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Saturday, November 18, 2023

How To Find A Pirate Insurgency

The Havoc expansion for EVE Online launched Tuesday with a new game system based in low security space: pirate insurgencies. Some players want to take part, or at least feed off the low sec leftovers from fights between the Angel Cartel or Guristas loyalists and faction militias. Others just want to avoid the fighting and carebear in peace. In either case, locating the pirate insurgency is a priority for many players.

As one might expect in modern EVE, the place to start is The Agency. Click on the Encounters button (second from top on the left side of the screen) to get to the next window.

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The Agency Home Screen

Next, click on the third button (labeled "03") to get to the good stuff.

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The third encounter type listed

For returning players, what follows is not a joke. CCP put documentation inside the game on how pirate insurgencies work.

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The Pirate Insurgencies Home Page

For players wanting to become formally involved in the conflict, the "Open Enlistment Window" can help aid the recruitment process. For those already enlisted in a pirate or faction militia, the next button brings up a map of the Guristas and Angel Cartel insurgency systems.

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The first Angel Cartel insurgency

At the bottom of the map is a toggle to go between the Angel Cartel and Guristas insurgencies. For those wondering it getting rid of the left panel is possible, I couldn't find a way. The right panel shows the information for the system clicked on in the map. In addition to the name and how many jumps, the panel displayes the corruption and suppression levels of each system as well as the location of the pirate forward operating base (FOB).  And then the progress for each side. The dot highlights the number of victory points each side has earned.

Also, clicking on each system shows the corruption and suppression standings as well.

The two buttons on the Insurgencies screen correspond to the buttons on the many Pirate Insurgency page. The "Learn more" button corresponds to the Pirate Insurgency Guide.

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The Pirates Insurgency Guide

While not providing instructions on how to complete the content, the information is about what players find on the EVE University Wikipedia.

Finally, the last button on the Insurgencies screen, "find objectives", corresponds to the Insurgency Systems page. 

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The list of systems will grow if the pirates are active enough.

For those wondering which and how many sites are in each system, this is the screen to look for. The developers intended for players to use the window to set a destination to the war zone. I have the feeling some players might put the system or constellation on the avoid list.

This post is probably the last of my initial Havoc coverage. Most of the rest of the new expansion content is pretty much based on existing systems. But the Pirate Insurgency system is something new so I figured some folks might like a hand. Hopefully people enjoy the guide.

Thursday, November 16, 2023

EVE: Havoc Post-Launch Patch Notes - 2023-11-15.1 & 2023-11-16.1

The latest expansion for EVE Online, Havoc, launched on Tuesday. As one might expect, the expansion launched with a few bugs, defects, and intended changes that somehow didn't make their way into the final build. Not only were two patches required, but the list is rather long. As a public service, I thought I would merge the patch notes for 2023-11-15.1 and 2023-11-16.1 together into something a bit more readable.

Features & Changes:

Corporation:

  • Players will receive an EVE Mail Notification when leaving their player corp on their own volition.

  • The EVE Mail Notification received when getting kicked out from the corp now includes the information about 30 day auto claim for corporation project rewards.


Missions & NPCs:
  • The Amarr now mutually dislike The Deathless by -2.0 like all other empire factions.

  • The Guristas now hate the Caldari state by -9.0, instead of having neutral standings towards them.

  • Various other law enforcement and pirate organizations have adjusted their standings.

  • Insurgency Mining Ship has been added to the default overview profiles which include FW and Insurgency NPCs.

Opportunities:
  • Pirate Insurgencies have been added to the Opportunities interface.

  • Tracked opportunities now display their ‘tracked’ icon by default within the Opportunities interface.

Universe:
  • The Caldari State have held military control of the newly built Samanuni to Athounon gate for an extended period of time thanks to the efforts of loyalist capsuleers enlisted with the State Protectorate. Thanks to these efforts, Caldari stargate engineers have managed to upgrade and secure the connection and it will no longer be able to be disrupted by the Federal saboteurs if they are able to seize Athounon.

  • Samanuni has been removed from the autopilot blacklist.

  • The FW map has been updated to reflect that the Samanuni → Athounon gate connection is now permanently connected.

Zarzakh:
  • Players will no longer land inside the deathless shipcaster portal effect in the center when warping to it, and instead land outside it.

Defect Fixes:

Corporation Project:
  • Factions will be prioritized over character, player corporation and player alliance names in the scroll down menu for Contribution Methods.

  • Contribution Methods for Defend and Capture FW Complexes now has a drop down menu for faction selection.

  • Remote Armor Repairing or Shield Boosting a capsuleer associated with a specific faction is now getting counted for projects in which faction is a requirement.

  • Search Filter for Unclaimed Rewards has been added to the Projects tab in the Corporation window.

  • Payment in ISK is getting copied over when duplicating a Corporation Project that contains ISK reward.

  • Corporation projects with payment option can now be created with non-ASCII characters

  • Links to Corporation projects in the Wallet’s Transaction will now show the correct Project name when using non-ASCII characters.

Gameplay:
  • Adding the missing ‘5x penalty to entosis link duration’ to the Azariel traits tab.

  • Fixed the Alligator Heavy Missile kinetic damage bonus not applying correctly.

  • The repair service in pirate FOBs is now working as intended.

  • The Insurgency Dashboard will now use your autopilot avoidance list and safety settings when displaying the ‘number of jumps’ an insurgency system is away from you, instead of always closest.

Homefront Operations:
  • Corrected a few typos in conversations.

  • Hostile homefront NPCs should now show as red again instead of neutral.

Localization:
  • Fixed Mordu battlecruiser NPCs incorrectly claiming they are based on the Talos instead of the Naga hull.

New Player Experience:
  • Added a missing UI blink in the fitting window in Part 1 of the experience.

  • Updated the info panel objective at the end of Part 1.

  • Corrected a highlight banner at the end of Part 1.

  • Improved off-path handling throughout the experience.

  • Fixed an issue causing the NPE to become unfocused when guided to accept a Career Agent mission.

  • Players will now be instructed to track a goal during the ACP Career Path introduction.

PVE & NPCs:
  • Fixed some behavior NPCs being passive or showing as neutral instead of red.

User Interface:
  • Fixed the hint when trying to enlist for a pirate faction and not having high enough standings claiming you need 0.0 standings instead of -2.0.

  • Mutaplasmid Items Show Info window now shows 2 decimal places for attributes they can affect, instead of none and rounding down, so players can easily see in game what the actual mutation numbers are.

  • Window will no longer scroll up after changing option from the drop-down menu in Settings Window’s "Display & Graphics" tab in the Settings Window

  • Font size changes in the Settings Window will update directly without having to relaunch.
  • Tooltip appears when hovering over a hyperlink.

  • Fixed elements of the Zarzakh agency page so that it is now formatted correctly, and text doesn’t go out of bounds or overlaps in different languages.

Tuesday, November 14, 2023

EVE: Havoc Starts With Over 30,000 PCU

Over the last two days I published 12 blog posts about the patch notes for EVE Online's Havoc expansion which launched today. I know, kind of crazy. But not as crazy as Tranquility posting peak concurrent user numbers over 30 thousand five days in a row. Yes, that really happened in the year 2023.

For those keeping score, PCU since Friday was:

  • Friday, 10 November - 30,109
  • Saturday, 11 November - 32,897
  • Sunday, 12 November - 33,841
  • Monday, 13 November - 31,388
  • Tuesday, 14 November - 32,684

The first four days cover the Veteran's Day/Remembrance Day holiday weekend. Some countries celebrated on Friday and some on Monday. But over 30,000 on a Tuesday? A promising sign.

I'll stay with my prediction that Sunday's PCU will exceed 2022's PCU for the entire year of 35,240. Can Havoc entice a day with a PCU over 40,000? I'm not sure Tranquility will see that number this weekend. At this point, I'd settle for the daily PCU exceeding 30,000 becoming an ordinary event not worth mentioning again.

Monday, November 13, 2023

EVE: Havoc Patch Notes - Final Odds And Ends

EVE Online's Havoc expansion, set to launch on 14 November 2023, is the game's third full expansion since the return of the content format in November 2022. The patch notes are fairly extensive. I find reading lengthy patch notes rather boring, so I also like to go to other sources for information. The format worked so well for the Viridian expansion I thought I'd try for Havoc as well. This post, the twelfth and final in the series, will cover all the details not large enough to warrant their own posts.

The first subject involves alliance and corporation emblems purchased for Evermarks.

ALLIANCE AND CORPORATION EMBLEMS - 2023 SHIPS

Paragon is proud to announce that Corporation and Alliance Emblems are available on the following ships:

  • Metamorphosis
  • Hubris
  • Valravn
  • Bane
  • Karura
  • Mekubal
  • Mamba
  • Khizriel
  • Alligator
  • Azariel

Emblems are available for purchase at Loyalty Point Stores within all Paragon Stations.

Next are the improvements to the Photon UI. The new user interface left beta and became standard back in February 2023.

PHOTON IMPROVEMENTS


Custom color themes

Omega users are being granted the ability to customize individual colors in their UI color scheme, creating their own themes.

  • The Color Customization option allows Omega users the ability to edit and change the colors of the UI to their liking.

In addition, the empire themes that were previously locked by Omega status, will now be available to all Alpha users.

The color change option can be located under Settings - User Interface.


Lettering once again receives a change.

TYPOGRAPHY

  • In-game typography now features two new sizes ‘Tiny’ and ‘Huge’
  • Normal font size (default) has been moved to be 14px instead of 13px.
  • Existing capsuleers will have their settings preserved by migrating them to the corresponding updated size.


And finally the Settings window receives an update.

SETTINGS MENU

As part of Havoc, the Settings Menu has been granted more screen real estate. It is now full screen and will look and feel more modern.

EVE: Havoc Patch Notes: AIR Opportunities

EVE Online's Havoc expansion, set to launch on 14 November 2023, is the game's third full expansion since the return of the content format in November 2022. The patch notes are fairly extensive. I find reading lengthy patch notes rather boring, so I also like to go to other sources for information. The format worked so well for the Viridian expansion I thought I'd try for Havoc as well. This post, the eleventh in the series, will cover updates to EVE's AIR Opportunities.

The AIR Opportunities is a UI for the AIR Career Program. Here is a description of the AIR Career Program from the Discover EVE page on the main website.

You can select from of EVE’s core career paths to be presented with a set of goals as an Enforcer, Soldier of Fortune, Explorer, or Industrialist. As an Explorer, you might be tasked with scanning down signatures or navigating through Nullsec. As a Soldier of Fortune, you may need to tackle other Capsuleers or take the first steps in joining a corporation. Every task you complete will grant rewards to help you get started in New Eden.

Rewards in the ACP range from ISK, boosters, and modules to blueprint crates, skill books and much more! Every task will grant career points towards your Air Career Program progress. Fill up the ACP Progress Bar to receive a bounty of Skill Points and a crate of SKINs as a graduation reward.

You can access the ACP from your Neocom, just look to the left side of your screen when logged into EVE. It’s always tracking your progress as a Capsuleer, so be sure to check back from time to time to see your growth and reap the rewards!

Below is an example of what the AIR Opportunities window looked like before Havoc.

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AIR OPPORTUNITIES

AIR Opportunities has undergone a significant iteration to incorporate more types of content and improve navigation and usability throughout the entire interface, which now includes the following features:

  • Factional Warfare sites.
  • Epic Arcs.
  • Escalations.
  • Ice Belts.
  • Ore Anomalies.
  • Introductions.
  • The AIR NPE.
  • The New Eden Store tutorial, which is unlocked after accruing 750 Career Points in the AIR Career Program.

All content types now have their own feature page showing available/offered/active opportunities of that type.

  • A list view has been added and can be toggled on/off instead of the default card view in feature pages and other filtered pages.

  • Filters set for each feature persist while browsing between other features and tabs.

  • A sidebar has been added to the window for easier navigation and better overview of Features, Career Paths, and other tags.

  • Players who have not enlisted in Factional Warfare are now shown an enlistment section until they have enlisted, which then populates with available FW opportunities.

  • A "Display Feature" settings menu has been added for the ability to toggle individual feature display on/off. This is located in the lower left corner of the window’s sidebar.

  • More information is being shown on some Opportunity Cards, such as the payout of corporation projects, the agent type and level of missions, the NPC's of combat anomalies, the Epic Arc name of Epic Arc missions, and the site ID of anomalies in the current system.

  • More information is being shown in some Opportunity Details, such as an agent’s corporation, dungeon NPC's, dungeon difficulty, harvestable resources, and more.

  • Players can now search for Opportunities by solar system name and secondary text on cards.

The Opportunities section of the Info Panel has also been improved and updated in the following ways:

  • Entries can now be dragged up/down to rearrange them.

  • The section now has a max length and becomes scrollable when it’s too long.

  • Tracked agent missions are now displayed in the Opportunities info panel section. They used to be displayed in a separate agent mission section.

Outside of the Opportunities, Track/Untrack buttons have been added to:

  • Agent Mission conversation windows.

  • The Agency pages for Factional Warfare sites, Ice Belts, and Ore Anomalies.
Air Opportunities features a robust filtering and tracking functionality for available content types. Based on feedback received through playtesting with capsuleers over EVE Fanfest, filtering is now supported on a per content type level.

EVE: Havoc Patch Notes: AIR New Player Experience

EVE Online's Havoc expansion, set to launch on 14 November 2023, is the game's third full expansion since the return of the content format in November 2022. The patch notes are fairly extensive. I find reading lengthy patch notes rather boring, so I also like to go to other sources for information. The format worked so well for the Viridian expansion I thought I'd try for Havoc as well. This post, the tenth in the series, will cover updates to the AIR New Player Experience.

Sometimes acronyms and organization tags are thrown around and everyone is supposed to know what they represent. According to the in-game information windows:

The Association for Interdisciplinary Research is an independent organization focused heavily on research and development of new technologies across multiple industries. The company has subdivisions that cover everything from combat-oriented technology, industrial and economic endeavors, and exploration-focused pursuits. AIR Laboratories, a subdivision of AIR, is responsible for oversight and management of the AIR Capsuleer Training Program.

More importantly, the AIR programs are CCP's efforts to retain players who just created a character and started playing EVE. The NPE is of interest not only for new players but players looking to repair their standings with one of the main NPC factions as well. (Hopefully running career agents still repairs standings).  But what is CCP trying to accomplish with the changes?

In the Havoc expansion, there will be an important upgrade to the AIR new player experience (NPE). Currently, capsuleers have been able to start the NPE, embark on an exciting adventure through space, but with limited options of leaving that adventure until it's finished, and they haven’t been able to return to it. When Havoc lands, a fork in the road will be introduced into that experience. If capsuleers are interested in doing something else right away, they can open the AIR Opportunities portal, which will allow them to see all the different opportunities with different segments of the game and the variety of career paths that they can follow. They can start experiencing these opportunities, but always go back and continue their NPE journey when they choose to. 

AIR NPE - SECRETS OF NEW EDEN

The AIR adventure and tutorial, now known as “Secrets of New Eden”, has been updated and will now onboard players to newer systems as well as a host of other improvements.

  • The AIR Career Program is now introduced in more depth, highlighting personal goal setting and rewards.

  • New capsuleers will learn to use the AIR Opportunities interface to discover and track content.
    • Within Opportunities the adventure has been split into two parts: “Baptism By Fire” and “Hidden Prospects”.
    • During part 2, Hidden Prospects, players can now pause the adventure any time they want, giving them greater freedom to explore what New Eden has to offer or meet up with friends - while still being able to return for the rest of the introduction when the time is right for them.

  • Objective tracking has been upgraded throughout much of the adventure.

  • Improved guidance for those who stray from the path to help bring them back into the adventure.

  • New sites have appeared at the sun in every starter system. The adventure will take capsuleers to one of these sites as part of their investigation into the mysterious attack on AIR’s cloning facility.

  • New conversations have been added, including an introduction to your local faction as you make your way to your first career agent mission.

  • Lastly, before saying farewell at the end of the experience, Aura will introduce capsuleers to the Agency’s Help section so they learn more about how to tackle whatever challenges they might face in the next steps of their journey.

EVE: Havoc Patch Notes: Corporation Projects

EVE Online's Havoc expansion, set to launch on 14 November 2023, is the game's third full expansion since the return of the content format in November 2022. The patch notes are fairly extensive. I find reading lengthy patch notes rather boring, so I also like to go to other sources for information. The format worked so well for the Viridian expansion I thought I'd try for Havoc as well. This post, the ninth in the series, will cover updates to corporate projects, part of the Homefront system introduced in the Viridian expansion.

In the past, CCP let administrative tasks important to running corporations and alliances languish in favor of developing game play systems for line members. With Homefronts, the developers attempted to integrate administration with game play by giving players the ability to further create their own content. As CCP stated in a dev blog two weeks ago:

Corporation Projects that give capsuleers within organizations goals and rewards are the first pillar to be put down in keeping corporations efficient and enjoyable. This adds to the meaningful experience of being in a corp, building on what the EVE community and countless CSMs have said over the years. 

Organizations in EVE, like corporations and alliances, can contain hundreds of capsuleers that help to run them, with many tasks, plans, and priorities that can make the efficient operation of such organizations taxing. Continuing the work started in the Viridian expansion, Havoc will continue to enhance the lives of corporation owners and members, making the building and growing of these communities easier. 

The patch notes explain the role and UI changes introduced in Havoc. 

CORPORATION PROJECT MANAGER ROLE

A new role, the "Project Manager," is being made available. Through this role, Corporation Leadership can empower its members in the creation of Corporation Projects. This project creation was previously only available to CEOs and directors.

Members with the Project Manager role can create, close, and delete projects. To be able to create project with payouts, they need to have access to one of the corporation wallets as well.


DUPLICATION OF PROJECTS

An option has been added to allow project managers to duplicate existing or finished projects. When used, the Duplicate Project function opens the project creation form with all fields populated with the parameters of the original project.

Duplicate Project option is available for projects in all states: active, cancelled, closed; either from the right-click menu or through a button on the card or in the Project Details view.

Another improvement for corp and alliance administrators is the automatic payout of funds for completing tasks. As much as EVE players love to complicate matters and give themselves more work, the devs might have come up with a way to reduce the workload.

PROJECTS PAYOUTS

  • Project creator sets the ISK to be paid per contribution, per unit of progress​.
  • Project creator needs access to one of the corp wallets and to have that wallet set as active.
  • Total amount is taken from the active corp wallet and moved to escrow​.
  • Contributors earn ISK entitlements with each contribution​, which reduces the amount of ISK in escrow.
  • Contributors can claim their project reward any time to get the funds in the wallet​.
  • Corp managers have an overview of the total money in escrow​.
  • Corp managers can see the list of contributors with their respective contributions and earnings.
  • Contributors can see how much money they earned from a project.
  • Contributors can see how much money there is to earn from a project and from all projects​.
  • On project cancellation, ISK in escrow are returned to corp master wallet​.

To round out the changes, CCP created six new project types for Havoc.

ADDITIONAL PROJECT TYPES

The following project types are being made available by AIR, bringing the available project types up to a total of 12. The majority of project parameters are optional allowing setting up projects with various restrictions.

Scan signatures: Corporations can create this project to provide an ISK incentive for their members to scan signatures.

Available parameters:

  • Signature Type: Any, Combat Site, Data Site, Relic Site, Gas Site, Wormhole.
  • Solar System - the solar system in which the signatures should be scanned.
  • ISK reward per 100% scan of a signature.
Remote repair: Corporations can utilize these two projects to mobilize their members to fly logistics ship, recognize their effort, and reward them for it.

Available parameters:

  • Capsuleer or Organization - who should receive remote repairs: Anyone, Alliance, Corporation, Faction, Character.
  • Ship Type - the type of ship to be repaired.
  • Solar System - the solar system in which the repairing should take place.
  • ISK reward per hit point repaired.
Capture/defend FW site: This project type allows the corporation participating in Factional Warfare to guide its members towards the objectives of the war and reward them for their effort.

Available parameters:
  • Complex Type - the size of the complexes to be captured / defended.
  • Solar System - the solar system in which the complexes need to be captured / defended.
  • Faction to capture for / defending Faction - the faction you want to support.
  • ISK reward per participation in capturing / defending a complex.
Destroy Capsuleer's Ship: This project type allows the corporation to reward their members for destroying other capsuleer’s ships. The contribution to this project is a generated kill mail and the contributor is the capsuleer who received it.

Available parameters:
  • Capsuleer or Organization - the owner of the ships to be destroyed: Anyone, Alliance, Corporation, Faction, Character.
  • Ship Type - the type of ships to be destroyed.
  • Solar System - in which solar system the ships should be destroyed.
  • ISK reward per kill mail received.
Manufacture: This project type allows the corporation to guide its members as to what should be manufactured and to utilize their members' job slots in exchange for ISK. Contribution to this project is the act of installing a manufacturing job, rather than completing it.

Available options:
  • On the Behalf Of - whether the jobs should be private or on behalf of the corporation.
  • Item Type - what needs to be manufactured.
  • Station or Structure - in which facility the manufacturing needs to take place. Either any facility or one of the corporation offices.
  • ISK reward unit of product in an installed manufacturing job.

EVE: Havoc Patch Notes: EDENCOM

EVE Online's Havoc expansion, set to launch on 14 November 2023, is the game's third full expansion since the return of the content format in November 2022. The patch notes are fairly extensive. I find reading lengthy patch notes rather boring, so I also like to go to other sources for information. The format worked so well for the Viridian expansion I thought I'd try for Havoc as well. This post, the eighth in the series, will cover updates to EDENCOM, a faction in New Eden.

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In game terms, EDENCOM was the foil CCP used to introduce the Triglavians to EVE. Introduced in the third chapter of the Triglavian invasion storyline in May 2020, many players became upset when CCP did not treat EDENCOM like they did the Triglavians following the creation of Pochven. I'm not sure the contents of the patch notes will satisfy players let down by the inconclusive end of the EDENCOM story.

First, CCP took care of some skillbook issues.

  • Skillbooks for the EDENCOM ships and Vorton Projectors will now be available in CONCORD and DED stations instead of being exclusively purchased from the character sheet.
    • The Vorton specialization skillbooks are still exclusive to the DED LP store.
Next, boosters were updated to apply to EDENCOM weapons.
  • All variants of the Pyrolancea damage boosters will now boost Vorton Projector Damage.

  • The ‘Halycon’ Login boosters have been updated to benefit Vorton Projectors in a similar way to how existing turrets/missiles are bonused by them.
In addition to updating boosters, CCP updated the weapon damage to take advantage of wormhole effects.
  • Wormhole environment system-wide effects will now affect and benefit Vorton Projectors.
    • Wolf-Rayet wormholes will now apply their small weapon damage bonus to small Vorton Projectors.
    • Magnetar wormholes will now apply their damage bonus, as well as an explosion velocity penalty to Vorton Projectors.
    • Black-Hole wormholes will now apply an explosion velocity bonus to Vorton Projectors.
Finally where the Vorton Projectors are concerned, CCP is providing a greater selection of the weapons.
  • New mutaplasmids have been added for Vorton Tuning Systems.

  • Added faction and officer variants of the Vorton Tuning System weapon upgrade module.
    • Players can obtain these new mutaplasmids and weapon upgrades by aiding the empires against pirate insurgencies and turning in items at counter-insurgency operation facilities in their War HQs.
The most important reason for including an EDENCOM section in the patch notes is EDENCOM oversees the empire shipcasters. Here are the updates introduced in Havoc.
  • Increased the shield resistances of faction shipcaster beacons from 0% to 50% to double their effective hitpoints and make them easier to save from attacks with remote repair modules.
    • The passive shield regeneration time has also been doubled to keep their peak DPS regeneration the same.

  • Reduced the cost to upgrade a shipcaster construction beacon into the completed shipcaster beacon by approximately 50%. This also reduces the volume required by over 50% as well.
    • Upgrade Cost.
    • Nanotransitor from 8,000 to 2,000
    • Self-Harmonizing Power Core from 10 to 5
    • Smartfab Units from 300 to 150.
    • This has reduced the required volume for a full build of a shipcaster beacon from 3,600m3 to 1,400m3.

  • Increased the radius of the Shipcaster Beacons so that players will now appear in a much wider area of space around them when jumping through.

  • Added FW Militia NPCs to completed shipcaster landing pads as guards. These NPCs are very similar to existing FW NPCs and will attack anyone who is not aligned with the faction which owns the shipcaster.

EVE: Havoc Patch Notes: New Guristas And Angel Cartel Ships

EVE Online's Havoc expansion, set to launch on 14 November 2023, is the game's third full expansion since the return of the content format in November 2022. The patch notes are fairly extensive. I find reading lengthy patch notes rather boring, so I also like to go to other sources for information. The format worked so well for the Viridian expansion I thought I'd try for Havoc as well. This post, the seventh in the series, will cover the introduction of new Guristas and Angel Cartel ships in EVE.

The introduction of Guristas and Angel Cartel destroyers and battlecruisers promises CCP will add the ship classes to the rest of the pirate factions sometime in the future. The ships are meant as an offset of the new navy destroyers and battlecruisers added to the game in the Uprising expansion.

The patch notes are a little misleading as the destroyers are already in the game. CCP published a dev blog back in October describing the ships.

The Guristas have the Mamba-class destroyer, which is based on the Corax, as well as the upcoming Alligator-class battlecruiser based on the Drake hull. Both the Mamba and the Alligator share the same missile firepower as the hulls they are based on, while also having Guristas drone boat bonuses and shield resistances, making them incredibly durable and also capable of delivering significant damage at the same time. 

 

Mamba (Guristas Destroyer)

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Traits

  • Caldari Destroyer:
    • 4 % bonus to all shield resistances

  • Gallente Destroyer:
    • 10 % bonus to kinetic and thermal missile damage

  • Role Bonus:
    • 300% bonus to Light Combat Drone damage and hitpoints
Slot Layout
  • High - 7
  • Medium - 4
  • Low - 2
  • Launchers - 6
  • Turrets - 0
Drones
  • Drone Capacity - 50 m3
  • Drone Bandwidth 10 Mbit/sec

Alligator (Guristas Battlecruiser)

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Traits
  • Caldari Battlecruiser:

    • 4.0% bonus to all shield resistances

  • Gallente Battlecruiser:

    • 10% bonus to Kinetic and Thermal Heavy Missile and Heavy Assault Missile damage

  • Role Bonus:
    • 500.0 % bonus to Medium Combat Drone damage
    • 250.0 % bonus to Medium Combat Drone hitpoints
    • 12.5 % bonus to Drone microwarp velocity
    • Can use one Command Burst module
      • 50.0 % bonus to Command Burst area of effect range
Slot Layout
  • High - 7
  • Medium - 6
  • Low - 4
  • Launchers - 6
  • Turrets - 0
Drones
  • Drone Capacity - 100 m3
  • Drone Bandwidth 20 Mbit/sec
While the new Guristas ships look similar to existing ships, the Angel Cartel came up with new hulls.
The Angel Cartel has the Mekubal-class destroyer and the upcoming Khizriel-class battlecruiser, both of which are completely new hulls. The Mekubal and Khizriel feature high projectile DPS and fall off bonuses, while also boasting the high level of mobility capsuleers would expect from Angel ships, with warp speed bonuses and top speeds for their class. 

 

Mekubal (Angel Cartel Destroyer)

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Traits
  • Gallente Destroyer:
    • 7.5% bonus to Small Projectile Turret tracking speed

  • Minmatar Destroyer:
    • 10 % Small Projectile Turret falloff

  • Role Bonus:
    • 100% bonus to Small Projectile Turret damage
    • 25% bonus to Warp speed and Warp acceleration
Slot Layout
  • High - 6
  • Medium - 3
  • Low - 4
  • Launchers - 1
  • Turrets - 4
Drones - NONE


Khizriel (Angel Carte; Battlecruiser)

BERJAYA

Traits

  • Gallente Battlecruiser:
    • 10.0% bonus to Medium Projectile Turret Falloff

  • Minmatar Battlecruiser:
    • 5.0 % Medium Projectile Turret damage

  • Role Bonus:
    • 25.0 % bonus to Medium Projectile Turret rate of fire
    • 25.0 % bonus to warp speed and warp acceleration
    • 25.0 % bonus to Medium Projectile Turret optimal and falloff
    • Can use one Command Burst module
      • 50.0 % bonus to Command Burst area of effect range
Slot Layout
  • High - 7
  • Medium - 5
  • Low - 6
  • Launchers - 0
  • Turrets - 6
Drones
  • Drone Capacity - 100 m3
  • Drone Bandwidth 75 Mbit/sec

Finally, CCP is finally introducing the Angel Cartel titan in Havoc. Back in October CCP provided the following introduction.
In the Havoc expansion, the Angel Cartel will finally roll out their long-awaited titan, the Azariel. Although the ship is based on older concept designs, there was always something promising there to work with, and further concepts were produced based on subsequent passes made on those original designs. Modified to reflect the standard seen in today’s EVE ship designs, inspiration for all the new Angel ship designs was drawn from sources such as animal skulls and insect armor plates, and thus the Azariel was born. 

This pirate behemoth maintains one of the signature Angel Cartel ship bonuses to warp speed, which at first glance may not make a great deal of sense for a ship the size of a titan, however it works very well for a specific type of gameplay. Its warp speed bonus will allow the Azariel to get safe from hazardous circumstances in a shorter time, giving it something of an edge. With its extremely high projectile turret DPS – second only in the titan ecosystem to the Vanquisher – it has the highest potential alpha strike of all EVE ships. That ability to get in and out quickly, applying a monstrous amount of immediate DPS in alpha, makes the Azariel the ultimate hyper dunking titan. 
Azariel (Angel Cartel Titan)

BERJAYA

Traits
  • Gallente Titan:
    • 6+ bonus to ship warp core strength
    • 10% bonus to Projectile Turret falloff
    • 5% bonus to Capital Projectile Turret tracking speed

  • Minmatar Titan:
    • 6+ bonus to ship warp core strength
    • 200% bonus to Capital Projectile Turret Damage
    • 5% bonus to Capital Projectile Turret rate of fire

  • Role Bonus:
    • Can fit a Doomsday module
    • Can fit a Phenomena Generator module
    • Can fit a Jump Portal Generator Module
    • Can fit a Clone Vat Bay module
    • Can use three Command Burst modules
    • 200.0% bonus to Command Burst area of effect range
    • 80.0% bonus to Sensor Dampener resistance
    • 80.0% bonus to Weapon Disruption resistance
    • 80.0% bonus to Stasis effect resistance
    • 80.0% increase to Remote Electronic Assistance impedance
    • 300.0% bonus to Armor Plates and Shield Extenders
    • 5.0x penalty to Entosis Link duration
    • 25% bonus to warp speed and warp acceleration
Slot Layout
  • High - 8
  • Medium - 7
  • Low - 7
  • Launchers - 0
  • Turrets - 6
For those who wish to know more, below is the CCP video discussing the new ships appearing in Havoc.




Sunday, November 12, 2023

EVE: Havoc Patch Notes: Updated Pirate Titan Build Costs

EVE Online's Havoc expansion, set to launch on 14 November 2023, is the game's third full expansion since the return of the content format in November 2022. The patch notes are fairly extensive. I find reading lengthy patch notes rather boring, so I also like to go to other sources for information. The format worked so well for the Viridian expansion I thought I'd try for Havoc as well. This post, the sixth in the series, will cover the changes to the build costs for the pirate titans.

With the Guristas Capitals moving to the new LP store, and with the LP changes to the Serpentis Capitals that arrived in a previous patch, the Pirate Capital build costs are being normalized.

  • Below you can find the updated build costs for the Vanquisher, Komodo and Molok.

The Vehement, Vendetta, Caiman, Loggerhead, Chemosh and Dagon will have their build costs looked at after Havoc.

BERJAYA

Normally I like to add something. Because this segment is basically composed of lists I created a single graphic.