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1.) Quest : This Galaxy Ain't...
Updated by: Briosafreak101
2.) Npc : Three Dog
Updated by: _Ixon_
3.) Item : Nikola Tesla and You On a workbench among parts.
Updated by: _Ixon_
4.) Item : U.S. Army: 30... Inside a burnt-out vehicle, next to two ruined books.
Updated by: _Ixon_
5.) Location : Washington Monument This has one of the highest points in the game, you can see it from most of t...
Updated by: _Ixon_
6.) Creature : Mr. Handy In the hospital there is a Mr. Handy locked in a room. The robot does attack ...
Updated by: _Ixon_

Saturday, June 5, 2010 - Planet Fallout News

IGN Interviews Josh Sawyer

2:43 PM - - BERJAYA 0 Comments
The man one has to listen about Fallout: New Vegas, because he knows it all, was interviewed by IGN:



This video is a good starting point to get to know more about Fallout: New Vegas, and Josh Sawyer is always someone interesting to listen to, I've been doing just that for the past ten years and it never gets old, bless him.
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Friday, June 4, 2010 - Planet Fallout News

Xbox360Achievements interviews JE Sawyer

2:00 PM - - BERJAYA 0 Comments
The folks at Xbox360Achievements.org recently conducted an interview with Fallout: New Vegas head honcho J.E Sawyer. Available here, the interview talks about the engine, story, reputation system, and more. Here is a snippet from the piece:
We understand that a few of the guys at the studio also worked on Van Buren – the could have been Fallout 3 game – what came of that in the end? Have you taken anything across from that development in to this one?

Like most cancelled projects, the assets and documents went on a drive somewhere and collected dust in the "could have been" vault. We have carried some of the ideas from Van Buren into New Vegas. Primarily, the use of Caesar's Legion as a looming threat in the region, though it is much more present in New Vegas than it was in Van Buren. Most of the other similarities lie in bringing back regional power players from previous games: the New California Republic, Gun Runners, Crimson Caravan, Followers of the Apocalypse, and so on.
Xbox360Achievements also had some time with the game back in early May, which you can read about here.
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IGN shows us New Vegas

1:55 PM - - BERJAYA 0 Comments
Want to see Fallout: New Vegas in action? The folks at IGN oblige with a brand new video preview of the game, available here and embedded below.



Yes, we slipped the clip into the news about our relaunch, but footage like this deserves its own article.
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Planet Fallout: New Vegas Re-Launch

9:00 AM - - BERJAYA 4 Comments

Planet Fallout is excited to announce the re-launch of the site for the upcoming Fallout: New Vegas. After working with VaultTec for an undisclosed amount of time, we have refashioned the site to accommodate the new game while maintaining all the content from all past games in the franchise. Basically, the main fouc of the site is now on New Vegas and all its sinful glory.

Let’s talk a little about Planet Fallout and a couple key areas. Besides the latest daily news and feature articles written by staff covering Fallout: New Vegas one of the biggest attractions at the site is the Fallout: New Vegas Wiki. The Fallout Wiki is a growing wealth of game information. What is the best part about the wiki? If you see something missing that you know about, then feel free to add or edit it in. Your expert knowledge of Fallout can help others and enrich the community. Drop by this page for more help regarding the wiki and how you can help. It is very easy!

Let us move on to the community powered databases that will be coming. What does 'community powered databases' mean exactly? In a nutshell it means you, the community, can submit or edit an entry into a database. For example, if you know of a Perk not currently listed in the Perks database, you can add it yourself (or edit an existing entry). Once the game is launched we will be opening all of the databases. These include: Quests, Maps, Locations, NPC, Weapons, Schematics, Armor, Drugs, Tools, Items, Creatures, Radio Stations and anything else in the game. So be on the lookout for those once the game is out. I know, I cant wait either!

Now all this shared collaboration does not come without reward. Planet Fallout has a ranking system that uses what we call, “Nuclear Points”. In a nut shell it boils down to every contributions you make at the site will earn you a certain amount of points, hence Nuclear Points. Pretty crafty eh? We thought so. Here is an example. If you post a comment within a news article, you get 5 points added to your score. If you edit a wiki document, you get 10 points added, and so on. The more points you get the more levels you progress. Starting from a simple Gecko all the way up to NCR Ranger. The top five are displayed through out the site and the rest go into the Leaderboard.

Lastly, be on the lookout for our New Vegas Interactive Map we have planned once the game is released. It will be just like our current one for Fallout: 3. This interactive map will allow everyone the chance the mark locations found within Fallout: New Vegas directly into the map. For example if you know the location of a killer weapon you found, you can place a marker on the map and share it with the community. Go check out the Fallout 3 Interactive Map.

Oh, one more thing. Check out the newly released exclusive preview video showcasing the game in action.

 
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New Poll - Fallout: New Vegas platform

8:35 AM - - BERJAYA 1 Comment
Here is a brand new poll! Now that the New Vegas news is coming in, we ask...

What platform will you play Fallout: New Vegas on?


Just like Fallout 3, there are three different options -- the PC, Xbox 360, and the PS3. I imagine most people visiting this site will go with the PC version of New Vegas just for the mods, but the poll will give us the answers. Be sure to vote on the right!

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Thursday, May 27, 2010 - Planet Fallout News

Gamer's Guide solicits FO:NV questions

12:12 PM - - BERJAYA 0 Comments
Have any questions you'd like to ask the development team about Fallout: New Vegas? Well, Gamer's Guide to Life has issued a call for questions to ask the folks at Obsidian and Bethesda about the game:
'Course, we're not ones to leave you behind! We've secured an exclusive interview with the Fallout: New Vegas team, and since we forgot to send you a birthday present last year (sorry, it totally slipped our minds), we'll make it up to you by letting you ask your questions of the New Vegas boys and girls.
If you have any questions to submit, you can learn how to send them along by visiting the site.
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PCGZine previews FO3

12:09 PM - - BERJAYA 0 Comments
The folks at PCG Zine have published a preview of Fallout: New Vegas in volume 42 of their free downloadable magazine.

The article gives some info on the New Vegas setting, gives us a preview of the story, and talks about some of the improvements that Obsidian is making, such as the Companion Wheel system. So go check it out if you're interested.
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Tuesday, May 25, 2010 - Planet Fallout News

JE Sawyer talks guns

9:05 AM - - BERJAYA 0 Comments
If you read the Bethesda forums, you're sure to notice that the developers often interact with the community over there. Fallout: New Vegas lead designer JE Sawyer has been giving the community quite a bit of insight into Fallout: New Vegas, such as his recent post about guns. Here is a snippet:
When I was looking at Big Guns for F:NV, I considered that the list of weapons was small compared to any other weapon category and several of the weapons arguably belonged (or at least could be easily categorized) elsewhere. Moving the Big Guns to different weapon skills and dissolving the Big Guns skill would allow weapons like the minigun to remain as a powerful top tier weapon without needing to invent low-tier "Big Guns" that might further confuse the dividing line. Coming up with a wide power spectrum of Guns, Energy Weapons, and Explosives would not be hard at all.
If you want to read the whole post, click the link and read on. Be sure to check out his other posts, too, as they often give some interesting information and give us an insight into the development process.
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Fallout 3 Paper Craft

8:28 AM - - BERJAYA 0 Comments
Fallout 3 has a long history of impressive papercraft, and that history continues with this awesome papercraft laser pistol:
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This build was mostly straight forward. The hard part was making the handle since its ergonomic shape was going to be difficult to do accurately with cut paper. I opted to try my hand with papier-mâché and was very happy with the end result. The papier-mâché was rough and had a nice weathered look to it. I also tried some new methods for the weathering on the metal. I did washes in brown, yellow, and black and then went back and dry brushed on silver to reclaim some of the color. I also misted on some clear coat to give it a rough surface. The process worked out very well.
I think that is some of the best papercraft yet -- it doesn't even look like paper.
Topics: General
Related Games: Fallout 3 (PC)
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Friday, May 21, 2010 - Planet Fallout News

J.E Sawyer answers questions

8:56 AM - - BERJAYA 0 Comments
J.E Sawyer, lead designer and project lead on Fallout: New Vegas, has a Formspring account where he has been taking (and answering) questions from the community on a variety of topics, including his thoughts on gaming. There isn't anything Fallout related, but it is still an interesting read, especially if you want to pick his brain on gaming. Here is a snippet:
So you've made it pretty clear that you're more interested in developing games than writing the stories in those games, despite your company's reputation. Do you at all resent that so many people keep focusing on Obsidian's writing?

Not at all, but I think people should have higher standards for game play. Slapping "RPG" on a game should not give it a free pass for clumsy or poorly balanced mechanics. Additionally, I believe that an RPG with a "great story" that does not mechanically work well with player choice might as well not be an RPG.

A lot of RPG designers fixate on telling the player a story instead of giving players tools to make *their* stories unique and reactive.
In addition to game questions, you can also learn that JE Sawyer watches Antiques Roadshow.
Topics: Interview
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Thursday, May 20, 2010 - Planet Fallout News

Fallout-themed motorcycle

8:42 AM - - BERJAYA 0 Comments
This is probably the coolest Fallout-related project yet -- an actual Fallout themed motorcycle:

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I'm not sure I'd drive something around that has a nuclear sign on it.
Topics: General
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Sunday, May 16, 2010 - Planet Fallout News

Vote for New Vegas @ GameSpot

8:12 AM - - BERJAYA 0 Comments
Now that E3 is approaching, everyone is getting their pre-E3 coverage ready. Over at GameSpot, readers can now vote for Fallout New Vegas, which is currently in a three-way tie for number 2.

GameSpot has also published their top anticipated E3 games, compiled by their editors. Fallout: New Vegas makes an appearance thanks to their Senior News Editor:
I am beyond excited to see what the crew at Obsidian Entertainment--many of whom developed the original Fallout games--is putting together with Bethesda's toolbox in Fallout: New Vegas
I imagine we'll see more pre-E3 coverage in the upcoming weeks.
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Friday, May 14, 2010 - Planet Fallout News

Fallout: New Vegas gets 6 page preview in GI

10:38 AM - - BERJAYA 1 Comment
Bethesda has passed along word
The Game Informer website doesn't have any information about the new issue, which should ship out to subscribers soon, but a six page preview pretty much promises us some great new information.
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Fallout: New Vegas gets final box art

10:02 AM - - BERJAYA 0 Comments
Bethesda has posted an announced that Fallout: New Vegas has received some spiffy finalized box art. Want to see it? Read on!
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The lone New California Republic Ranger stands tall above the foreboding New Vegas skyline, daring you to enter his domain and play his video game for 300 hours. We can’t wait to meet him — hopefully while armed with some kind of grenade launcher. A golf club at the very least.
Big fan of this new box art. Fallout 3's box art was dreary and sort of oppressive, reflecting the Wasteland, while this one has more color and shows off New Vegas in the background.
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Bethesda starts FO: New Vegas Q&A;

9:23 AM - - BERJAYA 0 Comments
Want to pose your Fallout: New Vegas questions directly to the developers? Then you may want to take a look at Bethesda's new plans for a question and answer session where you can send your questions over Twitter and Facebook:
In the past week, there has been plenty of Fallout: New Vegas information to digest. So starting today, we’re kicking off a community Q&A; through our Fallout pages on Facebook and Twitter. Over the next couple of weeks, we’ll be going through your questions and getting them to the guys at Obsidian to answer.

If you’re using Twitter, please include submit your questions to @Fallout while including #newvegasqa with your question. If you’re submitting via Facebook, it’s a little easier. Simply visit our Fallout page and leave your comment within the post asking for community questions.
Direct interaction with developers is good -- hopefully we'll get a lot of juicy information out of this!
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