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This is kind of a part two to my post about dusting off my original priest. I actually did the night elf heritage quest chain! Aaand... it was pretty disappointing.
While trying to find out what other players thought about it, I came across this reddit post ranking all the heritage quest lines in game so far, which taught me two things: 1) that there already are a lot more of these than I realised, and 2) that it wasn't just me who found the night elf chain disappointing. The OP in that thread put the human heritage quest line that I liked so much in second place out of ten, and the night elf version in dead last.
It started out alright - there'll be spoilers from here on by the way, but trust me, there isn't really much to spoil - with a reunion with Arko'narin, the night elf prisoner turned Wonder Woman that you rescue from Jaedenar in Vanilla. She remembered my priest rescuing her back in the day too and I was like, yeah, nostalgia! Also, we learn that she has a younger brother called Lysander who's a mage and voiced by Max Mittelman, whom I mainly know as Arn Peralun from SWTOR. I've also heard him in WoW before though, most memorably as Prince Farondis from Azsuna. I can't help but feel that he's really being typecast at this point, always playing troubled young men trying to overcome past trauma.
Anyway, the three of you are off to Felwood together to revisit Jaedenar, which despite the Cataclysm and everything else that has happened since then, is still corrupted (or again). Maiev Shadowsong is also there, and maybe she has something to say to the player if you met her in Legion, but obviously she had no special connection to my never-made-it-past-Cata priest.
And then... basically the entire quest is that you go into Jaedenar again to put out some braziers and slay a dreadlord at the end - just like in the old days, huh? Except that with fewer, less dangerous enemies and no less than three NPCs by your side, it's not at all an exciting experience, just slow.
The only real narrative comes from the NPCs talking to each other. One thread here is that Maiev still hates mages (I mean, they've been available to night elves since Cata, but I guess when you're thousands of years old that's like, yesterday) but kind of overcomes that thanks to Lysander's brave example, and the other is Lysander more generally struggling with past trauma and not wanting to be defined by it, something in which I guess he's supposed to be a stand-in for the night elf race as a whole.
Those could be interesting enough themes I suppose, but the problem is that having NPCs monologue at you while you do a slow and boring escort quest is far from the most engaging way of telling a story. And Maiev's change of heart is just way too predictable and fast. At the end she even whips a tattoo set out of nowhere to grant Lysander a cool face tattoo for his services. That's... quite a turnaround from actively hating mages twenty minutes ago. (In fact, based on what I've read, saying that Maiev "hated" mages is downplaying it - apparently she actively murdered them in the Wolfheart novel and that's being retconned now or something...)
Also, where the human heritage quest line basically has people throwing a little parade for you at the end, the night elf chain finishes with Maiev handing you your reward behind a bush at the Stormwind embassy, which is a pretty funny contrast. I mean, night elf heritage was always going to be tricky to handle what with several of their most iconic zones having been razed throughout the years, but it feels like Blizzard could've done better than that.
The ultimate joke was that when I unwrapped the cosmetic rewards, I realised that one of them was a glaive transmog and that actually, I could have just done this whole chain on my demon hunter without reviving my old priest. For some reason that thought hadn't even crossed my mind, as I just tend to forget that she's a night elf because the identity of "demon hunter" kind of overpowers everything else in my mind (and it's not like they can be any other races). Kind of funny, but I have no regrets in that regard. I just wish the quest chain had been better.
Just as I was starting to wonder whether I still had enough of a reason to stay subscribed to WoW, my husband came in clutch for Blizzard by expressing a desire to pick up retail again, now that our new-expansion gearing frenzy in SWTOR was coming to an end for the time being. Much to my surprise, he wasn't that keen on going to Zereth Mortis yet, but wanted to roll up a new pair of characters, this time to level through Warlords of Draenor.
I had never played through the pandaren starting experience before and found it enjoyable enough, though I did get a bit of a sense of déjà vu towards the end, which makes me think that I must have watched a playthrough of the zone on YouTube at some point many years ago.
And then we were off to Warlords of Draenor, the one remaining expansion from which I hadn't played any content before, though it does of course have a strong reputation. I remember when it was first announced I was actually kind of intrigued and considered checking it out, but that interest didn't last long. I also recall watching my husband play through the content on his own at the time and commenting how ridiculous it was that all the orc warlords appeared with their names floating next to them in giant letters - I guess Blizzard didn't think people would be able to tell them apart otherwise. My opinion on this was unchanged when we got to that part ourselves.
The introduction to Draenor in general is a fast-paced adventure that feels super odd to jump into story-wise with the new levelling system. A moment ago we were noobish pandas only just earning the right to leave the Wandering Isle for the first time, the next Khadgar greets us as famous champions who are Azeroth's only hope. I know that opting into Chromie Time includes implicit acceptance that the timeline won't really make sense, but this just seemed like a particularly extreme contrast. There also isn't any real context for why we suddenly have to go through the Dark Portal, it just feels very rushed and out of nowhere. Also, speaking of Khadgar: I thought he was kind of funny in Legion, but here the first impression he makes is actually one of being rather cold and uncaring... not a fan.
After the intro we were off to Shadowmoon Valley to start building our garrison, another feature that was reported on a lot back in the day. My husband seems to be very fond of it (he has several across his stable of characters) but he does love base-building games in general. I was a little overwhelmed at first to be honest, especially with him going on about all the things I "should" be doing to upgrade my garrison asap. The process looks like it must have been sped up a lot compared to back in the day, but it still costs resources - in fact it's ironic that the garrison had a reputation for being a massive gold generator when WoD was current but now seems to have been reduced to a gold sink instead - my husband confessed that he sent his new alt several tens of thousands of gold to be able to upgrade his buildings asap. As I've refused to do this so far, my own garrison is still extremely basic as my panda priest has only earned a few hundred gold throughout her questing so far.
At the time of me writing this, we've only done a few quests in Shadowmoon Valley plus one random dungeon and we're already level thirty, so I anticipate that just like with Legion, we'll hit fifty very quickly and will then continue running through the rest of the zones overlevelled, one-shotting everything for almost zero XP just to see the story.
While it's been fun to level with my husband again, I have to admit that the expansion content itself hasn't really grabbed me yet. The Alliance garrison being situated in a zone where it's basically always night is an emotional downer for me, and I struggle a bit to care about what we're doing. I think it's a mix between the whole alternate timeline thing and the story just not establishing very well what our motivations are. It was one thing to stop a sudden and barely explained invasion in the intro, but what exactly our beef with all the orcs is now that we're settling down on Draenor ourselves feels a lot more fuzzy. I was always told that the hate for WoD mainly came from the fact that it had little to no content added after launch but that the levelling experience was fine, but to be honest it doesn't really strike me as all that great so far either. We'll see whether that opinion changes as we explore further.
Oh, and as a fun little aside: I'd only been playing my new panda priest for a few hours when a friend whispered me on Battle.net:
Him: Did you really name a character Pishin? [Panda-Shin... get it?] Me: Please don't tell me it means something bad! Him: Oh no... OK, my lips are sealed.
At this point I put "Pishin" into Google of course... first result was a city/district in Pakistan, that didn't seem so bad? However, a bit further down the page I found "(Scots): urine, piss" - and of course the friend mentioned above is Scottish. Sigh!
I got to watch the new expansion announcement stream live on Tuesday evening because it actually happened at a convenient time for me. Sadly, all the "live experience" added was a scrolling chat full of the WoW community's worst dregs being juvenile and bigoted every time there were female devs on screen, which was distracting and not in a good way. One star, cannot recommend.
The expansion cinematic was a bit of a weird one. It was of course beautifully rendered as always, and I liked how people got really invested in Stony Tony's fate (or however the golem dude ended up being called in your circles) and were instantly meme-ing about him ("already a better character than the Jailer" etc.), which was quite fun to see. As Rohan also observed yesterday, players who meme affectionately are happy players.
However in terms of content and hype, the trailer felt like a bit of a nothing sandwich to me. Looking back at previous expansion cinematics, they always tended to include at least one of three things:
cool fight scenes
depictions of one or more of the expansion's new features
an iconic lore character
Dragonflight doesn't really deliver on any of those - we do see a bit of the Dragon Isles, but what we see is very barren and not really showing much other than the big beacon thing. And Alexstrasza is technically an important character in lore, but considering that we've been on a first-name basis with her since Wrath, never mind the commodification of dragons in WoW in general, just seeing her fly past and roar isn't really that awe-inspiring anymore, sorry.
The actual dev round-tables were interesting, though my first thought was simply: "God, does Ion look old and tired." The past few years clearly haven't been kind to him. The general presentation style was also somewhat stiff - not insincere, but like everything was heavily scripted, and even with that in mind the general vibe (as I perceived it anyway) was that of people who are a little timid and very aware that anything coming out the wrong way would lead to them being torn apart by the community later. I'm all too happy to acknowledge Blizzard's corporate failings, but it's also impossible for me to not feel compassion for the people who are still working there on the ground because they enjoy what they're doing and who've clearly been having a rough time.
Now for the actual expansion-related content reveals... like many, I was kind of surprised/impressed to see Ion actually admit that they'd heard the feedback about players being sick of all these temporary systems and that they want more long-lasting additions and improvements to the game. And to be fair, a lot of the feature bullet points seemed to indicate that Blizzard have listened!
First off, there's a new race and class, the "dracthyr evoker". This one was a big surprise to me because for all the speculation that had been going on about the dragon theme beforehand, the idea of playable dragons always seemed ludicrous to me. But no, Blizzard are actually doing it! Sorta.
Mechanically, everything about the new class sounds very sound and appealing. It's going to be another hero class with its own starting zone, and it will be a ranged dps/healer that wears mail, which seems like a sensible decision in terms of balance. (Did you know that until now, every single class that has been added to the game since launch has been melee?) The fact that the new race and class are a package deal, meaning that you can't have one without the other, is unusual by WoW standards but again, pretty reasonable under the circumstances and certainly not a novelty in the MMO space as a whole. (The most frequent parallel I've seen people draw here is to the Beorning in LOTRO.)
I have yet to see anyone comment that they really love the aesthetic of these new dragon people though. What's been shown of their animations reminded me of the Worgen (whose animations I used to loathe, though I got used to them over time) and overall the closest thing to these dracthyr that we've seen in WoW before is probably Maloriak, the raid boss from Cataclysm, who was created by Nefarian fusing the body of a young human with the corpse (!) of a dragonspawn. There's even a parallel in the origin story here as the dracthyr were apparently created by Neltharion wanting to combine the best humanoid and draconic traits. It's not a good look, is what I'm saying!
Then there is dragonriding, a new form of flying exclusive to the Dragon Isles, and the mechanics of which appear to be a wholesale copy and paste job from Guild Wars 2's Skyscale mount - honestly, I recognised that even as someone who's never played GW2. I see no shame in copying good features from other MMOs though - it's what WoW used to be good at, after all. I personally can't judge how fun this will be, but it does seem like a potentially neat idea and like it would offer a different kind of non-combat gameplay. The dragon mounts are also supposed to be super customisable. If this takes off (pun intended), we can only hope that it or something similar at least will also become an option for other mounts/in other expansions eventually.
There will be a long overdue revamp for professions, with crafting supposedly becoming more involved - I guess we'll see how that pans out in practice, because WoW's crafting has never been great even at the best of times, so I'm a bit sceptical of whether the team has the design chops to get this right... but I do appreciate them making the effort at least. There'll also be a new "work order" system where you can advertise that you want people to craft stuff for you, and they can even turn your soulbound materials into gear for you. This sounds great! Makes me wish we could have buy or sell orders for general goods as well though, instead of being stuck with an auction house where everything needs to be relisted every two days.
Talents are making a comeback! Now, having lived through times when Blizzard changed the way talents work every expansion, I can't fault people for being a bit wary of this, but the system introduced in MoP never grew on me, so personally I'm happy for them to revisit this. From my point of view almost anything they can do in that area can only be an improvement.
And finally, while I'm sure that a lot of addon lovers won't care about this, as someone who's been playing with the default UI for most of my time in WoW and who generally wants to avoid dealing with addons as much as possible, I was very pleased to hear that they're planning to upgrade the default UI. While they've made some tweaks to things like raid frames over the years, I've generally been quite astounded by how little they seemed to care about the UI, seemingly because they assumed that if you didn't like it, you could always download an addon. Which is an approach that's fine for some things in my opinion, but not so much for the basic window through which the player interacts with your game.
I've been trying to get an idea of how to characterise the community response to Dragonflight, and it's been somewhat difficult, because the reactions have honestly been all over the place, with most of the ones I've seen sitting somewhere in the middle. I guess in a way that's telling in itself, seeing how I used to joke that it was typical of the WoW player base in general to always be hyped for every expansion when it's announced and then hate it two weeks after launch. So things have definitely changed... then again, maybe that will give Dragonflight a chance to prove itself on its own merits instead of having to live up to made-up hype. I don't think it's a coincidence that Mists of Pandaria is now remembered so fondly by many while also having been the expansion that probably had the coolest reception at the start.
I'm also in a strange position myself since I have little interest in classic Wrath of the Lich King at this point (which was also confirmed during the announcement by the way), and it's the first time since Cataclysm that I'm actually an active (if casual) retail player at the time of an expansion announcement and could potentially see myself playing it when it comes out. From that point of view I've got to say that I like what I've seen, even if I'm not "hyped". Things like a new race/class, updating the UI, re-thinking talents and revamping professions are long-term investments in the game - and dragonriding could potentially be developed beyond this expansion (though I'll be honest and admit that I kind of doubt it will be), which to me is a better way of managing the game than the modus operandi of recent years where stuff gets added and then trashed again pretty much on a schedule.
My night elf hunter hit 60 today, hurray! In real world time, it took me a while to get there (almost six months), but in terms of /played the journey was actually about 16 hours shorter than on my tauren hunter. I guess not worrying about mount money this time around really paid off?
She dinged from handing in a quest in Eastern Plaguelands, though she hasn't actually done anything in that zone yet... the quest in question originally came from Winterspring and I only handed it in because the quest items took up four bag slots and I really wanted to get rid of them. Silithus is also still completely untouched. Once again, I can't really relate to people running out of quest content at the higher levels (though being rested a lot of the time definitely helps).
I already did a partial review of my levelling journey when this one hit level 40, so I'll just post a few more screenshots that I've taken since then:
I am easily amused, as evidenced here by me feeling the need to screenshot mine and another hunter's pets being shrunk by a curse in Uldaman. I'm pretty sure I have a similar screenshot of characters being affected by this in my original screenshot folder from Vanilla, because some things never get old.
In southern Stranglethorn, in the hills with the Venture Co. miners that throw explosives, I ran into a priest called Love who got herself into trouble with an accidental overpull. It was a situation I could relate to very well, so I quickly swooped in and saved her, which resulted in several grateful emotes. Being loved by Love tickled me.
Still the best escort in the game. Also, I actually managed to get my mechanical chicken this time around! On my tauren I remember the Tanaris beacon dropping once when she was still very low level and I was low on bag space, so I didn't pick it up at the time, figuring it would drop again soon enough, and then I could never get it to drop again, meaning I missed out on the third chicken escort you need to complete to get the pet. You bet I didn't make that mistake again.
Just as I was starting to wonder whether everyone's just that good in Classic and that's why we never wipe in any of the dungeons anymore, this Zul'farrak pug managed to wipe to Antu'sul in a pretty spectacular manner.
I remember this quest in Azshara being quite a pain back in the day because - being unsure of just which island I was supposed to go to - I spent a lot of time swimming around the coast in confusion. Fortunately I knew what to look for this time around. Also, while I recognise Xiggs Fuselighter as an obvious Star Wars reference now, I totally didn't get it back in the day and that makes it okay and not annoying in my book.
After the poor show I was treated to after saving Sharpbeak on private server Kronos a few years ago, it was nice to see him get rescued properly this time around.
Speaking of things that Kronos got wrong: Rexxar doesn't aggro on Alliance players! I'll never forget him and Misha chasing me halfway across Desolace on Kronos and how annoying that was...
In the ruins of Andorhal I found my first epic of Classic, but it was sadly underwhelming. I think I ended up selling it for twelve gold or so...
Wilhelm commented on this the other day,
but it's always funny to get stuck in "rush hour" when you end up on
the same boat as some guild on its way to Onyxia's lair (presumably).
Makes the server feel very alive.
Talking about my tauren's levelling journey, I noted that Un'goro had been strangely devoid of devilsaurs, presumably hunted to extinction by keen skinners and leatherworkers. I don't know if this is less of a thing now with even better gear in the game or whether it's just because Hydraxian Waterlords has always been a bit quieter, but either way Un'goro wasn't nearly as empty there and I had to dodge out of the way of roaming devilsaurs more than once. One time I even ran into King Mosh himself.
Flying up and down the coast of Kalimdor I got to find out what happens if you get disconnected mid-flight - I thought you would appear at the nearest flightmaster or something, but nope - I reappeared in mid-air without a gryphon upon reconnecting and ended up plummeting onto what I think is an otherwise unreachable plateau in Stonetalon Mountains. I had a bit of a look around and then hearthed out, since I was nowhere near where I wanted to be and there didn't seem to be a safe way off.
I had virtually no memory of this escort quest in Felwood; I suppose I might have done it back in Vanilla but I'm pretty sure I didn't run into it on Kronos. Pretty sure I would have remembered the giant tree...
An ugly undead who dual-wields meat cleavers, the vanilla version of Nathanos resides at the Marris Stead in the Eastern Plaguelands, where he used to live while he was still... well, alive. There he collects piles of skulls and plays with his plaguehounds. If you hang around long enough, you can even see him throwing skulls to play fetch with them.
He's also what's probably the most cantankerous quest giver on Horde side - and there's some competition for that spot, mind you - constantly insulting you and calling you names. It's hilarious.
Varimathras himself has requested that I send my most 'capable' agents back to the Undercity for a highly sensitive tactical operation. Unfortunately, my most capable agents were killed over three years ago. In their stead I have a collection of brain dead riff-raff. [Nathanos stares coldly at you.]
It may be an old joke, but it's still a classic!
After I dispatched Borelgore for him, he had this to say:
Keep this up and I may have to promote you from imbecile to mental deficient, first class.
He's also a raid boss and the Alliance has a quest to kill him. I've never seen it done, but I can imagine this making for some quite amusing situations. I've also heard that this actually makes him quite popular with Horde players, who delight in seeing hapless Alliance get slaughtered with overwhelming force. I imagine that on PvP servers, the Marris Stead must be a pleasant haven of safety for Hordies.
All this did get me wondering though how we ended up with Nathanos' current incarnation: From what I've surmised from watching YouTube videos of cinematics and the like, he's now a pretty handsome man (as far as undead go) who loves to make puppy-dog eyes at Sylvanas. She in turn seems to flirt with him a lot, though with Sylvanas being Sylvanas, I always get the impression that she just enjoys yanking his chain.
I actually went so far as to consult the Wowpedia entry for Nathanos - which is massive by the way - where I learned that apparently his body was restored in some dark ritual, and that Blizzard decided at some point to give him the backstory (established in written supplementary material) that he and Sylvanas had something like a clandestine affair going on when they were still alive (more or less), which seems to have transcended death. I do hope there's a bit more to the whole thing in game, because I have to admit that setup sounds kind of lame to me.
I'm not against the idea of some Forsaken still experiencing romantic feelings, but I honestly preferred the idea that Nathanos simply admired Sylvanas for her skills and willpower, and that she in turn valued his loyalty and ambition. But hey, I guess men and women can't just be friends... even if they're both undead and evil.
(Interestingly, the change to his character doesn't seem to have been all that popular with the currnet player base either - I was clued in on this by Google suggesting that I add the word "self insert" to my "Nathanos Blightcaller" search, which led me to a massive rant thread.)