Interview: Muzyka and Zeschuk.
Our initial GDC report.
Another Rapturous occasion?
During Electronic Arts' quarterly conference call in February, CEO John Riccitiello said the company would embrace digital distribution models in 2010. Courtesy of a paper today from outspoken Wedbush analyst Michael Pachter, we get to see just how deep EA's DLC hole is going to go. Read More »
It was odd, in the original Mass Effect, traversing the galaxy at the speed of light via the SSV Normandy and the Mass Relay network and then ending up on uncharted planets in the 1970's Sci-Fi inspired Mako, a clunky six-wheeled vehicle about as high-tech as a dump truck. Thankfully, the folks at BioWare responded to the chorus of Mako complaints, and next week, we'll get to see how they've improved on-world travel with the Hammerhead. Read More »
Dave Jones, the man who helped create the Grand Theft Auto and Crackdown franchises, has described his upcoming cops and robbers multiplayer APB: All Points Bulletin as the culmination of nearly 20 years of work. Gamers interested in discovering what Jones and the team at Realtime Worlds have built now have their chance: the third and final APB closed beta session is now underway. Read More »
Elvis' pompadour (Hound Dog), Washington's powdered wig (Magistrate's Mullet), and Superfly's feathered fedora (Hustler's Hallmark) are a handful of the community creations now available via the latest update to Valve's shooter Team Fortress 2. The Bellevue, Washington-based studio has a long history of implementing fan suggestions, but the latest update marks the first time the company added content built directly by the gaming community. Read More »
Form your own fellowship to battle Sauron's forces in The Lord of the Rings: War in the North. Publisher Warner Bros. Interactive and developer Snowblind Studios announced today the title will launch in 2011, featuring mature RPG action and three-player online co-op in the LOTR game "fans have been waiting for." Read More »
Electronic Arts is tooting its own horn today, and for good reason: Battlefield: Bad Company 2 has become the best-selling March release on record in North America and Europe, with more than 2.3 million enlisting to wage digital war. Check the stats after the jump. Read More »
BioWare's next big thing is without a shadow of a doubt its upcoming MMORPG -- Star Wars: The Old Republic. Working closely with LucasArts and publisher EA, BioWare's new project certainly has massive potential. But according to Sterne Agee analyst Arvind Bhatia, the game will need at least one million paying subscribers to break even. Industry Gamers says as much after the jump. Read More »
Reports are hitting the web that former Valve-owned developer Turtle Rock Studios is making a comeback after being dissolved in 2008. The dev co-developed the first Left 4 Dead title with Valve, and while some of its employees relocated to Valve's main Seattle-based headquarters, other were cut loose when it shuttered. Eurogamer states that the outfit is now officially reformed and is currently hiring. Read More »
There's a new playable demo out and about for Ubisoft's Splinter Cell: Conviction and to prove we're not telling fibs, we're posting a selection of screenshots. The game's due to hit the streets in the middle of April and we'll be bringing you our opinions towards that time. But for now, kick back with a nice cup of tea and study those new shots -- is it us, or is Sam Fisher looking a bit haggard these days? He needs a good night's sleep, honestly. See More »
Get greedy, betray your friends, and seek revenge on August 24 when Kane & Lynch 2: Dog Days launches for the Xbox 360, PlayStation 3, and Windows PC. Developer IO Interactive announced the release date today, describing the upcoming crime shooter as "relentless." Details after the jump. Read More »
In hot pursuit of yesterday's news that EA's MMO racing game Need for Speed World has gone into closed beta, we find ourselves able to slap a bunch of new screenshots into our gallery. While some of our readers feel that EA would be better off reviving the classic Road Rash series, Need for Speed World remains an intriguing title. How well will the concept play out? If you're that concerned, you should stick around and follow our reports as we progress towards the game's summer release. See More »
Sam Fisher is back, and he's ready to mark and execute anyone that gets in his way in Ubisoft's upcoming stealth-action title Splinter Cell: Conviction. And according to Producer Alex Parizeau, players will get to sample some of Fisher's new tactics before they buy. The Conviction demo launches Thursday on Xbox Live. Read More »
EA Los Angeles (EALA) has taken the long-running real-time strategy series in a completely new direction: The base-building, resource-harvesting, tank-rushing model -- once the hallmark for RTS worldwide -- is totally dropped here. C&C4; replaces the venerable gather-and-build system with a little piece of just about every other significant RTS of the last few years; the majority of the gameplay is now rather unabashedly ripped off of Massive Entertainment's World in Conflict, while the capture-and-hold scoring system is somewhat more abashedly ripped off from Warhammer 40,000: Dawn of War II, and the new UI (no more sidebar interface) is re-purposed from EA's own C&C;: Generals series. Sewing together all these disparate features into an RTS Frankenstein and hoping for synergy wasn't the world's best plan. Read More »
"Massively Multiplayer Online" isn't synonymous with "racing game," which makes Black Box's new MMO racer Need for Speed World all the more intriguing. Now have the opportunity to see what the genre-bending title is all about. Publisher Electronic Arts announced today World's closed beta has begun. Read More »
In Napoleon: Total War, history repeats itself. This elaborate brain-dead bauble of a game is like Empire: Total War all over again, with all the splendor undermined by all the same sad shortcomings to provide all the familiar heartbreak. Creative Assembly sends in the titular French tyrant to pick up where Empire left off, playing us into the 19th century. We get some new units, new names on the technologies, and a new set of story-driven campaigns that follow Napoleon's adventures. A grander campaign gives us a chance to play the other nations. Two-week turns instead of Empire's six-month turns extend the seasonal scenery for our enjoyment and strategic planning. But for the most part, this is Empire re-skinned, with that same gaping hole where the AI should have been. Read More »
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