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The Wayback Machine - https://web.archive.org/web/20101015133224/http://johnkstuff.blogspot.com/search/label/Design
Showing newest posts with label Design. Show older posts
Showing newest posts with label Design. Show older posts

Wednesday, May 26, 2010

Uncle Remus by Mary Blair

BERJAYAThey should have made some cartoons in this style.
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and more Disney FriendsBERJAYAsuch a happy style!

Thursday, May 13, 2010

Hey Look!

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BERJAYAhttp://allthingsger.blogspot.com/2010/05/in-2012-world-will-end-according-to.html

Sunday, November 01, 2009

Animation School 14: Toot Head Construction

BERJAYABERJAYABERJAYAUSE NEGATIVE SPACES WITHIN THE FORM!
BERJAYAFace is kept well to the front, with lots of negative space behind it. Top of face (eye area) is smaller than bottom of face (mouth area) for design contrast, Nose isn't in the middle. It's not symmetrical or evenly proportioned. If it was it would look mechanical.

Here is a common mistake in modern design. CRAMPED AREAS - No Negative Space
BERJAYADino's whole face is squashed together at the top of his head. Same with the top of his body where his arms are cramped together with no negative space. These are easy corrections if you are thinking about it.
BERJAYAA vertical line running down the top of the face. Horizontal lines under and at top of eyes. These construction lines follow the form of that part of the head. This is where today a lot of people get it wrong. BERJAYAThey have the plane of the eyes contradict the plane of the face they are sitting on. (It came from a mistake in a Ren and Stimpy cartoon, and everyone thought it was on purpose.)
BERJAYADisney eyes are very specific to them and their followers. You can always tell a Cal Arts animator by certain things they can't break out of - like Disney eyes. Sometimes the eyes have 4 corners. 2 subtle ones at top. But they always are thinner at the top, wider at bottom.BERJAYADisney eyes and same head construction on all these characters.BERJAYABERJAYA
BERJAYABERJAYAFrom Mark Mayerson's site:
BERJAYABy the time of 101 Dalmations, the handful of stock Disney designs were all morphing into one. Every character in Dalmations has the same construction and eyes. Maybe Cruella has a very slight variation in head proportions, but the exact same eyes and eye expressions. This is the Don Bluth bible, and later in degraded form, the Cal Arts bible. Same character designs, same eyes over and over again.BERJAYABERJAYABERJAYASlightly different jaw. Same eyes, only bigger. New nose! The Goth cartoonist's template.

Toot Whistle Plunk and Boom is on this set. Buy it.
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These humans all have the same basic head construction with slight variations in proportions and details. They don't have Disney eyes. They have regular cartoon eyes. Actually Ed draws very unique eyes, but they are so tricky that the rest of us miss it when we try to draw his characters.BERJAYA BERJAYA BERJAYA





BERJAYAAnimation is infamous for recycling designs. (And even more for recycling stories-but I'll save that for a rant)
BERJAYABERJAYAHere's a much funnier variation on the head shape-and with original specific eye shapes. Try to catch all the subtleties. It's hard!

FLAT BUT FUNNY

Saturday, October 31, 2009

Composition 14 - More Toot On Other Blogs

BERJAYAYou can see the same hierarchical principles in these frames as what I talked about in the last Toot post.
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BERJAYAEven this assumed jumble of a broken horn is very carefully arranged to frame the character's head. All the negative spaces in the jumble are varied shapes and clear.
BERJAYAAll important elements of the picture are separated. The blueish colors of the owl contrast against the reddish BG elements so he stands out.
BERJAYADon't ever ask me to draw a school room! Oreb pulled it off easily. (I assume easily)
BERJAYAI love these opening titles. A masterpiece in the art of arranging shapes.
BERJAYAHere's the stock Preston Blair/Disney owl dressed up in a suit of angles to make him appear modern.
BERJAYAA problem with trying to make each scene perfectly composed is it restricts the animators. As soon as they move a head or anything, then the composition goes out of whack. That's why limited animation seems best suited for the design style. I should say the limited in animation in this cartoon approaches genius in some parts. - which again defies the goals of UPA's rebellion against Disney.
BERJAYAThis is the scene that drives all the modern day hipsters wild. It drove me wild too when I first saw it. But my hipster period only lasted a couple years and I mixed it with funny. Funny and hip doesn't mix well.

MORE FRAME GRABS


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STORYBOARDS

There is a similar film called Melody that is superficially in the same style. It doesn't seem as well designed and composed and I'm not sure why:
BERJAYAToo Busy

BERJAYANo Focus. It's just a mish-mash of clutter.
Not enough contrast or use of negative space to make the drummer read.

BERJAYACharacters too close and spaced too evenly apart. Not pleasing designs. Lazy looking.

BERJAYAUgly balance of shapes.

BERJAYAWonky broken looking building. Uninspired tree shapes.

BERJAYAToo Busy, textures in BG interfering with characters because they are too contrasty

BERJAYABackground noise and nasty colors jumping forward, distracting from character.
BERJAYAToo even. Left side exactly the same as right side.