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Showing newest posts with label anticipations. Show older posts
Showing newest posts with label anticipations. Show older posts

Monday, March 16, 2009

Vary Your Antics

It's important for contrast and naturalness to not use the same exact antic and timing for every accent in your animation.
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Here's a short scene of dialogue with 3 accents, plus a couple bookended actions.
Each important pose, the poses that carry the meaning and continuity of the scene needs to be accented. Otherwise every drawing will just float by like levitating soggy cereal. Accents are not all equal and have a hierarchy of importance according to the story, gag or acting. They shouldn't be randomly planned, yet they still have a lot of room for creativity. The accents are usually preceded by an anticipation, which gives each accent more punch.

Accents and anticipations are part of the punctuation of the message. In the best cartoons, punctuation is aided by poetic meter which can add beauty to the presentation of the message.

Start Pose
BERJAYAANTIC 1
BERJAYA2) OVERSHOOT 1 "WOW!"
BERJAYA3) ANTIC 2
BERJAYA4) OVERSHOOT 2 "PSY"
- note that this antic is less extreme, because there are less frames to play with.
she has to immediately say "Psy" after "Wow", so I didn't want her to move too far away-just enough to create an accent that matches the dialogue.

BERJAYA5) ANTIC 3 - "SHRINK TAKE" (a Jim Tyer invention)
BERJAYA6) "KO!" Overshoot 3
BERJAYA7) Settle out of big accent
BERJAYA8) one frame of her dropping down
BERJAYA9) Land and cushion
BERJAYA10) Up into calm dialogue pose
BERJAYAScroll through to see how it works:
http://www.cartoonthrills.org/blog/01Principles/antics/AokiWowPsycho.mov

GREG MANWARING TO THE RESCUE

I was posing out the scene where she yells "Wow Psycho!" and wanted it to be wild like the scene at the end of Coal Black.

It kept jerking when I shot it, so I showed it to Greg and he said "Man, it's all there, you just gotta smooth it out. Lemme take a whack at it."

He took his whack and shot it and made it come out all shiny and smooth, saving the day.

I sent him another Sody scene lately that had the same sorts of problems and I'm counting on him to work his magic again.BERJAYABERJAYA

The rest of the Aoki Pizza commercial was animated at Rough Draft from my layout poses.

A Basic Classic Antic

Woody is about to go from pose 1 to pose 2 - but not directly.
BERJAYAHere's a typical classic anticipation and overshoot.BERJAYAMoving away from the start pose and then going past the end pose - then settling into the final pose gives the action more space. More space for the same amount of frames = a stronger accent. If the animator had just inbetweened the start and stop pose, the action would have had no impact. It'd be mushy.

http://www.cartoonthrills.org/blog/01Principles/antics/WoodySolidanticMad.mov

Here it is with every frame:
1) Start
BERJAYA2) Antic DOWN
BERJAYA3) Antic RightBERJAYA4) one inbetween, arm overlapping the action
BERJAYA5) Overshoot (the furthest point in the action)
BERJAYA6) an inbetween and overlapping hair feathers
BERJAYA7) Final held pose - stop
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Next: variations of antics

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Tuesday, February 10, 2009

Disney Principles 7a - How Would You Anticipate This Action?

BERJAYABugs has to grab Elmer's gun.
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NO ANTIC AT ALL

My point is that anticipations are overused in a lot of animation. You don't always need to antic every move and there are lots of different ways to get from point A to Point B. I think controlled imagination (using your imagination and knowledge to customize every move) is more interesting and natural than resorting to formula.


BTW, all the frame grabs and clips I put up from old cartoons have great drawings to copy and study.

Sunday, February 08, 2009

Disney Principles 7 - Anticipations

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BERJAYAantic first, then reach
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Beaky in neutral pose
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He moves away in the opposite direction from where he is going to go (he "anticipates")
BERJAYAHe goes to the next pose and slightly "overshoots" it with his head and neck.
BERJAYAHe settles in the final position (while moving within that position)
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BERJAYAhttp://www.cartoonthrills.org/blog/01Principles/antics/ElmerBugsantics.mov

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full anticipation
BERJAYAbig space between anticipation drawing and Bugs jumping up and turning
BERJAYAthen slowing out of the turn and jump with some close drawings on their way into the run pose
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BERJAYAbig space from the up and turn pose to the first running pose
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It's good to know about anticipations, but it's also good to not use them at random or as a formula.

Not every action needs an antic. Some do. They shouldn't all be done the same way.

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BERJAYAStandard Antic
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Avoid too much anticipation and always doing it the same way
There is a style of of anticipation in Canada and Korea that drives me nuts. I wish I had an example to show, but they have a tendency to always do the same pose for the anticipation and it's way over done. The character will hunch down, his shoulders come up and the head sinks way down. Then they spring past the final pose they are aiming at and settle into it. The same way every time. They use this for every action and it becomes very obvious and monotonous.

Now there is the Flash style of antic and overshoot which is even more monotonous and robotic.BERJAYAhttp://www.xsheet.net/pictures/6teen.mp4

All principles can be abused or overused, when done without thinking or by rote.

Antics, like your other drawing and animation tools, should be customized to the action and story. You should learn them in the basic ways first, but then get to the point to where you can feel when one is appropriate and how to vary them and customize them to the scene, character and story. Once you get good and confident, you shouldn't have to calculate which tools to use for what scenes. It should just come naturally. A good animator uses a lot of variety in how he does things. A formulaic one does it the same way every time.

Avoid repetitive actions, poses and expressions - customize your actions to the story
On The Ripping Friends, I used to see actions done with this formulaic repetitive same antic for every pose, so I started adding my own customized antics in the layouts to break up the monotony.

So then what happened was the animators added MORE anticipations to anticipate the anticipations. The result was the characters would spring and bounce and boing from pose to pose as if they had the hiccups.

You can also see this formulaic overuse of antics and overshoots in many modern cartoons - especially the prime time ones that move like robots on springs. It's what I call trick animation. Always doing everything using the same tricks the same way. That may smooth out the actions, but it's unnatural and monotonous. It doesn't bring any soul, believability or uniqueness of life to anything. It feels phony.

Making fun of stock principles
Sometimes I make fun of principles in my cartoons and do them stupidly on purpose. There was a scene in Stimpy's Invention where Stimpy was reacting to Ren being happy with his new happy helmet.BERJAYA
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I wanted to accent Stimpy's final pose with a big antic first. The way it was staged, combined with Stimpy's simple construction didn't allow for a normal antic, so I just squashed his whole body down like an accordion and sprung him up into his final excited pose.BERJAYA
BERJAYAThanks to Dragan for putting this sequence together for me!

They animated it at Carbunkle and made it work perfectly. From then on, I tried putting lots of weird inbetweens and quick poses into scenes that you wouldn't really see unless you freeze framed the animation. Doing this in context makes your scenes more natural and rich with life and spontaneity.

Of course before you get to that point, you have to learn it the standard way first and just get it to work smoothly.

More fun applications of classic principles still performed their necessary functions but gave the animation a fresher, funnier and less predictable feeling. I'll show you some variety of antics in another post.

2 GOALS OF ANTICIPATIONS

1) To Create Space - between where you start and where you are going to go. By moving away from where you are going to go you give yourself more distance for the action to travel in. This makes the action quicker; it gives it an accent.
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2) To Draw the Audience Attention - to let you know something is going to happen, instead of just letting it happen and have you miss it

Thanks also to Tara Sheppard, Brendan Brody and Mark Peel for your donations yesterday!




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