close
The Wayback Machine - https://web.archive.org/web/20111210170428/http://ve3d.ign.com/
TOP STORY
BERJAYA
SPICY

Batman: Arkham City
DX 11 Patchlette Down The Pipe

Arkham City DLC Released
More Skins For Batman

Trine 2 Launches
Check Out Launch Trailer

Play Brink For Free
This Weekend On Steam

Saturday, December 10, 2011
Half-Life 2 Mod Trailer - City 17: Episode 1
- BERJAYA 4 Comments
A trailer for a Half-Life 2 mod entitled City 17: Episode 1 has been released in the run-up to the announcement of Mod of the Year. The story behind the game is as follows:

With the impending collapse of the Citadel, two members of the Resistance are tasked with evacuating any citizens remaining. Little do they know that their mission sees them gaining critical information that puts the early fate of White Forest in their hands.

It seems intriguing, but there's not much to go on at the moment. There are a few more pieces of information about the mod over at MODDB.com, but no release date yet.

  • BERJAYA
  • BERJAYA
  • BERJAYA
Good Morrow! The Guilt-Burden & Ambiguous Initialisms
- BERJAYA 15 Comments
I didn't make enough graphs this week. I disappointed somebody with my lack of graph-construction and I'll venture so far as to say I disappointed myself, too. Fortunately it is now the weekend, in which I traditionally attempt to discard any and all thought of university-related responsibility and achingly important university-related work and, traditionally, fail. Not in any productive way, though - only insofar as I refuse to do anything, but that choice then weighs heavily on every recess of my mind.

Weekeeeend! Yeeeeahhh! I'm going to guiltily play games. High on the list of guiltily playable games: Trine 2 (for which I will be rustling up a review in the near future) and Serious Sam: BFE. The more conservative members of society will tell you that the BFE stands for "Before First Encounter," but Urban Dictionary begs to differ. I actually have a BFE key to give to one of you distinguished people - if you have any insightful/hilarious ideas about those three letters and which words they may have been ripped from, throw them headlong into the comment section. The collection of words that brings me the most joy for whatever arbitrary reason will be the winner. I'll update this post with the name of the victor on Sunday evening.

The news of GSC's closure looks to be based on more than just idle rumour, much to my dismay. I'm attempting to assuage my grief with the idea that S.T.A.L.K.E.R. 2 would have certainly turned out like this.

  • BERJAYA
  • BERJAYA
  • BERJAYA
Friday, December 9, 2011
Famous Faces in Skyrim - Also A VE3D Contest
- BERJAYA 12 Comments

BERJAYA

I knew it was bound to happen as soon as I heard the jarl of Markarth open his mouth. Somebody's gone and re-made Arnold as well as a handful of other famous poeple in Skyrim's character creation system. Not too bad, though I really only see it in the first two. That however, gives me an idea.

I have a Sins of a Solar Empire: Trinity key to give away, and I think I'd like to give it to you fine folks. It may be the holidays, but you've gotta work for your free games here, I'm not your nana.

I want you, at some point over this weekend, to create what you think I look like IRL, using the Skyrim character creation tool. Host it on some image hosting site, and post the link in the comments. Come Monday, a random winner will be drawn and I'll announce the lucky duck. To be eligible, do not send us any pictures directly, they have to be hosted elsewhere and the link posted in the comments so that all can enjoy what you come up with. Also I would not be offended if you felt the need to use photoshop in addition to be able to eek out that extra bit of realism. Commence!

  • BERJAYA
  • BERJAYA
  • BERJAYA
Hitman Absolution Dev Diary
- BERJAYA 2 Comments

A new Hitman Absolution video has some dev diary stuff spliced in with footage of a CGI woman in the shower; that's all you need to know. OK, OK, they talk a little bit about the instinct feature, and do mention that they aren't doing away with the ability to play through without killing anyone (except for the main targets of course!). All in all, not much new info here, so watch it for the top shelf CGI, and get your juices flowing in anticipation for the next in this classic series.

  • BERJAYA
  • BERJAYA
  • BERJAYA
Futuremark's Unstoppable Gorg Does Tower Defense Differently
- BERJAYA 8 Comments
Futuremark gives a peek at some Unstoppable Gorg gameplay footage today, showing how the whole orbit system of placing towers works. Unlike other tower defense style games, Unstoppable Gorg's towers can be rotated around their orbits by the player.

  • BERJAYA
  • BERJAYA
  • BERJAYA
Rumor: S.T.A.L.K.E.R. Studio Shut Down, Sequel Cancelled
- BERJAYA 24 Comments
There hasn't been much of an official confirmation yet (at least one that's actually stuck around for more than a few minutes), but the rumors that have been going around today suggest that S.T.A.L.K.E.R. developer GSC has shut down. Here's some theorycrafting by 1C Ukraine Marketing Director Sergey Galenkin, courtesy of Google Translate:
GSC is closed, a fact confirmed by all. The team is almost completely dissolved, the state has only a few people.

The reason, which I believe - STALKER 2 is obtained only for PC: an agreement with publishers on the console did not work, and self-publishing the game under the console at the GSC does not have resources. Some say that the GSC demanded incredible condition, others that Western publishers do not want to postapokalipsisa from Eastern Europe. It is clear that the story the game on a PC with a target market in Eastern Europe would be sold in small editions.

The rumor originally popped up at Ukranews.com, which is currently down. Several tweets from GSC's Social Media Manager have given the most credence to the rumor. Some S.T.A.L.K.E.R. 2 concept art has "leaked" out too, check it out if you're into that kind of stuff. Like most other sites we're still waiting for a more official statement however, so take this with a grain of salt until then.
  • BERJAYA
  • BERJAYA
  • BERJAYA
Battlefield 3: Here's One Way To Get Rid Of That Bogey On Your Six
- BERJAYA 23 Comments
It's time for a Battlefield moment, you know the routine.

Once Back to Karkand releases I'm going to try to give Battlefield 3 another run. I cringe at the thought of hopping back in at level 2, but what can you do?

  • BERJAYA
  • BERJAYA
  • BERJAYA
The Secret World - Location Video "Scorched Desert"
- BERJAYA 4 Comments

BERJAYA

BERJAYA BERJAYA

BERJAYA
  • BERJAYA
  • BERJAYA
  • BERJAYA
Final Fantasy XIII-2 Environments Trailer
- BERJAYA 0 Comments

BERJAYA

BERJAYA BERJAYA

BERJAYA
  • BERJAYA
  • BERJAYA
  • BERJAYA
New Dead Rising In The Works?
- BERJAYA 6 Comments
IGN noticed that the Dead Rising Facebook page contained a bit of a tease for what could be the next installment in the Dead Rising franchise. Here's what the FB post says:

"I'm getting packing for my new adventure – camera, notebook and baseball bat. What else would i need for a break in paradise? - Frank"

A new adventure in paradise. What say thee?

  • BERJAYA
  • BERJAYA
  • BERJAYA
Batman: Arkham City Robin & Nightwing DLCs For PC
- BERJAYA 3 Comments
Steam is now serving up the Robin Bundle and Nightwing Bundles for the PC version of Batman: Arkham City. The DLC makes both characters playable on challenge maps, and a couple of challenge maps are thrown in for good measure. Each DLC is listed for $6.99 USD.
  • BERJAYA
  • BERJAYA
  • BERJAYA
Bioware Pulse Shows A More Dynamic Shepard In Mass Effect 3
- BERJAYA 21 Comments
Mass Effect 3's going to be even more dynamic according to the development team. They've improved the cover system, melee attacks, and how enemies react to impacts.

Man, I really need to get back to Mass Effect 2 and finish it up before this comes out.

  • BERJAYA
  • BERJAYA
  • BERJAYA
Krobelus, The Death Prophet, Arrives In Latest Dota 2 Patch
- BERJAYA 6 Comments
BERJAYA

Another week, another Dota 2 blog update! Valve somehow continues to port in at least one new Dota hero every week (holidays excluded of course) into the Dota 2 beta, it's pretty impressive if you ask me. Just released is Krobelus, the Death Prophet, also known as "Defiler" to the Heroes of Newerth community. She can push a lane like crazy, and can take down a tower better than any other intelligence hero. Not only that, but she's pretty capable of getting kills too.

Like most other new heroes currently in the beta, you can read more about her original form at the Dota 1 fansites. The data pretty much mirrors what's been implemented into Dota 2.

The patch brought in some other updates and changes not related to Krobelus, including a new Radiant Ancient destruction sequence, and an auto-return to matchmaking if a player fails to load at the start of a match. Here's a link to the change log.

  • BERJAYA
  • BERJAYA
  • BERJAYA
Blah... Let's Play: Revive A Classic Game, Or Make A New One?
- BERJAYA 39 Comments
Ok guys, let's say that you had a talented development team at your disposal, unlimited funds, and could either revive a classic franchise in whatever way you wanted, or make something entirely new equally without limits. Which way would you go, and why? What would you make?

Usually when I go and try to remember some of the golden oldies stuff like Interstate 76, Mechwarrior 2: Mercenaries, Ivan 'Ironman' Stewart's Super Off Road, and Super Dodgeball pops right into my head. Then I get to thinking more about it, and my other favorites pop up, but for whatever reason the games I just listed usually appear in the ol' grey matter first. Maybe it's just because the itch for that type of gameplay isn't being fulfilled by other more modern titles?

I think if I were to ever try to get some sort of development effort of my own going I'd almost instinctively want to revive some of that old magic. I mean, even take the vehicle combat games... Sure, Twisted Metal is right around the corner, and there was Full Auto, Blur, etc. over recent years, but in my opinion those games just can't compare to Interstate 76 which was essentially a Mechwarrior game, but with customizable cars instead of mechs. Maybe it's just the years under my belt at this point, but I really miss getting more of those kinds of classics despite how limited technology was back then.

Have a great weekend everyone!

  • BERJAYA
  • BERJAYA
  • BERJAYA