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| The third encounter type listed |
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| The Pirate Insurgencies Home Page |
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| The first Angel Cartel insurgency |
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| The Pirates Insurgency Guide |
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| The list of systems will grow if the pirates are active enough. |
| Oct | NOV | Dec |
| 20 | ||
| 2022 | 2023 | 2024 |
Formed in 2009, the Archive Team (not to be confused with the archive.org Archive-It Team) is a rogue archivist collective dedicated to saving copies of rapidly dying or deleted websites for the sake of history and digital heritage. The group is 100% composed of volunteers and interested parties, and has expanded into a large amount of related projects for saving online and digital history.
History is littered with hundreds of conflicts over the future of a community, group, location or business that were "resolved" when one of the parties stepped ahead and destroyed what was there. With the original point of contention destroyed, the debates would fall to the wayside. Archive Team believes that by duplicated condemned data, the conversation and debate can continue, as well as the richness and insight gained by keeping the materials. Our projects have ranged in size from a single volunteer downloading the data to a small-but-critical site, to over 100 volunteers stepping forward to acquire terabytes of user-created data to save for future generations.
The main site for Archive Team is at archiveteam.org and contains up to the date information on various projects, manifestos, plans and walkthroughs.
This collection contains the output of many Archive Team projects, both ongoing and completed. Thanks to the generous providing of disk space by the Internet Archive, multi-terabyte datasets can be made available, as well as in use by the Wayback Machine, providing a path back to lost websites and work.
Our collection has grown to the point of having sub-collections for the type of data we acquire. If you are seeking to browse the contents of these collections, the Wayback Machine is the best first stop. Otherwise, you are free to dig into the stacks to see what you may find.
The Archive Team Panic Downloads are full pulldowns of currently extant websites, meant to serve as emergency backups for needed sites that are in danger of closing, or which will be missed dearly if suddenly lost due to hard drive crashes or server failures.

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| The third encounter type listed |
![]() |
| The Pirate Insurgencies Home Page |
![]() |
| The first Angel Cartel insurgency |
![]() |
| The Pirates Insurgency Guide |
![]() |
| The list of systems will grow if the pirates are active enough. |
The latest expansion for EVE Online, Havoc, launched on Tuesday. As one might expect, the expansion launched with a few bugs, defects, and intended changes that somehow didn't make their way into the final build. Not only were two patches required, but the list is rather long. As a public service, I thought I would merge the patch notes for 2023-11-15.1 and 2023-11-16.1 together into something a bit more readable.
Features & Changes:
Corporation:
Defect Fixes:
Over the last two days I published 12 blog posts about the patch notes for EVE Online's Havoc expansion which launched today. I know, kind of crazy. But not as crazy as Tranquility posting peak concurrent user numbers over 30 thousand five days in a row. Yes, that really happened in the year 2023.
For those keeping score, PCU since Friday was:
The first four days cover the Veteran's Day/Remembrance Day holiday weekend. Some countries celebrated on Friday and some on Monday. But over 30,000 on a Tuesday? A promising sign.
I'll stay with my prediction that Sunday's PCU will exceed 2022's PCU for the entire year of 35,240. Can Havoc entice a day with a PCU over 40,000? I'm not sure Tranquility will see that number this weekend. At this point, I'd settle for the daily PCU exceeding 30,000 becoming an ordinary event not worth mentioning again.
EVE Online's Havoc expansion, set to launch on 14 November 2023, is the game's third full expansion since the return of the content format in November 2022. The patch notes are fairly extensive. I find reading lengthy patch notes rather boring, so I also like to go to other sources for information. The format worked so well for the Viridian expansion I thought I'd try for Havoc as well. This post, the twelfth and final in the series, will cover all the details not large enough to warrant their own posts.
The first subject involves alliance and corporation emblems purchased for Evermarks.
ALLIANCE AND CORPORATION EMBLEMS - 2023 SHIPS
Paragon is proud to announce that Corporation and Alliance Emblems are available on the following ships:
Emblems are available for purchase at Loyalty Point Stores within all Paragon Stations.
Next are the improvements to the Photon UI. The new user interface left beta and became standard back in February 2023.
PHOTON IMPROVEMENTS
Custom color themes
Omega users are being granted the ability to customize individual colors in their UI color scheme, creating their own themes.
In addition, the empire themes that were previously locked by Omega status, will now be available to all Alpha users.
The color change option can be located under Settings - User Interface.
Lettering once again receives a change.
TYPOGRAPHY
And finally the Settings window receives an update.
SETTINGS MENU
As part of Havoc, the Settings Menu has been granted more screen real estate. It is now full screen and will look and feel more modern.
EVE Online's Havoc expansion, set to launch on 14 November 2023, is the game's third full expansion since the return of the content format in November 2022. The patch notes are fairly extensive. I find reading lengthy patch notes rather boring, so I also like to go to other sources for information. The format worked so well for the Viridian expansion I thought I'd try for Havoc as well. This post, the eleventh in the series, will cover updates to EVE's AIR Opportunities.
The AIR Opportunities is a UI for the AIR Career Program. Here is a description of the AIR Career Program from the Discover EVE page on the main website.
You can select from of EVE’s core career paths to be presented with a set of goals as an Enforcer, Soldier of Fortune, Explorer, or Industrialist. As an Explorer, you might be tasked with scanning down signatures or navigating through Nullsec. As a Soldier of Fortune, you may need to tackle other Capsuleers or take the first steps in joining a corporation. Every task you complete will grant rewards to help you get started in New Eden.
Rewards in the ACP range from ISK, boosters, and modules to blueprint crates, skill books and much more! Every task will grant career points towards your Air Career Program progress. Fill up the ACP Progress Bar to receive a bounty of Skill Points and a crate of SKINs as a graduation reward.
You can access the ACP from your Neocom, just look to the left side of your screen when logged into EVE. It’s always tracking your progress as a Capsuleer, so be sure to check back from time to time to see your growth and reap the rewards!
Below is an example of what the AIR Opportunities window looked like before Havoc.
AIR OPPORTUNITIES
AIR Opportunities has undergone a significant iteration to incorporate more types of content and improve navigation and usability throughout the entire interface, which now includes the following features:
All content types now have their own feature page showing available/offered/active opportunities of that type.
The Opportunities section of the Info Panel has also been improved and updated in the following ways:
Outside of the Opportunities, Track/Untrack buttons have been added to:
EVE Online's Havoc expansion, set to launch on 14 November 2023, is the game's third full expansion since the return of the content format in November 2022. The patch notes are fairly extensive. I find reading lengthy patch notes rather boring, so I also like to go to other sources for information. The format worked so well for the Viridian expansion I thought I'd try for Havoc as well. This post, the tenth in the series, will cover updates to the AIR New Player Experience.
Sometimes acronyms and organization tags are thrown around and everyone is supposed to know what they represent. According to the in-game information windows:
The Association for Interdisciplinary Research is an independent organization focused heavily on research and development of new technologies across multiple industries. The company has subdivisions that cover everything from combat-oriented technology, industrial and economic endeavors, and exploration-focused pursuits. AIR Laboratories, a subdivision of AIR, is responsible for oversight and management of the AIR Capsuleer Training Program.
More importantly, the AIR programs are CCP's efforts to retain players who just created a character and started playing EVE. The NPE is of interest not only for new players but players looking to repair their standings with one of the main NPC factions as well. (Hopefully running career agents still repairs standings). But what is CCP trying to accomplish with the changes?
In the Havoc expansion, there will be an important upgrade to the AIR new player experience (NPE). Currently, capsuleers have been able to start the NPE, embark on an exciting adventure through space, but with limited options of leaving that adventure until it's finished, and they haven’t been able to return to it. When Havoc lands, a fork in the road will be introduced into that experience. If capsuleers are interested in doing something else right away, they can open the AIR Opportunities portal, which will allow them to see all the different opportunities with different segments of the game and the variety of career paths that they can follow. They can start experiencing these opportunities, but always go back and continue their NPE journey when they choose to.
AIR NPE - SECRETS OF NEW EDEN
The AIR adventure and tutorial, now known as “Secrets of New Eden”, has been updated and will now onboard players to newer systems as well as a host of other improvements.
EVE Online's Havoc expansion, set to launch on 14 November 2023, is the game's third full expansion since the return of the content format in November 2022. The patch notes are fairly extensive. I find reading lengthy patch notes rather boring, so I also like to go to other sources for information. The format worked so well for the Viridian expansion I thought I'd try for Havoc as well. This post, the ninth in the series, will cover updates to corporate projects, part of the Homefront system introduced in the Viridian expansion.
In the past, CCP let administrative tasks important to running corporations and alliances languish in favor of developing game play systems for line members. With Homefronts, the developers attempted to integrate administration with game play by giving players the ability to further create their own content. As CCP stated in a dev blog two weeks ago:
Corporation Projects that give capsuleers within organizations goals and rewards are the first pillar to be put down in keeping corporations efficient and enjoyable. This adds to the meaningful experience of being in a corp, building on what the EVE community and countless CSMs have said over the years.
Organizations in EVE, like corporations and alliances, can contain hundreds of capsuleers that help to run them, with many tasks, plans, and priorities that can make the efficient operation of such organizations taxing. Continuing the work started in the Viridian expansion, Havoc will continue to enhance the lives of corporation owners and members, making the building and growing of these communities easier.
The patch notes explain the role and UI changes introduced in Havoc.
CORPORATION PROJECT MANAGER ROLE
A new role, the "Project Manager," is being made available. Through this role, Corporation Leadership can empower its members in the creation of Corporation Projects. This project creation was previously only available to CEOs and directors.
Members with the Project Manager role can create, close, and delete projects. To be able to create project with payouts, they need to have access to one of the corporation wallets as well.
DUPLICATION OF PROJECTS
An option has been added to allow project managers to duplicate existing or finished projects. When used, the Duplicate Project function opens the project creation form with all fields populated with the parameters of the original project.
Duplicate Project option is available for projects in all states: active, cancelled, closed; either from the right-click menu or through a button on the card or in the Project Details view.
Another improvement for corp and alliance administrators is the automatic payout of funds for completing tasks. As much as EVE players love to complicate matters and give themselves more work, the devs might have come up with a way to reduce the workload.
PROJECTS PAYOUTS
To round out the changes, CCP created six new project types for Havoc.
ADDITIONAL PROJECT TYPES
The following project types are being made available by AIR, bringing the available project types up to a total of 12. The majority of project parameters are optional allowing setting up projects with various restrictions.
Scan signatures: Corporations can create this project to provide an ISK incentive for their members to scan signatures.
Available parameters:
EVE Online's Havoc expansion, set to launch on 14 November 2023, is the game's third full expansion since the return of the content format in November 2022. The patch notes are fairly extensive. I find reading lengthy patch notes rather boring, so I also like to go to other sources for information. The format worked so well for the Viridian expansion I thought I'd try for Havoc as well. This post, the eighth in the series, will cover updates to EDENCOM, a faction in New Eden.
In game terms, EDENCOM was the foil CCP used to introduce the Triglavians to EVE. Introduced in the third chapter of the Triglavian invasion storyline in May 2020, many players became upset when CCP did not treat EDENCOM like they did the Triglavians following the creation of Pochven. I'm not sure the contents of the patch notes will satisfy players let down by the inconclusive end of the EDENCOM story.
First, CCP took care of some skillbook issues.
EVE Online's Havoc expansion, set to launch on 14 November 2023, is the game's third full expansion since the return of the content format in November 2022. The patch notes are fairly extensive. I find reading lengthy patch notes rather boring, so I also like to go to other sources for information. The format worked so well for the Viridian expansion I thought I'd try for Havoc as well. This post, the seventh in the series, will cover the introduction of new Guristas and Angel Cartel ships in EVE.
The introduction of Guristas and Angel Cartel destroyers and battlecruisers promises CCP will add the ship classes to the rest of the pirate factions sometime in the future. The ships are meant as an offset of the new navy destroyers and battlecruisers added to the game in the Uprising expansion.
The patch notes are a little misleading as the destroyers are already in the game. CCP published a dev blog back in October describing the ships.
The Guristas have the Mamba-class destroyer, which is based on the Corax, as well as the upcoming Alligator-class battlecruiser based on the Drake hull. Both the Mamba and the Alligator share the same missile firepower as the hulls they are based on, while also having Guristas drone boat bonuses and shield resistances, making them incredibly durable and also capable of delivering significant damage at the same time.
Mamba (Guristas Destroyer)
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The Angel Cartel has the Mekubal-class destroyer and the upcoming Khizriel-class battlecruiser, both of which are completely new hulls. The Mekubal and Khizriel feature high projectile DPS and fall off bonuses, while also boasting the high level of mobility capsuleers would expect from Angel ships, with warp speed bonuses and top speeds for their class.
In the Havoc expansion, the Angel Cartel will finally roll out their long-awaited titan, the Azariel. Although the ship is based on older concept designs, there was always something promising there to work with, and further concepts were produced based on subsequent passes made on those original designs. Modified to reflect the standard seen in today’s EVE ship designs, inspiration for all the new Angel ship designs was drawn from sources such as animal skulls and insect armor plates, and thus the Azariel was born.This pirate behemoth maintains one of the signature Angel Cartel ship bonuses to warp speed, which at first glance may not make a great deal of sense for a ship the size of a titan, however it works very well for a specific type of gameplay. Its warp speed bonus will allow the Azariel to get safe from hazardous circumstances in a shorter time, giving it something of an edge. With its extremely high projectile turret DPS – second only in the titan ecosystem to the Vanquisher – it has the highest potential alpha strike of all EVE ships. That ability to get in and out quickly, applying a monstrous amount of immediate DPS in alpha, makes the Azariel the ultimate hyper dunking titan.
EVE Online's Havoc expansion, set to launch on 14 November 2023, is the game's third full expansion since the return of the content format in November 2022. The patch notes are fairly extensive. I find reading lengthy patch notes rather boring, so I also like to go to other sources for information. The format worked so well for the Viridian expansion I thought I'd try for Havoc as well. This post, the sixth in the series, will cover the changes to the build costs for the pirate titans.
With the Guristas Capitals moving to the new LP store, and with the LP changes to the Serpentis Capitals that arrived in a previous patch, the Pirate Capital build costs are being normalized.
The Vehement, Vendetta, Caiman, Loggerhead, Chemosh and Dagon will have their build costs looked at after Havoc.
