Posted in Star Wars: The Old Republic

SWTOR: A sunrise in a galaxy far, far away

BERJAYA

You’d think that news of SWTOR being handed off between companies and having its dev team cut in half would send me running far away from this game. It’s actually proven the opposite. I’ve been flirting with this title in 2023, and now I weirdly feel optimistic about it. Well, hopeful. I think there’s a real chance here for some scrappy devs at a studio that realizes what an opportunity its been handed to prove themselves, and I wouldn’t mind going along for that ride.

BERJAYA

For this ride, I went for a change of scenery — and servers — and hopped over to Satele Shan, where I’ve had no presence whatsoever. This also means I have no legacy or race unlocks other than one extra one I bought from the cartel market. But that’s OK, because none of that stopped me from rolling up a fresh Imperial Agent with a sweet ‘do and some Bounty Hunter arsenal skills. Hey, blasting things with missiles may not be a subtle spy move, but who cares? It’s MISSILES.

BERJAYA

I’d forgotten how gripping the IA storyline is, even right from the start. I’m trying to play her as friendly and light side as possible, but she isn’t too good for a moment of revenge — in the name of justice, of course.

BERJAYA

I got off to a pretty strong start with this character, too. By the time I was done with Hutta, I was level 17 and had finished every main, side, and heroic quest available. Still hadn’t found a good guild, though — a concern that was pressing on me.

BERJAYA

I have to say, I was unprepared to have the excitement bug clamp down on me as hard as it has in SWTOR this past week. It’s hard to pinpont exactly why, probably because it’s a mix of factors. SWTOR’s been on my mind a lot due to the recent news, but not in a bad way. Perhaps that stoked the fires of nostalgia and the thought of future great adventures on a fresh server. Maybe it’s even finding a fun combination in the Agent story/Bounty Hunter combat style that’s working here.

But it’s certainly been a good revisit, and one that I certainly hope becomes a longer run. The idea of finding a good community in this game and enjoying a new journey through all of the content could conceivably keep me occupied for the rest of the year. So I’m a bit thrilled at the thought of this being a possibility, set against a dash of realism knowing how quickly things can flame out. But if I’m still playing after a month, well, I think this may have legs.

Posted in Torchlight

Torchlight II: Arabian Nights and Days

BERJAYA

Can any of you ARPG pros explain why it seems like the second act in all of these games is the desert? The most boring, non-horror-themed, non-photogenic zone biome of them all? Every ARPG I dive into, I get so excited to finish the first act… and then the game is like, “Hey guy, welcome to DesertLand! Hope you like the color tan for the next six hours!”

Anyway, I’m in DesertLand in Torchlight II. I’ve got sand in my EVERYWHERE.

BERJAYA

At least this fight against the manticore was fun. About midway through, his mate crashes in through the ceiling — and now I’ve got two bosses to fight. It got crazy chaotic, as these things often do, but my bots did their job and we won the day quite handily.

I find that I play ARPGs a lot like doing a physical puzzle. By that, I mean that I explore the outer outline of a map first and then fill in the middle afterward. It feels just as satisfying to gradually complete these large zones.

One of my favorite features in this game is that you have the option to forgo fishing and use dynamite to blast loot out of fishing holes. Sure, you get less loot overall, but you don’t have to mess with a minigame. Why can’t all RPGs offer this?

BERJAYA

So we all know the Spider Level in games, but much less rarely seen — and far more creepy, IMO — is the Roach Level. And where else to encounter it than in a sewer? There was even roach mages! Where do they get their formal training, I wonder?

BERJAYA

Level 29 and holding my own. I’m starting to get some legendary drops, including this bow that I’m trying out. It has a quest inside of it to kill 20 mechanical critters, and if I do that, the item upgrades, which I think is neat.

BERJAYA

It’s certainly really weird to be playing Torchlight II and Diablo IV at the same time. I mean, first of all, embarrassment of riches. But also the transition between the grimmest of grimdark to a colorful, stylized world where everything looks adorable (even the roaches) gives me mental whiplash.

BERJAYA

Even though desert biomes aren’t my favorite, I appreciate that TII put some effort into its version. There’s a ship graveyard, which I guess is neat, and a whole “101 Arabian Nights” theme with djinnis and the rest.

BERJAYA

Soon enough, it was time to leave the desert and head into the deep forest for Act 3 at level 37. I don’t think I’ve followed one whit of this game’s story so far. It’s just go to the place, kill the thing, loot, and repeat.

Posted in Diablo IV

Diablo IV: Devilishly addictive times

BERJAYA

Thanks to a few free WoW Tokens cashed in by my wife (who got them all endlessly skinning in WoW, I might add), I scored a “free” copy of Diablo IV. It was pretty much the only way this was going to happen, as $70 was a little too much for me right now. In any case, I’m in like Flynn and got some chills when I saw the title screen pop up on launch night.

BERJAYA

I started out with a Druid for a bit. It doesn’t look like you get companions for a while, though, so I had to make do with smashing things. It was fine but nothing that exciting, so I decided to switch over to a Necro for night two.

BERJAYA

One thing I’ve noticed about Diablo IV is that it really doesn’t want you to make any normal or even good-looking toons. Each class is weirdly restricted to a specific look and body type. For example, Druids are very thick and squashed and burly, while all Necros are emaciated and twitchy. For fun, I tried to make the most “normal” looking character I could with a necro. The above is what I got. It’s not bad, but I wouldn’t let her babysit my kids.

BERJAYA

But who cares about normal when I get pets PETS PEEEEEETTTTSSSSS.

I was keenly aware of how much some people were getting to binge this game on week one while I had to make do with a handful of late-night hours when everything had calmed down. It didn’t feel enough, because from Night One on, I got really sucked into this and would’ve happily played nonstop for a good long while. Who knows, maybe this ARPG bug is successfully biting me.

About the only complaint I’ve had is the social features — namely, trying to join a clan. The clan search is rubbish with far too few options and search results pulling up a single page of maxed-out guilds you can’t join anyway. I did find a middle-ish one, but nobody was talking much in it, so for now this feels like a solo game despite seeing other players running around in it on occasion.

BERJAYA

The Necromancer was a lot of fun to start with, especially once I discovered that you can select between different types of skeleton pets and customize them to a small degree. I’ve been playing around with my build, which is pretty easy to do, and finding certain skills and passives that work better for me than others.

I really had to do this when I was plowing through my first dungeon, Light’s Watch. It wasn’t that hard of a dungeon experience — long, yes, but not hard — until I got to the boss. Then I got totally thrashed because the giant werewolf chewed right through my pets and left me mostly defenseless without a way to summon more help. So what I needed were usable corpses, which meant selecting one passive that would occasionally spawn them upon damage and switching over my skellys to Reapers (which also make corpses). That tipped the odds in my favor, and I wrapped up the dungeon with honors.

Everything else in this gothic game is really sucking me in. It’s quite moody, like stomping around a pretty gory Halloween village, and I loved seeing rare drops start happening pretty early on. I also got clued into the zone unlock system, which challenges you to achievements in an area to unlock account-wide bonuses. That’s going to be a must-do on this first character, that’s for sure.

Posted in Star Wars: The Old Republic

A make-or-break moment for Star Wars: The Old Republic

BERJAYA

For a long time now, I’ve gotten the distinct impression that BioWare didn’t really want to be in the MMO business — and was annoyed at being saddled with SWTOR (especially after it didn’t immediately dethrone World of Warcraft). Sure, the studio poured in a lot of resources, churned out several expansions, had a lot of solid devs working on it… but this wasn’t a title that BioWare wanted to invest in. It wanted to get away from it, and now, with last week’s news that the game’s being handed over to Broadsword, BioWare gets its wish.

We’ve known for a while that something was coming for SWTOR — we just had no idea what. Development had really slowed to a crawl, last year’s Legacy of the Sith expansion was anything but an expansion, and BioWare long since stopped talking up SWTOR. There were worries of a shutdown, and if that had happened, I don’t think too many people would’ve been shocked. Upset, yes, but not shocked.

This is objectively better than a shutdown, although it really remains to be seen whether SWTOR will benefit or languish in this move. Concerns include the fact that the dev team is going to be halved, the community is freaking out, some players will get the jitters and jump ship, and genuine fear that Broadsword really won’t have the resources or ability to produce new content (at least, story-wise) for this rather expensive title. The phrase “maintenance mode” is being tossed about pretty freely, and while I think it’s far too early to jump to that conclusion, I can understand the thought behind it.

Yet it really isn’t as doomy-and-gloomy as some might lead you to believe (or you to yourself, for that matter). First, SWTOR was already languishing at BioWare without the respect and support it needed. A sale to a new studio that is scrappy and eager to prove itself might be a great boon. Second, experienced devs are coming over, and that means that the studio doesn’t have to build a team up from scratch. Third, EA is going to continue to publish SWTOR and the license is continuing, so life is ensured for the moment. Fourth, some current and former SWTOR devs have expressed pretty strong support for this move. And fifth, the Star Wars name is still worth something, and SWTOR does have a pretty loyal community.

It may get scary and shaky for a while, but I’m oh-so-cautiously optimistic that SWTOR will come out on the upside here. It’s a HUGE get for Broadsword, which is going to be moving up a tier or two in the MMO world with this addition, and that studio would be stupid to let this peter out. And Broadsword has a better track record than, say, Gamigo for keeping older MMOs running and providing them with ongoing development.

Having gone back to SWTOR earlier this year and rediscovering my joy of this title, I’m rooting for its success. And, weirdly enough, this announcement makes me want to play it more rather than less. It might be a while with my current schedule, but I think there’s many more years to come with this game.

I am wondering what the dev team may need to do to adjust how it develops content. The voice acting seems like the biggest obstacle; could it be wiser if SWTOR drops its “always voice acted” moments for simpler text dialogue in the interest of producing more content? I think they did a bit of this back with the Eternal Throne expansion, like old KOTOR-style. And if they went that route, a new class story or different additional class stories would be a lot more feasible.

This is also an opportunity to create fresh-start servers or even a progression server! I’d love to see the latter, for sure.

Anyway, it’s a make-or-break moment for SWTOR. Here’s a toast to its success.

Posted in Music

Time traveling back to 2004 with the iPod Mini

BERJAYA

Well, God graced me with another trip around the sun, and so I celebrated my 47th birthday by… going to work? And then going out with my family for burgers and ice cream. It’s generally agreed upon that in our family, geeky dad is much easier to buy presents for than mom. I still like getting fun toys!

And I got a particularly enjoyable gift, as my bride gave me an iPod Mini to beef up my music collection. I’ve been eying the Mini for a while now as a replacement for my aging iPod 4, which has a faltering physical hard drive and much more limited space. This little blue-tiful number is decked out with a new battery and a 64 GB flash drive, which is more than enough to hold my full mobile library.

Sure, it may not have a color screen, bluetooth, or show cover art, but there’s something still enchanting about the Mini that’s hard to define… unless you’re holding it. It’s small and solid and oozes charm. Plus, it’s got the Wolfson DAC, so the sound is impeccable. I’ve been rocking out with this as my primary go-to portable music device while on walks or doing chores.

And if that wasn’t enough, I also got a new SanDisk sport clip. This may be my favorite ultra-portable workout music player of all time. I’ve had a few over the years, and they keep getting “donated” to the kids who love the portability and ease of use. It’s everything you could ask for: decent storage, good sound, a small player with a physical clip (I like to wear mine cycling), and a very user-friendly UI and control scheme. The battery also lasts for a long stretch — 18 hours or so — which also makes it a great primary or back up music player for a trip.

BERJAYA

Couple those with all the CDs that I’ve been getting, and I feel like I’m in music heaven. Maybe this is my version of a midlife crisis, but even if it is, I feel like I’ve grown a greater appreciation for music over the past couple of years. Yes, everyone’s rolling their eyes at my collection, but haters gonna hate and I’m going to dance, dance, dance.

Trust me, you don’t want to see me dance.

Posted in Lord of the Rings Online

LOTRO: Any excuse is a good excuse to whip up a new outfit

BERJAYA

In playing my (old) Lore-master, I’ve come to the conclusion that I have only two really good outfits that I like. So I’m going to start working on her wardrobe, a bit at a time, until I have her decked out in a full array of looks that I appreciate. Tonight’s efforts resulted in the above, kind of an everyday-adventurer look. I don’t think I ever used those furry shoulders before, but they give it some texture and sort of match the semi-furry shoes.

BERJAYA

Oh yeah, I think I can get behind this look. Watch out, evil-doers! For justice comes to you with a backpack full of overdue library books!

BERJAYA

The great chicken Minstrel took a brief detour to Forochel as part of a string of Mordor quests. Gonna be a frozen chicken if I stay too long here. Soon enough it was back to Udun, which had a ton of exploration deeds. Unfortunately, this zone continues the streak since Gondor of having areas where you have to find X of something (like “hidden treasure”) but the deed log doesn’t mark which ones in what location you’ve found. So thank you to Bearded Minstrel for putting together a map of all of these findables for one long road trip.

…and then, about five exploration virtues in, I realized (or re-realized) that for WHATEVER REASON, the studio didn’t attach virtue XP to most of these Mordor deeds. Seriously, they’re hardly worth doing now. So I’m going to shift gears — epic book only until I’m out into Mirkwood, and we’ll re-evaluate the virtue XP situation there. I may need to start doing a few missions to beef up in that department. But Mordor? Nothing but the epic. I’m not going to waste time in here.

BERJAYA

With Update 36 landing last week, I had my available options practically double. In addition to my LM and Minnie’s journeys, my Captain was invited to start going through the new Gondor content. And since there was the addition of difficulty sliders, I whipped up a new Beorning to tackle the game on hard mode.

Rumor is that there are about 80 quests in King’s Gondor, which is my goal for the next week. I need to blast through them for an article on MOP. And it’s not like you have to twist my arm to spend time in an outdoor sunny zone at this point.

Posted in Music, Podcast

Battle Bards Episode 225: Embers Adrift

BERJAYA

Episode 225: Embers Adrift Battle Bards

One of the newer MMOs on the market, Embers Adrift leaned hard into tougher PvE gameplay and the darkest of dark nights. But how does its music support this fantasy game world? Syl and Syp investigate the "living soundtrack" of this hardcore title. Episode 225 show notes Intro (feat. "Adventures Adrift," "Gardens and Ruins," and "Into the Trees") "Meadowlands Melody" "Newhaven" "Newhaven City Theme" "Hunted in the Dark" "Sojourn in the Mist" "Wanderer" Which one did we like best? Listener notes: Thuan Jukebox Picks: "Pizza Deluxe" from Pizza Tower and "Staff Roll" from Super Soccer Outro (feat. "Enigmatic Echoes") Talk to the Battle Bards on Twitter! Follow Battle Bards on iTunes, Stitcher, Player.FM, Google Play, iHeartRadio, and Pocket Casts! This podcast is produced using copyrighted material according to Fair Use practices as stated under Section 107 of the 1976 Copyright Act.
  1. Episode 225: Embers Adrift
  2. Episode 224: A return to EverQuest II
  3. Episode 223: Dragonica

One of the newer MMOs on the market, Embers Adrift leaned hard into tougher PvE gameplay and the darkest of dark nights. But how does its music support this fantasy game world? Syl and Syp investigate the “living soundtrack” of this hardcore title.

Episode 225 show notes (show pagedirect download)

  • Intro (feat. “Adventures Adrift,” “Gardens and Ruins,” and “Into the Trees”)
  • “Meadowlands Melody”
  • “Newhaven”

  • “Newhaven City Theme”

  • “Hunted in the Dark”

  • “Sojourn in the Mist”

  • “Wanderer”

  • Which one did we like best?

  • Listener notes: Thuan
  • Jukebox Picks: “Pizza Deluxe” from Pizza Tower and “Staff Roll” from Super Soccer

  • Outro (feat. “Enigmatic Echoes”)
Posted in World of Warcraft

WoW: FEAR MY BABY ARMS sayeth the dragon

BERJAYA

Coming back to an MMO after a break while it’s in the middle of an expansion cycle is a weird experience that I’ve had far too many times. It’s the strange feeling of not just being somewhat behind but incredibly behind everyone. You log in, and folks are talking about the latest zone or raid, and you’re still in the third area — your first time through, too. But there’s a freedom of being so far behind, which is the removal of a temptation to scramble to catch up. It’s simply not possible, not quickly that is, so it’s best to go at your own pace and get there when you get there.

BERJAYA

So I logged into Dragonflight to find my pokey Death Knight hanging out with the walruses in Azure Span. In a way, it’s a joy to have so much untouched content in front of me, as I’ve been trying to satisfy my MMO itch this year by continually going back to old familiar wells of entertainment. There are a lot of possibilities of how a return to this game could go, from quick flame-out to long-running streak, but no matter what it ends up being, at least it’s not the same-old.

BERJAYA

Later, the art director was fired for not making these characters even more cute. I loved the quest with one of these kids where he loses his mom and then feels like he has to prove himself by fighting a giant yeti. Said yeti is a total softie who would rather cuddle but agrees to pretend to be “slain” when the kid comes in to whack him on the foot with a stick. Then he gave me a thumbs-up. It was seriously adorable.

BERJAYA

And, of course, the magnificent fight against the, er, giant floaty shark o’ doom.

BERJAYA

Winner of “Dorkiest Dragon Design” of 2023 goes to baby T. Rex arms here. This guy is supposed to be some sort of huge threat, and all I can think about when I look at him is, “Aww, widdle arms are so cute!” I honestly can’t believe this ever got through all of the design process without anyone at Blizzard raising their hand and going, “Uhhhh, guys?”