close
The Wayback Machine - https://web.archive.org/web/20231124114406/https://priestwithacause.blogspot.com/search/label/death%20knight
Showing posts with label death knight. Show all posts
Showing posts with label death knight. Show all posts

23/09/2022

The (Lack of) Allure of Classic Wrath

Ever since I decided that I definitely wasn't going to bother with Wrath of the Lich King Classic, I haven't really been keeping up with the latest news about it. However, with the launch being only a few days away now, it's been kind of hard to escape the subject as someone who's still involved with and plays other versions of WoW.

My old levelling buddy decided to resubscribe and run endless AVs on all his alts to gear them up just before the expansion, which has been kind of baffling to me. Bloggers I follow who don't always play WoW have jumped back into Classic for the Wrath pre-patch. Blizzard's promotional emails have been trying to lure me in with interesting behind-the-scenes videos about subjects such as designing the continent of Northrend, death knight class design, or the making of the Wrathgate cinematic.

WoW's official social media accounts have seemingly been all Classic, all the time for the past week or so. Today I marvelled when they shared a video called "Wrath of the Lich King Classic Journey Trailer", which looks pretty amazing. I learned that it was done by a fan called Hurricane, whose work I'd actually encountered years ago in promotional materials for the private server Kronos, such as this AQ trailer. His style is very distinctive as he drains a lot of the colour out of his videos (presumably to make WoW look more "serious" or adult), which is actually an artistic choice I don't agree with as I think WoW's bright colours are a big part of its charm, but that aside he definitely does some fantastic work and it was actually nice to learn who'd created all these amazing clips that I'd seen previously.

To get back to the subject of Wrath however, Blizzard is even offering people a free mount for retail if they complete the death knight starter zone in Classic... and I have to admit that was probably what pushed me over the edge. I mean, I'm playing retail at least casually now, right? And getting a throwaway death knight through the starting zone takes like no time at all, right? So I re-installed Wrath Classic today and created a night elf death knight on my old home Hydraxian Waterlords. The server was actually meant to be on the chopping block back in August, but for some reason Blizzard changed their minds about that, and after previously emptying the server out by offering free transfers away from it, there are now free transfers available onto it from selected realms. Have I mentioned yet that Blizzard have really fucked up managing server populations in Classic?

Anyway, I was actually surprised to find the server not completely dead, with some chatter going on in the LFG channel, including some server personalities whose names I recognised from back in the day but who I thought had transferred away. Still, I wasn't here to socialise but rather to get a job done.

BERJAYA

I'm kind of relieved to say that the whole experience did not leave me with an overwhelming urge to suddenly play Wrath Classic after all. I know people are gaga over death knights because of how OP they were at launch, but for me the class never really did that much personally, probably because melee dps is my least favourite role. I mean, it felt okay to play, but not amazing.

In a similar vein, I can appreciate on an intellectual level that the death knight starting zone is a pretty well-crafted experience, but playing through it doesn't exactly fill me with joy - or any other emotion really. (Except that part where you have to execute the prisoner; that one still tugs at my heart strings every time, not gonna lie.)

Instead, I often found myself cynically noticing small flaws or inconsistencies, such as that several quest givers addressed my character as "Unknown" (but who reads quest text anyway, right), or that the Battle of Light's Hope Chapel was a rather annoying affair in practical terms that involved mobs getting punted all over the place and evading all the time. When I arrived in Elwynn Forest, I also had to chuckle at the fact that Brewfest was being celebrated right next to a Scourge invasion. The descent into nonsense starts with small things...

Anyway, I got my mount and I'm glad I satisfied my curiosity. All the hype was starting to affect me, but that little play session was a good reminder that I decided not to get invested in Wrath Classic for good reasons. I hope that those who do decide to play it have fun, though I maintain my suspicion that a large chunk of the community will soon find out that what many consider WoW at its peak does perhaps not hold up as well on repeat as they remember. But I guess we'll see.

06/11/2010

Death Knight Dungeoneering

Something strange and unexpected happened about a week ago: my death knight hit level eighty. I never thought I'd actually get there, considering my what I thought was a very deep-seated dislike for the class, but I really managed to warm up to my little undead lady over the past couple of months. Giving her a tanking dual spec halfway through Outland helped a lot, and from then on I slowly but surely progressed through the levels, mostly by tanking one instance at a time, but also doing the occasional quest or battleground. I also didn't feel that the patch changed blood tanking all that much, which made my death knight at least one character where I didn't feel like the patch put a huge dent in things for me.

When I hit eighty I found myself at a bit of a crossroads, as I wanted to keep gearing her up as a tank but had no particular desire to be that tank in blues that helplessly bumbles after the ICC-geared damage dealers that burn everything down within seconds, whether they have aggro or not. In the end I opted for the "gearing up through dps" path, even though all my attempts at playing melee dps had been rather unsuccessful and unfun so far.

That's when another strange and unexpected thing happened, because I actually ended up enjoying myself as two-handed frost dps. I'm still not entirely sure why, but I think there's a combination of factors that are simply coming together just right for me with this class and spec. For example the increased movement speed from unholy presence and the fact that some of my attacks have range have been incredibly helpful when it came to avoiding the problems with positioning that I've had in the past, finding myself perpetually out of range of my targets. If I pull aggro I can also survive a few hits, what with being clad in plate and all, but generally I've seen enough really bad death knights over the past two years to have a good idea of what not to do.

Also, the playstyle is just strangely fun. I've never played anything that fought with a two-hander at such a high attack speed, and it's simply a joy to watch my little death knight lady spin and whirl around like a spiky wrecking ball. The actual dps "rotation" seems to be pretty forgiving to me - or at least I seem to be doing quite well without having much of a clue of what I'm doing - and while this may sound silly, it has a certain whack-a-mole quality about it that kind of reminds me of healing: just that instead of hitting whichever bar is lowest, I hit whichever ability lights up first as available due to rune cooldowns. It's not complicated but still engaging.

So I've been running heroic after heroic after heroic, the justice points keep streaming in and I just want to run more... it's almost addictive. I was surprised by how many other people who were still gearing up ended up in my groups, though I don't know whether that was due to the dungeon finder's gear matching capabilities or if this is simply a reflection of the type of people who queue up these days - mostly alts. Either way I was quite pleased to note that even though some tanks still seemed very keen on getting through the instance as quickly as possible, there was a lot less overall negativity and considerably fewer "I hate this, I just want to get my emblems from the end boss" vibes than I've seen in the past year. Since it's all justice points now, people are a lot more willing to do full clears again, and I got all the optional bosses in heroic Old Kingdom, Gundrak and Halls of Stone done without even having to ask.

Also, while I did observe the occasional case of douchebaggery, I met a lot more really nice people and found myself regretting more than once that I could not add them to my friends list. To give some examples...

I had just tanked a normal Forge of Souls run and wanted to continue to Pit of Saron, but the druid healer was the only one who followed me through the portal; all the dps dropped group. We queued for new ones but couldn't even see one little sword pop up on the progress screen. After a few minutes we started tackling the trash with just the two of us. Just before we got to Garfrost I noted that we had two damage dealers queued up and wished that we could pull them in already just to speed things up. Then the last trash mob fell over and both sword icons were greyed out again. Woe.

"I don't think we can take the boss with just the two of us," I said cautiously, but when the druid suggested that we should at least give it a try, I was up for it. Surprisingly, we downed him without too much trouble. We then continued that way until the ramp after Ick and Krick, where the druid accidentally pulled a second group of trash mobs by popping Starfall (he had switched to balance spec since I didn't need that much healing according to him) and we wiped. At this point I coaxed a guildie into helping us finish since I wasn't sure whether we'd be able to two-man the bottom two caster pulls that we had tried to skip before, though the druid insisted afterwards that he was convinced that we could have done it on our own as well. I really would have loved to add that guy to my friends list, such a fun experience!

In heroic Culling of Stratholme I had a fun run with another death knight who was tanking in frost presence initially, which then led to a friendly and amusing exchange about how the purposes of blood and frost presence have been changed and how the developers love changing things around just to confuse us. People laughed when I joked at the town hall that Arthas had rerolled mage since he has a habit of suddenly "blinking" inside the room without actually walking since the patch. In short, we were having a blast, but about three pulls later I suddenly got disconnected. I quickly logged back in just to find myself back at the instance entrance, along with everyone else. Our group had been disbanded, we were unable to reinvite each other and were getting threatened with a popup saying that we were in the wrong instance and would be booted out soon. We wailed a little at each other in /say and said brief goodbyes, disappointed that our fun had so cruelly been cut short by an instance server crash.

I was slightly anxious when I found myself thrust into heroic Halls of Reflection, considering how many blues I was still wearing, and that feeling intensified when I saw that one other dps, an enhancement shaman, was similarly geared. Still, much to my own surprise, we ended up burning through the place without any problems, popping cooldowns at the appropriate times, and even got the quick escape achievement. Our healer got very bouncy and excited at the end, praising us for a job well done and saying that Arthas "had nothing on us". It made me feel all warm and fuzzy inside.

On the bad side I only had an extremely lazy healer in heroic Pit of Saron who let people die all the time and then had the nerve to bitch at the tank for all kinds of stupid things (like daring to actually kill trash instead of trying to skip it), which eventually led to the group falling apart; an annoying druid who really wanted to get Intense Cold in the Nexus but seemed to be unable to understand how it works no matter how many times we patiently explained it to him; and a 55k-hitpoint tank in heroic Utgarde Pinnacle who rolled need on everything he could, snatching potential upgrades away from me with the argument that he needed them for his off-spec. Dude, I'm not stupid, your tanking gear has more dps stats than those blues. You're just being a greedy jerk.

It's strange to find myself with a renewed urge to run the same old heroics again so shortly before the expansion, but the overall feeling I got from those runs was just so positive! Really gives me hope for Cataclysm pugs, even if the dungeons will be harder then.

27/09/2010

Sunday night pug musings

Last night I took my death knight out to pug a few instances, to balance the large amount of solo-play that I've been doing lately. Since I gave her a tank spec I've found grouping with her much more enjoyable - I just think that melee dps is kind of annoying and boring. In fact, I've generally started to warm up to her a little.

I've complained in the past that I didn't like death knights because they felt too much like pre-made characters to me and getting all those abilities right from the start just confused me. However, after (very, very, slowly, over the course of nearly two years) gaining sixteen levels since her creation, my death knight is finally starting to feel a bit more like she's truly "mine", and I also couldn't help learning at least a little bit about the class's abilities after two years of playing with other death knights - I suppose you could call that mental osmosis. So things aren't quite as bad now.

But to get to the pugs. They were actually all pretty pleasant, and I don't think we had a single death, but that's not to say that nothing interesting happened. I started the night by queuing for a couple of specific Outland instances, since the dungeon finder won't let me do random normal modes anymore at my current level.

I expected a bit of a queue even as a tank, since healers tend to be the bigger problem in that level bracket, but I actually got a group very quickly. My first run took me to the Arcatraz. I don't know what it is about that instance, but I swear every time I run it these days it elicits cries of joy from at least one member of the group. People love the bickering demons, laugh at Millhouse Manastorm and gasp at Harbinger Skyriss. In this case our priest was particularly fond of them all. It's really weird in a way, because I remember that instance not being one of the most popular ones back in BC, especially on heroic mode, since it had a lot of absolutely murderous trash pulls, and Zereketh the Unbound was without a doubt one of the worst heroic bosses of that expansion (even if he could be skipped). It's funny how our perceptions of what's fun can change.

I also noticed that our healer had to drink a lot, which is perfectly fine and I was happy to wait of course, but I realised for the first time that this is another one of the things that I miss about crowd control - it gives the non-casters something to do while the mana users drink. I mean, I stood there in front of the next trash pull, trying to be patient but admittedly being a bit bored, and found myself thinking that I never had that problem back in BC because back then, while the healer was drinking, the tank and dps were marking up the next pull and discussing strategy. I do think this is why nerfing mana regen and requiring more crowd control have to go hand in hand in Cataclysm - because just forcing the healer to drink after every pull while everyone else taps their feet and waits to be able to do more AoE wouldn't really cut it I dare say.

Anyway, my next run took me to the Old Hillsbrad Foothills. I had run that one before, but went again because I had forgot to complete the Nice Hat quest. Two other people in the group had it too and everyone was perfectly happy to take a quick detour to get it done. I miss that kind of co-operation in many runs these days.

I was also really hoping that I could get people to continue to the Black Morass right afterwards but had no such luck. I've said in the past that Escape from Durnholde is hard to get a group for these days because it requires you to do a boring attunement quest that nobody tells you about, in a zone that's way out of the way when you're in the right level range, but after careful consideration I've come to the conclusion that Durnholde isn't so bad. Black Morass is much worse, for the simple reason that it requires you to do all the things you have to do to unlock Old Hillsbrad, and you have to complete the Escape from Durnholde quest, and you then have to be at least level sixty-eight to enter BM, by which point most people are already off to Northrend.

My last Outland instance for the night turned out to be the Mechanar. Again we had a pretty smooth run, though one thing pissed me off: When the other death knight in the group, level sixty-seven and dps, looted the crystal from Gatewatcher Iron-Hand, I told him to hold on to it because we'd need it later. Then, after we killed Capacitus, that same death knight suddenly announced that he would leave because he felt that he was too low-level for the instance and couldn't hit anything, and anyway, we should get a replacement quickly. I thought this was a slightly strange, but not entirely unreasonable complaint, but quickly typed out "wait" in chat because I wanted that crystal first. Too late, he had taken off already, taking our key to the loot chest with him. Grrr! Damn you, cross-server pugs and the way you allow people to just vanish into the nether!

After these three runs I decided to finish the night by giving Utgarde Keep a go. Even though I was level seventy-one by then, and keep in mind that I'm the kind of death knight who actually bothers to collect defense gear before starting to tank, my health went up and down like a yo-yo throughout the entire run. In the previous instances I had sometimes chastised myself mentally for not using my survival cooldowns enough, but in that UK run I was spamming them like there was no tomorrow. Being so squishy was just scary. It's really ironic how the normal Northrend instances are so much tougher at level now than the average heroic run of the same place. I have to give massive kudos to our priest healer, who never let anyone die even when the going got tough and who pulled through even though our dps was rather low.

That was the other interesting thing about that run - why was our dps so low? Right after we entered, I noticed that our "dps" paladin was sporting a sword and board combo. I inspected him and sure enough, he was protection spec and not changing. I asked him why he was dpsing if he was geared and specced to be a tank and he said that he just hadn't felt like tanking when he signed up. Now okay, I get that a tank might not always feel like tanking, but maybe he should make sure to also gather some dps gear then? The really daft thing was that it turned out that he was actually dual-specced prot/holy. Why in the world would you queue as the one role out of three for which you have neither gear or spec?!

I do have to admit that this annoyed me and I kind of wanted to get rid of him, but at the same time I felt that I should at least give him a chance. And to be fair, he did behave himself - he didn't use righteous fury or tried to pull aggro off me, he just attemped to do damage. Unfortunately he was still very much dead weight, as he only did about two hundred dps, which was about a third of what I was doing while tanking very amateurishly. On Prince Keleseth we must have gone through about ten frost tombs, that's how slowly he died. I couldn't hold it against the healer that he bickered at the paladin to pick it up, but the latter assured us very earnestly that he was trying. We did complete the instance despite of the paladin's rubbish performance, but I felt bad about the healer basically having to make up for the other guy's fail pretty much the entire time. Going into group content with strangers while intentionally gimping yourself is just wrong.

04/09/2010

Instances shouldn't just be mini games

Some days you have good pugs, some days you have bad pugs; some days you have pugs that make you angry, some days you have pugs that make you sad. Today I had one of the latter.

I queued up to tank normal Sethekk Halls on my death knight. Even though my death knight tanking involves a lot of flailing around as I still can't always decide on which ability would be best to use next, things went quite smoothly overall, until we got to the area with the trash mobs that fear... I died, the rest of the group got feared into all directions, it was a wipe.

The healer left the party and we queued up for a new one... just to get the exact same guy back a minute later. When someone asked him why he had left, his response was:

"Because we wiped lol, I dont have anything against u guys"

Another party member responded with "??", which reflected my own feelings pretty well. Does this guy also log off every time he dies while playing on his own? Or does he have a different version of the game where dying in an instance presents him with a pop-up that says: "Game over, press ok to start a new game?"

I mean, as much as I hate it, I can at least vaguely understand the idea that some people are so used to steamrolling everything that the slightest hitch makes them want to quit, but this guy seemed perfectly happy to continue with us after he had rejoined. He seriously made it sound as if quitting when you wipe was just some sort of compulsion that he simply had to follow. It made no sense to me.

We should have been able to continue at this point, but two of the dps had decided to port out of the instance and started questing instead. At first we waited for them, then I made a small pull that the three of us that remained should have been able to handle, but the healer had gone AFK without a word and we died again. Then we spent the next fifteen minutes or so mucking about as people left, disconnected, new players joined but the old ones couldn't be arsed to actually port back in and rejoin us... it was somewhat infuriating, considering that we could have continued so easily if everyone hadn't run off to do something else the instant we had that first wipe.

Finally we got a full group again, and everyone but our retribution paladin was back in. The pally told us that she was doing an escort quest and would rejoin us later. /groan. (I would have considered booting her, but I had already used up a kick to remove a DCed player from the group a few minutes earlier.) Nonetheless we managed to move on eventually and cleared the rest of the instance without any further problems.

Ikiss dropped his Crow Wing Reaper and my eyes got wide at the thought of filling all those sockets with Northrend gems, but the paladin rolled need on it as well and won. I politely asked why she had needed since she was using the heirloom axe anyway, to which she just replied with "I'm so dirty" and dropped group. I thought the average player was supposed to be way past high school age... /sigh.

Still, the thing that stuck with me the most was the massive grinding halt we came to halfway through the instance, when our first healer left "because we wiped lol" and everyone else immediately ran off to do something else, even though they stayed in the party. It really made me wonder if the dungeon finder wouldn't simply be a lot better without the teleportation feature. Keep everything else, just make it so that moving to the instance actually requires at least a little bit of brain power - even if you put some sort of summoning stone right inside the instance portal so you don't have to wait for every single person to make the run - and force players to actually move to the instance for real.

I bet that a lot of people wouldn't drop group over every broken nail if they actually had to invest at least a few minutes into moving their arse to the dungeon and if they knew that dumping the group would leave them sitting outside the entrance, possibly in the middle of nowhere, and not take them conveniently back to whatever else they were doing.

At the moment queuing up for an instance is sort of like playing a game of Bejeweled during your lunch break - one button press to join, one button press to leave, and it makes no difference to what you were doing before. I don't think a dungeon run should be like that though - it should be an activity in the world you're already playing in and affect that accordingly. Want to go to an instance? Well, then you should actually have to go to that instance. Doesn't that sound absurdly self-evident when put like that?

It would add a couple of minutes to each of our runs for sure, but I'm almost certain that we'd make that time up again with people being a little less likely to leave on a whim, so you wouldn't have to wait for replacements after every minor hiccup. (And maybe people wouldn't want to kick quite so easily either, knowing that they might have to go back to the summoning stone to get a replacement in. The horror!)

08/08/2010

Return of the search terms

More strange search terms that led people to this blog:

cap the amount of death knights allowed in one pvp match - You know, I could totally get on board with that, especially for the 50-59 bracket. I shudder to think back to my shaman's Warsong Gulch experiences in that level range...

celestial steed floppy legs - I believe the word that I used to describe the sparkle pony's legs was "spindly", but yeah, I agree that something about its legs looks off.

drakes oculus cannot dismount - Well, there is this button with a big red arrow on the right side of the vehicle interface; pressing that should dismount you. That said, I have heard of cases where it bugged out for people and pressing the button seemed to do nothing. Puggers that I ran with seemed to be able to solve this problem by either reloading their user interface (/console reloadui) or by relogging.

eu stormscale jerks - Now, now, no need to be so harsh. As my almost scientific observations of pug composition showed, Stormscalers simply like to pug a lot in general, which is why you seem to meet more rude players from that server - simply because there are a lot more of them around. Don't judge them too harshly.

humminghippies.com - I had to go and have a look at that website after spotting this search term, but it only has a front page that seems to have been under construction for several months and nothing else. Just going by the overall look of it, I'm guessing that it's probably meant to be about proper hippies though. I'm only a hippie in the eyes of certain rage-quitting tanks.

lalapala - Okay, I made fun of a guy with that name once, but am I missing something here? Is he someone famous? Or is this actually a proper word in a language I don't know? I'm not sure why people would be googling for this repeatedly...

lfg tfa/cit - Assuming this wasn't meant to go into general chat instead of Google, I'm guessing that people searching the internet for this are trying to find out what that acronym actually stands for. It means "looking for group for Threat From Above/Battle Before The Citadel" (though on my server they tend to shorten the latter to bbc instead). These are daily group quests in Icecrown that become available once you've become a champion of your home city at the Argent Tournament.

old guild feels betrayed - Yes, yes, we do. Especially if you've been raiding with us for a year or longer and then just leave without as much as a word of goodbye. Hmph.

pukaja sport day - Pukaja is the name of my tauren hunter, and upon reading these words I couldn't help picturing her in a tennis outfit - something that makes for a very bizarre mental image, let me tell you. My curiosity was piqued enough that I investigated a little further and from the looks of it pukaja is actually a word or a name in a language that I don't speak. Anyone happen to know anything more about that? I think it's kind of ironic, since her first incarnation was called Pünktchen (German for "little dot"), but when I mentioned this to a friend he told me that it was against the naming rules for roleplaying servers, so I deleted and re-created her with what I considered a completely random name instead. Seems there is no escaping those pesky real words.

running around zul drak and sometimes all objects disappear and and i only saw the main frame of the terain i hope this is only a 1 time error - Holy convoluted search term, Batman! I really don't know what else to say to that.

tail sticking out near the drakkari colossus / elemental room in gundrak - Well spotted, though it looks more like a giant snake to me. One of my friends pointed this out to me during one of our earliest Gundrak runs and we got all excited about what it might be, but there's nothing in the game that gives us any further information about it. I've only heard vague speculation about how it might have been part of a scrapped plot for Zul'Drak involving a raid instance, but nothing official.

what is the weekly raid quest this week - I really hope that this one was meant to go into general chat instead, because Google isn't going to tell you the answer to that one, buddy.

04/11/2009

Death knights ruined my PvP!

Attention-grabbing headlines aside, I mentioned before that I find death knights, their death grip and their chains of ice spam quite annoying in PvP, but this post is not about that.

I've also mentioned before that low-level PvP seems to be pretty fun these days, what with the twinks having been banished into the nether their separate battlegrounds. From my experience people joined in at whatever level they fancied, wearing nothing but their levelling gear (maybe a few heirlooms here and there), acted pretty laid back about everything and had fun.

I should have known that it was too good to last. In other words: My shaman levelled and entered the 50-59 bracket.

Now there may not be any "proper" twinks roaming among us lesser mortals anymore, but in this level bracket you get a load of death knights in their free tier two equivalent from the starter zone instead, two- or three-shotting people of any other class regardless of level, simply because everyone else is just wearing a bunch of levelling greens and blues. In short: You have twinks, only worse.

Why worse? Creating a twink requires some work at least, to find all the best gear for your level, get the right enchants and so on. All it requires to get a death knight ganking machine for the 50-59 bracket is to play through the death knight starter zone. In that hour or so you'll get ridiculously good gear for your level handed to you for minimal effort, so anyone can do it very easily.

Basically unleashing a bunch of newly-rolled death knights into the wild of the battlegrounds is like handing heavy sledge hammers to a bunch of toddlers and sending them to play in a china shop. There'll be pain, lots of it, and it doesn't even matter whose side you're on.

Case in point, a Warsong Gulch match that was looking like we would stand a decent chance at winning since we had about four death knights on our team. (I feel sick even thinking about it in those terms, but it's the unfortunate truth.) The Alliance was one-nil ahead however, from an early cap while we were terribly outnumbered. Both flags were being held, and our team fought teeth and nails to get the enemy flag carrier down. Finally the flag is returned to our base, the enemy flag is being held by a death knight who's in mid-field with nothing in his way. Everybody cheered him on in chat, this would be our moment!

Except... said death knight decided to just meander around mid-field for a bit and then ran straight back into the enemy base where he got killed eventually. Incredulous shouting in chat ensued, what was he thinking? His response was, mildly paraphrased: "lol I dun wanna cap, I dun wanna gain XP and level". My comment that he should just turn XP off then was completely ignored and chat just quickly devolved into an exchange of insults between the death knight and everyone else, while the Alliance happily capped the flag some more.

You can say a lot about twinks, but I don't think I've ever heard of them making their own team lose on purpose. To overpowered deathtards on the other hand, nothing is sacred.

Last I heard, the new LFG interface that's coming in the next patch is also going to incorporate a feature to "vote people off the island" a.k.a kick them from the group via majority vote. I wonder if that could be implemented for battlegrounds as well? Oh, I know that it won't happen because it would be abused too much, but man, what I wouldn't have given to be able to boot that guy.

I can't wait to hit sixty, when Outland will hopefully level the playing field again and make things somewhat less painful.

P.S.: In the next match I entered, the Alliance had no less than six death knights on their team. When I got into their flag room, they played death grip pong with me, yanking me up and down between the levels before killing me. I wasn't sure whether to laugh or cry.

13/10/2009

A year's worth of PvP changes in a nutshell

A few days ago I made a post about why I generally don't engage in PvP. However, I am currently in one of the mentioned "content slumps" - having grown somewhat tired of farming Trial of the Crusader and the daily heroic for badges - so I'm once again feeling the pull of activities that usually take a lower priority, just for the change of pace. Since I haven't actually engaged in any significant amount of PvP since the end of Burning Crusade, I got to experience a lot of changes live that I had only skimmed in the patch notes previously.

Low-level PvP is actually pretty fun these days.

A long time ago I tried to do a bit of low-level PvP on an alt and it wasn't very fun. I had to spend ages sitting around at the battlemaster waiting for a match to pop up, just to end up facing off against a team with at least one massively overpowered twink in it who would constantly two-shot me before I could even go "bwuh" in confusion, even when I was at the highest level of my current level bracket.

I am happy to say that those days are gone. With the return of experience gains to battlegrounds - including the ability to turn them off - twinks have been banished into their own battlegrounds where they cannot harm us innocent casual PvPers, leaving us with matches which are filled with nothing but people who really just want to have a bit of fun while levelling. Everybody's wearing a mix of blues and greens with some heirlooms here and there, and everybody dies pretty quickly when focused, but at least we're all even in that respect. And since you can queue from anywhere now, you can hop into a match while in the middle of questing and then pop right back to where you left off.

The experience gains aren't massive and I wouldn't really recommend levelling by doing battlegrounds only, but they are a nice bonus. (Though my shaman once ended up in an Arathi Basin match which we won 1600-0 due to an unfair advantage in numbers, and in those five minutes the honour and xp kept rolling in at such speed that she gained about half a level, which was a bit scary.)

Speaking of AB...

Arathi Basin, Eye of the Storm and Warsong Gulch matches are faster now.

AB and EotS end once one side reaches 1600 resources instead of 2000, and WSG has a timer now. I can't say that I've noticed the former change making a huge difference, except for making it a bit more bearable if you end up defending a base that the enemy decided to ignore completely and are getting bored watching the two teams struggle for superiority at the other end of the map - at least it's over more quickly.

The WSG change is definitely a good one though; I think seeing the timer up there really encourages people to get down to business instead of trying to pointlessly farm honourable kills mid-field. At least I haven't had a match that actually hit that timer yet, though I haven't played WSG that much so maybe that was just a coincidence.

Death Knights are annoying.

From a "facing them in PvP" point of view anyway. I think overall rogues and retribution paladins still win on the annoyingness scale with their stuns and from-full-to-zero-before-you-can-do-anything burst damage, but Death Knights are definitely a close runner-up.

Death grip is the worst offender really. This ability doesn't just prevent me from playing my character, it actively forces my character to do things contrary to what I'm doing - like forcing me into the middle of a group of enemies when I was trying to run away. I'm not sure why this works in PvP at all, seeing how it's a taunt and none of the other classes' taunts work in PvP.

And well... then there's other stuff, like the way in which they seem to be able to spam their chains of ice non-stop. Or that time I was trying to defend a tower in AV against a gnome death knight one on one and finally seemed to get the better of him... at which point he popped army of the dead and I died. I want an "I win" button too.

PvP armour sets are ugly as hell.

I remember how people were complaining in BC that the PvP armour sets didn't have original looks anymore and were just recolours of the PvE tier sets. I think I was one of them to be honest. But oh god, how I long for those days now. I mean, at least they all looked (mostly) good.

I was browsing the various PvP armour vendors the other day, and at least for priests all tiers of PvP armour are boring recolours of the same set now, which is so bland and ugly to begin with that you might mistake it for a bunch of levelling greens when you see someone wearing it in Dalaran (at least that happens to me all the time). Bring back recolours of good-looking models at least, I say. I shudder at the idea of replacing my shiny tier with a garishly-coloured, run-off-the-mill robe and cowl just to stand a chance in PvP.

Strand of the Ancients is not terribly fun.

Yes, during my whole year of playing WOTLK I never did Strand of the Ancients, until now anyway. (Un)fortunately I had to come to the conclusion that I didn't miss much. The worst problem for me was that I seemed to get booted off the server or crash out every time my side was on the offense and just about to dock, which was not at all helpful. I'd have to do more testing to find out if that was just bad luck or a persisting problem, but I'm not sure I can be bothered.

The thing that bugs me most about this battleground is that it's too vehicle-heavy. I don't mind a bit of vehicle action, but in SotA there are so many of them and they are so important that a large part of your raid will end up in one, rendering you kind of obsolete as a healer since you can't heal friendly vehicles, and the only thing left to do is to join the attack on the enemy vehicles with your rather ineffective damage spells. Or try to pilot a vehicle non-stop yourself. Meh.

Isle of Conquest is pretty fun.

I joined my first IoC without having a clue what it was about and ended up doing a lot of running around doing useless things. Yet somehow we still won, so I felt inspired to look it up on WoWWiki to find out what had actually happened.

I've seen a lot of people refer to it as "like AV, only better", "like AV before they changed it" or "like AV, only Horde wins", which is all pretty good in my book, coming from someone who plays Horde and kinda likes the large scale of AV but frequently gets annoyed by the way in which people completely ignore important objectives.

Plus, you know, IoC lets you do some pretty ridiculous stuff like hurl yourself off a zeppelin into an enemy fortress or throw yourself out of a catapult. Much win if you ask me.

16/08/2009

Why I don't like death knights

No, this is not about how overpowered, underpowered or whatever else death knights are. Nor is it about bad death knight players in pugs. This is about why I, personally, just can't seem to get into playing a death knight.

I did create one of course, some time after WOTLK release. After all the new class was supposed to be a big new feature of the expansion; got to at least try it out, right? I got through the starter zone relatively quickly and thought that it was a pretty enjoyable experience, but once I made it to Orgimmar and was accepted back into the Horde, I felt... lost. I went around exploring the world, picking flowers to level herbalism and inscription, and once both skills were high enough I went to Outland. I did a couple of quests in Hellfire and my boyfriend ran me through the low-level instances in the area, but the feeling just wasn't there.

And after thinking about it, I think that the problem lies in the fact that the class starts out at level 55. Yes, the very same feature that everyone else praises about it.

The thing is: I like levelling. I haven't done a whole lot of it lately as my high-level alts have kept me very busy, but when I do play lower-level alts I enjoy it. It's rare that I feel like I'm just grinding to get to the next level; I enjoy the journey.

As such I also like that my character is a complete nobody in ragged clothes and with dull weapons when I first see them at level one. Where they go from there is up to me. Of course many people will go down the same path, just following their starter quests, but there is choice. You can also run your new alt over to another race's starting zone and be a stranger in a strange land. Or try to level without killing things; the world is your oyster.

Compare that to the death knight starting area, which is heavily phased and scripted. Don't get me wrong, it's nice in its own way, but it's really more of an interactive movie. You can't run away and decide that you don't want to fight the scarlet guys. You've got to follow the premade plot. Said plot also provides you with both a predetermined past and a future: You were a hero of your faction - though nobody really tells you what you did that was so heroic - and in the future you will do everything to fight the Lich King! And then you suddenly find yourself in Orgrimmar, kitted out in awesome gear for your level, supposedly with a great backstory, but in reality no more developed than a freshly rolled level one. It just feels wrong, as if I suddenly ended up playing someone else's character. I don't want to play someone else's characters though, I want to level my own!

There is a practical aspect to it as well. I often see people who hate levelling make the argument that you should just be allowed to create new characters at the level cap. One argument that I've frequently seen brought up against this is that it would throw players into the game with no knowledge of their class and they'd be terrible at it. To which the no-levelling supporters say: "What? It's really easy to learn how to play any class really quickly, you're just stupid if you can't!" Well, maybe I'm stupid but I simply don't like being thrown into the game as a new class and start out with a full spell book. I don't like having to sit down to read and figure out twenty different spell descriptions when I only just rolled this character. I want to go out into the world and play. At level one that's easy, no matter the class, because you usually only have like three skills. You actually look forward to gaining new abilities one at a time and then testing them out in your environment as you level. It's a gradual process and it's learning by doing.

This applies to talents as well. I don't know how other people do it, but when I roll a new alt I don't usually have their spec all planned out. I may have a general idea, like "this will be my BM hunter", but I don't go around looking for optimised specs of any kind. I just look at my talent trees every time I gain a new talent point and then decide what looks the most interesting. Doing this one point at a time also allows you to really see the difference each point makes. Imagine my horror when I was assaulted by 46 death knight talent points that needed spending at once. I actually pictured how much more fun this would be for me if my little death knight was only level ten, having to decide whether to spend her first talent point in improved icy touch or butchery (as little sense as that makes lore-wise - nobody decides to be a death knight, they are made). But 46 points? God knows! I do like reading up on optimised specs and the like once I have figured out the basics myself, but I don't think I should need a manual for my new character the moment they leave the starter zone.

In summary, I don't like playing my death knight because she doesn't feel like "my" character, but like someone else's premade. And while I have no trouble running around and killing mobs, I still feel slightly lost in terms of which abilities I should use - and since I don't care about the character to begin with, I can't be arsed to do more research. A vicious circle.

I can't help feeling a certain admiration for people who have a death knight as their main. How did they ever manage to get into it? I have no idea. All I know is that I'm glad that for all the rumours about the new expansion that have been making the rounds lately, none of them have been talking about a new hero class. I really don't fancy any more premades.