World Wild West
I'm still trying to arrange various themes in my head about the changing dynamics of software development and distribution and what it means for the future.
My sense is that there's a chunk of stuff going on, some of which runs in parallel with similar effects the web has had on other creation and distrubution models, some of it could be unique to software. And a host of things have yet to iron themselves out.
One of these aspects is curation or more broadly, deciding what's good and what's bad.
Curation used to be simple - it was called print marketing and went something like; build something, sell some and make a little profit, invest that profit in telling more people about your product and maybe making some more products; rinse repeat. In time the remit of your marketing mix would mature and expand to encompass shiny glass office buildings and other classic shop-front artefacts upon which someone could base a decision about whether your company and product were good or not.





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