Showing posts with label Yogi. Show all posts
Showing posts with label Yogi. Show all posts
Wednesday, June 11, 2014
Friday, September 07, 2012
Where Steve Jobs Got The Idea For a Phone That Does Everything But Be a Phone
This must be it. He stole it from Yogi Bear!
This is a radio that dispenses Bumwad. It's just like a phone that you watch TV on. Or a toaster that you shave with.
Here's Yogi about to take a big ol' brown bear dump while listening to his favorite tunes:
You get better reception on your dumping radio if you use pink wad.
It might have also been where the idea for drop-down menus came from.
It might have also been where the idea for drop-down menus came from.
Labels:
technology,
Yogi
Saturday, October 23, 2010
No More Need For Eyes

Someone should make a documentary detailing the decision making process in one of these films











words fail
maybe this will make up for it
Labels:
Yogi
Monday, September 20, 2010
Classic Character Studies
When I want to learn how to draw classic characters, I don't only look at the model sheets but it's a good place to start. I try to find the earliest incarnations first.
After studying the models I then also look at animators' drawings, storyboard drawings, toys and comic book or comic strip drawings too.
I look for the most appealing incarnations of the characters and try to incorporate them all into my understanding of the charcters.
Here I tested myself to see what I remembered and understood about Huck. I got the angle at the top of his head backwards and will correct it next time I draw him from memory. (Hopefully) I remembered that his butt is lower than his belly - very important to his personality.
Model sheets are only the jumping off point for characters. If you slavishly just try to imitate a handful of model sheet poses, you will inevitable lose a generation or more. Each good artist who adds poses and expressions to a character enriches the overall character and that's worth absorbing - and ultimately adding to yourself.


After studying some early HB model sheets, story sketches and comic illustrations, I tried my hand at sketching some thumbnail gag ideas to see if I could get a grip on the character. Huck is very hard to caricature. He has too many subtle angles.
After studying the models I then also look at animators' drawings, storyboard drawings, toys and comic book or comic strip drawings too.
I look for the most appealing incarnations of the characters and try to incorporate them all into my understanding of the charcters.
Here I tested myself to see what I remembered and understood about Huck. I got the angle at the top of his head backwards and will correct it next time I draw him from memory. (Hopefully) I remembered that his butt is lower than his belly - very important to his personality.
Model sheets are only the jumping off point for characters. If you slavishly just try to imitate a handful of model sheet poses, you will inevitable lose a generation or more. Each good artist who adds poses and expressions to a character enriches the overall character and that's worth absorbing - and ultimately adding to yourself.

After studying some early HB model sheets, story sketches and comic illustrations, I tried my hand at sketching some thumbnail gag ideas to see if I could get a grip on the character. Huck is very hard to caricature. He has too many subtle angles.
Labels:
Cartoon College,
HB,
Huckleberry Hound,
Jinks the Cat,
verbal analysis,
Yogi
Wednesday, September 15, 2010
Tuesday, September 14, 2010
Forcing New Information To Stick In The Brain
I copied a couple of my HB Rubber toys to see what I could glean for future use. (HB characters make the best toys)
I took two characters and turned them to see what general characteristics they had in common,
and what features were specific to the particular design of each. Whatever they had in common might tell me about what happens to cartoon faces when rotated - and more, what happens when toys of cartoon faces turn in space. It's even more 3d than a model sheet turnaround.
A couple days later, I tested myself to see if I actually learned anything. Could I reproduce anything I studied? If not, then the study would be for naught.
I also wanted to know not just how to reproduce superficially something visual that I memorized - but more important, did I understand what I supposedly learned? The eye copies what something looks like on the surface, but it takes the brain to comprehend it. That's the trickier part for me. Why does something look the way it does? - not just what does it look like?

I absorbed some of what I studied, but not completely, so I went back and drew the toy again, this time trying to get a more accurate copy and to ram the info into my brain.
Could I make a drawing that feels like a toy and not just a 2 dimensional drawing of the characters as they appear in cartoons? I'd have to have an understanding of what makes a character look like a toy.
Then I tried drawing what the characters might look like as plastic toys, which have their own unique properties.
It is my opinion that study and drawing practice is a good thing - but only if you force yourself to try to understand what you are studying - and then to apply it to original drawings that aren't copies of something right in front of your face.
I took two characters and turned them to see what general characteristics they had in common,
and what features were specific to the particular design of each. Whatever they had in common might tell me about what happens to cartoon faces when rotated - and more, what happens when toys of cartoon faces turn in space. It's even more 3d than a model sheet turnaround.TESTING MY MEMORY
A couple days later, I tested myself to see if I actually learned anything. Could I reproduce anything I studied? If not, then the study would be for naught.
I also wanted to know not just how to reproduce superficially something visual that I memorized - but more important, did I understand what I supposedly learned? The eye copies what something looks like on the surface, but it takes the brain to comprehend it. That's the trickier part for me. Why does something look the way it does? - not just what does it look like?crappy one

CHECKING, REDRAWING, CORRECTING BAD MEMORY
I absorbed some of what I studied, but not completely, so I went back and drew the toy again, this time trying to get a more accurate copy and to ram the info into my brain.
Could I make a drawing that feels like a toy and not just a 2 dimensional drawing of the characters as they appear in cartoons? I'd have to have an understanding of what makes a character look like a toy.Plastic Toys Have Seams
Then I tried drawing what the characters might look like as plastic toys, which have their own unique properties.WHY ISN'T THERE A BOO BOO RUBBER TOY??: MY SUGGESTION
It is my opinion that study and drawing practice is a good thing - but only if you force yourself to try to understand what you are studying - and then to apply it to original drawings that aren't copies of something right in front of your face.Some day Bill and Joe will call from Heaven and let me design a bunch of Hanna Barbera toys - and in the wrong colors. Then all my studies will have had a noble purpose.
Labels:
application,
Boo Boo,
HB,
toy construction,
verbal analysis,
Yogi
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