- Rick DeMott takes a look at the most open animated Oscar race in years.
- Steven Spielberg tells us about the journey to make his first animated feature.
- Chas Jarrett divulges the latest VFX secrets behind the Guy Ritchie's Sherlock Holmes sequel.
- In the first excerpt from the second chapter, Rhoda Draws talks about drawing what you see.
- Pamela Kleibrink Thompson reminds us that we never know whom we will influence.
- Framestore's Christian Kaestner debriefs us about the reworking of John Le Carre's Tinker Tailor Soldier Spy with director Tomas Alfredson.
- The director of the latest Toy Story short discusses fast-food collectibles.
- In the first part of a three-part chapter excerpt, Stephen Burns begins with a tutorial on creating the initial landscape using auto align layers.
- Martin "Dr. Toon" Goodman looks at why SpongeBob SquarePants is a lightning rod in American culture.
- John Bruno breaks down the VFX highlights of the penultimate Twilight, directed by Bill Condon.
- Max Ivins discusses how Look FX helped refine Jim Henson's beloved furry friends for their big-screen comeback.
- Rob Legato and Ben Grossmann divulge the secrets behind Martin Scorsese's first foray into 3-D.
Experts, Columnists, and Featured Bloggers
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- What’s on your holiday wish list this year? Are you still looking for the right relationship, enough money in the bank, the perfect job or...
- This EMMY award winning animated TV special was created by Tom Wilson and directed by Richard Williams.
- In this, the third of three articles on the work of Georges Schwizgel, we follow the production of Romance and examine Schwizgebel's unique way...
- Over the years Steven Spielberg has certainly adapted his style to fit the project. The black & white cinematography in SCHINDLER'S LIST added a...
- Based on Stieg Larsson's international bestseller, this film makes this the second time this story has been brought to the screen. The original...
- At a casual glance, anybody taking on Disney in a court of law would seem either fabulously wealthy, fabulously nuts, or both. So, I find this...
- Lead technical artist Julian Love is a nine-year Blizzard veteran. He’s been working on Diablo III almost as long as fans have been waiting for...


































































