IGN: Based on your stats, do you see any need to change or tweak any of the armor abilities from the beta?
Brian Jarrard: Armor Abilities are probably the thing that presented the most risk going into the beta in terms of new things that can really shake up the core gameplay or present opportunities to exploit or break the game. However in the end they all worked out pretty much as the designers intended with no single ability standing out as beating all the others.
IGN: What new weapon was the most popular? Were there any that people didn't take advantage of the way you expected?
Brian Jarrard: Of the "new" weapons, the Magnum registered the most kills overall with nearly 143 million total kills. Initially though it wasn't being taken advantage of as expected – I think a lot of players initially dismissed it as semi-useless based on their recollection of the Halo 3 pistol.
The Plasma Launcher seemed to be pretty under utilized by most people considering how ridiculously powerful it was. It shoots exploding plasma rounds that home in on infantry or vehicle targets but in a lot of cases it seemed to go unnoticed.
IGN: What sort of reaction did you get to Arena? Did the hardcore take to it as you expected?
Brian Jarrard: Overall the Arena was received very well. If anything it suffered from the same limitations of the rest of matchmaking in the beta – it had a variety of different gametypes lumped into a single playlist for the sake of testing. The final Arena experience will be more compartmentalized and consistent so everyone in a given Arena hopper will have a similar base experience.
Not to mention that amount of fan support has been through the roof, Gamestop's Senior Vice President of Merchandising, Bob McKenzie, has also gone on record to say that pre-orders have been a hot commodity for the store: "Pre-orders for 'Halo: Reach' have been off the charts, with fans snapping up the limited and legendary editions since they were introduced just a month ago. Overall, it's a real testament to the passion of the 'Halo' fan base."
To read more on this, head on over to IGN's Xbox 360 channel for more!

By: Matt "Graw" Grist-Algie
Power is and always will be the most sought after commodity in the Universe.
In Generator Defence, the new objective game type, this statement is definitely reinforced, power is key.
In Generator Defence there are two teams of three and two rounds in a match. In the first round of the match, one team of players are Spartans and one team of players are Elites; in the second round it is reversed. In the second round, the team that was the Spartans previously now become the Elites and visa versa. The weapon load-outs are set differently than in Slayer, they all offer different strategies and the possibilities are endless. There are also weapon drops throughout the map, Overlook, which houses Generator Defence. I normally do not like playing objective game types mostly because I do not concentrate on the objective, I’m just a slayer, but this game type’s objective is a mix of Objective and Slayer. What I mean by a mix of Objective and Slayer is that in order to accomplish the objective, normally, you have to kill the other team so they can’t stop you, or, so you can stop them.
The objective of the Spartans in Generator Defence is simple, defend the generators. The objective of the Elites in Generator Defence, if you hadn’t guessed already, is to destroy the generators. There are three generators and they are not easily destroyed, especially with three Spartans protecting them. The Elites, as I have said, must destroy the three Generators, in order to do that you have to reach them first. The spawn point for the Elites is, of course, on the opposite side of the map, which makes it difficult to reach the generators as the area in between the generators and the Elites is quite open but still offers some cover. As the Spartans, you must stop the Elites from destroying the generators, this can prove to be difficult but there are always strategies to counter other strategies. The Spartan’s spawn point is on the side of the map with the generators, this makes it easy to lock down all the generators, which provides the generators with an impenetrable shield for a short period of time.
Generator in lock down
In my opinion, the best strategy for the Elites is to start with the Energy Sword. I find the Energy Sword is the weapon that destroys generators rapidly. With the Energy Sword run as fast as you can to either generator A or C and do what you do best. A little word of advice, instead of full out slashing the generator, use your melee, it is almost twice as fast and deals the same amount of damage, but be careful, if you are too close to the generator when it is destroyed the blast will kill you. If you can’t get that close use Grenades and the Plasma Rifle. The Plasma Rifle deals a lot of damage to the generators, for a longer ranged weapon.
A good strategy for the Spartans is to get all the generators to lock down mode before the Elites can get to them while, at the same time, you are preparing by equipping yourself with any weapons you find on the way to said generators. The best of these strategies is, in my mind, using the sprint load-out with the DMR (designated marksman rifle), grabbing the Sniper Rifle or Rocket Launcher for a secondary weapon, whichever you prefer and are more skilled with, lock down the generators and eliminate the threat.
I am a fan of Generator Defence as it uses the best elements from both worlds, both worlds being Slayer and Objective game types. The best elements from both worlds are killing the other team, protecting, or destroying, an objective, and, of course, everybody’s favourite element, explosions.
This is actually an Invasion match. It doesn’t have anything to do with Generator Defence, it’s just awesome. See it and bask in its awesomeness.
"Our official plans as of now are to turn off the Reach beta on Thursday, 5/20 at 10AM PDT."Source: Bungie Via Joystiq
Generator Defense is a fun and usually quick game type that will challenge your ability to defend and to take down a target. What makes this a fun game type is that you are not limited to just a few classes. In fact, each side has at least six classes for you to choose from ranging from weapons like the DMR to the Plasma Sword. When it comes time to actually take down the Generators, the Elites will have to use some interesting techniques in order to take them out as the ability to do so is not always available. Spartans have the ability to “lock” the generators for a period of time so that they can be defended. If one generator is not being constantly attacked the generator can even revitalize itself and will be that much harder for the Elites to take the generators out.

Generator Defense is a fun little game type that should be a hit with most players that love objective based multiplayer games. However, take note, that during this beta test, Bungie is stress testing a bunch of servers for this game type and with that, gameplay will and can be slow and laggy during MOST of the matches. Sometimes, there will be a server hiccup (which will act as though a player is leaving the match) and then most of the lag will be gone from the game. This, however, only happens when the game is near completion.
The good people over at the Special Effects developer "WETA" have developed cool looking replicas of three versions of the Spartan helmets. Master Cheif, E.V.A, and my personal favorite the "C.Q.B". Click the link below for more helmet goodness!
Defend the Generators or die trying!
3v3 Generator Defense. Spartans vs Elites.
Elites, destroy the Generators. Spartans, get up close and lock them down by holding X. No matter which team you're on, make sure you're using the d-pad during respawn to choose your location.