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Showing posts with label hillsbrad foothills. Show all posts
Showing posts with label hillsbrad foothills. Show all posts

27/10/2022

Roguish Charm

One thing that makes playing my little rogue so appealing is that it feels very fresh and new to me. I've never had a rogue at the level cap at any point in the game, and even the mid-levels are something I didn't reach until later expansions, by which point a lot of quests and class mechanics had already been changed.

For example, I'd kind of forgotten that Ravenholdt was a "thing" for rogues - by which I mean: if you'd asked me about it I would have been able to tell you that it's a faction that's associated with rogues somehow, but it hadn't occurred to me that I should be visiting the place or anything. It was only around level thirty that I noticed that my class trainer had gained an extra dialogue option which hands you a letter telling you to visit Ravenholdt Manor. (Apparently that had already been waiting for me for about six levels.)

It took me ages to even find the place again, because for some reason, that particular mountain path is not one I generally come across in my travels. I happily followed the instruction to pick the pockets of the locals, which resulted in me cleaning out the entirety of Durnholde Keep in one go, but after that the next step asked me to fetch lockboxes of a level for which I was still too low. Not the most exciting piece of questing, I've got to say. Nice place, though.

BERJAYA
The other notable adventure my little rogue had in the past few weeks was a visit to the Dor'Danil barrow den. I was finishing up the last few quests I had in Ashenvale when I was sent to this network of caves that I recalled as being a very unpleasant place. In fact, it was even more unpleasant than I remembered because I'd forgotten that it's filled both with mad druids and forsaken rogues - the presence of the latter means that it's actually not so bad to visit as Horde since the rogues at least are friendly, but as Alliance it's just a very claustrophobic place sporting an extremely high density of hostile mobs.

I'm a rogue though, I thought to myself, and the quest is just to kill three guys. I can sneak in and bypass most of the annoying trash! Now, if you're thinking "I bet it wasn't that easy", you'd be right, but my plan did work in principle, and I suffered no deaths. What happened though was that - somewhat to my surprise - it ended up being an extremely immersive and satisfying experience.

I could sneak past a lot of mobs, but the tight corridors - combined with the fact that the undead rogues liked to lurk in stealth themselves sometimes - meant that I still had to do a fair amount of fighting as well, sometimes because I aggroed something by accident, sometimes because I felt I just needed to create a bit of breathing space in a certain spot by removing the mobs from it. This made me feel like a proper assassin, and it felt oddly in-character to view the narrow corridors through my night elf's eyes and imagine her unhappiness at having to kill those poor druids.

BERJAYA

The gameplay was also really interesting, because rogues have so many tricks! On most classes, pulling unexpected extra mobs is something that I find very alarming and that often gets me into trouble, but as a rogue it was surprisingly easy to stay collected and calm, even in the confines of a densely populated cave. I just had this mental checklist of steps I could take every time something like that happened (hit evasion, drink health potion, gouge and bandage, vanish if worse comes to worst); it always felt perfectly controlled. You'd have to mess up pretty badly to find yourself in a situation where none of your cooldowns are up.

It's just been surprising to me how much enjoyment I've been getting out of this character, when rogues have always been firmly on my "not interested" list when it comes to WoW's available classes. To be fair, I think in a group context I'd still largely prefer to play almost anything else... but for these occasional solo adventures I've been undertaking, it's been working out surprisingly well.

20/03/2022

Fortnightly Classic Update

I haven't been playing Classic very much these last few weeks, partially because the new SWTOR expansion is still keeping me very engaged, partially because Classic has been a source of melancholy for me more than anything else.

About the most interesting thing I did was some questing on my little warrior alt - which is where I ran into what may well be Classic's last remaining mystery: how to get the assassins in Southshore to spawn in order to unlock the quest Assassin's Contract. It's a quest that I picked up on many previous characters more or less by accident, but curiously I never ran into the little event while in town with my warrior.

I started researching it and was surprised to find - as evidenced by the top comment on the Wowhead page linked above - that to this day, nobody really knows how to trigger it. There are all kinds of theories, from timers to it being set off by players starting or completing certain other quests, but at the same time every idea seems to have been disproven so far. I did my own bits of experimentation, going as far as to bring another character to Hillsbrad to do other quests in the zone while periodically relogging to my warrior in town to see whether anything was happening, but to no avail. So much for a "solved game"...

Aside from that little bit of fun though, I've been feeling a bit gloomy. My questing buddy let his sub lapse for no single reason that I'm aware of, and I've been feeling his absence all too keenly. We'd been working on levelling not one but two characters together, my shaman and my priest, and I keep staring at the character selection screen with thoughts along the lines of:

  • I really love both of those classes, I want to continue levelling them so badly...
  • But we worked so hard to be in sync in terms of levels, I don't want to play without him and mess that up.
  • When is he going to be back though, if ever?
  • When I think about it, levelling these characters without him would feel very empty, I don't think I'd want to do it anyway...
  • I do have his contact details outside the game, I guess I could just ask when/if he's planning to come back? I guess I'm afraid that I might not like the answer though...

That's the downside of getting too attached to someone in a gaming context. It's great to have someone you like and whom you trust to always be there and to provide help and entertainment, but when that partnership comes to an end for whatever reason, it can be hard to go back to the solo lifestyle.

Not that there aren't still other guildies whom I like... one of them in particular keeps asking me to do dungeons with him and I always feel bad when I have to turn him down, because I do enjoy his company too (and I have run a few dungeons with him and others in the meantime). But it's just not the same.

The raiding situation has also continued to be very meh. At first we continued to cancel raids due to lack of attendance, until one such evening led to people having a bit of a chat on voice about the future of the guild. There was still a surprising amount of desire to turn things around somehow, which was nice to see. A lot of people (including me) spoke out in favour of opening up the core raids to community members, because even if that meant sacrificing some control over loot and things like that, it would surely be better than not getting to raid at all.

Then it took the officers a full week to set up these new events, and during that time another bunch of people posted goodbye messages about stepping down from raiding or the game altogether. This Saturday (a change of raid days that was welcome to me as Wednesdays were now out due to work) we were supposed to go to Black Temple, but almost half the group was pugs.

On the night, we struggled to find a third tank, and when we started to clear trash with just two tanks, we wiped three times on the same pull of naga just before the first boss. One of the pugs dropped group silently. It was looking pretty grim from my point of view.

However, somehow we pulled through. Leadership soldiered on undeterred, and eventually we filled the raid and succeeded at killing that trash pull. Nothing we encountered after that was quite as bad either, and we finished the night with four bosses killed, which didn't seem half bad for our very first foray into the instance.

Of course, before I'll even get a chance to go again, Blizzard will be releasing Zul'Aman next week... which to be fair, is a small catch-up raid and not a replacement for Mount Hyjal and Black Temple, but it still feels very soon for them to drop another patch, which in turn provides more evidence that they want to get everyone through the remaining Burning Crusade content quickly, potentially to be able to release Classic Wrath before the end of the year.

12/06/2016

Bloodless Mountain Lions

I haven't spent that much time on Kronos over the past couple of weeks because I needed some downtime to clear my bags. I'm serious! I had levelled my hunter's leatherworking and crafted a whole bunch of chest and leg pieces that were good enough that I knew they would sell well on the auction house and yield a fair bit more money that way than if I simply vendored them. But you can't flood the AH with ten of the same item, you've got to let them trickle in one by one... so my play sessions consisted of logging in, emptying my mailbox, re-listing things on the AH and logging off again.

This weekend I would have felt like playing some more again, but the Kronos team decided to use Saturday of all days to take the server down for maintenance. I have to laugh at the people who think that Blizzard could just "throw up" a bunch of Vanilla servers and nobody would mind the imperfections. They clearly haven't seen the reactions of people who've been deprived of a completely free service provided by volunteers for a mere couple of hours...

That said, I've since taken my hunter to Hillsbrad Foothills. It was an annoying trek, but I had a breadcrumb quest and I was going to be damned if I had to abandon it. There were some nice quests there too.

I didn't witness any epic Tarren Mill vs. Southshore battles, but the steady stream of Alliance players travelling to Alterac or the Scarlet Monastery was certainly noticeable. I got killed two or three times and got away another couple. In fact, I got quite close to nearly killing a level 30+ paladin but ended up aggroing all kinds of wildlife during my clumsy kiting so that I eventually had to retreat to Tarren Mill to get some health back.

There was one quest in particular that stood out: Elixir of Pain, which is part of a chain. This part asks you to collect ten blood samples from mountain lions. I had cleared the area of cats all the way to the Hillsbrad Fields before I saw my first quest item drop - in fact, I had already begun to wonder whether I was killing the right mobs. Old Wowhead comments also bemoan the bad drop rate, but thanks to the wonders of modern technology I could check Kronos' own database for the exact drop rate on this server: 15%. Ouch! You do the maths for how many mountain lions one has to kill on average to get ten blood samples then...

BERJAYA
I'll be honest: I considered abandoning it. But then I realised that I'd need more leather anyway, so to hell with it. I think I gained almost a whole level doing nothing but hunting mountain lions while listening to some random podcasty-type videos. As I've said before, grinding isn't always bad. I needed that leather anyway.

17/08/2011

I actually grouped for a group quest

The revamped old world is not completely devoid of group quests, but there are only very few of them. Most zones don't have any at all, but sometimes there's a lone group quest tucked away somewhere on the side, detached from the main storyline so that it doesn't end up blocking your progress if you can't do it. I appreciate that from a gameplay point of view, but story-wise it doesn't really make any sense. So you're saying that I can practically win a war on my own in Stonetalon, but you think that I should ask for help with killing that big fish in the lake? Right. To make matters worse, these group quests are what they are only in name. While levelling my rogue I could solo every single one of them with ease, without heirlooms and often without even needing most of my cooldowns. When normal mobs are tuned to die after two or three special attacks, then doubling or even tripling their health to make them elite doesn't add much of a threat.

I was in for a surprise when I met Yetimus the Yeti Lord in Hillsbrad. He looked pretty intimidating alright, so I approached him with caution, but I wasn't prepared for just how much of a thrashing he was going to give my little undead hunter. Barely a few seconds after I had sent my pet in, he did such a massive knockback that my faithful demon dog ended up being hurled so far away that he actually despawned. Panicking, I tried to kite the monster, but even though he was susceptible to slows, he was still way too fast for me even while slowed, not to mention his considerable reach and ability to stun. Another couple of seconds later I found myself at the spirit healer.

Okay, that didn't quite go as planned, I thought, let's try that again. This time I managed to avoid my pet despawning, but I couldn't keep the little bugger alive with my piddly pet mending, and even though my damage was poor I kept pulling aggro off him, all the while barely even making a dent in the yeti's health. Life is hard when you're level twenty-six and only have a fraction of your class's full skill set to work with.

After I had died about three more times and got no closer to killing Yetimus, I decided that it was probably time to do the unthinkable and actually group up for a group quest. I did a quick /who Hillsbrad and saw four or five players in the correct level range - and this was during day time! I asked in general chat whether anyone was up for killing Yetimus and quickly got a reply from another hunter, and while I was waiting for her to make it over to the right area, a mage joined in as well. I made no secret out of my previous failure and told them that I was out for revenge.

When we were all in the right place and Yetimus wandered past again, I pulled him and we tried to nuke him down as fast as we could. I got very close to dying, especially as I got aggro again and then got knocked into a stray mountain lion to boot, but in the end I survived with a sliver of health left and the yeti was dead. Hurrah!

The mage thanked us and left, but the hunter asked whether I was up for more action, as there was another group quest available east of Tarren Mill: The Durnholde Challenge. There was a bit of dallying about as I tried to figure out where to pick up the quest and whether there were any prerequesites - oh how I missed that idle grouping!

Finally we went in and did the whole chain with no problems - these guys were no Yetimus for sure, but I still appreciated not having to fight them alone. The other hunter levelled up halfway through the chain as it gave a pretty good chunk of experience. Unlike the Yetimus quest, this one also had a useful item reward for a hunter, but that wasn't really the point. When I said my goodbyes at the end, I was happy.

People often look down on pugging as something for the desperate, those who can't find any friends to help them, because why else would you want to group with random strangers? Surely there is no benefit to working with people you don't know over those you do know. The truth is, it's hard to explain because there really isn't anything similar in real life. The best explanation I can think of is that having a positive grouping experience with random strangers is something quite... profound. When your friends help you out, it's something to be appreciated for sure, but it's also not really surprising because they are your friends after all. Getting help from someone you don't know on the other hand, even if it's not completely altruistic, is the online equivalent to reading one of those positive slice of life stories in the news - it's like a reassurance that, at the end of the day, the world is full of decent people and good things. Whether that's true in the big picture is a different matter, but even on a small scale it's something that creates fuzzy, warm feelings.

From a practical point of view, grouping like this also really helps to make you feel connected. Since I don't intend to level that particular character much further, I wasn't interested in making any deeper connections and was content to part ways once we'd all achieved our shared goals, but it was good to know that the option to interact with other people from the same server was there. If I had been a newbie or someone looking to reroll on a new server, I would have had a chance to make friends right there, ask them to do an instance, or inquire about their guild. That's really valuable when you're a lonely lowbie, levelling up on your own.

I wouldn't be surprised if Yetimus became something like the new Hogger, an NPC of legend that awes the lowbies and encourages them to group up and learn how to overcome a challenge. I do wish there were more mobs like him.

11/08/2011

Not so Forsaken anymore: how Sylvanas & co. surprised me in Silverpine

MMO Melting Pot has a link to a post by Cynwise up today in which he discusses the Forsaken, why he considers them evil, and why he doesn't really like playing them. It's both interesting as well as conveniently timed for me, because I played through Silverpine Forest on my own undead hunter last night and was left with an urge to post about the experience and how it changed my view of the Forsaken in general. (Unlike previous "I quested in this zone" posts, this one has some very explicit spoilers. You have been warned.)

To start at the beginning, I used to feel ambivalent about the Forsaken. I didn't like them enough to play one of my own until I rolled my death knight, but I enjoyed their company and liked to spend time in their zones. They always struck me as the Azerothian equivalent of that misanthropic guy in your circle of friends whom you suspect you'd really dislike if you got to know him more closely, but as long as you keep him at a safe distance he makes for great company, because he's also clever, sarcastic and funny.

Looking at it a bit more closely and seriously, the Forsaken have always been giving quests that were considerably more evil than those that you got anywhere else. Yes, all factions ask you to kill people, but the Undercity was the only place where they made you think that you were actually helping the one you were going to get killed and considered this perfectly normal behaviour.

And yet, despite of this, I could never get myself to truly dislike them, probably because I was also feeling a bit sorry for them. They are not like other races, they aren't even really a "race" at all. They are sentient abominations, forced to exist in a sort of limbo between life and death where they are unable to truly enjoy anything and have no real purpose in life undeath. For every evil apothecary poisoning people for the hell of it, there was usually a quest about a sad Forsaken trying to recapture some of their lost humanity and failing. More than anything, they are simply some seriously messed up people.

Wrath of the Lich King was a big expansion for the Forsaken, because it went back to their roots and gave them purpose, reminding everyone of how it was the Lich King who was responsible for their current plight and that it made perfect sense for them to want revenge. But then the Wrathgate happened... and it was painful. I'll never forget the shivers that ran down my spine as I watched the cinematic for the first time and saw Putress appear, threatening Arthas with the wrath of the Forsaken (yay, here come our crazy but ass-kicking allies) - until he added "and death to the living" to the end of his speech (oh shit).

After that I felt that things kind of went downhill for the Forsaken. Before that I had always considered the apothecaries a sort of extremist group that wasn't necessarily representative of the undead as a whole, but the Wrathgate made it very clear that they were indeed the ones in charge. Sylvanas denied all responsibility afterwards, but I challenge you to find anyone who actually believed her story.

Now the Forsaken weren't just poor disgruntled monsters anymore, they were traitors. While it had been easy to feel at least some sympathy for them in the past whenever they seemed uncaring or unnecessarily cruel, this was personal, outright treachery and simply inexcusable. I was sad about this because it felt to me like this development really eliminated a lot of shades of grey from their character as a race and just left them as this purely evil people that couldn't be trusted even by their own allies.

As such I wasn't actually looking forward to seeing how their story would develop in Cataclysm, especially after I had heard reports about Sylvanas going mad with power and effectively becoming the new Lich King.

Let's just say, the new undead starting area was surprising.

Tirisfal Glades not so much, as it's retained a lot of the old starter quests; the experience has just been smoothed out considerably. Yes, there are some new quests and they are fun, but nothing that struck me as really out of the ordinary. The only thing I found notable was how different the reception of my new undead character felt compared to the old starter zone. Pre-Cataclysm, it basically said to a newly risen Forsaken: "Oh, you woke up too? Sucks to be us, let's try to make the best of it." Nowadays it says: "Welcome! We brought you back to life so you can serve the wonderful Lady Sylvanas!" The atmosphere is almost... friendly, like you're being inducted into a special club.

When you enter Silverpine, that's where things get really interesting. You immediately get to witness Sylvanas explaining her newest scheme of having Val'kyr intentionally raise new Forsaken to Garrosh, and her choice of words is fascinating. "I have solved the plight of the Forsaken," she says, and "as a race, we Forsaken are unable to procreate". I've seen people brush this off as her simply wanting to "produce" more soldiers for the Horde war effort, but to me those are not the words of a warlord talking about her cannon fodder. You want your people to procreate, Sylvanas? That sounds awfully... maternal.

A bit later you get to ride side by side with her as she explains the history of the Forsaken to you. Usually when your character gets to interact with an important NPC, this strikes me as a way of trying to make you feel more important: you're such a great hero that even the Warchief himself (or whoever) comes to have a chat with you. In this case I got the opposite impression though, namely that this conversation showed that Sylvanas is a leader who genuinely cares about her people, even a lowly schmuck like my level twelve hunter.

In a later quest, you get sent on a rescue mission to save the survivors of an ambush. Rescue mission? What? Are these the same Forsaken that asked me to mercilessly kill any of their number that were unlucky enough to get captured by the enemy in Dragonblight?

During another quest, you accompany a group of soldiers into a cave where they end up getting ambushed. Before I had time to properly process what was happening, the leader of the group shoved my character out of the blast radius, with his last words being that I should tell the Banshee Queen. The way I sat in front of my monitor in stunned confusion must have been a pretty good reflection of the way my character must have felt about this strange act of heroism. "But... I'm just the rookie, and yet he bothered to save me. I don't understand."

Don't get me wrong, I'm not saying that the Forsaken have suddenly turned into a bunch of fluffy bunnies. They are still ruthless and cruel, but something has changed for sure. They don't just loathe everything and everyone anymore, including themselves. They stick together. They care about the survival of their people. Up until Wrath, it was all about them killing and bombing their way towards the Lich King, no matter the cost, but with Arthas dead, what was left for them to do? Lie down and die?

It seems that Sylvanas has decided to make the Forsaken a "proper" people. They are still undead and messed up, but they also want to have their own land, procreate and get some joy out of their existence, even if it's just from worshipping their Dark Lady. This is a huge change in my opinion, and one that makes them a thousand times easier to relate to. Sure, you can still hate their methods and that's fair enough, but at the end of the day their goals are now not so different from those of the other races. They just want their people to flourish, in their own undead way.

As if to drive the point home, the zone ends with you having to work with the new bosses from Shadowfang Keep for a while, and those guys are bastards. They combine all the worst traits of the old Forsaken philosophy, loathing not just their enemies, but also their allies and even themselves. During the aforementioned rescue mission, Lord Godfrey sometimes randomly pulls out a rifle and shoots the soldiers you just saved because he thinks that they are worthless. This is perfectly in line with old Forsaken quests (refer to the one in Dragonblight I linked above!) but as a player of a "new" Forsaken you can't help but hate him. You're being taught to care for your fellow undead, even if you don't care for anybody else, and you just don't treat them like that!

Later in Hillsbrad, there is a similar situation where you encounter a crazed apothecary for a while who has clearly gone off the deep end and is raising mindless zombies everywhere. I immediately felt uneasy when I saw his whole operation and started to wonder whether I had overestimated the "goodness" of the new Forsaken... until I found Master Apothecary Lydon locked away in a cage and together he and I went back to kick some butt and clean up the mess, because again, this was actually not acceptable by the Forsaken's new standards.

I certainly didn't expect the Forsaken to come out of the Cataclysm more likeable than ever, but there you go. This is my interpretation of their quests at least. I get the impression that a lot of people seem to think that Sylvanas is still scheming quietly about how to destroy all life on Azeroth and how to become the Ultimate Queen of Uber Evil, but I have to admit that I have trouble seeing that side of her, going by the way she behaves in game. Yeah, she hates Garrosh, but who doesn't? She is genuinely saddened by the loss of her Val'kyr companions, and when she deals with Crowley at the end of the Silverpine story, she honours their agreement to let his daughter go unharmed. I think that she just wants to see her people prosper, and while she definitely still has a bone or two to pick with certain people, I doubt that she's hell-bent on world (or even Horde) domination.