
Now that I have more programming experience, it makes more
sense.
Formed in 2009, the Archive Team (not to be confused with the archive.org Archive-It Team) is a rogue archivist collective dedicated to saving copies of rapidly dying or deleted websites for the sake of history and digital heritage. The group is 100% composed of volunteers and interested parties, and has expanded into a large amount of related projects for saving online and digital history.
History is littered with hundreds of conflicts over the future of a community, group, location or business that were "resolved" when one of the parties stepped ahead and destroyed what was there. With the original point of contention destroyed, the debates would fall to the wayside. Archive Team believes that by duplicated condemned data, the conversation and debate can continue, as well as the richness and insight gained by keeping the materials. Our projects have ranged in size from a single volunteer downloading the data to a small-but-critical site, to over 100 volunteers stepping forward to acquire terabytes of user-created data to save for future generations.
The main site for Archive Team is at archiveteam.org and contains up to the date information on various projects, manifestos, plans and walkthroughs.
This collection contains the output of many Archive Team projects, both ongoing and completed. Thanks to the generous providing of disk space by the Internet Archive, multi-terabyte datasets can be made available, as well as in use by the Wayback Machine, providing a path back to lost websites and work.
Our collection has grown to the point of having sub-collections for the type of data we acquire. If you are seeking to browse the contents of these collections, the Wayback Machine is the best first stop. Otherwise, you are free to dig into the stacks to see what you may find.
The Archive Team Panic Downloads are full pulldowns of currently extant websites, meant to serve as emergency backups for needed sites that are in danger of closing, or which will be missed dearly if suddenly lost due to hard drive crashes or server failures.

General Shenanigans Clearinghouse

Now that I have more programming experience, it makes more
sense.

I enjoyed Breathedge, but it squandered a lot of potential. The early game’s creativity and open environment became more linear and less entertaining as its story unfolded.
The early survival sequence is delightful — Breathedge takes place in a massive debris field that is densely packed full of items and destinations. You have to manage hunger, thirst, and oxygen levels while collecting and crafting items that increase the time that you can spend gathering resources. You’re also working with a limited inventory space, and this is not a cozy world of abundance: All of your crafting decisions involve strategic tradeoffs to prioritize survival.
It sets up a well-managed tension in the opening chapters, leaving players to decide whether they want to spend resources customizing their own base or researching additional equipment that could help overcome environmental challenges.


I’ve noticed that the current fragmentation of the internet looks like the internet migrations of the early 2000s. MySpace blew up — first in the sense of getting popular, and then in the sense of complete catastrophe — which left a lot of internet users adrift.
People vowed that they would never to put all their trust in a single internet platform, and it sparked the creation of a ton of blogs. Today, people are coping with the loss of Twitter by swearing never to put their trust in a single internet platform and creating their own newsletters.
It’s like natural selection creating 5 different evolutionary paths that all ended in crab shapes.
But mostly I wanted to bring up crabs to note that they had a starring role in the July issue of Trends in Parasitology, a scientific journal that explores “Parasite effects on host’s trophic and isotopic niches.” The article talks about studying the different ways that parasites alter the behavior of their hosts (see also: The Last of Us).
The article caught my attention because of this sentence: “Wild-caught organisms should not be considered single organisms, but rather entire ecosystems, hosting a variety of microbes and parasites, which can be found in virtually every tissue.”
I swear that links back to video games — I remember reading about a PC game from the 90’s where the player guides the development of a civilization that is being built in the fossilized remains of a dragon. I just can’t remember the name of it.
(The title of this post is a reference to Today in Tabs, which I’ve been using to keep up with online developments now that, you know…)
