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Archive for the ‘Games’ Category

Slayer Pinball App Slams iPad With Skulls, Screams

BERJAYA

Hey, pinball wizards: There's nothing subtle about the new Slayer: Pinball Rocks app.
Image courtesy American Recordings/Columbia Records/Sony Music Entertainment

The world of iPad apps just got a whole lot more metal with the launch of Slayer: Pinball Rocks, a new game featuring an animated skull that eats your ball and spits it out through its eye hole

“As a life-size pinball player, this looks so awesome,” said Slayer’s Kerry King in a press release announcing the app, available for iPad, iPhone and iPod Touch. “It looks really fun and entertaining, with a shot of evil, and it could definitely keep me up all night with a few shots for myself.”

The $3 Slayer: Pinball Rocks app (iTunes link) comes steeped in metal imagery like guitars, amps and razor blades. It features music from Slayer’s latest record, World Painted Blood, as well as voiceovers by band members. A Pinball Rocks promo video on the Slayer site shows the game’s “realistic gaming experience,” although if you’re twitching like the game’s jittercam when you play that silver ball, you should probably seek medical attention.

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Remote-Control Tron Legacy Light Cycle Defies Gravity

BERJAYA

The Tron Legacy light cycle will climb walls, just like in the movie.
Photo: Olivia Koski/Wired.com

NEW YORK — A new remote-control light cycle toy scales walls just like the sci-fi vehicles do in the upcoming film Tron Legacy.

“In the movie, the light cycles drive in 3-D on the walls, so we wanted to re-create that,” said Chris Heatherly, vice president of toys and electronics for Disney Consumer Products, at a press event here Monday showing off the company’s new line of Tron-inspired toys, games and gear.

See video of the new light cycle, plus more clips and photos of other Tron Legacy products, below.

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Alt Text: Giving Valve Games That Special Apple Touch

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With the Steam for Mac digital distribution platform reaching beta and scheduled for a May 12 release, Mac gamers with a love of Valve games are looking forward to finally freeing themselves from the tyranny of dual-booting.

bug_altextNo longer will they have to taint their eyes and mousing hands by clicking on Windows icons. They will finally be able to clear out that extra partition, preferably with napalm and sarin.

However, it could be argued that there’s such a thing as too much cross-compatibility. Is it really fair to Apple fans to give them the exact same experience as Windows gamers, when they’re used to a different sort of treatment?

I have heard rumors that the release versions of Valve’s ports for Mac will include some subtle but important changes to make sure users of Apple computers don’t keel over from fatal levels of unfamiliarity.

To wit:

Team Fortress 2

When engineers build turrets in the Mac version of Team Fortress 2, the turrets will cost twice as much (in metal) as the Windows equivalent. However, the turrets will be curvy and shiny, and emit a pleasant noise as they shoot the enemy down.

The Heavy’s chain gun will be lighter and smaller, and of course curvier and shinier. It will weigh merely 1.8 pounds and fold up nicely to ultra-thin dimensions, allowing the Heavy to move quickly at all times. It will keep track of the Heavy’s appointments and phone numbers with a stylish, yet elegantly functional, interface. However, it will only shoot rubber bullets.

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Alt Text: Are Videogames Art? Time Will Tell

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Roger Ebert is at it again, declaring that videogames can’t be art. It’s a bit of an odd choice for a crusade, given that the topic is not up for a vote or anything. There isn’t a Secret Treehouse for Real Artists that Ebert — as the screenwriter of Beyond the Valley of the Dolls — gets to hang out in and Will Wright doesn’t.

Ebert’s central argument seems to be that if it’s interactive, it can’t be art, which is silly because that excludes pop-up books, Choose Your Own Adventure stories and Mister Potato Head, which are clearly the best forms of art.

bug_altextHere’s my point of view: Videogames can be art, but not for the reasons most videogame fans bring up. People inevitably trot out cutscenes as an example of True Videogame Art, which is perplexing.

First off, cutscenes are nearly always the worst part of the game. Secondly, they’re the only part of a videogame that isn’t actually a videogame. Trying to prove a videogame is art by pointing to the cutscenes is like trying to prove a bacon double cheeseburger is delicious by pointing to the lettuce.

You know what’s one of the finest pieces of videogame art of all time? Pac-Man. Aesthetically, it’s a masterpiece of techno-primitive color, sound and interactivity. I’m not just talking from a retro/grognard point of view, though; the same could be said of Katamari Damacy. And Portal isn’t just one of the best videogames of all time — it’s one of the best comedies of all time.

I can’t get behind any theory of videogame art that excludes these games just because they don’t have at least six hours of cutscenes where a guy with pointy hair and a sword the size of a side of beef muses about the nature of being.

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Tron Legacy Reboots Space Paranoids Online

Tron Legacy doesn’t arrive until the end of the year. And yeah, the wait sucks. But soon you can while away that time playing Space Paranoids online. Don’t you feel better already?

Like the joystick version shown off at Comic-Con International last year by 42 Entertainment, the internet iteration of Space Paranoids is a throwback to the original Tron’s tank play. The teaser video above, released Wednesday by Disney’s Tron Legacy site Flynn Lives, is a nice way to enrapture old-schoolers who still remember the original Tron videogame, while hooking new-schoolers stoked on sci-fi nostalgia and sequels.

The online version of Space Paranoids was announced at Tron Legacy’s WonderCon prank, by fictional Encom executive Alan Bradley, played by original Tron star Bruce Boxleitner. Fingers crossed, tightly at that, that Disney also creates internet iterations of the Tron videogame’s other levels, which featured interesting gameplay involving light cycles and other cool stuff. Can a brother get a full-bore Wii version of Discs of Tron while we’re at it?

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Alt Text: How Will Nintendo 3DS Work? 5 Eye-Popping 3-D Theories

stereomario

Nintendo revealed few details when announcing the upcoming 3-D version of its DS gaming handheld, other than saying you won’t need special glasses to play. The company then winked coyly before disappearing behind a corner and blending into the crowd.

bug_altextWith so few particulars, I’m left to wonder how Nintendo is going to pull off this hardware coup. An eyewear-free platform is the holy grail of 3-D gaming, both in the sense that it’s unattained and highly sought-after, and in the sense that Jesus probably owned one.

Here are my best guesses about how the Nintendo 3DS might work.

Magic Eye Technology

The 3DS will actually be two plain old DS consoles, set about 6 inches apart. To play the game, you’ll have to sit back and unfocus your eyes, as with the old Magic Eye posters. This means that only about half of gamers will be able to see the 3-D images; the other half will merely get headaches after anywhere from two to eight seconds. As an added bonus, every game will come with an expert mode where you cross your eyes instead of unfocusing them, so everything looks inverted.

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The Jackson 5 Appear at SXSW … as an iPhone App





AUSTIN, Texas — Michael Jackson is no longer with us, but the spirit of his younger self lives on in the Zoozbeat Jackson 5 Remix mobile app for iPhone, slated to be announced Friday morning at South by Southwest. The app’s creator, Zooz Mobile, makes a suite of music-creation apps for the iPhone that have impressed us with their precision and versatility, but what makes this one special is that it includes fully licensed stems for five songs from the band’s heyday.

CES 2010To make it easier for non-musicians to remix the songs, the developers reduced the parameters of control, so that if you tap a certain part too early, the app waits until the proper beat in the song to play it.

“We’re basically making GarageBand functionality available on a phone, but with professional recorded music in it,” Zooz Mobile President and CEO Scott Geller told Wired.com.

The app costs $5, which is what you’d pay for non-remixable versions of the same tracks, and that investment could pay off in more than just sheer entertainment value. Once you get the hang of it, you can enter your remix to win a slice of the prize money the company is offering for the best entries as voted by users — $1,500 for the best one and $250 to each of three runners-up. Each winner also gets a Jackson 5 prize pack consisting of a hoodie, a bag and a T-shirt, as do 30 honorable mentions.

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Alt Text: Final Fantasy, Then and Now

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I am currently hip-deep in Final Fantasy XIII, and I can say with confidence that it has more Roman numerals than any Final Fantasy game I’ve ever played.

bug_altextMy first Final Fantasy game was VII, and I’ve felt like it would take a really special game for me to take on that third “I.” When I saw that XIII would finally feature something I’ve been begging for — a guy wielding two guns with a baby chocobo in his hair — I decided it was time to take the plunge.

At the same time, I’ve started playing the original Final Fantasy game on the Wii Virtual Console, because I don’t spend enough of my day sitting down as it is.

Now, you may be thinking to yourself “Aren’t they basically the same game? After all, there haven’t been any real advances in videogame technology in the past 23 years.” As it turns out, there are a few differences, which I outline below.

Plot

Final Fantasy XIII: There’s this Purge going on, because a Pulse fal’Cie has been … OK, hold on. There are these things called fal’Cie, and they make people into l’Cie, to protect Cocoon from … OK, there’s this place called Cocoon and this other place called Pulse. And Pulse, well the thing is the fal’Cie made Cocoon, actually there are Pulse fal’Cie and Cocoon fal’Cie, and they each make l’Cie, which are … well, Pulse and Cocoon are at war, or they used to be at war, and there’s this one Pulse fal’Cie in a Vestige. OK, well, a Vestige is … uh … it’s all kind of confusing but at least the heroes of the story don’t know what’s happening either. They spend most of the time so far asking what’s going on and what they should be doing and if they’re making the right choices, so I guess you could say it’s immersive.

Final Fantasy: The heroes must restore light to the four elemental orbs and save the world.

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SXSW: Geeks Defend Their Foursquare Turf

Aliza Sherman, Tok, Alaska.

SXSW attendee Aliza Sherman is determined to rule foursquare in her home town of Tok, Alaska.

AUSTIN, Texas — You weren’t cool enough to be elected class president in high school, but now you can become mayor of your local Yogurtville.

Foursquare has given geeks a second shot at being a big shot, but as the mobile location-sharing service piles on new users, some are finding themselves defending their turf.

“I can’t throw a ball and I’m a terrible athlete, but I know I can compete at this,” says foursquare power player Nan Palmero, a blogger and journalist from San Antonio, Texas. “I can put one foot in front of the other, and this is something that’s fun for me.”

Foursquare players compete for mayordoms and badges — you become the “mayor” of a location when you use the service to “check in” at a location more often than anyone else, and you earn badges by completing special tasks, like checking in at two hotels in one night or visiting multiple BBQ joints over the course of a week.

Location-sharing services have been steadily growing in popularity since foursquare launched its iPhone app at South by Southwest Interactive in 2009. The gaming aspect of foursquare motivates bloggers, Xboxers and comic book collectors to hit the streets with their iPhones and BlackBerries to play virtual king of the hill. As more players compete, foursquare becomes a real-time measure of the popularity of a given location or event.

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Alt Text: Your Geek Guide to Poker-Chip Snobbery

pokerchipart

(Editor’s note: Lore Sjöberg’s Alt Text column now runs every week. Look for Sjöberg’s humorous insights into geek culture every Friday on Wired.com.)

One thing I’ve learned from my years on the web is that people really care. Mostly they care about completely minor and inconsequential things, but at least their care glands are working, and that’s vital for endocrine health.

bug_altextToday’s lesson in How To Care About Something Like a Geek is about poker chips, or, as nobody but Wikipedia calls them, “casino tokens.” If you’re living about four years ago, you’re probably really into Texas Hold ‘Em poker, and you may have thought about having a set of nice poker chips. You have to be careful, though, because if you pick the wrong set, some random guys on the internet will think the less of you.

To begin with, you must remember that everything in poker-chip marketing is a lie, or “bluff.” For instance, “clay composite” generally means “plastic,” and “real clay” generally means “clay composite.” Also, chips advertising “official casino weight” are lying to you and probably sleeping with your best friend behind your back. There’s no such thing as an official casino weight. Actual casino chips vary from about 8 grams to about 13 kilograms (the latter for use on the upcoming casino on Phobos).

Now that we’ve established that you are surrounded by lies and deception and there’s nobody you can trust for an instant, let’s go over your choices for chips.

Plastic-Ridge Chips

It used to be that there were only two kinds of poker chips: Real poker chips that actual casinos used and which you can’t get, ha ha; and cheapo plastic chips with little ridges around the edges. This prevented arguments and freed up time to discuss things like the best brand of Cuban cigars and where to get high-quality asbestos insulation. These days, users of plastic-ridge chips are seen not so much with disdain as with sentimental amusement, like a child wearing mommy’s high heels.

ABS Chips

It’s a general rule of geek snobbery that crappiness can be forgiven, but popularity cannot. Thus we come to the Britney Spears of the poker chip world, the chips made from acrylonitrile butadiene styrene, or ABS. These chips have the effrontery to be available in chain stores at reasonable prices, and worse yet they do a fine job for most purposes. Clearly, this must not stand. Every chip snob knows that ABS chips will kill you and everything you love, then slander your name in the press.

Metal-Insert Chips

These chips combine actual “clay” — which means some unnamed substance involving some amount of clay — with an embedded metal insert to bring the price down while keeping the weight up. Their major sin is that the metal insert sounds “clinky” being thrown into the pot. When you’re staring down someone flopping into the river or whatever the hell, the last thing you want is to be distracted by money that sounds like actual money.

Ceramic Chips

Ceramic chips, which of course are not ceramic, are weighty and durable, and often come with nice, full-color graphics embedded into them, so you can get fun “theme” poker sets like zombie poker chips and tiki poker chips. The images don’t wear down like labels, which is nice because the last thing you want is wear and tear on your zombies. It’s worth noting that some actual casinos use ceramic chips, but any true poker-chip snob knows that those sorts of casinos don’t really have their heart in it.

High-End Clay Chips

These are the sort of chips that James Bond would bet with, although he wouldn’t actually care what kind of chips he bet with, because he has better things to think about. They sound good, they stack well, and I’m told they pass through the digestive tract of a golden retriever with minimal damage to dog or chip, which is good because these things ain’t cheap. The nicest ones cost around $1.50 per chip. This means your $1 chips are actually worth more than face value. If I played with these chips, I’d be tempted not to cash out, just to piss off the owner. “Nah, I’m good,” I’d say. “I need coasters for my shot glasses.”

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Born helpless, nude and unable to provide for himself, Lore Sjöberg eventually overcame these handicaps to admit he made up the golden retriever thing. Please don’t feed poker chips to your dog, no matter how much he begs or threatens.

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