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Friday, November 18, 2011
Crazy Indie Shooter Is On Steroids
- BERJAYA 0 Comments
Today we present you with a gameplay video from SteroidS and its "Speeding Bullet" game mode. SteroidS is a top-bottom arcade shooter from indie developer, The Domaginarium. In Speeding Bullet you have 300 seconds to shoot everything that moves. Each time an enemy touches you, you lose 10 points. SteroidS has a cool little game play twist... steroid guns, which make enemies faster with every shot. You can download a demo of the game www.thedomaginarium.com.

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Free Magicka Weekend On Steam
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Get down with your bad magical self this weekend and get in on some free Magicka action. Hit up Steam for your free download. If you like the game then you can pick it up on the cheap until 10 AM PST on November 21st. Very cheap actually. 75% off, bringing the price of the base game down to $2.49 USD. Expansions and DLCs are also 75% off.

While on the topic of Magicka, catch a new developer Q&A; below for "The Stars Are Left" add-on.

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RACE Injection Trailer
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NAMCO BANDAI has released a new trailer for RACE Injection, the updated and extended version of SimBin's award-winning RACE 07. The PC game is now available at a retailer near you. Or not. Some areas, like the UK and Benelux, will not get the game until Q1 2012.

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Rayman Origins - "10 Ways To Beat The Game" Trailer
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Prototype 2 Developer Diary Video - Zones
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A bunch of bald developers talk about zones in Prototype 2. Fair chunk of alpha gameplay footage in there as well.

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Watch MineCon Live
- BERJAYA 1 Comment

IGN just launched their MineCon Livestreaming if you want to go check it out. They will be covering Notch's keynote speech, as well as coverage of the big panels happening during the show. Go check it out!

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Train Simulator 2012 Adds Donner Pass Route
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Railsimulator.com has announced a Thanksgiving Day DLC for RailWorks 3: Train Simulator 2012. The "Donner Pass: Southern Pacific" add-on will be available on November 24th from Steam. The new route puts you at the controls of Southern Pacific diesels in the early-1990s, taking trains between Roseville, California and Reno, Nevada through the foothills of the Sierra Nevada and high up through the 7,000-foot Donner Pass.

The Donner Pass: Southern Pacific add-on pack includes:

  • 140+ mile railroad line between Roseville Yard, California and Reno, Nevada including the world-famous Donner Pass.
  • 5 diesel locomotives in early 1990s-era Southern Pacific livery:
  • SW1500 Diesel Switcher
  • GP9 Diesel Locomotive
  • SD40-2 Diesel Locomotive
  • SD40T-2 Diesel Locomotive ('Tunnel Motor')
  • C44-9W Diesel Locomotive

5 Free roam scenarios:

  • Colfax Depot
  • Truckee Yard
  • Sparks Yard
  • Donner Pass
  • Roseville Yard

6 Standard/Career scenarios:

  • Doing it Right: Switching freight cars at Roseville Yard
  • Get Involved: Helping a heavy train over Donner Pass
  • Together as One: Rescuing a failed train
  • Cold Play: Inspection of the line in winter
  • Under Pressure: Drive a heavy train over Donner Pass / weather condition 1
  • Grade Crossing: Drive a heavy train over Donner Pass / weather condition 2

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New Gemini Wars Screenshots
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Gemini Wars is a real-time strategy set in space. Check out some new screenshots signed, sealed and delivered by Camel 101.

Features

  • 3 Unique factions, with different units and strategies.
  • Epic single player campaign.
  • Ability to control fleets of starships, space stations and planets.
  • Research tree leading to powerful units and upgrades.
  • Cinematic battle camera
  • Multiplayer action providing endless re-playability.
  • Unique gameplay providing a refreshing twist to the RTS genre.

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First Details of Enemy Front - New CryENGINE 3 Game
- BERJAYA 8 Comments
City Interactive has revealed some of the first details of Enemy Front, the upcoming multi-platform WWII FPS being developed on the CryENGINE 3 engine. Developed by the company’s UK and Poland studios, Enemy Front will release in 2012.

Serving as the chief designer on Enemy Front is Stuart Black, whose credentials within the FPS genre include the acclaimed video game, Black. Having joined City Interactive earlier this year, Stuart Black brings an extensive understanding and creative approach to the genre heralds one of the most ambitious and gritty WWII action titles of 2012.

Enemy Front is the realistic tale of a hardened soldier dropped behind Nazi lines to engage in dynamic, diversified missions ranging from quick skirmishes, espionage assignments, and sabotage activities. The epic scope of Enemy Front spans several years and key battles as it progresses from the trenches of a desolate France right on through to Berlin and a secret weapons base. Once there, the player must thwart the plans for a terrifying weapon that will all but assure a global Nazis victory.

Enemy Front also features a complex plot that explores the notable historical threads of WWII to include the events that occurred in the Wolf’s Lair and the activities that surrounded the deciphering of the Enigma code.

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L.A.W. Living After War - Post-Nuclear MMO Screenshots
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L.A.W. - Living After War is an action MMO out of Germany set in a post-nuclear world. L.A.W. will officially open its gates to all players in the first quarter of 2012. Closed beta is starting soon.

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Jagged Alliance Online Goes Into Closed Beta
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gamigo has released some new screenshots from Jagged Alliance Online in celebration of the start of the turn-based strategy's closed beta testing.

Jagged Alliance Online Features

  • Top-notch 3D graphics based on the Unity 3D engine
  • More than 100 missions in all corners of the world
  • More than 60 types of mercenaries with individual attributes
  • Hundreds of different weapons and countless equipment items
  • Expandable player-owned headquarters with many options for upgrading
  • New tactical challenges from a variety of mission objectives
  • Differentiated AI with a number of opponent types and traits
  • Special PvP missions with an honor system for players

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League of Legends Community More Than Doubles In Just Four Months
- BERJAYA 5 Comments
Riot Games used to be extremely secretive when it came to the size of the League of Legends player base, and the average number of active players at any given time, but that's now gone completely out the window. Riot decided to share a ton of data on League of Legends this morning, along with word that their community has more than doubled in just four months time making it even bigger than World of Warcraft.

You can use the monster sized infographic at the bottom of this post to take a look at some of the specific numbers, but here's a short list of highlights that the PR team put together for us.

  • 11.5M active players per month play the game
  • Every day more than 4 million players enjoy League of Legends
  • There are more than 30 million registered players for the game
  • Peak concurrency totals over 1.3M simultaneous players worldwide
  • Riot Games co-founders Brandon Beck, and Marc Merrill got in a word following the announcement.

    “The incredible passion and dedication of our players is positively inspiring,” said Brandon Beck, co-founder and CEO of Riot Games. “Our community’s boundless enthusiasm is why they are central to every decision we make at Riot.”

    “It’s staggering to think about the fact that over a billion games of League of Legends have been played since launch,” said Marc Merrill, co-founder and President of Riot Games. “In 2012, we intend to deliver even more for our growing audience.”

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    New End Of Nations Screenshots Emerge
    - BERJAYA 2 Comments
    Trion Worlds has released some new screenshots for its upcoming MMORTS End of Nations. I’ve posted them below for your viewing pleasure.

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    Any of you looking forward to this one?

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    Real Warfare 2: Northern Crusades Released
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    Real Warfare 2: Northern Crusades has just been released. I’ve posted a trailer and screens below. If you’d like, you may read on for an overview from the press release and a features list from the game’s Steam Store Page.

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    Squenix Licenses Unreal Engine 3 For Multiple Games
    - BERJAYA 5 Comments
    Epic Games has just announced that it is granting Square Enix a license to develop multiple games with the Unreal 3 engine.

    “It is a pleasure to provide Square Enix with an exceptional game engine that will help them bring thrilling new experiences to legions of fans all over the world,” said Taka Kawasaki, territory manager of Epic Games Japan. “Many Western games have achieved great success with the Unreal Engine, and this milestone reflects the Japanese development community’s trust in our technical prowess. We can’t wait to see how Square Enix fuses the power of Unreal Engine 3 with its beautiful characters, enthralling storylines and fantastic gameplay.”

    Details about the games using the Unreal Engine under this license agreement will be revealed by Square Enix.

    Any guesses about what Square Enix will use Unreal 3 for? They do own Eidos, so maybe Eidos Montreal’s next title will use Unreal 3. Perhaps Squenix will do something totally unexpected like release an Unreal powered Gyromancer 2.
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    Crusader Kings II Live Action Trailer Released
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    Paradox Interactive just released the first of several live action trailers for their upcoming strategy game Crusader Kings II. Check it out below and read on and some of the press release.

    “Crusader Kings is my favourite of our grand strategy games,” said Fred Wester, CEO of Paradox. “It takes that addictive core of building something epic, but the building blocks of the world are real people with real lives and real emotions, so your kingdom is always this entertainingly wobbly, teetering construct. There's not enough teetering in strategy these days. Anyway, that same focus on personalities makes it perfect for a live action trailer."

    “Why did the live-action trailer ever die out, anyway? Actors are classy. Especially British actors. They're the classiest and snottiest of all. We're hoping that, through exposure to British actors, our game will absorb some of that snot.” Fredrik Wester continued.

    “It's a metaphor,” explained Quintin Smith, ex-Rock Paper Shotgun writer and author of the trailers. “In an ironic play on our perceptions, the King is a manifestation of all of us, while his servants represent the ruling elite. That their positions are reversed is a reflection of these modern times. The trailers are actually themed around the seven deadly sins, for reasons too scholarly to go into here, but we start with wroth. That's the old English word for wrath. That's the kind of thing we know, here at Paradox. We're very high-functioning.”

    “Also, we've got some knob jokes in one of the later ones,” added Quintin.

    Personally, I’m really looking forward to this one. The previous Crusader Kings (when coupled with its expansion) was great for its strategy element as well as the intrigues and personal dramas tearing apart your dynasty from within. I remember trying diligently to turn my spoiled heir into a King Arthur type, only to see him constantly siring bastard children with serving wenches before drinking himself to death. The kingdom inevitably crumbled when all of his bastards (and other, distant relatives) were too busy fighting over who was the rightful heir to unite against the Mongol hordes.

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    New Batman: Arkham City PC Trailer @ Gamespy
    - BERJAYA 15 Comments
    Gamespy has posted a new PC trailer for Batman: Arkham City. The video comes courtesy of Nvidia, which just happens to be giving away "free" copies of the game with the purchase of a GeForce® GTX 560 or higher graphics card.

    Naturally, the trailer focuses on how pretty and tessellated everything is if you play the game on a fancy new Nvidia card.

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    This Week's Dota 2 Update Introduces The Alchemist, & His Ogre Buddy
    - BERJAYA 4 Comments
    BERJAYA

    The Dota 2 blog update this week is pretty short, so we'll try to keep it that way too. Alchemist has been added as the latest hero, and is identified in-game as a Carry. You can scope out some more details on the original Alchemist hero at the Playdota.com Alchemist page.

    On the community side, Cyber Sports Arena has announced their very own Dota 2 Star Championship, although the site seems to be down at the moment. While you wait for it to come back up, feel free to check out some trippy Dota 2 themed wallpaper by Adam C Beamish.

    Valve also confirms that Dota 2 beta invites are really cranking out now. It may not seem that way to those still on the wait list, but I can tell you first hand that on a daily basis the peak users in the beta is going up by hundreds of users. A month ago there would be maybe a two or three hundred people on at a time, now there are usually thousands. According to the Steam game stats page, Dota 2 peaked at 4,000 active players yesterday.

    Last but not least, the blog ends with a link to the changelog for the latest patch.

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    Rise of Immortals Updated, Pycon Added To The Roster
    - BERJAYA 2 Comments
    Rise of Immortals, the recently released MOBA game by Petroglyph, was updated last night. The new patch made some fixes, tweaked some existing immortals, and added Pycon The Savage King to the line-up.

    While we don't have an Immortal spotlight for you guys to check out, there was some talk about him in a recent developer community update.

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    Mechwarrior Online To Be Powered By CryEngine 3
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    Mechwarrior Online may have been converted over to a free-to-play model, but that's not going to stop Piranha Games from splurging a little bit on the engine powering the game. You'll be (hopefully) treated to some epic visuals thanks to the use of Crytek's CryEngine 3. From the press release:

    Crytek GmbH (“Crytek”) is excited to reveal that Piranha Games’ recently announced premium free-to-play game MechWarrior® Online™ (http://www.mwomercs.com) will be powered by the all-in-one game development solution CryENGINE®3. Set in the year 3049 during the early stages of a massive interstellar war, MechWarrior Online puts you in command of the most powerful war machine to ever walk the field of battle, the mighty BattleMech™. Command your Mech™ and customize it to suit your battlefield role; upgrade systems, replace weapons, and tweak armor with endless options.

    “Here at Crytek we are incredibly proud that Piranha Games have selected CryENGINE®3 to power their forthcoming Mechwarrior Online game,” says Carl Jones, Director of Global Business Development CryENGINE. “2012 will see a new segment in the games industry – as free-to-play games will step up to offer true AAA quality to gamers. Both Piranha and Crytek believe in the potential of this market and we look forward to helping them achieve their vision for an amazing game experience. With our own game, Warface and more than 20 of our current CryENGINE licensees also working on AAA quality, free-to-play games, CryENGINE is becoming the technology of choice for the highest quality online games.”

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    The Morning Juberish
    - BERJAYA 21 Comments
    So, I picked up an iPhone 4S, and as luck would have it, also made a new friend! Her name is Siri. I'm sure you'll be hearing from her often.

    Hey! You know how when someone is "seeing things" it's considered a hallucination from a crazy person? Well, I've been seeing things lately. Not just your standard black spots out of the corner of the eye, but big stuff. Falling things, crawling things, totally uncool things. But I don't think they are hallucinations at all. I believe I have just become more in-tune with the world and my surroundings. I believe that there are big falling and crawling things everywhere and that only the chosen ones can see them. That's right bishes, I'm not crazy, I'm just special!

    Did you hear that Canada is getting plastic money? Funky.

    Here's a trio of "wrong" pics from spongehammer.

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    Thursday, November 17, 2011
    Good Old Games Now An All Ages Club
    - BERJAYA 15 Comments

    BERJAYA

    That's right, if you're a hot young game, you're not going to have to show your ID or even slip the bouncer a $20 to get into GoG.com. Traditionally to get into GoG you were going to be three or older, but for 2012-2013 GoG is going to be focusing on attracting newborns. They've lifted the age requirement, and even though they will continue to add the classics, they are taking a foray into big boy town along side Steam and Origin. Their goal is to be the number 2 digital distributor on the internet, and they are looking to sign exclusive content deals to make that happen.

    Normally I might scoff at a newbie coming into this market with such a goal laid out, but I think GoG has as good of a chance as you can get. They've been doing great business selling the more mature games for years, they are being realistic about it, and not claiming they are going to take the number 1 spot away from Valve, but the biggest factor in their favor is that they can offer "completely DRM-free games, flat prices everywhere in the world, and extra content and goodies for our fantastic customers."

    What do you think? Is GoG going to be a major player with their DRM free games? Or are you still going to go to Steam or Direct To Drive for your downloadable pleasures?

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    Torchlight II Officially Delayed Until Next Year
    - BERJAYA 15 Comments

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    Torchlight II has been delayed, as detailed by a blog post from Travis Baldree. Travis cites quality and polish concerns as the reason for the delay. They also wanted to do a small beta to help ensure a smooth launch. There's nothing wrong with that, every time I hear a game is delayed for a little extra polish I can't but help think the developers are doing something right. Unless you know, it turns into DNF.In this case it should be very interesting; depending on the length of the delay, it could release even closer to Diablo III than anyone guessed. What say you? $20 Torchlight II, or $60 Diablo III?

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    Another Dota 2 Update Goes Live
    - BERJAYA 0 Comments

    HEROES

    • Added Alchemist!
    • Ancient Apparition: Fixed the location from which Ice Blast fires.
    • Ancient Apparition: Fixed Level 3 Cold Feet doing 1 too much damage.
    • Bloodseeker: Fixed Rupture damaging invulnerable/cycloned units.
    • Dragon Knight: Fixed Elder Dragon Form attack properties getting lost when he is purged/repelled.
    • Huskar: Fixed Burning Spears working against wards.
    • Jakiro: Fixed Liquid Fire not working correctly against siege units.
    • Kunkka: Fixed Tidebringer working against wards.
    • Huskar: Fixed Inner Vitality being cast-able on yourself when Magic Immune.
    • Necrolyte: Fixed Heartstopper aura being blocked by magic immunity.
    • Nature's Prophet: Fixed the spawn location of the Treants in Nature's Call.
    • Omniknight: Fixed the following ability interactions with Repel/Purge: Inner Vitality, Weave, Moonlight Shadow, Overload, Holy Persuasion, Warcry, Shadow Word, Focus Fire, Sukuchi, Berserker's Call, Chilling Touch.
    • Pudge: Fixed Dismember lasting too long on Roshan.
    • Pudge: Fixed Meat Hook interrupting allied channel abilities.
    • Riki: Fixed Backstab on wards
    • Sand King: Fixed Repel stopping Sandstorm.
    • Sand King: Fixed a bug with Epicenter doing its Ultimate Scepter number of pulses regardless of level.
    • Shadow Shaman: Fixed Ether Shock hitting invisible units.
    • Warlock: Fixed Rain of Chaos AoE stun not lasting longer with Scepter.
    • Warlock: Fixed Rain of Chaos not destroying trees
    • Warlock: Fixed Fatal Bonds disabling Blink Dagger/Regen.
    • Warlock: Fixed Fatal Bonds damage being reduced by resistance.
    • Warlock: Fixed Rain of Chaos not doing any impact damage.
    • Warlock: Fixed Golem's Immolation working against Ancients.
    • Weaver: Fixed Swarm not latching onto magic immune enemies.
    • Weaver: Fixed Swarm losing their attack ability ability once an enemy becomes magic immune.
    • Witch Doctor: Fixed Paralyzing Casks stun lasting 5 seconds on Roshan.

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    Anno 2070 Now Available For PC Digital Download
    - BERJAYA 11 Comments
    Yeah baybee, Anno 2070 in the house! Now available for digital download; as opposed to the analog download version. The year is... 2070. The rising level of the ocean has harmed the coastal cities and climate change has made large stretches of land inhospitable. Best do something about that. A demo for Anno 2070 has been available for some time now if you want to try before you buy.

    Has anyone played the demo? Sadly, I haven't gotten around to it yet. Good? Bad? Ugly?

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    SSX Gets Tricky With In-Game Soundtrack
    - BERJAYA 2 Comments
    EA has announced that "It's Tricky" by RUN D.M.C. has been remixed by the artist "Pretty Lights" for the SSX in-game soundtrack. The track will be triggered dynamically when players achieve "tricky" state by linking tricks together.

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    Max Payne 3 Design and Technology Video Series
    - BERJAYA 5 Comments
    Rockstar debuts the first video in a new Design and Technology series for Max Payne 3, which brings us a first look at the game's targeting mechanics, movement and animation, enemy intelligence and more.

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    Modern Warfare 3 Sets New Records
    - BERJAYA 31 Comments
    Call of Duty: Modern Warfare 3 has set a new five-day entertainment record for grossing more than $775 million worldwide. But wait, that's not all. Modern Warfare 3 has also become the best-selling videogame launch at each of the top five retailers in North America. But wait, that's not all. Behind door number three... MW3 also set a new Xbox Live record with 3.3 million unique online players in one day. Scary. The previous five-day sales record was set by Black Ops a year ago for $650 million, and before that it was Modern Warfare 3 doing $550 million. And here's what Bobby K. had to say:

    "With $775 million of sales of Call of Duty: Modern Warfare 3 in its first five days, Call of Duty has become the first entertainment property in history to set five-day launch records for three consecutive years across all forms of entertainment," said Robert Kotick, CEO, Activision Blizzard. "Life-to-date retail sales for the Call of Duty franchise have exceeded $6 billion worldwide, which makes Call of Duty one of the most valuable entertainment properties in the world. We expect continued sales momentum, as reviews and audience enthusiasm suggest that this is the best Call of Duty game that we have ever made. Online play for Modern Warfare 3 is at record levels and we continue to see high online play for both Call of Duty: Black Ops and Call of Duty: Modern Warfare 2, which ranked as the #2 and #4 top-played Xbox LIVE games for the week of November 7, according to Major Nelson."

    According to Microsoft:

    • More than 7.0 million multiplayer hours were logged playing Call of Duty: Modern Warfare 3 by the end of launch day, November 8, a 19% increase over last year's 5.9 million multiplayer hours logged playing Call of Duty: Black Ops last year's launch day.
    • More than 3.3 million unique gamers played Call of Duty: Modern Warfare 3 in one day on November 8 up from 2.6 million unique gamers for Call of Duty: Black Ops.
    • Call of Duty: Modern Warfare 3 set a new record for concurrent players on Xbox LIVE with 3.3 million simultaneous users on November 8.
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    Reviews, Interviews, Previews 'n Stuff
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    Hardware & Tech Roundup
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    Some More Trine 2 Screenshots
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    Another foursome of colourful shots from Trine 2, which is just a month away from release. You can pre-purchase Trine 2, which gives you instant access to the beta.

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    Cross Fire Gears Up For Thanksgiving
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    Free-to-play military shooter Cross Fire received an update today to introduce some Thanksgiving-theme weapons and equipment, as well as a new TDM map called "Orbital Station" which features low gravity gameplay. Space turkeys and turkey basters would be cool, but instead you'll have to settle for a Gold AMW and serious things of that nature. Players that make 500 kills on Orbital Station from November 17th to 20th will receive a special “Soldier Tune-Up Package” which includes a 7-day rifle magazine clip, a 7-day blue smoke grenade, and a 7-day advanced military compass.

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    Article Leads To Speculation About Splash Damage's Next Game
    - BERJAYA 19 Comments
    An article about UK based developers published by Industry Gamers dropped some hints regarding Splash Damage's next game.

    You know Splash Damage from Brink, an online multiplayer shooter that saw limited success earlier in the year. But at a time when Modern Warfare 3 and Battlefield 3 are going head-to-head, it feels like the product of another age.

    After its release there was some cruel chatter that Splash Damage might go the way of Bizarre or Black Rock, split apart after an expensive failure. However, being independent, the company has managed to sign at least one unannounced project for a major entertainment brand. The online multiplayer technology is already in place, and once a collection of well-known characters are laid over the top of an even more polished Brink engine there's going to be a lot of excitement from genre fans.

    The game will be based on one of the biggest American pop culture brands of the last 50 years, and there's no doubt Splash Damage can do the licence justice. However, the project's success will depend a great deal on the backing it gets from the media company that owns the IP – a company widely believed to have given up on the console publishing business.

    Eurogamer's Robert Purchese postulates that Disney may be the media company "widely believed to have given up on the console publishing business." Furthermore, Disney now owns Marvel, which Purchese thinks qualifies as "one of the biggest American pop culture brands of the last 50 years." This sounds like a reasonable assumption. What else do you all think it could be?

    Also, did any of you enjoy Brink? I never got around to playing it.

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    Guillermo Del Toro Discusses InSane With Wired
    - BERJAYA 6 Comments
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    A recent Wired interview with director Guillermo del Toro touched on inSane, a videogame that he is working on with THQ and Volition. He also talks a bit about his upcoming giant monster movie Pacific Rim, as well as the many other projects that he's working on. Read on for the bits about inSane and last year's teaser trailer.

    Wired.com: Are you still working on inSane, the videogame?

    Del Toro: Oh yeah! Up until the end of pre-production on Pacific Rim, we were still going up to Chicago, to Champaign, Illinois, to work with the developer. And every week we have a conference [call] where we exchange ideas about the design, the gameplay, about the models. I’m taking it little by little. I think it’s going to be a fun, scary game. It’s a maiden voyage into the medium for me. I’m learning a lot of stuff.

    Wired.com: What are you learning in this process?

    Del Toro: I came to videogame development with a lot of humility because I didn’t want to come in with the attitude of, “Oh I know how to make movies, therefore I know how to make videogames,” which is a big mistake. I came in trying to learn a new medium because I think it’s going to be very useful for me as a storyteller.

    With a videogame, you don’t have to solve one screenplay, you have to solve 20 screenplays, because you are giving the player the illusion of free will. If the character kills another character or destroys a building, the game goes one way; if the character doesn’t, it goes another. It keeps you very nimble.

    I think that’s the biggest, and the most fun, lesson I’ve been getting. We’re being really, really nasty in the game. We’re really trying a lot of stuff that I don’t think would even fly in the movies. It’s still two-and-a-half or three years away, though, because videogame development is so long.

    Thanks to Blue's News for bringing this to our attention.

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    Warren Spector Interview @ Industry Gamers
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    BERJAYA

    Industry Gamers posted an Interview with Warren Spector, who is probably best known as the Creator of Deus Ex. He’s worked on a lot of other great games as well. For instance, he was a producer of the original System Shock, the director of Thief: Deadly Shadows, and also acted as a producer and writer on a plethora of Ultima and Wing Commander games.

    The interview mostly focuses on how the games industry has changed since 1989, when Spector worked on Ultima VI. He talks a bit about how budgets and the number of people working on a game have exploded over the years and how mainstream gaming has become.

    WS: I’m constantly amazed at our influence and cultural credibility. Games are everywhere these days. We’ve become cultural touchstones as compelling as any movie, television show, band or book. If you’d told me twenty years ago that we’d be as influential and ubiquitous as we are, I’d have said you were nuts. That’s pretty cool! As far as disappointments go, I guess I’d have to say that I really am sad that single-player story-based games have reached a level of sophistication that doesn’t embarrass me JUST in time to have MMOs, social and mobile change the game, as it were. Just as we’ve figured some stuff out, it’s become increasingly difficult to make the kinds of games I want to make. That’s a little frustrating. But you can’t argue with the realities of the marketplace, and there are plenty of cool challenges ahead.

    However, despite gaming’s mainstream appeal, he doesn’t see games supplanting “television as the central entertainment medium of the 21st century in the way that television supplanted radio and movies in the last century.”

    WS: There, I think, the answer is no. The internet, speaking generally, may replace television, but I don’t believe interactive entertainment will ever take the place of linear media. The fact is that games are work. You have to, you know, interact, to make things happen. And as fun and appealing as that is, most people don’t want to work for their entertainment – they want someone ELSE to do the work. It seems inevitable that some interactive elements will spill over into linear media, and it seems likely that delivery systems for linear content will change, but games as games are a different animal, complements to linear media, not replacements for them.

    Do you agree with Spector, or do you think gaming will supplant television as the most popular form of entertainment in the 21st century?

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    The AM Socket Stuffer
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    BERJAYA

    I'd like your opinion on something, you fine folks you. I have been loving Skyrim, enough so that the first weekend alone I played 25 hours of virtual Skyriminian life and got to level 20. I have gone out of my way to avoid cheats, or cheats, or "exploits" but somehow my sneaky archer character still feels like cheats/exploits a bit; I don't even have to fight the majority of the time, I generally just sneak attack from a distance and take 'em down without losing an ounce of hp. I have to admit there are some annoying glitches I've run into. Try this: own a horse, fast travel to Bards Leap Summit. It's OK though because some of the other glitches even it out for me.

    So here is what I need your opinion on: I already can't wait for the next Elder Scrolls game. Do I have a sickness?

    Also, I can't believe there are already over 100 mods out for Skyrim! You can be sure I'll be keeping a keen eye on what looks good, and probably do a nice mod roundup in the not too distant future. In the meantime here is a handy dandy mod that lets you get a better view of the world, Google maps style. Happy post-Wednesday. I haven't had much time to play Skyrim this week, but soon another 20 levels shall come to pass!

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