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Friday, May 7, 2010 - Halo Reach News

Beta Strategy: Team Swat On Powerhouse

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By Sparky

Swat is a classic gametype that has been around since the days of Halo 2. It has endured multiple sequels and makes an appearance in the Multiplayer Beta for Halo: Reach. For the uninformed this game type pits two teams of Spartans against each other in a round of ten minutes slayer. The difference between Swat and other game types is that that neither team has access to radar, shields or markers on their hud.

In the Halo: Reach Beta Team Swat is available on both the Swordbase and Powerhouse levels. Since the tactics available for players can be different for each map this article will be updated with strategies for each. In the thick of combat you can’t rely on grenades to save you. Instead use your DMRs scope to aim for body/headshots in the thick of combat. One or two well placed shots can end an engagement against a single opponent. Since there is no radar in Team Swat crouching to avoid detection is useless. Instead you can run right in to your opponents using the default scout ability. Since there are no shields you can follow up a single shot with a quick melee to dispatch a target. The lack of shields also makes picking up kill assists a lot easier.

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The Office Overlooking The Dam Is Great For Sniping


Basic combat strategies will help you stay alive but you also need to know where to go to get the optimum amount of kills. There are several positions on Powerhouse that will give you a view to kill. One of my personal favorites is the “office” above the bathroom section that overlooks the dam portion of powerhouse. From here you can use the DMRs scope to kill multiple targets. There is a section of ridge on the south side of the map that can be useful to take cover early in the map and pick off the opposing team. Another great position that gives you a view to land some headshots is the north west of the map. Coming out of the lower section of the powerhouse you can gain access to three construction beams that are very useful for sniping.

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These Beams Give You a Great View To The Front of the Map


Hopefully these tactics prove useful for even the most experienced Swat players. Look for more impressions and strategies from Halo: Reach Ring as the beta progresses.

Topics: General
Related Games: Halo: Reach (Xbox 360)
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Thursday, May 6, 2010 - Halo Reach News

Beta Impressions: Slayer Arena

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By: Matt "Graw" Grist-Algie

Double kill, triple kill, killing spree, are these the words you, as a gamer, live and kill to hear? If so, then you must love playing team slayer on Halo. The Halo: Reach Multiplayer Beta has just what you need, team slayer, only now there’s a twist. The new load out abilities adds some interesting tactics to team slayer to make it a completely different experience while retaining that exhilarating kill or be killed feel of team slayer. This past Monday the Slayer Arena made it’s appearance on the Halo: Reach Multiplayer Beta and I have loved every second of it.

With so many tactics to choose from it’s crazy but once you find that perfect balance for yourself you might just be able to save your sanity. For instance, the Stalker load out gives you the ability to turn invisible and scramble your enemies’ radar. This ability is perfect for sneaking up, or ‘stalking’, people to get those amazing assassinations that could tilt the scale in your team’s favour. The Scout load out gives you the ability to sprint and in a close quarters battle, this can come in handy by delivering swift justice. The Scout load out also gives the advantage of a quick getaway so you can live to kill another day or, in the case of Halo: Reach, the next couple of seconds. The Airborne load out gives you the ability to fly (hence ‘Airborne’) for a short period of time and rain death from above. And, finally, the Guard load out. The Guard load out, if you have not guessed, gives you a powerful shield, impenetrable to be more precise, but again, there is a time limit. The Guard load out makes for a good distraction so that your teammates can come in and reap the benefits and the EMP flash at the termination of the Guard can give you the edge in a losing battle.

You may find that the competition in the Slayer Arena is... well... more competitive, and there’s a reason. The reason behind this increased opposition is the incentive to be the best. I know, I know, that has always been the case, right? Yes, it has, but now the better you play the higher your ranking will be. Again, that’s how it has always been, but this time around it’s different. The difference being that at the end of a season of gaming, Halo: Reach evaluates everyone’s rank and places each person into four separate leagues. This makes it so that once the leagues are set up everyone will be playing against similarly skilled players and, of course, there are the bragging rights for the people who make it to the top league. Watch out for me on slayer arena, my gamer tag is Mattie Graw, and I LOVE team slayer.

On a closing note, I wish everyone seasons greetings, ‘deck the halls with brain matter grey, ‘fa la la la la, la la la’, BOOM!!!!! “MULTIKILL”.

Topics: General
Related Games: Halo: Reach (Xbox 360)
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Bungie Releases First Day Figures For Halo: Reach Beta

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BERJAYABungie has released the first day figures from the Halo: Reach Multiplayer Beta. Amazingly players in the Reach beta have logged more time in the first day than the entire Halo 3 Beta from 2007. Bungie also sends us players thanks for all the data they’ve collected. It will help them make the final release better. Check out some of these crazy figures released by bungie.
* 14,205,611 Player Games
* 157,972,986 Kills
* 936,864,266 Seconds Spent Playing * 1,170,112 Total Players!
Source: Bungie.net
Topics: General
Related Games: Halo: Reach (Xbox 360)
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Machinima.com Discusses Load outs and Objectives

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BERJAYAMachinima.com is pretty well known for their slick productions and weekly news show featuring footage from Halo 3. Their halo experts Mr.Stark and The Dead Pixel discuss their favorite tactics when it comes to objective game modes and the various load outs. You can watch it below in the embedded player.



Source: Bungie.net
Topics: General
Related Games: Halo: Reach (Xbox 360)
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Wednesday, May 5, 2010 - Halo Reach News

Halo: Reach Beta Coming to Xbox Live Silver Members

BERJAYAJoystiq is reporting that on May 14th, 2010 Xbox Live Silver members with a copy of Halo 3: ODST will be getting in on some Halo: Reach love. So, if you are one of the unfortunate souls who have a silver account and want to get in on Halo: Reach, you will have to wait until then. The bad news? It only runs for three days, as the beta will be ending on May 17th, 2010.
Starting May 14 at 9:00am PT, Silver members with a copy of Halo 3: ODST will be able to access the beta. You'd better get as much as you can though, because the party ends on May 17 at 9:00am PT, two days before the beta closes for everyone else. But hey, some Reach is better than no Reach, right?
Source: Joystiq
Topics: General
Related Games: Halo: Reach (Xbox 360)
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IGN Strategize: Powerhouse & Swordbase

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BERJAYAIGN’s Jessica Chobot shares her love for grenade launchers and showers. Who would have thought those two great things would go well together? Well the designers of Powerhouse think so! This latest video shows you some sweet weapon spawn locations as well as some tactics to use while fighting for these instruments of destruction.

Topics: General
Related Games: Halo: Reach (Xbox 360)
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Beta Impressions: Stockpile

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By: Jason Bassett

If you are a fan of any type of First Person Shooter, then you will know a lot about the gameplay type known as Capture the Flag. Stockpile takes this concept to a brand new level. Stockpile is essentially a frantic version of the Capture the Flag game type variant. Around the entire map you will notice flags that aren’t assigned to any specific team. Your job is to grab a flag and place it back at your team’s base.

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The base itself will house all of your flags, and this is where the challenge comes into play. There is a set timer on the base and after a minute goes by, the flags that you collect will be counted towards your total set score. In order to win the match, you need to grab 10 flags and place them back at your base. When have collected 10 flags match will be over.

What makes this match so unique is the fact that you are automatically gaining a point for each flag that you take back to your base, not to mention racking up a score before the other team scores 10 themselves. Another neat feature is the fact that you have the ability to steal another teams flags if they are not doing a good enough job guarding the area for intruders. So, if there is nobody around guarding their own flags, then you can come in and steal away their flags and add them to your own.

The fun factor is very high as it is a very frantic type of game, trying to get as many flags to your base is actually tough as carrying the flag back to your base will slow down your character considerable and especially your range is cut since you can only do melee attack damage. However, like the skulls in Headhunter and Oddball, they are pretty much a one hit kill and you will be on your way back to your base to give your team a point.

As I played through this game type, it was very apparent that team work is essential to winning games. Finding out different patterns of the enemy and how they are handling one end grabbing flags, and on the other end trying to save their flags from being saved. It’s very essential that you should “watch your front” and “watch your back” when heading into this game type as you will most likely find your flags being taken if you’re not careful enough!

Topics: General
Related Games: Halo: Reach (Xbox 360)
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Tuesday, May 4, 2010 - Halo Reach News

IGN Xbox 360's Top Ten Kills

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BERJAYA IGN Xbox 360 brings us another round of their “Top 10 Kills” using the Halo: Reach beta. There seems to be a good collection of user submitted kills in this montage. I am not sure why there are so many references to Super Smash Bros in the community, namely falcon punch pictures, but there is one in this video as well. Watch it in the embedded player below.

Topics: General
Related Games: Halo: Reach (Xbox 360)
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Five Ways To Suck At The Halo: Reach Beta

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BERJAYAKotaku brings us an article touching on the lighter side of the Halo: Reach Beta. Sure any schmuck can write a quick how-to to increase your killcount but how many people have written a guide to sucking? There are some obvious tips like attacking your own team consistently and only using the assault rifle but there are other great tips to help you suck.
Tip Two: Ignore Those Other Weapons They wouldn't issue you an assault rifle if they didn't think it was completely capable of getting the job done. Sure, guys seem to run at you head-on, completely ignoring the bullets ripping into their shields while multicolor flashes of light spew from the highly advanced alien weaponry they have at their disposal. They don't suck. That's their problem, not yours.

Besides, the assault rifle is perfect for...
Source: Kotaku
Topics: General
Related Games: Halo: Reach (Xbox 360)
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Monday, May 3, 2010 - Halo Reach News

Featured Article: Beta Impressions

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The Halo: Reach beta is now in the hands of gamer’s world wide. There are now over 1 million people logged in and fragging each other around the clock. Our staff spent countless hours over the weekend playing, analyzing and enjoying the multiplayer beta and now they are ready to share their impressions.

Our impressions cover our favorite maps, weapons, game types. How do load outs change the halo formula? Read our full article to find out. Look for impressions of generator defense and invasion as those become unlocked in the coming days.
Topics: General
Related Games: Halo: Reach (Xbox 360)
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Demand For Halo: Reach Public Beta Crashes Servers

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BERJAYAIt seems the demand for the Halo: Reach beta is higher than expected. Reports from the IGN Boards, Neo Gaf and the official Bungie Blog confirm that the back end servers for the Halo: Reach beta are down as of 3PM PST. In their official statement Bungie says they are working to bring the servers back online and will let us all know as soon as everything is operational.
Yup, the backend servers are getting hammered.

We're aware and working to resolve slow matchmaking times and inaccessible playlists. As soon as we're back up and running at full capacity, we'll make some noise. Stay tuned for more information and thanks for your patience.
Source: Various
Topics: General
Related Games: Halo: Reach (Xbox 360)
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Keep Up To Date With Our Halo: Reach Wiki

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BERJAYAInformation about Halo: Reach has been released at a steady pace recently. How can someone stay on top of all of the character profiles, available weapons and multiplayer previews? We have a solution for you here at Halo: Reach Ring – our community driven Wiki. In the Wiki you will find several sections that provide the latest information for Halo: Reach. Our wiki is open for any registered IGN member to edit. Check out some of our featured Wiki sections below.

Halo Reach Overview - Our Halo: Reach overview provides you with a crash course on the upcoming Xbox 360 exclusive. Everything from the plot to the game’s development is covered.

Halo: Reach Maps -Four brand new maps are being introduced with the Halo: Reach multiplayer beta. Do you know the difference between Powerhouse and Swordbase? Check out this section for all the map details.

Halo: Reach Gameplay Mechanics -The Halo series has followed somewhat of a formula for the past few titles but as always Bungie is adding elements to mix up the gameplay. Are you ready to experience the removal of Dual Wielding, loadouts and the new Active Roster system>

Weapons - Our Wiki features an excellent assortment of articles centered around the brand new and returning weapons. Brush up on the background of your favorite weapons before wielding them against others in Halo: Reach.
Topics: General
Related Games: Halo: Reach (Xbox 360)
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Sunday, May 2, 2010 - Halo Reach News

User Created Screenshots - #2

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With the weekend coming to a close and the Beta starting in a few hours it is time for yet another round of user generated screenshots. We’re not going to go overboard and post these daily but everyone can appreciate the work that goes in to these.

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Topics: General
Related Games: Halo: Reach (Xbox 360)
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Saturday, May 1, 2010 - Halo Reach News

First Round of Player Made Beta Screens

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The Multiplayer Beta for Halo: Reach is now in the hands of over 21,000 games thanks to Bungie supplying preview codes through social network sites such as Facebook and Twitter. The Beta Build of Reach includes a fully functional screenshot tool and the community has embraced this. We will be bringing you a selection of our favorite screens from bungie.net in the coming weeks. Below are the first six!

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Source: Bungie.net Fileshare
Topics: General
Related Games: Halo: Reach (Xbox 360)
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Friday, April 30, 2010 - Halo Reach News

The Last Weekly Update Before The Beta

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The last Bungie Weekly Update before the Halo: Reach Beta goes live has finally been posted. The studio shares their thoughts on the launch of the Beta, their new partnership with Activision Blizzard and much, much more. You can, as always, head on over to their official site for the full low-down or read our summarized points below. Just don’t look away from the Halo: Reach Beta for too long or you might get fragged.

• Everyone is encouraged to watch the new intro video for the Beta which is available now through the ODST main menu. As Bungie reminds us the intro video is voiced by Aisha Tyler – best known for her roles in various Hollywood movies and the TV series Friends.

• Bungie reminds us of their exhaustive Beta guide that helps new players adjust to the changes.

• We get to take a look at formula behind the arena rankings. In simple terms kills increase your rankings, deaths decrease the ratings and betrayals... well those appear to be the worst of all! In team based games there is also a penalty for loosing. Bungie explains that the team loss penalty is small when compared to an individual (non-team) loss penalty.

Well that wraps up the recap of their weekly update. For those of you who are math heads, this week’s update should be interesting. They also teased every reader by posting a beta code at the bottom of the page. I wonder who got to claim it!

New Screenshots

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Topics: General
Related Games: Halo: Reach (Xbox 360)
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05/04/10   Generator Defense

04/24/10   Halo Timeline

04/19/10   Headhunter

04/19/10   Invasion

04/19/10   Stockpile

 
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