Bungie unveils "the definitive Halo title."
About this Game
In Halo: Reach, players experience the fateful moments that forged the Halo legend. It's the story of Noble Team, a squad of heroic Spartan soldiers, and their final stand on planet Reach, humanity's last line of defense between the terrifying Covenant and Earth. This darker story is echoed by grittier visuals amid a backdrop of massive, awe-inspiring environments. Characters, enemies and environments are rendered in amazing detail by an all-new engine designed to deliver epic-scale encounters against the cunning and ruthless Covenant.
Once the campaign is over, the battle continues online with an unparalleled multiplayer experience that expands on the award-winning suite of features that helped define the Xbox LIVE experience.
Release Date: Q3 2010
Exclusively on: Xbox 360
ESRB: RP-M+
Latest Halo: Reach News & Updates
Mar 12, 2010 -
Bungie takes their sound design very seriously. Today at the Game Developers Conference in San Francisco Jay Weinland the Senior Audio Lead at Bungie talked about their sound tool and the difficulty of managing hundreds of sound events in their games...
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Mar 8, 2010 - Speaking at a conference this morning in New York City, Microsoft's Mindy Mount said the company is set to reveal its full lineup of Natal-based games at this year's E3 event in Los Angeles.
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Mar 8, 2010 -
File this one under "Only interesting because it is Halo." In its latest update, the folks over at Bungie.net have revealed that in its current Alpha state, Halo: Reach does not support everybody's favorite way of humiliating their downed opponents i...
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Mar 3, 2010 - Bungie is set to release the Halo: Reach multiplayer beta in May, but gave everyone a tease with a brand new trailer. We dissect the trailer and point out all the little things you missed. Halo fans, you will want to watch this one!
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Mar 3, 2010 - Bungie unveiled its latest trailer this morning for Halo: Reach, dropping hints at what new features fans can expect to see in the beta launching on May 3.
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