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Showing posts with label lost city of the tol'vir. Show all posts
Showing posts with label lost city of the tol'vir. Show all posts

30/05/2023

Timewalking to an Unexpected Achievement

I only talked about timewalking on this blog once before, a little over a year ago. As I noted then, it's a feature I quite like, as it's one of Blizzard's (generally limited) efforts to let people enjoy old content as part of their normal gameplay. Sure, a group rushing through a heroic in ten minutes while AoEing everything along the way is not necessarily anything like the way that dungeon was experienced when it first came out, but it's still better than running it solo while over-levelled and just one-shotting everything. At least you get to see mechanics sometimes.

Last week was Cataclysm Timewalking, and there was a quest to run five of them for a gear reward box, so our little retail-playing friend group signed up for a full tour. It went well and I was actually reminded of how much I enjoyed the Cata dungeons at launch, so I decided to do the run-five-timewalking-dungeons quest on my demon hunter as well.

I've kind of reached the point where I'm reasonably confident queueing up to pug certain content in retail. I still think that the way people rush through dungeons is less than ideal, and makes for a terrible new player experience in particular as it means newbies just spend their time racing after the more experienced players without having the slightest clue about what's actually going on (thematically or mechanically). However, if you know the content you're queueing up for and mentally prepare yourself for the experience, it's generally tolerable.

One of the dungeons my demon hunter got thrown into was Lost City of the Tol'vir. The group rushed through AoEing everything as you'd expect, while I reminisced about how deadly many of those pulls used to be. However, when we killed the last boss, Siamat, something unexpected happened: I saw the Glory of the Cataclysm Hero achievement pop up, as well as a notification that I'd just earned the Volcanic Stone Drake mount.

I was briefly baffled but didn't have time to think about it too much, as I had to leap off the boss's terrace to quickly hand in the dungeon quest I'd picked up at the entrance (what with it being my demon hunter's first time there), and the rest of the group was already hitting the re-queue button.

It was only after completing my five runs that I could really sit down and take in what had happened. WoW's achievement system is a bit confusing with the way it mixes character-specific and account-wide achievements in some situations but not others, and my first thought had been that surely I just got some sort of character-specific achievement on my demon hunter that I'd already earned on another character. I even logged into my old troll priest, the original Shintar, to check her achievement log for comparison.

What I found though was that it was indeed true that it was my demon hunter who had earned me the Volcanic Stone Drake. Looking back at the various achievement dates, it looks like I made a bit of a push for Glory of the Cataclysm Hero in early 2011 and did in fact get all the achievements bar one: Headed South. I don't know why I didn't get that one in specific - I can only guess that it must've been challenging in some way, even if many of the Wowhead comments claim that it's super easy and barely an inconvenience. And then I never went back to try again even though I continued to play Cataclysm for another year after that.

Either way, getting that last achievement purely by accident twelve years later, in a timewalking pug that was just steamrolling the content, created a very brief flash of a connection to past me (who actually cared about this stuff) and made me feel very, very odd.

BERJAYA

21/10/2011

Ran some normals again

I don't think I've ever hit my weekly heroic cap since it was first introduced, but I used up all of my weekly random bonuses for normals on my newly dinged night elf priest within two days. I think that says something about me as well as about normals, but I'm not entirely sure what it is.

I've talked about the advantages of running normals before, and all in all, they still apply. I think I'm also finally managing to pin down what has been bothering me about dungeon runs in the game as of late, and it's not so much about point systems, immersion or difficulty by itself, but the whole "rush rush" culture. Players want to get through dungeons as fast as possible, and the developers keep talking about releasing content at a faster pace. I don't like that! It turns fun into stress for me. My favourite run these past two days was actually a normal Grim Batol with four people from the same guild who advanced at what most people would consider an agonisingly slow pace (one trash pull every other minute or so). At one point their dps warrior fell off a bridge, died, and took ten minutes to find his way back. The tank apologised profusely for his friend's drunken stupor, but I honestly didn't mind. I just watched a bit of tv on the side and was happy. I'd rather deal with someone who's ten times slower than my "ideal" pace than someone who pulls even a bit too fast. It's pretty obvious that I'm exceptional in this attitude though - I'm pretty sure that ninety-nine percent of pug healers would have abandoned that group quite quickly.

I also met several nice players again with whom I continued to do more than one run, and even the not-so-nice ones were never outright mean or rude.

It wasn't all sunshine and roses however. In fact, my very first run was pretty disastrous. I got into Lost City of the Tol'vir with nobody using crowd control, two melee dps, and the very belated realisation that my keybinds were completely messed up. I struggled on for a bit, casting the wrong heals all the time and finding myself forced to drink after every single pull, but when we wiped on some trash after the first boss, someone finally complained about "bad tanking and healing". Since I was most definitely performing sub-par, I apologised and left, to try again later.

Subsequent runs with properly set up binds went a lot better, though getting fewer melee dps that loved to bathe in any ground AoEs helped as well. Still, I have to admit that I felt a lot more performance pressure than I had in a while. I think I only met one person who wasn't geared for heroics yet, and most tanks had around 150k health. I remember when we tanked heroics with 125k! I really didn't think I'd feel so undergeared in normals of all places - and other people having better gear only did so much to make my job easier, as AoE damage remains the same if people don't dodge or prevent it, and I was still left with a lot more green bar space to fill than my poor mana pool could handle at first.

There wasn't a whole lot of gear to be had either, since mages are still needing on all the spirit cloth (and winning it) even a full year after 4.0 made the stat obsolete for their class.

At some point I did the Horseman and won a ring, at which point the system suddenly tried to put me into heroics. What is this, I don't even! I'm in greens and can't heal my way out of normal Lost City and you want to put me into heroics? Clearly a single high-level epic can seriously screw with item level restrictions.

In a Vortex Pinnacle run, my group spent eight minutes on the first pull with two Temple Adepts because they just could not control or interrupt the heals. I still don't know how I managed to keep everyone alive that long, even with blowing all my cooldowns. When we ran into the same problem on the next pull, I did run out of mana eventually and we wiped. The tank told everyone that they sucked and left, at which point everyone else dropped group as well, presumably in shame. I requeued for an entirely new group, and we almost wiped to the same problem again, though we eventually managed to scrape by, barely. I think I might have to reconsider my opinions on Cataclysm dungeon difficulty...

Lost City of the Tol'vir was the instance that came up for me most often, and I think there wasn't a single group that didn't wipe on those trash packs at the entrance to the last third of the instance - you know which ones I mean, the ones that people always try to skip, but then someone inevitably butt-pulls them, you get two or more groups at once and you die. I thought it was amazing how consistent that was. You'd think people would learn eventually.

Still, I had fun, because even if it wasn't perfect, nobody was stressing about speed and that made all the difference. Also, chain-running instances is an awesome source of cloth for levelling tailoring!