nexus event, I decided after the weekend to regroup and maybe try another tack.  There was a whole mining aspect to the event and I figured I could give that a try.  It probably wasn’t going to be as lucrative, but it might also be less contested than the combat sites.

I poked around through alts, found one that had a Venture mining ship to hand, used one of the High Sec ice storm filaments to jump me to a likely location, then opened up the probe scanner to find one of the ore sites.  That was easy.  I warped it, took the acceleration gate, and realized that this was, of course, the Winter Nexus, with an emphasis on Winter, so the whole thing was about ice mining, and a Venture can’t do that.

Here is your daily reminder to read the quest text.  Back to the selection of alts.

Having done my half-assed worst, I decided to take this more seriously.  I got out my main alt, the one who had been doing the Abyssal filaments until I lost her ship.  She has a Mastodon, the Minmatar deep space transport (and not the social media site) which, among other benefits, has a fleet hangar, which can be used for hauling fully fitted ships.  Small ships, granted, but I only wanted to haul around one small ship.  Specifically, I wanted to haul an Endurance, the ORE mining frigate capable of harvesting ice.

Why haul it rather than just filamenting around?  Because I figured there might be cargo to haul home, and the Endurance may harvest ice, but it doesn’t haul as much as safely as the Mastodon.  I found an Endurance fit over at EVE Workbench… it seemed okay… bought and fit it, then realized she didn’t actually have the skills trained to fly it.

Fortunately we were a few days into the event because the day four reward included the event Expert System, which gives you the skills temporarily to fly that very fit.

BERJAYA

Winter Nexus Expert System and You!

I have been *cough* a bit critical of the whole Expert System idea in the past, seeing it as not something worth selling in the shop… and all the more so in an era when CCP is straight up selling skill points.  But giving it away as part of an event like this… seems pretty good.

So I used that… then set up my skill queue to get those skills for real… I was only a couple days of training away in any case… then plopped the Endurance in the fleet hangar of the Mastodon, undocked, and found a quiet spot to filament.

I was soon in the space winter wonderland that are the Winter Nexus metaliminal storms.  I docked myself up, pulled the Endurance out of the fleet hangar, jumped into it, and set off to do some event mining sites.

BERJAYA

Docking up in snowy space

The cycle of the mining portion of the event goes through the same steps over and over.  Step one is to enter a site… find it on the probe scanner and warp to it… use the opportunities UI, if it is feeling helpful at the moment.  Then click the “claim” button to clear that objective and move on to the next.

The next is to harvest seven units of ice.  Easy enough.  The site has a bunch of ice asteroids, go mine.

BERJAYA

In a mining site

When you mine your seven units, collect your reward.  Then it tells you to exchange four loads of ice.  Seven units of ice is a load and you go turn them in at the ORE Ice Processor, which is an Orca in the center of the anomaly.

BERJAYA

If you have opportunities on it will highlight it for you

So mine some more, when you’re full up turn some in, then go mine some more until you’ve done your four loads.  Once again, collect your reward and… start over again.  Warp out and then back to your site if it is still a bounty of ice, or find another site if your current one is being scooped up by others.  5 points for entry, 10 points for seven chunks, 15 points for turning in four loads; 30 points a cycle and you just need to do it 30 times to finish the event.

The ice harvesting is not as competitive as the combat sites, but people on a mission will show up and mine the hell out of an anomaly.  I saw a lot of Endurance miners like myself, and some Retrievers and Mackinaws, more serious mining barges for those who want to pull in more ice.

The most serious I saw was a group of two Hulks and a Porpoise that landed in one anomaly I was in.

BERJAYA

The big players arrive

That trio ran through the site like a Hoover, popping asteroids as they slowly cruised around the arc of the anomaly.  Nothing survive long enough to get out of range of them.

BERJAYA

All your ice is belong to us!

So what is the reward for all of this mining?  I mean, you have to turn in the ice product since it has no value otherwise.

First, there are the even challenge points which earn you SKINs and boosters and more even filaments. And that is okay, though I have so many event filaments now that I think I must be doing something wrong, since I have only used one.

Also, every time you turn in seven you get a salvage crate that contains some prizes.

BERJAYA

ORE Green Salvage Crate

The “salvage” aspect is fairly literal, as a good chunk of what I have gotten has been T1 salvage.  But there are also various versions of the Overseer’s Personal Effects, which you can turn in to CONCORD for an ISK reward.  I’ve gotten 5th tier through 13th tier from crates, 5th being worth 100K ISK, while the 13th is worth 13.2 million ISK.

And there are SKINs and more filaments and fireworks and snowballs and boosters and a few seasonal collectables.

Sometimes you get a Peculiar salvage crate, which has some better items in it.

BERJAYA

A seasonal crate upgrade

I am pretty sure that is where the 13th tier effects came from one of these.

Is it worth the effort?  Maybe.  I got a lot of SKINs, and those have value to me.  And the rewards from the crates add up.  The cargo value estimate in the Mastodon is about 200 million ISK right now.

BERJAYA

The loot haul so far

But the ISK per hour, if that is your thing… well, maybe it is okay if you’re that team with the Porpoise and two Hulks.  But in an Endurance, it is pretty slow.

BERJAYA

Just one ice miner humming away

But it is also very low effort.  I can set myself in an anomaly and tab out to another window and keep an eye on things while I work on something else… like writing this post.  The 34″ monitor leaves plenty of space for my overview and cargo hold to be visible while I work.

As I write this, my Endurance mining away in the background, I am past the 600 mark of the 900 total event points you can earn.  I should have all the prizes soon enough.  Will I carry on after that?  Maybe… or I might go back to something that requires a little more attention on my part.

My Twitch Time in 2023 and the Influence of Twitch Drops

The annual recaps are starting to appear.  The summaries of 2023 are being sent out.  And the first good one I have gotten so far is for Twitch, which has summed up what I spent my time watching in 2023.

BERJAYA

Twitch is Twitch

I say the first good one because Reddit has also put out their recap and… well, it kind of sucks compared to past years.  Aside from the banana scroll count… and I was down 10K bananas compared with 2022… it was pretty generic.  I mean, I like that they did subreddit recaps, but even those were a bit “whatever” in content.

So I am going straight to Twitch and what I did there in 2023.

BERJAYA

Twitch Recap 2023

I was in for 325 hours total viewing, over 138 distinct days.  Last year it was 214 hours over 85 days, so more time on more days I guess.

I place the blame for more hours spent firmly on Twitch Drops.  I certainly did not spend 100 more hours watching Twitch, or even listening to Twitch.  I spent a lot of those hours with Twitch open in a tab on my browser but muted.  And my top categories bear that out.

My top categories for viewing were:

  • EVE Online
  • Music
  • New World
  • World of Warcraft
  • Guild Wars 2

EVE Online I did actually watch some of… though probably not as much as you might imagine.  As I said last year, I tune in whenever I remember to when CCP is broadcasting so I can earn channel points from their streams, which can be turned in for SKINs.  So, for example, I probably watched half a dozen matches in the Alliance Tournament, but I had it running in a browser tab for a lot more of it.

But more so I was tuned in because of all the Twitch drops they have had since they discovered them as a promotional medium.  I have collected 38 different Twitch drops for EVE Online, and I think they only started doing them in August for the Alliance Tournament.  That is almost 10 a month, and I am clearly there for them.  They show up so often that I sometimes just stream EVE Online on the off chance there is another drop available… and sometimes there is.

So EVE Online is clearly #1 for me.  And I was in the top 10% of viewers for EVE Online… which is a bit worrying… for the game, not for me… because I don’t think I actually watch that much.  But, like I said, muted tab in the browser was a lot of it.

Music I probably did listen to, maybe more so than EVE Online.  But that is usually because I tune in Mind1 on Saturday night for his Saturday Night Swarm DJ set, which you might say is EVE Online related.  Once again, top 10% viewer in the category.  Seems unlikely, but sure.

Then New World, World of Warcraft, and Guild Wars 2… I had those tuned in solely for Twitch Drops.  I don’t think I’m likely to ever go back and play New World or Guild Wars 2, but on the off chance I made sure to tune in while they were giving stuff away.  I was also in the top 10% of viewers for New World, which is a bit sad honestly, because I was only there for the drops, which means some people didn’t even watch long enough to get those.

And which channels did I watch in 2023?  Well, the top three for 2023 were all repeat entries, which I have listed out below along with the hour counts for past years… when they were available.

  • Mind1
    • 2023 – 101 hours
    • 2022 – 30 hours
    • 2020 – 29 hours
  •  CCP
    • 2023 – 84 hours
    • 2022 – 76 hours
    • 2020 – 9 hours
  • Imperium News
    • 2023 – 16 hours
    • 2022 – 41 hours
    • 2020 – 74 hours

So the big winner, at least when it comes to me tuning in, was Mind1.  I will admit, he is my go-to channel when there are EVE Online Twitch drops to be had… and, as noted, Saturday Night Swarm.  Mind1 was in third place last year and in second place in 2020.

CCP is in a solid second, once again largely due to my need to earn channel points to spend on SKINs.

Then, finally, there is Imperium News, which has fallen off quite a bit.  It was strong in 2020 due to the war, and persisted in 2022 due to The Mittani and then his ouster.  But in 2023 it just hasn’t been that interesting.  I used to make time to watch the Meta Show live on Saturday during World War Bee, but now… not so much.  I like Brisc, but the energy between him and Mark Resurrectus just isn’t as engaging.

And hell, Brisc isn’t even on the CSM anymore.  He’s just another pilot in KarmaFleet.  Even I can make that claim in the game.  But at least his emoji was one of my top… though Twitch says I only used it four times and I cannot even use it anymore because I stopped giving Imperium News my Bezos Bucks, the Amazon Prime subscription you can apply to channels.  I think Dave Archer of ASCEE is the current recipient.

Anyway, that is my Twitch recap for 2023.  You can read more about them and find your own here, as well as reading the overall Twitch Community 2023 recap… which wasn’t at all interesting to me.  I have never watched any of those streamers.

Past years:

A Look into November 2023 Destruction in EVE Online – Havoc Time!

It is time again for the EVE Online Monthly Economic report.  Once more, everybody is keen to see how the Havoc expansion that landed last month is doing.  Now that we finally have some numbers, we can get a feeling for its reception.

BERJAYA

EVE Online nerds harder

As usual, I am just going to write about destruction.  You can find things about the general New Eden economy here:

Going straight into the top level numbers for destruction, in November CCP recorded 570,018 losses in the killdump.csv file, which put the count up almost 124K kills above October, which itself was 50K above the September count. That is a very significant rise in destruction which I think we can attribute in large part to the Havoc expansion landing mid-month and the anticipation in the build up to the expansion.

The total ISK value of recorded losses was 49.8 trillion, up a bit more than 4 trillion ISK from October.  That jump is much less that the 11 trillion boost we saw in October over September, so it seems while a lot more ships and pods are exploding, they are perhaps not as expensive on average.

All those kills made November the most active month of 2023 so far, handily passing previous record set for the year in March, when it comes to my ongoing kills per day metric.  In fact, that is the highest average kills per day recorded since the start of the pandemic back in 2020, when March and April saw 21,308.93 and 20,564.73 kills per day respectively.

The 2023 numbers so far:

  • January – 13,729.96 kills per day
  • February – 14,307.75 kills per day
  • March – 14,878.67 kills per day
  • April – 13,663.50 kills per day
  • May – 13,028.03 kills per day
  • June – 13,175.07 kills per day
  • July – 13,959.19 kills per day
  • August – 12,502.19 kills per day
  • September – 13,254.87 kills per day
  • October – 14,390.10 kills per day
  • November – 19,000.06 kills per day

(For past years, I did monthly stats from 2020 forward here.)

For a visual, here is what the monthly average losses per day looks like from 2020 through to November 2023.

BERJAYA

Average losses per day in New Eden 2020-2023

As usual, I will line this up against Jester’s average logged in players rolling 30 day average chart.  He has not updated his site since November 1st as of my writing this, but he did post the chart to reddit along with some vague demands and unsupported criticism of CCP.

BERJAYA

Average Logged in players

That chart is always going to be behind due to the whole function of a rolling average, but it seems to be spiking up in a similar trajectory as my simple average daily kills per month line.

Back to the kill data, I felt that this month maybe something a little more detailed than the average daily kills would be warranted, so I went into PowerBI and broke things out for the daily totals for both kills and ISK lost just to show the ebb and flow of the month.

BERJAYA

Nov 2023 – losses per day by ISK and count

You can clearly see the weekends in there, with Sundays falling on the 5th, 12th, 19th, and 26th… and maybe a little dip on the 23rd for US Thanksgiving.  And the loss count tracks the ISK total close enough to see them mostly in parallel, save for the last day of the month, which I will get to in a bit.

The Havoc expansion landed on the 14th and you can see the following weekend taking off, that being when the first insurgencies completed.  The 18th was also boosted a bit by the fight at W-4NUU, which added 2K kill mails and a half a trillion of ISK to the day.

So the top ten days when sorted by ISK loss and total kill count were:

Date  Count  Sum of ISK Lost Date  Count  Sum of ISK Lost
18th      37,030 3.050 trillion 18th      37,030 3.050 trillion
25th      27,038 2.589 trillion 26th      27,700 2.405 trillion
26th      27,700 2.405 trillion 19th      27,056 2.300 trillion
5th      21,518 2.304 trillion 25th      27,038 2.589 trillion
19th      27,056 2.300 trillion 24th      22,084 1.734 trillion
11th      20,361 2.026 trillion 17th      22,072 1.669 trillion
30th      15,911 1.905 trillion 22nd      21,603 1.622 trillion
4th      19,308 1.783 trillion 5th      21,518 2.304 trillion
24th      22,084 1.734 trillion 11th      20,361 2.026 trillion
12th      19,723 1.687 trillion 16th      20,195 1.323 trillion

Those two selections are close, but not the same.  The 18th tops both, but after that there is some variation.  And then there is the question as to what happened on the 30th that led to the end of the month uptick in losses.  The 30th makes the ISK top ten, but not the loss count, the one day where the two really do not track together.

The main outlier I see is that on the 30th 522 Epithals were destroyed for a value of almost 600 billion ISK.

That is way outside of the norm.  I mean, Epithals die every day, but the number is usually 50-80.   2,735 were recorded destroyed in November, which means almost 20% of them died on November 30th.  So I dug into the data again and found that on November 30th 472 Epithals, with a value of 558 billion ISK, were destroyed in the L-1SW8 system in the null sec region of Fountain.

ZKillboard did not record any of those kills, but the site depends on player APIs for that data, so it not as definitive as CCP’s data.  DOTLAN does show a blip on that date, two bursts of kills in its data.  So something was going on in a system on a dead end path in space held by The Initiative on that day, but I couldn’t tell you what.

Addendum: I am told this was INIT farming LP to get an Angel titan quickly using a method that was later declared and exploit by CCP.  Mystery solved.  Also, if I am able to spot this sort of thing in the data than it is no wonder CCP was on top of it.

And since I am trotting out additional charts, I have a couple more I make every month but don’t post very often because they don’t offer quite the clear insight… in my view anyway… that the average kills per month chart does.

The first is the average daily value of losses for a given month.

BERJAYA

Average Daily Loss Value

Once again, November 2023 is way up, with the only competitor being January 2021, which saw the second battle of M2-XFE, the day more titans were destroyed in a single engagement than any time in EVE Online history.  There was a world record set for that, and CCP detailed what happened.

The other chart is the average cost per loss.  That balances total losses and total cost of losses, which gives 2023 pretty high marks relative to past years.

BERJAYA

Average cost per loss per month

November was way down, in part because while the total ISK loss was up a bit, the number of hulls lost was up by a lot more over the previous month and… that’s the way division works.

Top 20 Most Frequent Losses by Class and Hull

The usual chart, with the usual suspects.

Ship Class  Count % of Nov Hull  Count % of Nov
Capsule                 169,236 29.64% Capsule        167,464 29.33%
Frigate                   87,017 15.24% Caldari Shuttle           16,081 2.82%
Cruiser                   44,655 7.82% Venture           14,346 2.51%
Destroyer                   41,573 7.28% Mobile Tractor Unit           11,462 2.01%
Shuttle                   40,565 7.10% Amarr Shuttle           11,342 1.99%
Hauler                   29,273 5.13% Ibis             9,051 1.59%
Corvette                   20,879 3.66% Heron             8,618 1.51%
Combat Battlecruiser                   14,085 2.47% Gallente Shuttle             7,459 1.31%
Mobile Tractor Unit                   12,013 2.10% Thrasher             6,952 1.22%
Interdictor                   10,820 1.89% Badger             6,885 1.21%
Heavy Assault Cruiser                      9,890 1.73% Tayra             6,271 1.10%
Interceptor                      9,568 1.68% Caracal             5,727 1.00%
Assault Frigate                      9,244 1.62% Catalyst             5,715 1.00%
Battleship                      7,800 1.37% Vexor             5,670 0.99%
Tactical Destroyer                      5,032 0.88% Ishtar             5,462 0.96%
Stealth Bomber                      4,985 0.87% Exequror Navy Issue             5,310 0.93%
Mining Barge                      4,828 0.85% Sabre             5,107 0.89%
Mobile Warp Disruptor                      4,591 0.80% Tristan             4,973 0.87%
Strategic Cruiser                      4,519 0.79% Velator             4,804 0.84%
Covert Ops                      4,385 0.77% Minmatar Shuttle             4,373 0.77%

Hulls Lost only Once This Month

This time around I decided I we had seen enough of POS towers and modules, so I removed those along with fighters, which pared down the list considerably.

Hull Count
Civilian Amarr Shuttle 1
Echelon 1
Echo 1
Erebus 1
Gallente Listening Outpost 1
Hubris 1
Hyasyoda Research Laboratory 1
InterBus Shuttle 1
Ragnarok 1
Taipan 1
Wyvern 1

There were no Alliance Tournament ships among the single kills, though there were two Laelaps kills in November, so some AT ships died.

From that list however, there isn’t a lot truly special.  I mean, the Civilian Amarr Shuttle is a bit interesting, and the Echelon, a one time give-away ship back in 2010, is very rare… but I bet a lot of people still have one in a hangar somewhere.  I know I do.  And the Echo  and the Taipan, both Pax East give away back in 2013, are pretty rare indeed… hrmm, an Angel Cartel and a Guristas rookie ship both dying as the Havoc expansion launches?

But nothing earth shattering on this list for November.

Total ISK Lost by Hull Type

Which ships contributed the most to November’s 49.8 trillion ISK in losses.

Hull  Count  Sum of ISK Lost ISK per loss % of Nov
Capsule                       167,464 3.78 trillion 22.58 million 7.59%
Vargur                              764 1.66 trillion 2176.57 million 3.34%
Loki                           1,831 1.47 trillion 801.30 million 2.94%
Ishtar                           5,462 1.41 trillion 258.32 million 2.83%
Tengu                           1,445 1.16 trillion 805.84 million 2.34%
Paladin                              568 1.16 trillion 2036.23 million 2.32%
Epithal                           2,735 .97 trillion 355.79 million 1.95%
Golem                              448 .95 trillion 2111.57 million 1.90%
Badger                           6,885 .93 trillion 135.22 million 1.87%
Tayra                           6,271 .89 trillion 141.25 million 1.78%
Athanor                              449 .85 trillion 1890.63 million 1.70%
Gila                           1,673 .78 trillion 467.68 million 1.57%
Praxis                           2,875 .77 trillion 268.82 million 1.55%
Fortizar                                 66 .69 trillion 10436.26 million 1.38%
Kronos                              318 .61 trillion 1920.48 million 1.23%
Rhea                                 49 .55 trillion 11240.83 million 1.11%
Exequror Navy Issue                           5,310 .52 trillion 98.29 million 1.05%
Proteus                              656 .51 trillion 780.09 million 1.03%
Bestower                           1,458 .46 trillion 318.02 million 0.93%
Nestor                              218 .46 trillion 2118.68 million 0.93%

Again, capsules lead the way through sheer volume, followed by popular expensive ships.

Most ISK Lost per Hull Lost

Which ships were the most expensive to lose on a per hull basis in November.

Hull  Count Sum of ISK Lost ISK per loss % of Nov
Leviathan                                   2 178.34 billion 89.17 billion 0.36%
Erebus                                   1 85.48 billion 85.48 billion 0.17%
Avatar                                   2 160.56 billion 80.28 billion 0.32%
Ragnarok                                   1 69.24 billion 69.24 billion 0.14%
Wyvern                                   1 32.90 billion 32.90 billion 0.07%
Sotiyo                                   5 161.36 billion 32.27 billion 0.32%
Nyx                                   7 189.97 billion 27.14 billion 0.38%
Hel                                   5 107.78 billion 21.56 billion 0.22%
Tatara                                 25 380.52 billion 15.22 billion 0.76%
Rhea                                 49 550.80 billion 11.24 billion 1.11%
Nomad                                   9 98.56 billion 10.95 billion 0.20%
Ark                                 17 177.81 billion 10.46 billion 0.36%
Fortizar                                 66 688.79 billion 10.44 billion 1.38%
Anshar                                 24 222.66 billion 9.28 billion 0.45%
Azbel                                 42 334.39 billion 7.96 billion 0.67%
Bowhead                                 20 138.36 billion 6.92 billion 0.28%
Rorqual                                 43 265.50 billion 6.17 billion 0.53%
Fenrir                                 35 188.75 billion 5.39 billion 0.38%
Charon                                 86 453.53 billion 5.27 billion 0.91%
Moros                                 19 97.67 billion 5.14 billion 0.20%

Hey, surprise, titans are expensive.  Not as expensive as they were back in 2014, but not cheap.

Top 20 Regions by ISK and Hull Losses

Which regions say the most destruction.

Region Sum of ISK lost % of Nov Region  Count  % of Nov
The Forge 3.75 trillion 7.52% The Forge                    57,150 10.01%
The Citadel 2.12 trillion 4.26% Placid                    30,328 5.31%
Pochven 1.70 trillion 3.42% Metropolis                    23,088 4.04%
Placid 1.62 trillion 3.26% The Citadel                    21,904 3.84%
Venal 1.62 trillion 3.25% Venal                    20,746 3.63%
Delve 1.54 trillion 3.08% Pochven                    19,396 3.40%
Metropolis 1.47 trillion 2.95% Heimatar                    19,211 3.36%
Lonetrek 1.46 trillion 2.92% Essence                    17,286 3.03%
Sinq Laison 1.40 trillion 2.81% Sinq Laison                    16,884 2.96%
Fountain 1.38 trillion 2.78% Delve                    16,879 2.96%
Vale of the Silent 1.29 trillion 2.60% Lonetrek                    16,459 2.88%
Querious 1.12 trillion 2.24% Vale of the Silent                    15,602 2.73%
Pure Blind 1.11 trillion 2.23% Black Rise                    15,531 2.72%
Cloud Ring 1.09 trillion 2.19% Cloud Ring                    15,332 2.69%
Catch 1.03 trillion 2.06% The Bleak Lands                    15,233 2.67%
Deklein 1.00 trillion 2.01% Querious                    13,747 2.41%
Fade .97 trillion 1.95% Pure Blind                    11,956 2.09%
Heimatar .91 trillion 1.83% Catch                    11,366 1.99%
Devoid .89 trillion 1.79% Genesis                    10,982 1.92%
Perrigen Falls .88 trillion 1.76% Perrigen Falls                    10,628 1.86%

Top 20 Systems by ISK and Hull Losses

And, down at a system level.

System Region Sum of ISK lost System Region  Count
Jita The Forge 2372.29 billion Jita The Forge        28,136
A-AFGR Venal 1175.38 billion Uitra The Forge        16,664
L-1SW8 Fountain 567.58 billion A-AFGR Venal        13,678
Uedama The Citadel 469.36 billion Ahbazon Genesis           8,278
Ahbazon Genesis 414.13 billion Aldranette Placid           8,264
Tama The Citadel 384.58 billion Tama The Citadel           7,808
Vlillirier Placid 339.09 billion Miroitem Sinq Laison           5,620
F4R2-Q Catch 337.85 billion Kourmonen The Bleak Lands           5,178
Haatomo The Citadel 320.11 billion Floseswin Metropolis           4,662
W-4NUU Cloud Ring 319.75 billion Oicx Placid           4,482
Miroitem Sinq Laison 309.60 billion Fliet Essence           4,250
Amamake Heimatar 279.51 billion Vlillirier Placid           4,183
4-HWWF Vale of the Silent 278.41 billion Heydieles Essence           4,181
Sivala The Citadel 276.66 billion 4-HWWF Vale of the Silent           4,171
Oicx Placid 267.62 billion Amamake Heimatar           3,890
1DQ1-A Delve 237.81 billion Kamela The Bleak Lands           3,696
Aldranette Placid 236.30 billion Huola The Bleak Lands           3,685
DO6H-Q Fade 222.53 billion Aset Metropolis           3,506
J141001 D-R00021 220.39 billion Auga Heimatar           3,190
Kamokor Lonetrek 217.21 billion Kamokor Lonetrek           3,158

As a follow up to last month’s question about what is going on in Uitra that so many ships, mostly shuttles, are being blow up there, I was pointed to a way you can kill shuttles for AIR Career objectives to farm skill points.  And, sure enough, you can see at least one corp doing that there regularly.  That answers that.

Meanwhile, I wrote up at the top of the post what was going on in L-1SW8.

New Havoc Ship Losses

The Havoc expansion brought with it four new pirate faction sub-capital ships, a destroyer and a battlecruiser for both the Guristas and the Angel Cartel.  The destroyers showed up early as part of the run up to the expansion, but we’ll count them as new all the same.

The Guristas got the Mamba and the Alligator while the Angel Cartel got the Mekubal and the Khizriel, destroyers and battlecruisers respectively.   So I figured I ought to see how many of those were lost in November with the launch of the Havoc expansion.

Hull Count Sum of ISK lost ISK per loss
Khizriel 108 94.91 billion 878.76 million
Alligator 51 30.57 billion 599.40 million
Mekubal 56 9.35 billion 166.88 million
Mamba 38 7.81 billion 205.56 million
Total 253 142.63 billion

And we can celebrate the first recorded losses of each, which were as follows:

So there we have it, my attempt to sum up destruction in EVE Online for another month.  We’ll get December next and, once we have a full year of data in the same format (CCP has changed the format of the killdump.csv in the past, but 2023 is consistent) I will try to put together an annual summary of what happened in New Eden.  Spoiler: Capsules will be the most destroyed hull.

Usenet Newsgroups Part III – Founding, Fame, Influence, and Foreshadowing

I am going to start this post with an example.  I am going use Derek Smart as an illustration of the influence Usenet newsgroups have even today.

If you know anything about Derek Smart and are under 40, it is probably because you saw a headline about him.  Maybe it was related to Alganon and the whole lawsuit there.  Maybe it was that time he said DUST 514 would absolutely fail. It could have been something around Gamergate.  Or it might have been related to him calling out Star Citizen for promising more than they could possibly deliver and getting his account revoked and refunded, something that became an ongoing venture for him.

BERJAYA

Your credentials are no longer valid Admiral Smart

Maybe it was even related to one of his video games, though those tend to get less press coverage than he does.  I think Connor over at MMO Fallout offers the most reliable coverage on that front.

What you may not understand is why he is making headlines.  As Jason Scott succinctly put it in his Great Failure of Wikipedia presentation (listen here), the first question of the internet is always “Who the fuck are you?”  In this case you may rightly ask, “Who is Derek Smart and why does he get press coverage?”

The roots of his fame reside in Usenet.

Back in 1996 when his game Battlecruiser 3000 AD shipped, he went on to Usenet to engage with his customers, potential customers, and reviewers of his title.

And by “engage,” I mean he went to fucking war with anybody who had even the most minimal negative thing to say about the game.  If you posted anywhere on the newgroups about his game, he would find you.  He gained a reputation of tolerating no criticism and conceding zero points against his work in terms so far from subtle that you simply couldn’t travel from where he was to subtle in a single lifetime.

He was so active in certain parts of Usenet that he drew in spectators and opponents from well beyond the horizons of his video game.  He became a topic undo himself and people battled over statements he made about almost anything, a maelstrom Mr. Smart felt happy enough to feed.  HE became the topic.  A whole series of people and groups made it their business to log on and spar with him every day.  But the tales of those who opposed him have faded while his fame remained.  He bootstrapped himself into the realm of Usenet legends through hard work and an uncompromising willingness to piss people off.

His ability to issue the hottest of takes, as we might say these days, remains undiluted.  He gets headlines because he delivers the goods that get people talking.  He has done little to earn him or his products headlines in the past two decades save for being himself.  I, like many, have stronger opinions about him than any title he has ever shipped.  I have never even played any of the titles he has shipped.  I was merely pulled into his Usenet vortex back in the day.

So he gets headlines because of things he did back in the late 90s.  His time there influences his presence in the post-Usenet social media focused world.  But so much of Usenet does.  Usenet was the text base training ground for everything that would become the internet in the 21st century.

Spam, bots, flame wars, self-promotion, sock puppets, memes, influencers, content moderation, and online personalities were all gelled from the public arena of Usenet in the 1990s.

Some of those things got their names later… though spam was very much a Usenet original… but they were all prefigured by Usenet.  And its decentralized nature would let all of that drag it down in the end.  But it took a while.

So now I am going to relay the history of Usenet through the prism of my personal experience… but I’ll link out to sources if you want more details or more relevant information.

Salad Days – 1979 to 1990

Usenet came into being as an idea, if not a fully formed concept, in 1979 with the release of UNIX v.7 with UUCP when some enterprising students used the functionality to create a shared news group connection between Duke University and the University of Northern Carolina.  By 1987 work by many others had created a level of interoperability across the growing internet. (Source)

I skip all of that being in middle school 1979, where I am simply fascinated by the Apple II (not a plus or an “e” but a stock II model with a cassette player to load programs) that our school has in what is a nascent lab consisting of half a dozen units donate by Apple.

My Usenet story starts in 1988, when I get a shell account from a company called Portal, which is being run out of a residential house in Cupertino around the corner from where I went to middle school and about two blocks from Apple’s then Mariani Ave headquarters.  I know it was in a house because to sign up you had to physically show up to setup your account.

Since I go to a California State University school, which as an institution is devote to training and education, as opposed to the University of California, which is research oriented, I do not have access to the internet through my school lab account… and I have been hanging around with Potshot, who goes to a UC school, enough to become interested in what this whole internet thing has to offer.  Plus I want to play Rogue, which is hidden well enough on the Control Data Cyber mainframe at my school that I can’t find it and the lab staff won’t share.  My account is limited to using SPSS, though the lab staff do relent and give me the dial up number so I can work remotely from my computer.  I still need to walk to the lab to pick up my printouts, but those wait for me in a cubby patiently until I have time to get over there.

Anyway, I get the account and pick as my first even email address my three initials @cup.portal.com.  I went with my initials because a friend I met playing Air Warrior on GEnie worked at Sun Microsystems gave me his business card and his email address was his initials @sun.com and I thought that was pretty damn cool.  I have, ever since, attempted to get my initials as my user name for at least my personal email.

At this point I have a Macintosh SE and am using a 2400bps modem and some of the utilities that have been built for the Mac for FTP and Gopher.  I have yet to discover the Eudora email client that will be the core of my email experience in the 90s, but it is out there having just been created.

Until I find that, I do my email and newsgroup reading from the command line.  Neither get a lot of use.  As it turns out, I don’t really have anybody to email.  Friends and family that do have email don’t check it regularly, and most don’t have it.  My girlfriend goes to another CSU school and doesn’t have a school issued email address because he major doesn’t require it. (Neither does mine.)  I mostly use it to message our Air Warrior group that meets for lunch every couple of months at the Chinese restaurant at the corner of 19th and Taraval up in SF.  (The restaurant seems to change name/ownership at least once a year, but always has the same menu and staff, and may well to this day for all I know. Sam Wo is still around, why not other places?)

Meanwhile, newsgroups are interesting but kind of sparse.  Over the summer I can read all of the groups I subscribe to in the time it takes to boil water for tea, and I have lots of time to sit and watch the kettle.  And I occasionally get bullied when I do post because having a Portal account means I paid for access, which some see as sullying the purity of the internet with capitalism.  You have to earn your place on the internet according to them… which mostly means going to the right school or working for the right company.

In the end when I finish school, quit Safeway, and get a real job I shut down the Portal account as an unnecessary expense.  Of course, then I start a BBS, so my judgement about expenses is not really to be trusted.

The Rise of News Groups and the Breaking of Norms – 1990 to 1996

I farted around with my BBS, which honestly ended up being a good investment as it got me my first few jobs and taught me about modems and being online about 15 minutes ahead of when that suddenly became a marketable skill.

The BBS was fun, I was part of a small community, but a BBS is a little isolated pool of data and to get people to visit you need to find a way to replenish your little pool, to bring something new to it.  So that often means calling a lot of other BBSes to see what new things they have.  But there is an upload/download economy in play and if you don’t contribute then you can get cut off from access.

I end up writing a month BBS list/guide for the 415 area code with another person that we upload every month around the SF Bay area.  I also eagerly distribute Tidbits, a Mac focused text newsletter that shows up regularly.  Oh yeah, I am all about the Mac at this point.  I also have a coax 5Base-T Ethernet network in the house I share with my girlfriend that lets me connect to the BBS without having to dial in or use the local console.  File transfers are fast.

I eventually come back to Usenet as a source of news and downloads… the binaries groups… and setup a UUCP account and use a package called uAccess that lets me dial in and download all new messages for the news groups to which I subscribe.

BERJAYA

uAccess from ICE Engineering

This reproduces the directory structure I detailed in the previous post which this software works from.  It is here, where I can read newsgroups at my leisure in a decent UI that isn’t a scrolling terminal where data that goes more than 50 lines off the top of the screen is gone forever, where I start to get deep into Usenet.

It is during this time I run into my first bot.  Serdar Argic, the Zumabot, who responds to every mention of Turkey with statements claiming that there was no genocide of Armenians and that, in fact, it was Turks who were the victims.  The repetition of mixed made up references, the response to inappropriate threads (you might get a reply if you were asking about cooking for Thanksgiving if you mentioned the main dish), and the non-sequitur replies made it pretty clear that it was an automated response program just reading and reply based on simple pattern recognition.

But what do you do about this sort of thing?  Usenet was a distributed network with no central authority.  Among other things, the saying about the internet just routing around people trying to control or stop it was being proven.  Up until then norms and social pressure were enough to keep people in line and behaving the way the original users thought was correct.

Meanwhile, the eternal September was well under way, with an onslaught of new users from online services such as AOL showing up and ignoring convention and flipping the bird to those who replied with strident lectures on “That is not how things are done here!” and “Read the FAQ, it is posted on the first of the month!”

Then there was the rise of internet service providers.  I gave up my UUCP account when local ISPs started offering SLIP and PPP connections which hooked your PC up to the internet like it was another node allowing you to use apps and utilities that were often restricted to work where you might have a live net connection.  You needed this for a little app called NCSA Mosaic, the first web browser, which gave the internet a simple yet consistent UI which made everything much more accessible and was the wave of the future.

Somewhere in there I was at my peak involvement, a time when I got involved with voting on the creation of new news groups in the primary domains.  Each new group there required a charter, a sponsorship, and then a minimum number of votes from the general Usenet community in favor of creating the group.

During that era I won the wet blanket award for being the person who voted “No” on more newsgroup creation votes in a given year.  My theory was that every group that could get together a charter for a vote would attract a self-selecting group favoring the groups creation.  A lot of those votes were very one-sided because only the people who wanted the group would hear about it and vote at all.  So I would vote “No” on every group just to put a little pressure on those trying to create the group.  I know my voting against the group got at least a couple of them past the minimum total vote threshold.  There were a few other people like me who subscribed to the newgroup that promoted all such votes who voted against every group.  And there were about twice as many who voted in favor of every single group.

In the end I don’t think I made a bit of difference either way… I recall getting one angry email about a group that failed, but it didn’t fail because I voted against it but because the group couldn’t even muster the minimum threshold of votes… and I got bored with that after a couple of years.

The Green Card Lawyers Destroy it All

As those who felt they could still guide the internet struggled to figure out what to do about the Zumabot and all these new people who simply were not reading the FAQs or following the social norms, husband and wife lawyer Laurence Canter and Martha Siegel showed up and posted an add about the Green Card Lottery, a way to gain US citizenship, to something like 5,500 different newsgroups… and not cross-posted, which would mean you would see it just once, the polite social norm at the time, but individual posts to each group which meant you might see the Green Card Lottery ad over and over again as you moved through newsgroups.

So what?  What is one ad?

Well, they did something that had not really been done before, a commercial advertisement that they claim made them $100K for pennies worth of effort.  It was such fertile ground that they went into the Usenet spam business.  This opened the Pandora’s Box of potential and illustrated the Tragedy of the Commons all in one fell metaphor mixing swoop.  Spam was now going to be a way of life as minimal investment in digital distribution over a shared public space yielded a return that made it worth the effort.

There were efforts to fight this, but they were hampered by the open, egalitarian nature of the medium.  Somebody could issue a cancel command and remove, revoke, disappear, or whatever you can to call it, messages deemed to be spam.  A method for that was built into the system.

The problem was, who gets to say what is spam, who makes the decision as to what stays and what gets deleted.  It all goes back to that “first question of the internet” above.  Who are you to tell me what is spam?  In the end there was a compromise and some new groups were created to carry the cancel messages that would remove specific flavors of spam and your local admin could choose whether or not to carry those groups.

That worked… if your admin carried the groups and you were concerned about a specific spammer who always posted from the same host or used the same syntax.  The Zumabot could be silenced fairly effectively, but the genie was out of the bottle, to invoke yet another metaphor, and randos and those willing to put even minimal effort into evading the blocking attempts were able to skate past and put their messages up in front of thousands of people daily.

I can say I saw posts from Serdar Argic and the green card lawyers, I dove into the discussions about what to do, saw those trying to push back as well as those who saw the potential of spam and sought to capitalize on this new, untapped frontier.  As with any social media site, this became its own special section of the internet with personalities rising in the name of one cause and somebody else seeking to oppose them for some set of reasons.

Waiting for Facebook or Something Like It – 1996-2008

In 1996, despite the onset of spam posting, Usenet newsgroups were still useful and often represented distinct online communities who, as it goes, could be cliquish and hostile to outsiders, but who had no other real public space to meet up in.  Sure, you could turtle up in IRC, but that could be even more insular than a moderated newsgroup and more susceptible to disruption from individuals unhappy with the status quo.

At this point I was reading newsgroups at work as my employers for the next decade or so tended to have servers set up to support Usenet.  I recall even Microsoft Outlook had a built-in newsgroup reader at one point.

I have a bit of a time capsule at home, my PowerBook 190cs, which I used for work in 96 and 97.  Looking at the desktop today I can see all the hallmarks of internet usage.

BERJAYA

The 1997 time capsule screen

UULite to drag and drop Usenet binaries I saved off, StuffIt Expander to open up apps, JPEGview to look at… pictures… and Telnet and Fetch for FTP and a drag and drop text converter.  A simpler time.  Somewhere in there is Claris Emailer, which I did tech support with for a company coming up.

(Historical note: The soxmas12.mov is the QuickTime movie version of the 1995 video Trey Parker and Matt Stone put out to pitch the idea for South Park.  You can watch that video here.)

But Usenet newsgroups, as a useful source of information, newsgroups were starting to show the strain of unfettered access.  Too many randos, too many flame wars, and too much spam was piling up.  The sense of community of the early days was slipping away in all but the most obscure groups.

Meanwhile, other opportunities were arising.  The world wide web was a thing… and such a popular thing that I have a past post about the problems of getting a dial tone some evenings.

Early web sites could be primitive.  We were amused by simple things.  But the online forums that used to be the domain of the now fading BBS community found new life in a web fronted format to such an extent that, once again, if you are under 40 the term “BBS” probably means a web forum to you rather than a computer at somebody’s home or business with a modem attached to it that let you dial in and access it.

My online time shifted from newsgroups to gaming company forums, or guild forums, or gaming news site forums like those of Firing Squad and others.

Meanwhile, GeoCities and other early social networks began to spring up.  People began putting up their own web sites and there were web rings dedicated to specific topics.  I had a web site of my own, more generally oriented, from 1999 until about 2008 or so.

Blogs, first as web logs, then as individual content sites, started to show up, with Blogger going live in 1999.  There was a cornucopia of sites showing up.

Then there was Facebook.  I mean sure, MySpace showed up first, but MySpace came and went so fast as a peak place that it feels like a flash in the pan.  And there were other services, like Google’s Orkut, that showed up, lingered, and were shut down.

And all of that pulled people away from Usenet.  Somewhere around 2006 I stopped reading Usenet newsgroups at all.  There were Podcasts and I was starting my own blog and the MMORPG community that spanned both those mediums was much more welcoming than the cold text of Usenet.

By 2008 Facebook had become a juggernaut.  If you wanted text then there was the burgeoning site called Reddit, which seemed to take the wind out of sites like Fark and Something Awful.  And if you wanted short format, there was Twitter, which was starting to be taken seriously.

Porn, Death, and the Ashes – 2008 onward

In the end, the binaries groups would be the demise of Usenet.  The internet is for porn, and there had long been porn binaries groups on Usenet, but in the 21st century companies began to get squeamish about hosting that sort of thing on company servers.  And then somebody said there was child porn in there somewhere and the run for the exits began.

In some ways, Usenet shrank back down to its past vision.  If AOL and your local internet service provider were no longer going to bother hosting it… and once the binaries were gone there seemed little point to keep the spam filled newgroups around as well… then you might get back down to a cozy little community.

Except, of course, the spammers.   The cost to spam was so low that they kept on spamming even as the user based crashed down to a tiny fraction of its peak.

The symbolic end of the line was when the founding point of Usenet, Duke University, discontinued support of the service in 2010, followed by University of Northern Carolina, the original connection from Duke, in 2011.  Usenet wasn’t dead.  It was far too distributed to be killed by any one disconnection, but its day in the mainstream was clearly gone.

Usenet Newsgroups Today

You can, in fact, still connect and read Usenet newsgroups today.  They are all still there… or the hierarchy of the groups is still there.  The archives are elsewhere, either stored by Google or the Internet Archive or on a bunch of CD-ROMs like the ones I have… though I am pretty sure storing things on CD did not last much longer than the ones I have as the sheer volume, which would be dialed up considerably by 1994, would have made that impractical without paring down the ever growing number of newsgroups.

Anyway, if you are curious, here is how you can access Usenet newgroups.

First, you need a service provider who is still hosting Usenet.  There are a few out there and most of them charge for the access.  But there are a couple of free paths as well.

In my own experiment with current Usenet I went with a site called Eternal September, named after one of the critical inflection points of Usenet, the rush of commercial users into the newsgroups and the end of the quiet and cliquish early era.  You can set up an account there for free.

Then you need a Usenet newsgroup reader.  For this I went with Thunderbird, the one time Mozilla developed email client that was also an off-shoot of the open source version of Eudora, which also shared the name with a notorious fortified wine made by Ernest & Julio Gallo Winery.  My grandparents had a vineyard into the 70s out by E&J and sold their output to them, so there is a family connection.

The setup is pretty simple.  Here is my configuration.  You have to hit the Alt key to get the menu options to appear, then you go to Tools and choose Account Settings, then create a new account as follows.

BERJAYA

Thunderbird Settings

The critical bit is that last checkbox, Always request authentication.  That prompts you to login with your Eternal September credentials, which in turn opens up the whole hierarchy of news groups to you…. and there are a lot of newsgroups.  Thousands.

Many of them are dead.

The group rec.games.roguelike.rogue has 7 messages in it, the earliest dating back to 2014.

Some are active.

The group rec.games.roguelike.nethack, just next door to the above, had 8,562 messages in it going back to 2007, and many of the recent ones are on topic discussions of NetHack, as opposed to being mostly spam.  (I used to follow that group back in the 90s and like to tinker with the source code to make my own changes to it.)

Other groups… have a lot of messages.

BERJAYA

Maybe I won’t download all of those…

That group does have some on topic discussion, but is popular enough to have attracted more than a little spam.  Actually, a lot of spam… but people have been trying to persist through it.

And other groups are completely overrun by spam and abandoned to their fate.  The ALT hierarchies seem especially prone to that.  Here is alt.games.everquest as an example.

BERJAYA

Not at all about EverQuest

In parallel, rec.games.computer.everquest has been similarly overrun, though with different spam.  So there is variety I suppose.

This is why the world moved on.

So it goes.  Usenet newsgroup went through many of the various problems we face today with what we now brand as social media.  Usenet, by its nature, did not have the means to deal with them..

And with that rambling mess, I will move on from Usenet.  Next time, back to business and telephony.

The series so far:

 

Some Days it Doesn’t Pay to Undock in New Eden

One of the problems of EVE Online is that events happen in their own time and not necessarily on your schedule.  I had a big open gap of time one evening this week and I sat down and logged in… only to find not much was going on.  Sometimes Delve is quiet and there just aren’t any ops going on.

Well, it is a big universe, there are other things to do.  So I grabbed my main high sec alt who I had set up with a ship to go do some Winter Nexus sites.  That should be fun and lucrative, right?

BERJAYA

The Winter Nexus in a Paxis

I filamented and flew around high sec for two hours without finding a single site that wasn’t down to the last NPC and somebody in there finishing that one off… except once, when I landed in a site where nobody was there and the last NPC was 500km from the landing spot.  I feel for the person who got that one.

So aside from getting credit for entering an event side, the whole thing was a fruitless ordeal.  I slow boated back to the high sec system my alt calls home and wondered what else to do.  I figured I could do some Abyssal filaments.  That is something easy to do while listening to a podcast or an audio book.  Sometimes I think I do them just take screen shots.

BERJAYA

Every time I am headed toward the gate it just looks epic

Then, looking at the daily tasks, which were all for evermarks, I thought I should get my main out there and have him do a few Abyssals and earn some evermarks.  I actually want the alliance logo on his ships and he only ever gets evermarks from login rewards as the agents for that are nowhere near Delve.  I happened to have a clean jump clone up in high sec not too far away, put in place when we were up to something in high sec… probably when we were shooting the TTC or something.

So I clone jumped up there, flew over to where my high sec alt was and traded for the Gila I used to run T3 exotic and firestorm Abyssals.  I made a safe in the system, filamented into a T3 firestorm pocket, and promptly lost the ship… like, in the first freaking room.

BERJAYA

This is NOT supposed to happen

I have had that Gila with that fit since 2020 or so, during which time my alt… who isn’t even really a combat alt, but an alt I trained up to ferry ships out to deployments so they can fly a lot of hulls but don’t have all the weapon support skills trained up… ran over one hundred T3s without a loss.  But my nearly 260+ million skill point combat main who has 270 skills at level V… boom.  A real AYFKM moment.

I guess I should have gotten that Harrowing Vedmak earlier, but I had to shake the pair of webbing Trigs.

Then, on being podded, which is always the end result, I found myself back in 1DQ1-A where I realized I hadn’t installed a new clone when I jumped into the other one, just in case something like this happened.  I swear, I am a hazard to be around.  I trained up Elite Infomorph Psychology V just so I would have enough clone slots to leave them around in convenient spots.

No evermarks for me.

I would have been more upset if that very same alt hadn’t fished up an 8 billion ISK item hiding in the couch cushions at the back of a hangar last week.  But that is another story.  So the ISK to replace the Gila was there, no problem.  The question is always what fit to use.  I had to shop around for that for a bit until I found one that fit my need.

And then I had to buy some more filaments and get everything back out to the system where I like to use them.  Everything takes time in New Eden.

Once I got my alt set back up I logged out.  It seemed like a whole lot of nothing gone right.  It isn’t the ship loss so much as the time expended for no fun or profit.  This is, as noted at the top, a prime issue with the game.  Oh well.

And then there was a Zungen ops ping.  There was a target for us.  So I logged in another alt that was logged off out in the drones, got into the fleet, and we all dropped on a Phoenix Navy Issue and blew it up… and the CRAB beacon as well.

BERJAYA

Scratch one Phoenix

However, that didn’t count as undocking.  That alt has been logged out in space for well over a month now, just waiting for the call for targets.  Still, that was a bit of salve at the end of the evening.  For me at least.  Probably less so for the Phoenix pilot.  But at least they didn’t lose their ship to NPCs.

The EVE Vanguard First Strike Open Play Test is Under Way

The EVE Vanguard First Strike event went live yesterday.  From now until Monday the 11th you can give the first person shooter CCP has been working towards for nearly a decade… or longer, if you count DUST 514… a try.

BERJAYA

EVE Vanguard – Coming Soon

Be warned, this an early development test, so set your expectations low as there isn’t a lot of “there” there.  I would argue that you couldn’t charge money for the game in its current state… of if CCP did people would be pissed.  This does bring up the question of how EVE Vanguard is ever going to pay for itself.  I suspect it will always be a lamprey on the side of EVE Online.

CCP doesn’t seem to be promoting this test very obviously as some sort of pre-alpha development release.  They have put it on the launcher and invited anybody subscribed to come and play their new shooter.  In their dev blog they say it will be developed and expanded over time, but that is true of any online game, so I can’t tell if they’re being cagey or what.  They have put out a feature roadmap with the current state as the foundation on which things will be built, which seems to imply a baseline of features has been achieved.  But maybe they have been taking PR lessons from Chris Roberts.

BERJAYA

The EVE Vanguard Roadmap

(You know it is an authentic sandbox experience when it says so right on the box… or the PowerPoint slide.)

But once you load the game you get a red banner warning you that this is not production grade software.

BERJAYA

A work in progress

I feel like they made the whole thing sound a lot closer to being done than all of this back at Fanfest.  It certainly seems like we’re a long way from it being “done” in any sense of the term.

Anyway, that aside, the event is under way.  If you are a paid subscriber to EVE Online, which is to say that you have an Omega level account, you can download the EVE Vanguard client (with the new launcher, which you presumably have) and jump into the game.

BERJAYA

The new launcher with EVE Vanguard shown

The download isn’t big… at least not in the scale of this day and age.  There was a time when even a gigabyte would have been considered huge.

BERJAYA

Install for a good time

Some people have reported problems with the install and the community has been there for them… to shout them down and remind them that this product is still in development so complaints are only allowed if you say “pretty please” and “thank you.”  Again, echoes of Star Citizen.

As part of the lore around this event, a new episode of The Scope was released to set the story.

Mordu’s Legion lost some Bowhead freighters filled with troops and supplies for a ground campaign and The Deathless is sending in his new Vanguard clones… which I guess are the players… to fetch that technology.  So you get to play for the pirate factions to further their insurgencies I guess.  From the patch notes:

During the First Strike event players in Vanguard will add corruption to the Guristas insurgency that is centered in Hevrice whenever they complete contracts. Players logged into the EVE Online client can see the effect of the Vanguard on the corruption levels within this Guristas insurgency through the insurgency UI.

I hope at some future date it won’t be just about assisting the insurgencies.  Or should I hope that?  I don’t know.

I remain somewhat indifferent to the game itself.  I have stated too many times that I am not a shooter guy, in part because I am bad at it, but also because the people who are good at it are so much better than I am that the whole thing turns into “spawn, move a bit, die” over and over, which is neither fun nor engaging game play.  There is no way to improve if you die so fast you can’t really learn from the experience… or what you learn is that you should log off and play something else… and EVE Vanguard continues that tradition for me.

When you log in you are asked to join a three player squad, and if you don’t have a pre-made team then you can join with random players.  Feel pity for the squad that got me.

BERJAYA

Ready Squad One

However, I quickly figured out that I could just click “Ready” and get into the game by myself, thus removing the burden of having to carry me from some poor random players.

Once ready, in a squad or solo, you then get dumped into the game where you have to pick an objective contract and then figure out where that is and what you need to do, which is a level of competence I have yet to achieve.  I am dead and done so quickly that I have yet to lay eyes on anything that is an objective.

There is also crafting in the game, and it is required.  You need to craft ammo.  You start with enough materials to craft another magazine of 30 rounds for your gun, but after that you need to collect items and go to the crafting screen.

BERJAYA

Crafting some ammo

You also need to collect biomass to create a clone you can return to if you die.  If you fail to do that because you’re dead already, you end up in spectator mode if you’re in a squad, or out of the match if you’re alone, because you are done.

Does crafting ammo rather than picking it up off of the field create a more engaging player experience?  It seems a bit awkward to me and not something that makes me think this is a sandbox game.  It feels very far from that.

The game play itself… the shooting bit, when you have ammo… feels fine.  Movement and aiming was fluid and the scenery looked good on my 34″ monitor.  Recoil on the one gun in the game is pretty heavy, so you want to fire in very short bursts at anything but knife range.  Otherwise it feels like “just another shooter” and little about it made me think about EVE Online.

BERJAYA

I can be dead like this in any number of titles

And that renews my concern about EVE Vanguard being so closely tied to EVE Online that they have to exist in the same launcher.  Leaving aside the “don’t get your shooter in my spaceship game” that I previously expressed, the flip side is that unless you care about EVE Online you may not give EVE Vanguard a chance because it can’t exist as its own download and installer on Steam.

(Also, don’t launch the old installer once you install EVE Vanguard as it apparently purges key files.  New installer only.)

You may well ask if I am this indifferent to EVE Vanguard, why did I even give it a try?  Well, like most people, I can be bribed.  I have a price.  In this case, the promise of a shiny new pod SKIN in EVE Online was enough.

BERJAYA

Try EVE Vanguard, get this pod in EVE Online

So I played for a bit then moved on.

CCP has been directing people to their Discord server to provide feedback on the event, which has led to several channels of chaos which seem so sub-optimal as a place to be heard such that I wouldn’t bother had I something to bring up… like the fact that the game refuses to recognize my audio input device.  No point in throwing that into the maelstrom to be ignored or attacked.  Their plan feels like a way to let players vent while ignoring them rather than any sort of serious feedback collection method.

But I often feel that way about giving feedback to CCP.  They have a history of discounting any feedback that doesn’t agree with their plan.  That is a very human thing to do, but not a very helpful thing when you’re trying to engage with your customer base.

Addendum:  CCP has a four day Omega offer in the in-game store if you want to buy some PLEX in order to play EVE Vanguard.

BERJAYA

You can pay to be in our test!

Interesting that they put this in after they removed the weekend fleet pack, the 3 days of Omega option, from the web store.  But who knows what they are thinking.

Also, why 51 PLEX?  I figured it had to be priced to make it a slightly less attractive deal, but that works out to 382 PLEX for 30 days… so, again, I don’t know.  But if you buy it today you can get another 100K skill points from the Winter Nexus login rewards this weekend for your otherwise alpha account.

Addendum 2: It dawned on me later that you can buy as little as 50 PLEX from the web store, so I suspect this is CCP trying to sell more PLEX by making you go to the next size increment there… if you have somehow forgotten you can buy PLEX for ISK in the game.  Anyway, oddball pricing like that is a red flag that they’re trying to take advantage.

Related:

WoW Classic Season of Discovery Bugs and Nerfs and What is Even Going on Here?

Perhaps an unexpected aspect of the WoW Classic Season of Discovery servers is the effort it requires to discover what is actually being changed on a day to day basis.

BERJAYA

WoW Classic – Season of Discovery

If you just read the patch/update/hot fix notes on the forum, you are seeing changes related to bugs and more general mechanics, but nothing related to how classes and abilities are being altered on an almost daily basis.

Now, I will run with the idea that this whole Season of Discovery is both a little more literal on the discovery front than we might have imagined… Season of Effing around and Finding Out maybe… and that the whole thing is very much an experiment in progress.

Furthermore, I am not being particularly impacted by any of these changes yet, not so far as I can tell.  I think the problem is that I can’t really tell.  But I am also still just trying out some classes, getting the first few runes to see what is interesting.

And I am a bit disappointed with that so far.  I mean, maybe I shouldn’t judge based on the first few runes.  Then again, the whole thing was sold on healing mages and tanking warlocks and right now I am seeing a paladin and a priest who are little easier to solo maybe.  Three runes in and the hunter doesn’t seem all that changed… certainly not once you get a pet.  And once you set aside runes it is just vanilla WoW again and I didn’t need a fresh server for that.  But maybe that is me.

Anyway, it is more a matter of how Blizz is handling its communication, which is not very well.  If you want to stay informed you literally have to follow the WoW Classic senior game producer Aggrend over on Twitter to feel like you’re getting the news.  And I am not criticizing him as he is doing an above and beyond effort to communicate things.  But a non-Blizzard personal account on a single shaky social media platform doesn’t strike me as a solid fountain for information distribution.

It is possible I am missing some other source of information, but if I am I am not alone.

If you go over to r/wowclassic on Reddit… and I do not like going there because, seriously, people complain about r/eve being a cesspool have clearly not spent time in the subreddit of any other popular video game title… and you can find threads that are literally images of what Aggrend posted to Twitter.

All of this seems to really be stirring the community pot and getting people upset at things that have already been changed and injecting uncertainty into changes that have been made.  Do you need to raid to get some runes?  Blizzard said yes, now they say no, but will they change their mind again tomorrow?

The Laurion’s Song Expansion Arrives for EverQuest bringing Class Swapping and More

Class swapping sounds a bit salacious, does it not?  Do you want an open relationship with your main class?  Do you want to see other classes?

This may be your chance, as the Laurion’s Song, the 30th EverQuest expansion, has arrived and is promising just that sort of thing.

BERJAYA

Laurion’s Song available here…

The expansion’s tale is explained as such:

A door appears, and the heroes of Norrath walk through to find a warm and cozy-looking building. Light from the windows illuminates a clearing in a forest. Music and voices as well as the tantalizing smell of cooking meat and mead drift on the air. The inn’s presence invites adventurers to rest and revel after exhausting and dangerous exploits.

Welcome to the Realm of Heroes, the place where the greatest heroes go when their adventures are over. Nobody remembers the last time anyone entered or left this place. Can you discover what the mystery is that lies under the facade of comfort and revelry? Why is the Realm open now? Why was it closed for so long? To help you along the way, there are other doors within the inn that open onto memories of when someone proved that they are a hero. You can participate in those exploits and see how heroes of the past became the legends of today. This is the time for the current heroes of Norrath to show their worth and unravel the mystery that is the Realm of Heroes.

So there we go.  It is time for the Realm of Heroes with many questions to answer.

And what does the expansion bring?  Well, a lot of the usual things we have come to expect form the annual update:

  • Level cap increase to 125
  • Alternate Personas – Swap to another class while retaining your name, inventory, bank, crafting skills, keyring and more!
  • New Items
  • New Zones
  • New Raids
  • New Missions
  • New Quests
  • New Spells
  • New Combat Abilities
  • New AA’s
  • New Collections

Standing out on that list is the Alernate Personas feature that promises to allow players to swap to another class.  How will it work?  That isn’t clear to me, though there is a lengthy FAQ linked below that covers the many and varied circumstances that players of a nearly 25 year old title might find informative.

I will be interested to hear if this becomes an interesting and useful feature or if it ends up being more trouble than it is worth.  I’ll only hear about it, if I hear anything at all, because I’ve never had an unboosted character beyond level 80 in EverQuest.  It is a title that interests me, but my days with it are in the past.

Still, it remains a good deal for a year’s worth of content, at least at the base price level.

  • Standard Edition – $35
  • Collector’s Edition – $70
  • Premium Edition – $140
  • Family and Friends – $250

Those more expensive additions… they are there because people buy them, even if they are priced well outside of my own interest level.

Related: