close
The Wayback Machine - https://web.archive.org/web/20231126085414/https://kluptomania.blogspot.com/search/label/Demonology%20Warlock
Showing posts with label Demonology Warlock. Show all posts
Showing posts with label Demonology Warlock. Show all posts

Monday, January 18, 2016

Demonology Warlock: 6.2.3

At least I think we're in 6.2.3?

I've found that a post I made almost FIVE years ago is still getting views. Why? What information are you looking for? The good old days? I read over my post and wow, there's been so many changes to our spec that I've completely forgotten of the old spells and rotations but I bet if they changed it back it'd be like riding a bike. A very convoluted five wheel bike that sometimes changes to four, then three, then five, then is a bus, then is a bike again.

*Please correct me if I have timings off, its been too long!*

Truny's Recollection of Demonology
In Wrath

I played very casually, usually alone on my hunter during wrath. The friends who introduced me to WoW slowly left and I was on the brink of quitting since I had only played for about half a year, took a year off and came back.

What prevented me from leaving this world was the discovery of alts: specifically Truny the Warlock and Turny the Tree. They played so differently than my hunter, and the "fantasy" of a demonology warlock totally spell-bound me.

I could turn into a different form to augment my strength and soulfire back then hit like a truck, rather than the meh smart-car it is now. And our "rotation" was still fairly simple as at Wrath.

In Cataclysm

Things started to get ...weird in Cataclysm and demonology ended up being a hybrid of Destruction and Affliction. I remember juggling BOTH Immolate and Corruption, AND shadowbolt, AND Soulfire?? I didn't play my warlock much since my Hunter and later Druid became a raid hero, obtaining my most proudful mount, the Lifebinder's Handmaiden.

In MoP

MoP finally "fixed" warlocks in that we were playable. Very playable. My hunter took a backseat this time and Truny completely wrecked face. Mainly as destruction. This was the class resource revamp expansion where we saw burning embers and Demonology inheriting its totally weird demon form with "vamped" up spells equivalent to normal spells.

This would set the precedent for the Demonology rotation we have today.

Now to clear things up I am totally fine with the current Demonology rotation given that its semi transplanted into my muscle memory but I do see how very very weird it is to someone JUST starting.

Remember the old demonology? Where we used soul fire procs, then they made it so soul fire was exclusively an execute? That's easy to deal with.

Remember managing corruption and immolate? Well, Hand of Gul'dan is KIND OF like immolate, but now if you have the class trinket off Archimonde it makes HoG kind of like what Legion is supposed to do, blast out imps.

So they kept adding and adding to our rotation. Now there was curse of doom and touch of chaos, you were supposed to use Demo form as a CD and spam touch to maintain your corruption, but also manage your demonic fury via chaos wave on multiple targets, or *HERE IT IS* pop out of demon form to use Hand of Gul'dan, and while you're out you might as well spam some shadow bolts and then re-cast corruption if its falling off.

Now most fights have adds, and adds = AOE = dps whore mode. And this is where you want maximum dps, so you pop back into demo form to chaos wave them.

In WoD

So here we are in WoD and nothing much has changed from this "old" but semi convoluted rotation. We can now even make use of the Cataclysm spell for some absolutely massive AOE burst. For those who are used to the rotation will find raids exceedingly fun and dyanmic, popping in and out to maximize. But for new players....

For New Players

I think a lot of classes make where their source of damage come from quite obvious:

Melee: Their weapons. Through hitting.
Paladins: Through holy shit. Such bright.
Warriors: So rage.
Rogues: Wow, such stealth. Much hide.
DKs: Wow easy mode.
Monks: My fist to your FAISE.
Druid: Claws.

Hunter: Self, or pet, or just self. Via shots.

Mage: Magical shit.
Priests: Shadow shit.
Boomkins: Lasers mofo.
Shamans: Nature shit..

Affliction Warlocks: Dots and drains and shit.
Dstruction Warlocks: Fire and Brimstone. And shit.

Demonology Warlocks: Our demons?...wait no, our nukes..well no we have dots, our...demon form? No...well its like a combination of all of it and none of it feels especially fantastic/satisfying OTHER than nailing down the rotation it otherwise doesn't fit the fantasy.

Closing

Now I do hope the new Demonology isn't excessively one-dimensional. To be honest when I don't feel like using my brain OR when its just single target I prefer to go Destruction.

But if I feel like attempting the dance, the payoff is totally worth the multi-facted waltz that is Demonology.

Truny the Demon

OH wait did you come here for info? I mean our class is going away in three quarters? Uh well here's the tl;dr of Demonology as at today 01/18/2016 (Thanks for myself for putting this since in a years time I will look back at this post to see how weird demo was or how good it used to be depending and pending).

1. Keep corruption up.
1b. Get Curse of Doom up early and watch it.
2. Refresh hand of guldan buff, OR save it for Chaos Wave on multiple AOE, otherwise try to keep 1 up and save 2, and possibly line up to Cataclysm and other CDs.
3. Spam shadowbolt.
4. Save soulfire procs, use some if it hits 10 and you're not in execute mode.
5. Depending on mobs, pop into demon mode and touch. Touch their bum. Mainly to refresh curse of doom and make sure corruption isn't going to fall off cause touch also refreshes corruption.
6. Never hit demonic fury cap
7. Execute with soul fire, but keep your dots up.
8. Feed your imps.
9. Please please find a good transmog for your Wrathguard, he deserves it.
Bonus. You are a MOBILE CASTER in demonology form take advantage of the fact that you can spam touch of chaos ON THE MOVE as well as cast Chaos Wave on the move.
Bonus 2. Use demonic leap to move instead of with your feet like the peasants. Who needs to run around a pool when you can jump over it?
Bonus 3. Don't expect to have insane l337 burst, your damage builds up as your dance improves.

Truny the Demon

Thursday, February 17, 2011

BM Hunter vs Demonology Warlock as a Pet Class 4.0.6

Not included in my non-analysis are our good friends the Frost Mage, and the Unholy Death Knights.

For this entry I will focus on the "pet" part of the two classes rather than the actual hunter or warlock themselves.

An unfortunate statement I would like to make is that Warlocks do not use "pets". The Felguards you see running alongside their demonic masters are merely tools. Fodder. They don't like you, nor do they require your love in any way, shape, or form. A warlock uses this demon to accomplish their own goals, if it dies in the process the Warlock will just call upon it from the nether once more.

A Beast Master hunter has a lot of synergy with their pets. Their main damage dealer "Kill Command" reflects this bond. It's an "active" skill that you can command your pet to execute wherever you are. Sure, the Warlock can also command their demons towards certain attacks but those are based off of the demon's own action bars. Hunter pets ALSO have those abilities as well.

Levelling

For levelling purposes, both classes will do fine, and your pet or demon will be able to hold aggro off of you while you pew down mobs. You will learn to send your pet or demon onto one mob while you dot up the first mob while you go and kill a second mob. It's a beautiful dance where you can take out entire villages of mobs without even taking a break through alternating between managing your pet and yourself.
When your pet takes damage as a hunter, you can throw on a mend pet and that usually solves your problems. The Mend Pet skill has improved DRAMATICALLY for the Cataclysm expansion. The "old" mend pet would heal your pet for a flat amount, something along the lines of 10K health at level 80. Now it heals your pet for 40% of its health over ten seconds. This can be modified by glyphs and talents, both which I am too lazy to link but just trust me on this. The massive benefit that a hunter has over a warlock is that once he or she uses mend pet they can continue to DPS or manage the situation as this heal works like a druid's heal over time.
When your demon takes damage as a warlock, your only option is to start channeling Health Funnel which I believe has changed for the expansion as well since it returns a measly amount of health to your demon. It's still enough to keep it alive but this spell must be channelled and you probably will end up channelling it several times for it to have the same effect as a single cast-it-and-leave-it Mend Pet.
Aggro
Another huge difference between a hunter and warlock's aggro versus their pet or demon is that at end levels, your Felguard will probably never be able to keep aggro off of you unless you play it nice and only throw out Dots and weak attacks. In the event that you do steal aggro, warlocks have Soul Shatter on a 2 minute cooldown, which reduce your threat by 90% towards all mobs. Essentially with the way that I play, I would send my Felguard in and maybe use Felstorm. I would use Shadowbolt then Hand of Gul'dan, by the time Hand of Gul'dan hits the aggro is usually on me. The thing is Demonology lacks instant burst so even though we are strong at end game you will still take a few hits before you can kill a mob, unless you blow some cooldowns, which wouldn't be ideal in a solo/questing situation.
Hunters have absolutely no issues with aggro at end-level. With the glyph of Misdirect, everytime we misdirect our pet, the cooldown of misdirect is instantly refreshed, aka perma-misdirects. Since roughly 40% of our damage is from our pets and Kill Command is part of our "rotation", once you hit Kill Command the aggro is guaranteed to be on your pet. Throw on a mend pet and the world is yours to command. If you DO manage to pull six or seven or twenty mobs, you can Feign Death, which is on a 30 second cooldown, get back up, misdirect your pet, heal it, and burst down those mobs. You'll end the fight at full health, and so will your pet.
Playstyles
A warlock takes on a more chaotic style of play. Demonologists using Metamorphosis will have no problem nuking down a dozen or more mobs at equal level at the same time. You'll end the fight half dead but you also have Soul Siphon on a 30 second cooldown, which returns a large chunk of health. Essentially you'll run into a group of mobs and try to literally burn them down before they kill you.
A hunter takes on a more controlled style of play. Beast Masters will rely more on their pets and with perma-misdirect you can trick all the mobs that you think your pet can handle onto it and Bestial Wrath them down.
Pet/Demon Varieties
Warlocks have a limited choice amongst pets.
Imp: Ranged, fireball throwing little minion. He's very squishy.
Voidwalker: Tank. High health, low damage tanking pet. Now the only demon warlock with a taunt and one of the less used pets due to his low damage. I tend to use him only during emergencies where I know even my Felguard will get crushed.
Succubus: Seduces humanoids and has a whip!
Fel Hunter: Also known as the Felpuppy, the perfect anti-caster pet!
Felguard: The Beast! Once you learn Felstorm you'll see what I mean. For a good while in the game his sheer damage will keep aggro off of you.
Hunters have HUNDREDS of pets that can be tamed straight from the Wilds of Azeroth.
Hunter pets have their own talent trees and there are three types of pets with three different trees.
Ferocity: Ferocity pets have talents that focus on boosting their own raw damage and also the hunter's damage.
Cunning: Cunning pets come with "utility" type attacks and have talents that boost their damage or battle utility such as movement speed, damage reduction, crit immunity. You can pick and choose to your liking to create a offensive or defensive cunning pet.
Tenacity: Tenacity pets are the "tanking" pets. Their talents focus on survivability such as increasing their health/armor/resistances. They become crit immune when talented and can heal themselves when they growl. Also, there is a talent that increases the effect of heals on them.
Miscellaneous
Hunters can own up to 25 pets, with 20 stabled pets and five active pets.
Hunters can name and rename their pets to their liking.
If your pet dies, the only way to get them back is to spec into Heart of the Phoenix or spend about ten seconds casting revive pet.
Warlocks can not rename their demonic tools.
If your demon dies, you can instantly summon them back talented. Otherwise, burning a soul shard can also bring back your demon instantly.
Ending Comments
Now the decision lies in your hands. Do you like more controlled fights?* Do you tend to be chaotic? Do you feel a need to "bond" to your "pet", or do you just need a tool to absorb the damages for you? Up to you, try them both out!
True Reason For This Post
This post is actually just a rant about the 4.0.6 Fel Armor changes and how much it SUCKS. It is also a post to state how I refuse to change the playstyle of my warlock just so I can avoid taking damage during fights. I am not a hunter, nor am I a shadow priest. Even with 6% of direct spell damage returned as health, we must be producing 15,000 DPS to match what the old Fel Armor was doing. This assuming you are NOT taking damage. Sadly, you WILL be taking damage, or else this whole issue would be immaterial. If you are taking about 3-5k damage every few seconds, which is normal for Cata mobs, you would probably need to be doing 20,000 DPS. I know I could slow down and just throw hots and use Fel Flame or slowly let my pet whittle a mob's health away but I refuse! We kill slow already as Demonologists why slow down our killing even more? (Though I have absolutely no problem levelling as Destruction as the burst from Conflagration is just disgusting, mobs die within 3 spells). Perhaps this is only and issue with Demonlogists with our lack of burst? Maybe I should just stfu and start using the Voidwalker?
Truny and Turby the "Pet" Classes

Thursday, February 10, 2011

Demonology Warlocks: 4.0.6

Aaaand once again in a non-comprehensive fashion:

The new fel armor for 4.0.6 sucks. I find myself on the brink of death after every single pull rather than at the 100% health that I have been used to all my warlocky life. It sucks, but I can always use this so called "soul siphon" thingy to get health back. It's a lot of health. I put it on my keybinds and I am used to it now. Whatever, at least it lasts FOREVER now instead of having to refresh it every 30 minutes!

Felstorm got nerfed. Oh noes. BUT WAIT, our MASTERY points are worth more bang for their buck now. Before the patch, my extra damage in Metamorphosis was +44%, after the patch it turned into +52%. And 8% increase in damage for MYSELF, and for my Felguard as well. I also saw Felstorm crit occasionally in the 11,000 range so I have nothing to complain about as this number will only get better as gear progresses along.

Immolation Aura damage has been reduced, but ....it's so passive and strong on its own anyways I don't really care. It's still free dps! And remember, since our Demon Form got a slight slight buff and we can only use Immolation Aura during our Demon Form, this nerf is a Little Bit Less Nerf But Still Nerf.

Immolate lasts six seconds longer now. This is EXCELLENT as I've found that trying to put in that second Hand of Gul'dan after an exciting first few seconds of spell-casting to be sometimes fairly tight and I would have to default to using Fel Flame. With this extra six seconds I *might* put Corruption back into my spell rotation. If there is room on my action bars.

I actually haven't even respecced. Since Improved Soul Fire got moved down a tier I have an extra point in this "Aftermath" thing, which buffs Rain of Fire. Eww. Though with this spec I still did an *okay* 14K-ish DPS on Argaloth*. I believe I could optimize my skills better if my Soulfire had an extra 0.5 seconds shaved off of its cast time. If I get around to respeccing I'll let you know, but right now...whatever we're killing stuff so...yeah whatever. We're going to hit up Bastion of Twilight tomorrow no wait today is still Thursday...we are going to hit up BOT on Saturday so I shall report my findings in there for the raiding state of the Demos. *

Yeah yeah Argaloth is easy mode but he has enough health where I can pop Metamorphosis TWICE MWAHAHA!

What else got changed? Well, again with our Mastery benefit increased by 33% (not 33% but the 1.5% times 1.33) I took out "some" glyph and replaced it with the Glyph of Metamorphosis, giving me an extra 6% of this added damage bonus. And it also gives you an extra 6 seconds of nukes to actively reduce the cooldown of your NEXT Metamorphosis. I would have to say "Impending Doom" is one of our bestest talents out there.

Otherwise, I keep seeing search parses for "Demonology sucks for damage".....WHY?? Can you please tell me WHY? Like, send me your details and maybe a video of you pushing your buttons and which buttons you are pushing and in what scenario?? This is stressing me out cause I think we are completely fine?? Are you looking at damage done on Controlled Trash Pulls (henceforth known as CTPs). Uhhh for those....no one gives a damn. They are controlled so the group may progress.

From what I can deduce for sure this issue isn't spawning from trash pulls. Heroics are actually....facerollable nowadays as long as:

1. CC Baddies if needed.
2. Kill adds.
3. Common Sense

So for trash pulls its usually "FELSTROMLOLOLOL99999DPS"

Actually you know what I think I know why and I'm going to put this into another post, goodbye!

Thursday, January 27, 2011

"how to beat a demonology warlock as a frost dk"

I saw this search term about a week ago and I tried to ignore it but this weird voice in the back of my head compelled me against my will and self control to comment further upon it.

This is how I see the origins of this search term:

Upon the very first trash pull of this group's dungeon adventures, this frost DK opens up with howling blast hitting all the mobs, he is happy with Recount. He then sees this Felguard whirlwinding the mobs, and all of a sudden his entire monitor is aflame. The warlock is Hellfiring while moving around! He tries to hit more Howling Blasts but because he did not setup his initial diseases and rune-priorities, he is out of RP.  He has lost, the existence of his penis is nil. Cutoff by this demon and devoured by this Warlock. Ok wait no Warlock's don't eat penises. Scratch that.

Simple answer: Unless your gear level is insanely over the warlock's or if the warlock has no clue what they are doing. You can't*.

I've seen how..whoa why did my text change to blue? Oh well. I've seen Howling Blast crit for 12k at level 83, however Felstorm also crits for a similar amount, but SIX TIMES over six seconds.

*At the very least I have not seen this happen even once when I was on my Warlock. And yes I have driven many a frost DKs to their glorious frothing deaths trying to dish out as much damage as possible.

Now, why are you trying to "beat" anyone on the meters? I can now assume that you are not using your MIND FREEZE, or STRANGULAE, or even DEATH GRIP to help interrupt mobs? And why are you opening up with a Howling Blast? Are you sure the tank has aggro? I bet you ALWAYS grab aggro on at least ONE mob from the tank at the beginning of each pull. (Especially the bitter Feral Bear Tank) The healer back there is hating you but is also semi-content that your "damage" is just behind the warlock's, which should be pretty high.

Oh wait did you mean single target boss fights?

I don't know? Probably because a Demo lock can turn into a DEMON for a short duration and do 40% more damage. If they are 85, they do an ADDITIONAL 10% damage with a cooldown we get called Demon Soul, and it also increases our casting speed by 15%. Also, that demon's Felstorm is pretty nice for single target burst damage.

I don't know.

I'm at the point where I only use recount when I am on my healing toon to make sure my heals actually work. I KNOW that my Warlock will average 10-15K anywhere, and also my hunter will average 9-10K anywhere. (8K as Beast Mastery /sad) The numbers that my toon can generate versus environmental factors and my gear can only be so much.

Oh maybe you can pop your Runething cooldown that resets all your runes and spam Howling Blast! See my DK is Frost as well but I stopped playing him cause he is busy (once again) being a Jewelcrafting Slave. He must not leave the JC Daily Quest Giver EVER.

You want to proc Molten Winds ok I am totally making up the name but we have that one talent that procs a free Howling Blast everytime you hit with Obliterate. Use Obliterate sometimes!

OH WAIT to use Obliterate you should maximize the amount of runes that you have available to trigger it. More Obliterates, more free Howling Blasts more damage. If that pleases my lord.

So in conclusion: I don't know, get a better weapon to increase HB damage? I'm not even sure how it works.

Truny the Warlock

Tuesday, January 25, 2011

Why I Hated Halls of Origination, But Not Anymore

Ok it's time for me to put you into a trance-like state. Please my dear adventurer, click on the Eye of the Reminiscing and experience my Story through your own eyes.

Click on Thing to See Truny's Dream 0/1

You are in a dungeon group and you have popped into the Halls of Origination. "Oh lord, seven bosses", you think to yourself. Please proceed through the lavishly decorated corridors. You feel something odd in the air. "Ah, there are no trash mobs in here, why?" you think to yourself once again. Your party treks through the dimly lit musty halls, you feel a strangely light yet very cold breeze teasing the air of this ancient structure.

Now we shall warp to the Vault of Lights. In front of you is a marvelous hall, laden with Titan architecture. You feel under your feet the delicate yet sturdy glass encased flooring, underneath which contain strange moving panels.

Truny's Dream Viewed 1/1

FUCK YOU MOVING PANELS!! You know what all this time and throughout so many runs through Halls of Origination I had thought that "if I stood on top of an empty panel I would fall through to my death!" You know how much effort it took to not aggro mobs, maintain AOE dps, and navigate that place all while trying to dodge panels?? Since at the time I was running Halls, the Pugger tool was at its all time low, this was when people would literally leave the party because your name had a vowel in it so I seriously did not want to test out the suicidal theory of "Maybe I Won't Fall". It wasn't until we started doing guild runs that I found out "oh they are safe!" UGGGHH!!!

But now that I think of it, this dungeon has probably become 85% less tedious now that I know the panels are safe. Where is the difficulty in it?

You know what, the entire Vault of Lights is completely unnecessary, I say we have to fight all FOUR of the elementals at the same time. Sure, bring their melee dps down so the tanks could handle it, but it would be major fun to dodge fire, dodge tornadoes, dodge spikes, and break bubbles all at the same time. It would be like a Common Raid Hazards Tutorial. This is all a reason to get rid of the annoying troggs. Seriously they are just annoying. Right now, the "ok for the fire guy, avoid fire, for the water guy, avoid water, for the wind guy, avoid air, for the earth guy, avoid ground" is kind of lame and boring.

Truny's Revamp

Vault of Lights Difficulty Increased by 300%

Upon entering the Vault of Lights, your party is face to face with four imposing elementals. Brann warns you that you must kill them in a certain order for the mirrors to activate correctly since their elemental energies sync and un-sync the air in the Vault.

You pull all four at the same time. They retain their normal abilities with the same cooldowns, they may cast simultaneously so make sure you can break bubbles while running from fire/tornadoes/whatnot.

The Earth and Fire elemental must be tanked. The Water and Air elementals have no threat table and will continue to cast their annoying spells. Un-cc'able.

To know which Elemental to down first, a randomly generated code will trigger a weather effect in the Vault. You must then kill the elemental which possesses the opposite "power" to the weather. With each weather effect, the elemental with the SAME type as the weather will receive some massive buffs so you want to down the opposite one quick so they become weak again. Because killing them would cause a surge of their elemental source to neutralize the weather effect. This shall be a brilliant display of graphics and lag!

Starts Raining: Kill Fire, dodge lightning from rain. Water boss will cast annoying water surges.
Room Burns: Kill Water, dodge fire on ground. Fire boss will cast more fire novas.
Room has Earthquakes: Kill Wind, jump at least once every 5 seconds to avoid quake debuff. Earth boss' spikes will have six directional prongs that extend from his body.
Room has Wind Directional Indicators (MWAHAHAHA): Kill Earth, face the correct direction. Room is engulfed in a hurricane, you must run in the same direction as the hurricane for its 5 second duration to avoid massive damage.

Really, do we want another Wind Direction thingy. Ok fine maybe....

Room has Hurricane effect: Kill Earth. Two "rideable" tornadoes will spawn and your top dps will mount them for an insanely fun buff to help kill the Earth mob. Everyone else still has to run in the direction of the Hurricane except for the two tornado-mounted dps.

See, that would be fun and interesting. I've been finding myself zoning out everytime we enter the Vaults, this should be a refreshing change. This fight would require no CC, but all awareness. We already have the "all CC" pulls in Vortex Pinnacle.

Truny of the Light

"demon warlock low on damage meter"

First of all I"d like to thank you for sticking around Kluptomania. Musing upon my insane incomprehensible ramblings.

Now, I like to use Google Analytics to see what search words people use to find this blog. Ever since I sewed up the Breeches of Mended Nightmares It's been boom boom boom "breeches of night vs flame" or "breaches of nightmare warlock", "etc etc etc".

A lot of people want someone to tell them what's best. I mean, who doesn't?

Ok, what is the tradeoff between the two craftable ilvl 359 pants? Haste or Mastery.

Do you need haste, or mastery? Done.

Remember, we're still in the "Naxx" period of stats. It won't be until Deathwing will we see our haste AND crit AND mastery at over or near 30%. Those were good times ICC weren't they?

Can you find enough mastery or haste from OTHER gear to makeup for the gain of this big chunk, given that you are not trading anything off? You probably need hit.

ANYWAYS. So this one search phrase struck me deep "demon warlock low on damage meter"

WHY?????

No, everything is not as it seems. Let us analyze the situation.

1. First I need your complete stats, armory detail, and spellpower with your pet out.
2. What pet are you using? Felguard right?
3. Define "low". Low as in consistently low, low for that ONE fight and you got angry and googled why, low as in pretty good but not high enough like 11k to me is low single target. 20k is low aoe, please define "low"
4. Where? In a raid? Which boss? In PVP? Who cares? In a dungeon? Single target or aoe?
5. Were your party members overly geared compared to you? Or are you under-geared or using poor stats?

Did you know you can cast your next spell when your first spell is about 75-80% complete? Are you using Felstorm when appropriate?

If it's in AOE trash, general dungeon damage. Really. No one cares. It's nice to do 500K damage within the first five seconds of a fight, but really, no one cares.

If there's a lot of CC action going on, and there are other burstylicious classes in the group, such as rogues, hunters, everything else that doesn't have casted spells, your 2 second cast will be useless but whatever.

Are you using your cooldowns? What level are you? Maybe you're level 60? No still, you can top the charts.

Are you utilizing decimation and molten core?

You see, the sad thing with WOW is there is an optimal "way" of pushing your buttons to maximize the numbers in which your character can produce. So if I ever wanted to say cast "drain soul" during a fight it would not be optimal. For RP purposes maybe, but if your main concern is dishing out damage, then please refer to my "How To Push Buttons" post.

Now I've seen some warlocks purely cast Incinerate as Demonology, which is fine. But Incinerate costs double the mana of Shadowbolt at end level and is weaker by about a thousand damage unless molten core procs.

If you specced into Molten Core, use it. If you specced into Decimation, use it! I know it's easy to not even realize you're specced into something until your spellbar magically lights up!

So your options are:

1. Play as you like. Uninstall recount.
2. Optimize your spells, stats, whatever. Or level. I needs the details!
3. Become a survival hunter.

Truny the Warlock

Friday, January 21, 2011

I Can Has Epics: Dreamless Belt

I'm kinda liking this Dreamcloth weekly cooldown mechanic, with enough herbalizing and mining, my two gatherers are generally able to produce enough materials for each of the Dreamcloth cooldowns each week. And having realized that I may have rushed my skill to the max a bit too quickly, the cloth accumulation rate at level 85 actually isn't that bad. I actually have over a hundred Bolts of Embersilk Cloth just sitting around not really doing anything, refusing to be turned into Cheat The System PVP Items. Anyways..

Four Dreamcloths and some mad ingenious sewing-on-the-streets skill later, Truny creates a Dreamless Belt! I replaced Beauty's Silken Ribbon with this belt in my preparation for Raiding, as you can notice the solid chunk of extra HIT that the Dreamless Belt provides. I do lose my favourite stat: Haste, however with Mastery boosting my Felguard's damage as well, if in any case I am incapacitated during a raid (movement, mechanics, etc), my Felguard will still be up in the fray hacking away with all them crazy melee folk!

But I Have A Secret To Raid Preparation

We don't really really need gear upgrades or need to pay attention to what stats benefit us the most...as long as you have THIS ACHIEVEMENT, you are set. The game even says it, no one disprove your claim!

Truny the Warlock

Wednesday, January 19, 2011

Truny's Cataclysm Heroic Reports: 01/16/2010

Heroic Deadmines

Wow, can a single instance get any more epic? Once again this was ran on the Pugger tool several days ago and things went very very smooth all the way up until the "I poison you and you dream" part where some of us died to fire that spawned after we stepped on where they were supposed to spawn and we ran back and two dreams got all mixed up and it was all one crazy dream but I will get to that later.

Glubtok

Let's see what does this guy do? All I remember is that he will summon a spinning wall of flame in which the party members must run around and around kind of like hamsters to avoid it. If you down the boss and not get touched by the fire you get the "Ready for Raiding" achievement, which Truny obviously er achieved on the first try. Nothing special.

Helix Gearbreaker

THIS guy totally jumps onto your FACE and tries to claw your eyes out!! It was SO funny I almost forgot to move away from people when I had a bomb on myself but lucky for the warlock-teleporting! Um, stay away from bombs! (I'll be posting Heroic Guides sometime in the near future give or take 10-12 months for more details)

Foe Reaper 5000

Let's see I believe ONE person has to get into some vehicle to take care of adds that spawn at the botton of the foundry. Everyone else try to stay away from the boss and also avoid his "Harvest", which kind of works like Icehowl's charge. Avoid its path!!

Ripsnarl

I'm so proud four boss names in a row! Uhhh this guy DPS the feck out of him, and then DPS the feck out of his continuous mist adds. They will grow and grow and go kaboom and you will die. Keep DPS'ing them UNLESS the boss is at such low health that you feel confident that he will be downed before you get blowned up.

"Captain" Cookie

He sits in a pot and throws food at the party. "Bad" food left on the ground has a bad AOE, you can choose to eat this then eat some "good" food to cancel the bad food debuff, and if you down him while only ever having one "bad food" debuff on you at max then you get an achievement. Blah blah blah. Eat one bad, eat one good.

Vanessa VanCleef

This place truly felt like an adventure. She'll put you through the four "nightmares" of the previous bosses and they are essentially "Don't touch stuff or you die" sequences. So yes, two of us had lagged and jumped too far into the fire in the first dream and died and we ran back in while the rest of the group downed the first dream boss Globtuk. However, we spawned the 2nd dream as we enetered and everyone died.

We ran back in, and now both dreams were occuring simultaneously. Wipe wipe wipe.

Did anyone leave group? No.

Solution: We all decided to run together and burn down the second dream boss: Helix. Once he was downed, we managed to down the first boss and the doors opened, but the remaining spiders overhwelmed us and we died. But the door opened.

Smooth sailing from then on.

The actual encounter with Vanessa was simple, we just focused on the stream of adds she spawned, and clicked on the rope when the game told us to click on the rope when she BLOWS UP THE SHIP!

Then (spoilers), when her health is low enough she commits suicide by BLOWING EVERYTHING UP!

Good job Vanessa. Kudos to the suiciding!

Deadmines is hectic, long, but fun.

Truny the Dead Miner

Friday, January 14, 2011

Truny's Cataclysm Heroic Reports: 01/13/2010

Heroic Halls of Origination

Oh this is going to be a fun report, I only remember three or four of the boss' names, which are all the last bosses in that last big ring of bosses. This was also ran through the Pugging machine. Surprisingly we had a very very good group, which makes for a consistent five good groups in a row. Please note I only run maybe one every other day except for guild-runs as the DPS queue is still an eternity.

This dungeon seemed huge and daunting at first, what with SEVEN bosses and various high HP trash mini bosses but once again if Everyone Knows Their Shit and uses Common Sense, HOO can be a smooth run like any other.

First Boss: Holy Shields Run Down Hit Switch Snakes

Our group chose to jump down off the platform together so the tank could take the majority of the snake's lashings as they hit fairly hard and there is a good number of them. Other than "co-ordinating" jumping off a platform together there is not much to this fight.

Warlock Can Has Trinkets: This boss dropped Anhuur's Hymnal, I guess his own Hymnal, which won and replaced her normal version with. It has a nice chunk of hit, and the extra 1,700 spell proc is nothing to laugh at!

What Can Warlocks Do?

Um, you COULD setup a Demonic Circle in front of the boss, so once all the switches are hit, you DITCH the group and teleport up and DPS the boss. Make sure not to steal aggro. Otherwise, run with the group and help them kill snakes with Hellfire. Any excuse to use Hellfire during an encounter is a win for me.

Second Boss: Mini Marrowgar Not Sure What He Does Tank N Spank

This boss has an achievement linked to him/her/it. Prior to the encounter you will see a bunch of stray Camels wandering around in front of the boss' platform. You may mount one if you please, but your demon WILL despawn as your new "pet" is now the camel. If you stay on the camel for the entire fight, you get an achievement something like "SOMETHING STRAW CAMEL SOMETHING SOMETHING".

How do you "lose" your camel? The boss does earth spikes which will kill your camel, so keep moving around since you are able to move and cast at the same time with the camel! /shakefist

This has me wondering, why can't we cast and ride our own mounts which we are so very well accustomed to having ridden for YEARS? My warlock could probably raid and bake a cake and cast at the same time on her Felsteed. Heck the Felsteed can probably DPS with its flaming hooves and all. Right..RIGHT??

Anyways, just Stay Out of Shit and when he spawns adds umm..KILL them. And you are good to go.

This dude has no interesting drops for Warlocks.

Third Boss: (/big breath) Four Elementals Prior Moving Floor Room Stay Out of Shit Lasers and Circles Pew Pew

Well, his name sums it up right. He has no drops for warlocks Moving on now.
And now in no particular order except for Rajh, the last four bosses.

Setesh

This guy has no particular aggro table so you can go balls to the walls with him. He will run around and summon portals, Kill the Portals! The portals summon nasty adds which the tank will be kiting around. He casts nasty things on the ground and we no like nasty things so no standing in said nasty things. Easy peasy. KILL PORTALS!

Isiset

Ok let's see, Isiset will occasionally cast a Supernova, in which you must turn around to avoid being stunned kind of like Commander Something in TOC-5. At certain points of her HP % she will SPLIT into essentially what her spells are. I would say kill Astral Rain first, as it is her AOE damage spell. She will split two more times, rinse and repeat nothing special here.

Ammunae

This fight is more or less a tank and spank, but the boss will spawn plants on the ground to heal him or to explode the party. One thing I found interesting with this fight, as I was on the lookout for plants spawning, I saw my FELGUARD automatically running up to the plants as they were growing and killing them for us!!

HOW INTELLIGENT!

I guess my Felguard HATES plants, the fight went fairly smoothly since he would be ON THEIR ASSES the moment they started spawning. Now I believe the hunter's pet did not do the same thing, there must be some sort of defense mechanism built into the Felguard?

/whisper I was kinda creeped out not having the direct my demon. Oh well.

Rajh

This guy has every ability that I would love to add to my Fire Arsenal of spells. Fiery tornadoes /drool. Avoid Fiery Tornadoes. The tornadoes also leave a trail of fire in their wake. Avoid fire. He will jump on people, and prior to jumping the ground will glow, I believe this can be interrupted by the melee as it will one shot anyone he lands on. I believe those are the only things to "move to avoid" otherwise let the melee classes interrupt his other spells.

Once he starts glowing, apparently he's recharging his energy, you will be doing 100% more damage at the expense of taking a small fire damage over time. Pew Pew him down!

Rajh Tips: You can run around with Hellfire and get in real close to the healer and ranged just to mess them up and freak them out!

The end.

Blagroon the Intelligent Felguard

Thursday, January 13, 2011

Truny's Useless Tips: Enchant Off-Hand - Superior Intellect

**** UPDATED AS OF FEB 8, 2011****

Enchant Off-Hand - Superior Intellect now adds 40 INT to our offhand, thus wielding an enchanted staff vs a MH+OH almost equal. Though please feel free to read what it USED to be, and see how instead of making some creative changes, they just nerfed the enchant as that was the easy thing to do. Though keep in mind, you can STILL enchant your Main Hand weapon with a "cool" enchant such as Power Torrent of Hurricane and have your 40 INT, whereas with a staff you can only choose between the Wrath 80some INT or a "cool" enchant. Up to you!

****END UP DATE****

Throughout my toons' levelling adventures, I come upon a lot of BOE green items and also craft a lot of Useless Items To Level To Max. What I do is send them all to the resident enchanter: Turny the Used To be Tree. After saving up so much dust and essences Turny's enchanting skill finally got high enough to discover the recipe to Enchant your Off-Hand for 100 Intellect!

100 intellect is a LOT. When you think about it, that is about the same amount of INT gain when upgrading two or three ilvl 333 pieces to ilvl 346. That's a pretty gosh darned good upgrade.

Given that a dagger/sword/mace at ilvl 346 has around 1,720 spellpower, and so does a staff at the same ilvl, the only difference remaining are STATS. Stats such as INT or Stamina or Haste or Whatever. With this enchant it seems to make carrying a Staff a thing of the past. Let us compare.

Currently I am using Biting Wind and the Book of Origin (Note this is an ilvl 333 offhand)

With this combination my stat gains are, (INCLUDING the offhand enchant):

Stamina: 418
Intellect: 379
Crit: 98
Haste: 156
Spellpower: 1,729
Mastery: 105

Now I also have a Cerith Spire Staff from heroic Throne of Tides. ACTUALLY I don't even remember when the hell I ran heroic Throne of Tides, but its been in my bag for a while so.../shrug. Wait maybe I have the Staff of Siphoned Essences from Grim Batol...which would make more sense...I need to confirm this. Nonetheless both staves have the same amount of INT and SP anyways! The stats on the staff are:

Stamina: 454
Intellect: 302
Hit: 202
Haste: 202
Spellpower: 1,732

It seems the only direct int/spellpower we can enchant a staff with is the Wrath 81 spellpower enchant. With this in mind, it closes the gap but mind you if my off-hand were ilvl 346 the two weapon combo would still beat out a staff by about 17 INT.

HOWEVER, not only does a main hand with off-hand combination beat out a staff by 17 INT, BUT you can still enchant your Main Hand weapon with something cool, such as spellpower, or Power Torrent, or what I am using now because Turny's skill is not high enough: Hurricane. (Which is essentially the new Black Magic enchant, increasing haste occasionaly by 450). A staff would not be able to have this nice proccable enchant on it.

Solution: A new enchant.

[Enchant Other End of 2-Handed Weapon - Ocean's Wrath]

Enchant the pointy tip of your 2-Handed Weapon giving a boost of +75 Intellect, and causing your damaging spells to sometimes increase your intellect by 450 for 12 seconds.

Truny the Enchanter

I Can Has Epics: Breeches of Mended Nightmares

Once upon a time there was an island called Tol'Barad and a great variety of exotic herbs such as Azshara's Veil, Whiptail, and Cinderbloom grew. This island was fought over fiercly by the Horde and Alliance forces, for they sought control of Baradin Hold, a keep that handed out extra daily quests in which people could mindlessly grind through to obtain rep to purchase a fairly awesome dragon mount that they can "Away From Keyboard" on in front of the auction house to show off the size and girth of their penises. The reputation could also lead one to obtain some very fancy shmancy trinkets but that is not as important as penis size.

Truny the Warlock had known about this island but her preconceptions held true that this place was just like Wintergrasp. She thought the moment she stepped in she would be decimated by a rogue, but those were just bitter old memories. She has axe toss and felstorm at her disposal even while stunned now! With nothing left to do and finding Uldum quests rather meaningless and feeling a sudden urge to obtain a consistent source of reputation, Truny traversed through the portal from Orgrimmar to the dreary island.

What are you talking about? Get to the Breeches of Mended Nightmares already!

SHUT UP I'M GETTING TO IT!

As it turns out, Tol Barad was not a World PVP zone (In a Normal Server), but just a daily quest hub where players can Not Group Up and Kill-Steal Each Other in order to finish their daily quests the fastest. (Please note that Truny had only discovered this two days ago and had only done two rounds of dailies in total.) On her first visit, the Island was controlled by the Alliance so Truny made a big loop around the main questing area. Herbs were everywhere, and the mobs were very generous in their Embersilk Cloth drops. It was late and Truny hadn't pondered to much about that and went to bed.

The second day, yesterday, Truny's faction controlled the Island which opened up six more dailies for her. More mobs to murder. Something about killing Problim, something to do with a crypt, and something to do with Crocodiles in a swamp of Whiptail. At the end of this amusing romp, Truny ended up with a large quantity of Embersilk in her bags and a hefty amount of Volatile Life as well! As Truny went to open up her Tailoring panel to convert all the Embersilk Cloth into Bolts, she noticed that her Tailoring skill was actually sitting at 521. FOUR away from max? She scrolled down to find one of her Dreamcloth Dream cooldowns had become available again. 522. Scrolling back up she saw that there was enough materials to make four Fireweave Blue Random PVP Items That Were Orange in Skill And Sell for an Okay Amount, and BAM.

Luckily Truny had also completed the first few quests in Twilight Highlands, the ones which involved helping the clan kill their leader, which meant Truny had access to the Cloth Trader to craft some ilvl 359 items. At the time she had exactly seven Dreamcloths in her bags, which means she probably wanted to make herself a new pair of pants over a new belt. Just because.

She had a choice to make either the Breeches of Mended Nightmares, or the Flame Ascended Pantaloons.

The End. (Back to mindless prattle)

Ok, so I had to choose. Did I want an extra 241 mastery, making my demon hit 1.5% harder, and increasing my damage done in demon form by 1.5% or did I want an extra 1.7% haste.

I chose the Breeches. Actually, I chose haste, with the reasoning that the quicker I can fire off my nukes, the more I could proc Impending Doom to reduce my Demon-form's cooldown. This means I should really use Metamorphosis more, and not just save it for boss fights, since half our mastery's description is for our Demon-form! However, I did reforge some of the crit on the pants into Mastery just so I didn't feel as bad, though I would have felt worse for not taking the haste at all. I COULD have chosen the other pair and reforged the crit into haste, but you could only reforge I believe 80ish out of the 200ish stats which I thought wasn't enough to justify the extra bit of damage my demon did versus faster nukes. That made no sense at all did it?

So there we have it, Truny's first epic item, crafted entirely herself. It did not require raid reputation to obtain, nor did it require fairly difficult to obtain/expensive materials to craft, and the stats are actually better than some piece of shit you find at the bottom of the garbage disposal. I believe the only difference between the crafted purple cloth items and raid purple cloth items is a single gem socket. WoW has definitely changed. But then again we're only at the Naxx equivalent stage of Cata now right? When Deathwing's Citadel comes out we'll need to hit Exalted reputation with Hellscream's Deathslayers (the raid reputation faction inside Deathwing's Citadel) to purchase ilvl 512 recipes, which require SIX Deathwing's Toenail Clippings to purchase, and only one drops off Deathwing. The item itself will require twelve Deathwing's Toenail Clippings, 200 of all volatile elements, and one THOUSAND bolts of Embersilk Cloth. Yes these are some big mother effen pieces of gear. For example:

[Cremation Slippers]
1,420 Armor
+1,245 Stamina
+1,245 Intellect
(  ) Prismatic Socket
(  ) Prismatic Socket
(  ) Prismatic Socket
+625 Haste
+625 Crit
+700 Mastery

Equip: Increases movement speed by 5%, does not stack with other movement effects.
Equip: Your direct damaging spells have a 15% chance to Cremate the target, causing 3,528-4,682 fire damage and 15,293 fire damage over 15 seconds to the target and all surrounding enemies in 8 yards. (45 second cooldown)
Use: Ignite the very ground you stand on with the fury of the Firelords, enabling you to levitate, slowing fall damage, and allows you to walk on water. (Triggered, lasts until cancelled)

Drool. The only thing you can complain about these slippers are the lack of socket bonuses, because of the prismaticness.

I've revealed too much.

Truny's Breeches

Wednesday, January 12, 2011

Patch 4.0.6: Initial Freak-Outs

I know the patch notes are still in preliminary status but that does not warrant that I can not freak out about what I am seeing!

So how are the beautiful Demonologists going to be slightly affected by this? My notes in italic.

Curse of Exhaustion now reduces movement speed by 30%, down from 50%. Its range has been increased to 40 yards, up from 30.

-I don't use that. Dismissed.


Demon Armor and Fel Armor no longer cost mana and last until canceled.

-Cool so its like an aura, or presence, and I don't have to refresh it anymore. Cool.

Drain Mana has been removed from the game.

-WHY? I thought Warlocks were the "DRAIN THINGS" class of WoW, and it was pretty fun draining the mana of out of Paladins so they could do NOTHING!

Fear now has a PvP duration of 8 seconds.

-Ok cool.

Fel Armor now increases the warlock's maximum mana by 10% instead of regenerating health.

-What the fck? The whole reason I put up Fel Armor was because I KNEW I would regenerate small ticks of health at a guaranteed interval, this works in perfect harmony with Life-Tap and Hellfire. Hence our survivability! Why not 10% more HEALTH? Who cares about Mana?? Without our little passive heals we're just like every other class out there now? Gaah.
Seduction (Succubus) now has a PvP duration of 8 seconds.

-I don't give a shit, Fel Armor doesn't regenerate health?? Dismissed.
Talent Specializations

Demonology

Demonic Rebirth now highlights summoning spells when active.

-Ok thanks, that is useful, especially we need to be extra on guard cause our Fel Armor does not regenerate health anymore WTF??

Demon Soul: Imp redesigned. It now increases the critical strike chance of all non instant cast Destruction spells by 30%, rather than increasing critical strike damage. Duration reduced to 20 seconds.

-This should go under Destruction. Dismissed.

Felstorm (Felguard) damage has been reduced by 20%.

-Great, wait is this total damage or base damage? We totally did not see this coming! This is probably a nerf for PVP I just know it. Whatever just kill the demon before it attacks you! It will STILL hit for close to 9K so not too big a deal.
Immolation Aura damage has been reduced by roughly 30%.

-Great, now our passive AOE has been reduced, I guess once our mastery level goes high enough with T12s and all we won't notice the change? Grrr Fel Armor! Probably a PVP nerf? Yeah I think so.
Inferno no longer increases the radius of Hellfire, but instead increases the duration of Immolate by 6 seconds in addition to its existing effect.

-The only one useful change. As I am quite paranoid Hellfire will end up pulling stray mobs, oh wait what am I talking about this is probably a PVP nerf so the Warlock won't end up burning everyone DUH. Immolate lasting longer is a nice touch. But it would have to last 700 seconds longer to make up for Fel Armor, maybe. What's with the PVP nerfs just live with it I never minded that a rogue USED to kill me all the time. This was before my Felguard had Axe Toss and Felstorm. Still, it made things exciting and deadly.

Master Demonologist (Mastery) benefit from mastery increased by approximately 33%.

-Instead of 1.5% it is now 2% bonus damage per mastery point right? That's nice, it should offset a bit of the Felstorm changes (all other demon attacks untouched).
In Conclusion, Fel Armor no longer regenerates health and increases our MANA by 10%. That is absolutely ridiculous. I hope there is some sort of compromise here, as one of the reasons I play my warlock was because I knew she could passively heal up to full while questing whereas all my other characters had to actively do so. Don't just think of end-game implications of changing Fel Armor, no wait, or is this a PVP change? Or...why is health regeneration being removed? I believe Fel Armor used to regenerate 5% health, and now it is sitting at 2%. Does this 2% give us an advantage in raids via survivability, in that we can take a chance to be 2% less competent because our health comes back automatically and magically? Not really.

Is it a PVP change? That warlocks are unkillable because their health keeps coming back and they are unkillable? No. I think our drain health is kinda lacklustre and now we can't even drain your mana.

Now that I think of it I do end almost every boss fight with full health, but that's because I know where to stand and run right? RIGHT??

So, are you sure? 10% more mana for Truny would mean her mana would go up from 77k to 85k? That's like TWO spells oh joy!

Think of the levelling experience without the passive heals, people from 1-early 85 are not going to be raiding/running heroics/partaking in epic drawn out PVP battles (Right?)! I stopped playing my hunter because he could not heal himself with an awesome green armor (Yeah I'm lazy)!

Ok I am done freaking out now. I am sure something good will come out of this, perhaps it is just to unite all Warlocks to make us cherish Fel Armor and not take its effects for granted anymore. Or, whatever, we'll see bahaha!

Truny the Freaking

Truny's Cataclysm Heroic Reports: 01/11/2011

Heroic Lost City of the Tol'Vir

We ran this as a mainly guildie run, four of us to be exact and a LFD healer who was an excellent paladin healer. We didn't have much issues which makes for a boring blog entry however I did undertake on a suicidal experiment on the Bombs Throws You Earth Spikes boss. My results were inconclusive though bahaha.

So if you stand within a cluster of bombs that are about to explode, I believe the boss actually detonates them, and you take 30K damage per bomb in range (with soul link). I still didn't have the guts to actually TOUCH a bomb, but since this was the first time I was actually in close proximity to the explosives, I could clearly see that the ground will GLOW within a certain radius around each of the bombs, and that is not a safe and happy place to be.

We also happened to have an entire arsenal of CC spells available to us: Polymorph, Ice Trap, Fear.

On the Crocodile Spawns Smaller Crocodiles Then Augh boss, I recommend you saving your Felguard's Felstorm for the killage of the small croc spawns. Just do it.

Heroic Stonecore

I believe the toughest part of Stonecore is actually the first few pulls where the dude will turn into an earth elemental and deal huge AOE damage to the party. Fear him or banish him when he transforms. Let everyone gather up their resolve and game-face, unbanish it and murder it!

I ran this with the Pugger Tool. We had a random melee dps who shall be un-named and classless who just KEPT DYING every single pull. Have you ever had one of those people? They would just randomly die before even the tank takes damage, and they would die and die again? The sad part was low damage output they were generating as well. In the three to four thousand range. Odd.

CORBORUS: Of all the boss names in the game I remember this guy's name cause he's this awesome stack of stone cheerios worm who knocks Millhouse Manastorm off a cliff!

So What? What Do Demonology Warlocks Do Here? Spam Hellfire. He'll shoot red crystals onto the ground which will spawn into little explosive crystals hellbent on blowing your party into the abyss. You can save your Felguard's Felstorm for these if you see them coming, or run up to the red crystals and pre-Hellfire the ..err hell out of them! Also, when the boss burrows and spawns the little itty bitty creatures, first MAKE SURE YOUR HEALER LOVES YOU, then spam your Hellfire to save the rest of the party some grief. Remember, Hellfire is the AOE King and people HATE you for it hence you must always use it!

Dragon Fire Pillars LOS: For this guy, if you play your cards right you'll take absolutely ZERO damage in this fight other than life lost through lifetapping. Dodge fire pools, line of sight the boss when he casts crystal barrage and just stand far far away! I still can't remember his name, Stonebane? It's Stone-something isn't it?

OZRUK: Wow the second boss name I actually remember, Stonecore must be something special. When he yells "ROCK MY HARD BODY", wait a couple seconds, as by then he would have cast [Elemental Bulwark] (or something like that), which reflects spell damage. If you have Deadly Boss Mods, which you should already, a little notice will pop up that he will cast this Bulwark thingy. This is important because after this, he will leave a PARALYSIS debuff on you which is removed by damage, and hence the spell you want him to reflect back onto you is Immolate. This Paralysis will deal about 50k damage if it stays on you for its entire duration, and that is bad because an immobile warlock is a dps'less warlock! Again, just immolate the boss when his Bulwark is up as it lasts long, and ticks lightly on your robes. The tank should be facing him away cause he does a HUGE ground slam which radiates outwards from him in a V shape doing something like 1298532908532 damage. Otherwise, remember when he says "ROCK ME NOW!" you just singe him, don't do anything else....

Also in the chaos of the battle I am not able to confirm if his Elemental Bulwark thinger has a duration or just reflects one spell, but I thought it was safe to put up Shadow Ward to absorb any accidental Shadow Bolt reflections.

HIGH PRIESTESS AZIL: Dang I just need to google up the dragon boss and I've got this place down pat! Stonecore? No that's the dungeon name....anyways... She is pretty much the same as normal mode except her Force Grip hits like a mother effen truck and must be interrupted. Again, make sure your healer LOVES you and hellfire down those adds that join the party! Again, your Felguard can take out ALL of them every 45 seconds. And also, watch for the dust clouds on the ground cause that is when she will THROW A BOULDER at you and you will die.

So these so called Valor Points are slowly adding up perhaps Truny can purchase a single piece of pretty T11 by mid March?

Truny the Warlock

Monday, January 10, 2011

Demonology Warlock Rotations

You want rotations I'll give you rotations. Fine don't read the tooltips or anything just work off someone else's golden egg, let your goose die. Do warlocks have a rotation or is it a spell priority list? You don't care you just want me to tell you what buttons to push and hell I'll tell you what buttons to push for one, two, three, four or more targets and for bosses.

I actually had this issue when playing my paladin as protection, I wasn't sure what buttons to push which spells were important and tried to google it but then got too lazy and just figured everything out myself, but thats a different post.

Single Target Trash:

PUSH THESE BUTTONS


-Curse of Elements

-Bane of Agony
Hit these right as the tank is about to get aggro cause they'll waste two GCDs and you want to utilize your GCDs for actual damage.
-Immolate

-Hand of Gul'dan
-(Pet's Felstorm IF there isn't an AOE mob AFTER this mob or if this mob will take more than 45 seconds where the cooldown will refresh)
-Shadowbolt until Decimation
-If Molten Core procs, use three Immolates UNLESS you are in Decimation mode then stick with Soulfire, and refresh Hand of Gul'dan when it is off its cooldown. Always refresh Hand of Guldan over using your Incinerates since the buff lasts long enough that you can always cast a refreshing spell and still get the three incinerates finished.

Spam Soulfire

If you have to move: Spam Fel Fire while moving and the next spell you cast is most likely Hand of Gul'dan. Also, gauge how fast the rest of the DPS is, perhaps you only have time for one or two soulfires, and there might not be enough time for another cast, if so, chain a Fel Fire after your last Soulfire and spam a few Fel Fires. You have to maximize every single second that a mob has any HP that you are able to contribute to damaging it.

Two Targets Trash:

Multi-Trash as I like to call it have too low an HP for curses and banes.

PUSH THESE BUTTONS

Target first mob and cast:
-Incinerate
-Send your pet in
-Hand of guldan on first mob
-Felstorm
Switch to second mob:
-Incinerate
Switch back to first mob:
-Shadowbolt (or Incinerate of molten core is up)
Once the first mob procs your Decimation:
-Soulfires

Soulfire the first mob until its HP is low enough where another Soulfire cast will not make it in, then just chain a Fel Fire to the last Soul Fire you are going to cast and switch back to target number two:

The second mob should be dying so fast that Decimation will proc on again and you can just continue to cast soulfire, remember to always use Hand of Gul'dan when its cooldown is off, throw it in between soulfires.

Three or More Trash:

PUSH YOUR BUTTONS LIKE THIS

With three or more mobs you can be lazy and take advantage of how disgustingly powerful demonolgoy AOE really is. At the pull, just to be civil and not looking like you want to kill everything in a hellish rampage, cast:

-Immolate on whatever mob and then..
-Hand of Guldan it
The hand of guldan aura is very important for AOE pulls because it increases what is secretly your strongest weapon:
-Felstorm.
-Seed of Corruption for kicks and giggles (optional)
-Hellfire and run around like a crazy burning chicken with its head cut off! When your first Hellfire effect runs out or before the first one you can also throw in a ShadowFlame cause it looks cool!

People will HATE you.

Anecdote Time

A long long time ago, and once upon this time, Truny and a group of eager adventurers set out on a mission to murder everything in their path in the grand and mysterious dungeon in the sky known as the Vortex Pinnacle. The group was having a blast, murering along at their pleasure until the rogue said something, "I wish I could spam Hellfire". The waves of bitterness in rogue's words also left a very bitter taste in Truny's mouth, yes even digitally across the internets. Truny the Warlock tried to keep everything in line by jesting "Yes it beats spamming Seed of Corruption", and all was silent again. The group approached the terrace where the Grand Vizier of Whirlwinds Coalesce Stack on Tank or Move Out Take Damage resided, and the group decided to stack. The boss was downed and the party moved on. The rogue proudly linked his damage meters, topping everyone as he was the only melee class, and was unaffected by the whirlwind's slowing effects on casting spells. However he was only a few thousand above Truny, even though her casting speed had been hindered for most of the fight. Though Truny had no expectations of his kind of people to actually analyze the numbers to breakdown what actually happened. The group continued on, murdering hard, until they saw in the distance on a high windy terrrace, a large dragon. Guarding this dragon, was a phalanx of wind elementals! Half a dozen of them to be exact, give or take! The group engaged in a fierce heated battle and in the AOE frenzy Truny cast a Seed of Corruption for kicks and giggles and immediately the rogue said "You cast Seed of Corruption (so your number is even higher than mine QQ)", Truny promptly ignored this comment. Now, the dragon before the group turned out to be the Dragon Boss Wind Changes Move Haste! The party engaged in an epic battle with Truny reigning supreme on the damage meters, which was expected, as this fight will benefit casters who know where to stand. The rogue did not link any meters this time. Nor did they link anything when the party finally traversed to a far platform where Asaad the Wind Guy Triangle Stand In lay, and ultimately laid. So in conclusion, FUCK YOU ROGUE NO ONE CARES ABOUT DPS ANYMORE JUST HELP US STUN AND INTERRUPT AND SHUT THE FUCK UP!
The end.

Boss Fight


PUSH THESE BUTTONS

A boss fight is similar to Single Trash only the boss has waaaay more HP. Start off with Curse of Elements and Bane of Agony, followed with Immolate. By now your pet should have ran up to the boss, hit Felstorm. Hand of Guldan. Shadowbolt until molten core procs that is when you use your powerful Incinerates. Watch for Hand of Guldan' cooldown, if you think you can't make it to refresh it because you have to move, Fel Fire. Watch for your pet's Felstorm cooldown, or save it if the boss has adds. If the boss has adds, refer to Single Target Trash.

Now, by the boss pulls you should alread have a feel of how the group is performing DPS wise and also how the tank is threat wise and also the healing patterns and tendencies of the healer. If you are not aware of all this, get practising it is important to know if the healer is a tunnel-vision style or just like yourself, awesome.

We Can Has Cooldowns

I tend to save my cooldowns for boss fights because 1. I am lazy, 2. I save them for boss fights.

Demon Soul, on a 2 min cooldown I sometimes pop this at the beginning of a fight, just to help trigger any phase shifts, which means it will be back up when the boss is low health and in Decimation mode.

Metamorphosis, I also sometimes pop Meta along with Demon Soul at the beginning of a fight and become almost godly, if I know the fight is long. Since our main nukes will reduce the cooldown of Metamorphosis, Depending on the group DPS, Meta might be back up for action when the boss is low on health, and I can use it to boost Soulfire Spam Damage. It all depends.

If the boss is Melee friendly, pop Meta and leap your way in there and cast Immolation Aura as well, for the bonus passive damage. We all know that though.

Soul Burn? You COULD use it for an instant Soulfire to proc a talent called Improved Soul Fire which increases your haste by 15%. I actually do not have this talent, and I am too lazy to respec but I can see that you can use this as a mini-trinket or an opener to Single Target Trash fights or Boss fights.

What Happened to Corruption?

I believe they made changes to this spell where it only benefits Affliction warlocks. Previously, Corruption was part of our spell list and it would proc Molten Core, nowadays, something else procs molten core. I think its Immolate, or something. But its NOT corruption. I believe it is from Immolate damage.

And that pretty much sums it up, unless I forgot to talk about a certain ability. I have a feeling it is the ability that is bound to the "8" on my bar, which for some reason right now I can not recall what the HELL it is.

**Oh my goodness this post is SO old! In order to update this, throw in CORRUPTION, and keep this up on the boss! Also, the Fel Hunter is our high DPS pet now, if you'd like, start off with the Felguard, use his fel storm and switch out to Fel Hunter!
Truny the Rotating

Friday, January 7, 2011

Truny the Warlock's Useful Tips: Tailoring Tips

One of the first things I noticed with Cataclysm was that the new cloth, Embersilk Cloth did not seem to be dropping as abundantly as Frostweave. Even with the passive hidden "cloth scavenging" that all tailors have as a passive ability, mobs tended to drop an extra 2-3 cloths, sometimes six (HA like twice in two weeks), but more often than not just two.

From my experiences back in Wrath, my tailors would generally find a LOT more cloth while running dungeons than solo'ing, though this is slightly true, say I am questing for an hour with humanoid mobs as the killables, I would find maybe 12 pieces of cloth, whereas in a dungeon I'd find 20? (Say what?) That is still more, mind you.

Seeing that WOW crafting is still "grind to the end just like the actual game until anything is useful", a lot of the "low" level cloth items require 4-6 bolts of embersilk cloth, which means 20-30 pieces of cloth, for ONE skillup. And as I mentioned before, in a single hour, or a single dungeon run you MAY find enough cloth to make about five bolts. Congratulations.

So anyways, I had noticed this after the very very first dungeon that Truny ran and immediately I thought something was wrong and I promptly went straight to the source, wowhead. There were some comments such as "oh go grind here or at so and so area", but one special comment noted that the quickest way to accumulate embersilk cloth was to use a
"Potion of Treasure Finding" and go grind out mobs in the new Cataclysm zones.

This potion gives you a buff where you will have a small chance of looting a
"Tiny Treasure Chest", which can contain a bit of gold 1-4 usually, a chance of 4-11 Embersilk Cloths (usually at LEAST one bolt), and a lower chance of a handful of random volatile elements.

This sells for about 180-220 gold per potion, and the buff lasts for an hour. It is quite worth it, because if you find even ONE treasure chest with 11 pieces of cloth this is probably more than you will ever find just by grinding out the mobs (that may not be true but I am just really bitter about the drop rates if that is not already quite obvious).

But Where Do I Kill

Oh yes, another comment made was to recommend people to go to Deepholm, and grind the Stone Bats and (Something) Flayer mobs that run around the area. They are located WEST of the temple of earth, on the first ledge. This place is extra great for Demonology Warlocks because our hellfire ticks can pull the bats, the flayers and hell everything around us and burn them to the ground in seconds since both these mobs have really low health (5k for the bats, 10k for the flayers). I spent more time looting than actual killing and make sure your Felguard does not killsteal any of the bats as he can one shot them! They have a fast fast respawn rate, as they are quest mobs, and the flayers sometimes drop 1-2 pieces of embersilk cloth, and the bats will drop a "flesh" which is used 450+ cooking which actually sells for a lot on our server.

In the duration of one potion I usually find a few volatiles, not important, and if drop rates were loving me, about 250ish embersilk cloths, YES about forty to fifty bolts of cloth! Considering that one piece of cloth is selling for like 823432 gold on our server, as holds true with EVERYTHING Cataclysm related, the treasure finding potion is 200 gold well spent.

It also helps that my second profession is herbalism, and my Death Knight has maxed alchemy, though money is flowing in so fast I usually just buy the potions when I run out rather than actually logging off and logging back in and spend the time to actually click the "Make" button and send the potion via mail D:

Speaking of this gold rush has anyone noticed this as well? I bought the free well not free but the 4,500 gold "310% flying speed" skill a week ago but now I have more than I had to begin with already? All I did was sell some herbs??

Truny the Tailor




Tuesday, January 4, 2011

Truny's Cataclysm Heroic Reports: 01/03/2011

When there's no one local to play with, the number 40 is our best friend, that is the time in minutes it takes for a DPS to queue into a heroic dungeon, and I also found that that was about the amount of time it takes for me to begin my AFK cycles. This means that I have to queue THEN go afk, or else I'd be stuck playing the game for an extra 40 minutes.

ANYWAYS, yesterday's hot topic was: Grim Batol!

This was one of them "In progress" dungeons, but I didn't care anything is fine after almost wanting to go afk after 40 minutes!

Everyone pops into the dungeon and:

Tank has left your group.

Yeah so completely expected I don't even...

We requeue and off we go, apparently the group prior had been wiping on the first boss, Mr Something Dragon Big Blitzes (yes that is his official name). We wiped once because something about adds and troggs and purple or something, but the next time we get him down. Always put down your summoning circle to insta-avoid the blitzes.

The second boss caused some issues, you know the Dragon Big Weapon Chooser Shield Behind Mace Kite Sword Go (Again, completely accurate name). We wiped a few times and the healer had to leave, and a random dps left. Then they were promptly replaced, we wiped a couple times but finished him off and the healer wand dropped and I rolled since no one else seemed to need it and the Spirit could be partially reforged away into another useful sexy stat.

Third boss, the Fire and Dragon Run Away boss only caused minor issues as someone accidentally forgot to run away from the adds, a dps dropped group and was replaced. We noted this was the 5th reincarnation of the group.

Then everything went smoothly up to the last boss, the Giant Bug Adds and Shadow Don't Stand Outside (Yes I name everything via mental notes to self), just minor fixable issues and we downed him and the end.

I do have a gripe about the adds on the last boss though, Warlocks are at a disadvantage because we either have to preemptively send our pet to where the adds are, or leave him preemptively passive to help burn them down since our cast times are SO long! Shadowbolt takes 2.2 seconds to cast, it takes the mob 2.0 seconds to walk to the eggs so I would like to propose a change.

Shadowbolt: Deals 12,230-13,293 shadow damage. Cast time: Instant. Don't worry about it, it shares the same concept with Fel Fire, we need something to cast while on the move, or to be useful and kill wipe-invoking adds faster.

Until next time! (I'll probably have time to queue tomorrow or Sunday we'll see!)

Truny the Reincarnated

Thursday, December 30, 2010

Truny's Cataclysm Heroic Reports: 12/30/2010

BERJAYA
HA! EAT POO AND DIE! I bet you are not thinking "Calm the hell down its only vortex pinnacle sheesh!", but I digress, if you've been following my long sad Heroic story this is only the SECOND dungeon Truny has managed to complete.

Why? Oh well we only really pugged a competent tank, the healer and dps were all us guildies.
And no one left halfway through the dungeon /gasp gasp

See it's not that hard, we only had one wipe on the windy dragon!

I finally got rid of that ugly dual-pronged dagger from Grim Batol and replaced it with
Biting Wind, and also found a nice hit cape off the last boss Asaad.

Now that I look at it, I think Truny's found everything that's possibly shiny for a caster DPS in this place...

Until next time, perhaps after the new year's!

Merry Holidays!

Truny's Cataclysm Heroic Reports: 12/29/2010

I queued up with a guildie and we waited the mandatory 40 minutes and we ended up with Vortex Pinnacle.

I buffed the healer, soulstoned them, the tank runs up to the entrance of the stone pillars where the first pull is and..

Tank has left the group

UGGGH okay requeue. We all leave the dungeon to do whatever we were doing.

New tank shows up.

Our healer can not get back in because they were saved prior even though this was a "Random" selection.

Healer has left group

New healer arrives.

Our tank was quite precise with macros galore instructing the team what each marking symbol meant and how we were to focus fire our damage. I like that, efficient.

We get to the first boss and stack in the middle as the cyclone winds pound against us.

The tank notes that the DPS seems to be lacking. We down the boss anyways.

The tank then notes that they did not want to spend hours in a heroic because our DPS was low for that one boss and..

Tank has left the party
Healer has left the party

SAY WHAT?

First of all, I thought that Grand Vizier Ertan's cyclones slowed our casting speed by 85% and two of our DPS, the mage and myself are casters and we both managed to pull 9.5K dps anyways? I could see melee DPS unaffected and perhaps shadow priests who rely mainly on instant cast buttons other than Mind Blast? What's the norm for DPS in heroics where people will not LEAVE for you being slow when there is a mechanic that slows you down and the generally agreed upon strategy was to be slowed down to avoid extraneous mechanics? 15k? Not everyone is supremely geared? Just because we didn't down the boss 30 seconds earlier than you had anticipated this would add an unsurmountable amount of time to the rest of the dungeon? But the next boss buffs our attack speed what are we going to be "dpsing too fast I can not handle this"?

I'm still not quite sure how to handle this boss I have been thinking of stacking in the middle, but placing a Demonic Circle just outside of the cyclones as they approach so I can teleport out and through them, then somehow dodge them as they expand again? I could spam Felfire as I run back in but I'd have to test the actual "touch" radius allowance so I don't get hit by the casting debuff. But they seem to do damage when you're on the "outside" of them? Will the healer hate me (more) for doing so? I will not test this in a PUG that's for sure, I may get removed in the blink of an eye.

However I did manage to Ninja this belt before the end of yet another failed heroic.

Truny the Fail

Tuesday, December 28, 2010

Truny's Comprehensive Cataclysm Demonology Warlock Comments in Non-Comprehensive Fashion!

Screw intros who reads those anyways?

Ok fine, uhhh Deathwing and blah blah earth change and planes water and fire and new spells and dungeons ummm something desert and Thrall is like totally solo-ing the freakin' ocean has anyone noticed that??? Ok STFU.

So since patch 4.0.1 nothing much has really changed, the revamp of skill trees and our demon pretty much remained the same. I say Demon because I mean Felguard.

The Felguard is BEAST .... BEAAST I say! He has his general cleave, which hits all mobs, an axe throw, which is super useful for stunning stray mobs or interrupting healing mobs (I'm talking about YOU Temple Adept!), BUT his/her (I guess the Felguard can be female too?) best skill in single target or AOE is Felstorm. FELSTROM! It's code for Maelstrom! Go look it up I'm too lazy to do the fancy coding and html linking but I'm sure you all know how freakin' awesome it is already! On a 45 second cooldown, the Felguard will spin around and do massive damage I believe it is 5-6 slashes to EVERYTHING around it, I've seen this crit for 11k which is GAAH BEAST! Using Felstorm along with a seed of corruption thrown in, then you using your hellfire = awesome AOE dps, you will then probably do 50% of an arm's warriors damage or 10% of any type of mage's damage. *Ahem* And with the expansion even our PETS have 8950353253 HP they make a pretty good temporary off-tank if maintained a bit.

Fel Flame

At level 81 we get this very interesting spell, an instant cast spell with no cooldown other than the global one. If you're ICC 25 geared this will hit for 1,500 critting for 3,000 I THINK as I've seen it do 4,400 with all the new trinkets and buffs and whatnot.

It's weakish but it's handy cause you can cast it on the fly, for those of us used to casting our DOTS on the move should have no problem getting used to this spell. It adds six seconds to our Immolate, which helps us extend Immolate in case we have to move or can't get Hand of Gul'dan off in time. It is also handy when there is an arm's warrior or mage in the group as things die SO DAMN FAST usually when a mob is at 150K HP or less there is ONLY enough time to spam one or 2 Fel Flames before it is dead *Ahem*

And it's green fire. Pew pew. Pew pew pew pew! (Actually I am lazy, so usually I send my felguard on a mob while questing and just spam Fel Flame...cause it's instant LMAO!)

Dark Intent

Hmmm our first useful "buff" thinger. You can apply this to your Felguard when questing just for the 3% haste. We all know by now what it does right? It first gives whoever has the spell on them and YOURSELF 3% haste, then when their DOTS or HOTS crit it increases the other person's DOT/HOT by 3% effectiveness up to three times so up to 9%.

In short, you gives this to teh heal durid or unholy DK. Or whoever the hell you want heck give it to the tank.

Demon Soul

So close so close we don't actually transform flesh-wise but...we glow with a bloody aura when merged with our felguard. It increases haste by 15% and damage by 10% or something like that, it could be 15% whatever. This has a 2 minute cooldown and when used with Metamorphosis gives you HUGE numbers. Not as huge as a mage though, but for normal people it's pretty good. Use it with bloodlust or mage rage and you'll probably be clipping the gcd!

Mage Rage

Time Warp or Time Wrap or Time Whatever shall henceforth be known as Mage Rage. I need to get used to the sound, it doesn't do the RARARARAARRR like bloodlust but I *think* it goes...*Ding!*

Archaeology

At first I thought "gimmick profession", but it is actually kinda fun in a boring weird obsessive compulsive way. It's so casual oriented. Sort of. I mean, they are infusing lore into the game. Say what? That's great! Truny's skill is only at 80 so I can't say much about it except for when I first started I was like "WTF do I do with these scopes how do I look through them???" Apparently they just point you in the general direction in which you are supposed to dig somewhere else, and the color of the light is a distance gauge. DURR.

New Dungeons

Wow, the queues for the new dungeons are FORTY minutes for DPS??? So in good Old Fashioned er fashion, all epic items are ACTUALLY epic so there will be no more Rain of Loots. As most of the action is taking place on Azeroth I believe this represents when the game was only capped at level 60. Purples only come from raids. Fair enough. But it feels kinda weird replacing Nibelung with some random boss dagger o_O!

To run certain dungeons one must have the appropriate "average gear level", I believe it is like 272 for the first two and yeah I don't remember I just remember heroic is 329.

Truny being the snob that she is had some trouble reaching that number as she refused to equip green items just to boost her average item level, whatever.

Ok I'm losing track of what this post is about now okay bye!

Thursday, October 21, 2010

Demonology 4.0.1: More Updates! Yeah I'm Slow!

Remember how I was talking about Demonology AOE, well I missed a VERY important factor to it: The Felguard's Felstorm.

Felstorm is BEAST. It has a 45 second cooldown, but what it does is it gives your Felguard a nice whirlwind attack that lasts for six seconds, striking everything around it for about 3.5-4.5k every second.

For that six seconds your Felguard will do about 80% of your entire Hellfire's damage. o_O

It is quite a sight to behold, especially when Meta is popped two crazy demons jumping into the fray destroying everything.

This sure beats standing back casting Rain of Fire, or shall I say Drizzle of Slightly Warm Embers.

I found Felstorm to be nice in single target encounters too, since it gives you an instant burst of damage, and given its 45 second cooldown you could probably only use it once per boss anyways.

In PVP Felstorm is nice, if a rogue stuns you just have your felguard start spinning like a crazy, that'll really annoy 'em! If they try to run away, use your felguard's new Axe Toss! (Requires Two Handed Axes apparently)

Other Stuff I found Changed

Yeah so rather than a comprehensive one page entry I am being lazy, slowly discovering things. That's where the fun is at right?

Soul Shatter: (Finally) reduces threat by 90%, yes NINETY not Fifty (50), to everything around you in 50 yards.

NINETY!

I think actually Soul Shatter was the only thing haha! Though we'll have fun with our rather reckless aoe everything to the ground style of play, once comes Cata I think we will need to rethink our game-plan. But then again warlocks don't have any CCs to help the team do we? Fear? Since when was the last time Fear did us any good? Fear and Death Coil are highly selfish CCs, you save yourself but you might have feared the mob into more mobs!

Oh well.